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sweep: delay sweeping inputs with future locktimes
This commit fixes an edge case that the sweeper's best known block height is behind arbitrator's, which may cause an issue when creating sweeping tx, as we may end up using an old block height from arbitrator's view.
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0527b2d7a6
commit
658ba445ea
@ -1520,6 +1520,17 @@ func (s *UtxoSweeper) updateSweeperInputs() InputsMap {
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continue
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}
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// If the input has a locktime that's not yet reached, we will
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// skip this input and wait for the locktime to be reached.
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locktime, _ := input.RequiredLockTime()
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if uint32(s.currentHeight) < locktime {
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log.Warnf("Skipping input %v due to locktime=%v not "+
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"reached, current height is %v", op, locktime,
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s.currentHeight)
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continue
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}
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// If this input is new or has been failed to be published,
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// we'd retry it. The assumption here is that when an error is
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// returned from `PublishTransaction`, it means the tx has
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@ -2478,14 +2478,40 @@ func TestUpdateSweeperInputs(t *testing.T) {
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// Create a test sweeper.
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s := New(nil)
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// Create mock inputs.
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inp1 := &input.MockInput{}
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defer inp1.AssertExpectations(t)
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inp2 := &input.MockInput{}
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defer inp2.AssertExpectations(t)
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// Create a list of inputs using all the states.
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input0 := &SweeperInput{state: Init}
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input1 := &SweeperInput{state: PendingPublish}
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input2 := &SweeperInput{state: Published}
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input3 := &SweeperInput{state: PublishFailed}
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input4 := &SweeperInput{state: Swept}
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input5 := &SweeperInput{state: Excluded}
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input6 := &SweeperInput{state: Failed}
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//
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// Mock the input to have a locktime that's matured so it will be
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// returned.
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inp1.On("RequiredLockTime").Return(
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uint32(s.currentHeight), false).Once()
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input0 := &SweeperInput{state: Init, Input: inp1}
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// These inputs won't hit RequiredLockTime so we won't mock.
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input1 := &SweeperInput{state: PendingPublish, Input: inp1}
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input2 := &SweeperInput{state: Published, Input: inp1}
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// Mock the input to have a locktime that's matured so it will be
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// returned.
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inp1.On("RequiredLockTime").Return(
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uint32(s.currentHeight), false).Once()
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input3 := &SweeperInput{state: PublishFailed, Input: inp1}
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// These inputs won't hit RequiredLockTime so we won't mock.
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input4 := &SweeperInput{state: Swept, Input: inp1}
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input5 := &SweeperInput{state: Excluded, Input: inp1}
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input6 := &SweeperInput{state: Failed, Input: inp1}
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// Mock the input to have a locktime in the future so it will NOT be
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// returned.
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inp2.On("RequiredLockTime").Return(
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uint32(s.currentHeight+1), true).Once()
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input7 := &SweeperInput{state: Init, Input: inp2}
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// Add the inputs to the sweeper. After the update, we should see the
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// terminated inputs being removed.
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@ -2497,6 +2523,7 @@ func TestUpdateSweeperInputs(t *testing.T) {
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{Index: 4}: input4,
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{Index: 5}: input5,
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{Index: 6}: input6,
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{Index: 7}: input7,
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}
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// We expect the inputs with `Swept`, `Excluded`, and `Failed` to be
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@ -2506,6 +2533,7 @@ func TestUpdateSweeperInputs(t *testing.T) {
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{Index: 1}: input1,
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{Index: 2}: input2,
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{Index: 3}: input3,
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{Index: 7}: input7,
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}
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// We expect only the inputs with `Init` and `PublishFailed` to be
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