multi: comprehensive typo fixes across all packages

This commit is contained in:
practicalswift
2018-02-07 04:11:11 +01:00
committed by Olaoluwa Osuntokun
parent 72a5bc8648
commit a93736d21e
103 changed files with 435 additions and 435 deletions

View File

@ -26,17 +26,17 @@ type ValidationBarrier struct {
// dependants.
chanAnnFinSignal map[lnwire.ShortChannelID]chan struct{}
// chanEdgeDependancies tracks any channel edge updates which should
// chanEdgeDependencies tracks any channel edge updates which should
// wait until the completion of the ChannelAnnouncement before
// proceeding. This is a dependency, as we can't validate the update
// before we validate the announcement which creates the channel
// itself.
chanEdgeDependancies map[lnwire.ShortChannelID]chan struct{}
chanEdgeDependencies map[lnwire.ShortChannelID]chan struct{}
// nodeAnnDependancies tracks any pending NodeAnnouncement validation
// nodeAnnDependencies tracks any pending NodeAnnouncement validation
// jobs which should wait until the completion of the
// ChannelAnnouncement before proceeding.
nodeAnnDependancies map[Vertex]chan struct{}
nodeAnnDependencies map[Vertex]chan struct{}
quit chan struct{}
sync.Mutex
@ -50,8 +50,8 @@ func NewValidationBarrier(numActiveReqs int,
v := &ValidationBarrier{
chanAnnFinSignal: make(map[lnwire.ShortChannelID]chan struct{}),
chanEdgeDependancies: make(map[lnwire.ShortChannelID]chan struct{}),
nodeAnnDependancies: make(map[Vertex]chan struct{}),
chanEdgeDependencies: make(map[lnwire.ShortChannelID]chan struct{}),
nodeAnnDependencies: make(map[Vertex]chan struct{}),
quit: quitChan,
}
@ -65,9 +65,9 @@ func NewValidationBarrier(numActiveReqs int,
return v
}
// InitJobDependancies will wait for a new job slot to become open, and then
// sets up any dependant signals/trigger for the new job
func (v *ValidationBarrier) InitJobDependancies(job interface{}) {
// InitJobDependencies will wait for a new job slot to become open, and then
// sets up any dependent signals/trigger for the new job
func (v *ValidationBarrier) InitJobDependencies(job interface{}) {
// We'll wait for either a new slot to become open, or for the quit
// channel to be closed.
select {
@ -79,7 +79,7 @@ func (v *ValidationBarrier) InitJobDependancies(job interface{}) {
defer v.Unlock()
// Once a slot is open, we'll examine the message of the job, to see if
// there need to be any dependant barriers set up.
// there need to be any dependent barriers set up.
switch msg := job.(type) {
// If this is a channel announcement, then we'll need to set up den
@ -93,7 +93,7 @@ func (v *ValidationBarrier) InitJobDependancies(job interface{}) {
// one doesn't already exist, as there may be duplicate
// announcements. We'll close this signal once the
// ChannelAnnouncement has been validated. This will result in
// all the dependant jobs being unlocked so they can finish
// all the dependent jobs being unlocked so they can finish
// execution themselves.
if _, ok := v.chanAnnFinSignal[msg.ShortChannelID]; !ok {
// We'll create the channel that we close after we
@ -102,10 +102,10 @@ func (v *ValidationBarrier) InitJobDependancies(job interface{}) {
// at the same time.
annFinCond := make(chan struct{})
v.chanAnnFinSignal[msg.ShortChannelID] = annFinCond
v.chanEdgeDependancies[msg.ShortChannelID] = annFinCond
v.chanEdgeDependencies[msg.ShortChannelID] = annFinCond
v.nodeAnnDependancies[NewVertex(msg.NodeID1)] = annFinCond
v.nodeAnnDependancies[NewVertex(msg.NodeID2)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeID1)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeID2)] = annFinCond
}
case *channeldb.ChannelEdgeInfo:
@ -114,10 +114,10 @@ func (v *ValidationBarrier) InitJobDependancies(job interface{}) {
annFinCond := make(chan struct{})
v.chanAnnFinSignal[shortID] = annFinCond
v.chanEdgeDependancies[shortID] = annFinCond
v.chanEdgeDependencies[shortID] = annFinCond
v.nodeAnnDependancies[NewVertex(msg.NodeKey1)] = annFinCond
v.nodeAnnDependancies[NewVertex(msg.NodeKey2)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeKey1)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeKey2)] = annFinCond
}
// These other types don't have any dependants, so no further
@ -149,8 +149,8 @@ func (v *ValidationBarrier) CompleteJob() {
// WaitForDependants will block until any jobs that this job dependants on have
// finished executing. This allows us a graceful way to schedule goroutines
// based on any pending uncompleted dependant jobs. If this job doesn't have an
// active dependant, then this function will return immediately.
// based on any pending uncompleted dependent jobs. If this job doesn't have an
// active dependent, then this function will return immediately.
func (v *ValidationBarrier) WaitForDependants(job interface{}) {
var (
@ -165,15 +165,15 @@ func (v *ValidationBarrier) WaitForDependants(job interface{}) {
// completion of any active ChannelAnnouncement jobs related to them.
case *channeldb.ChannelEdgePolicy:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
signal, ok = v.chanEdgeDependancies[shortID]
signal, ok = v.chanEdgeDependencies[shortID]
case *channeldb.LightningNode:
vertex := NewVertex(msg.PubKey)
signal, ok = v.nodeAnnDependancies[vertex]
signal, ok = v.nodeAnnDependencies[vertex]
case *lnwire.ChannelUpdate:
signal, ok = v.chanEdgeDependancies[msg.ShortChannelID]
signal, ok = v.chanEdgeDependencies[msg.ShortChannelID]
case *lnwire.NodeAnnouncement:
vertex := NewVertex(msg.NodeID)
signal, ok = v.nodeAnnDependancies[vertex]
signal, ok = v.nodeAnnDependencies[vertex]
// Other types of jobs can be executed immediately, so we'll just
// return directly.
@ -201,7 +201,7 @@ func (v *ValidationBarrier) WaitForDependants(job interface{}) {
}
}
// SignalDependants will signal any jobs that are dependant on this job that
// SignalDependants will signal any jobs that are dependent on this job that
// they can continue execution. If the job doesn't have any dependants, then
// this function sill exit immediately.
func (v *ValidationBarrier) SignalDependants(job interface{}) {
@ -212,7 +212,7 @@ func (v *ValidationBarrier) SignalDependants(job interface{}) {
// If we've just finished executing a ChannelAnnouncement, then we'll
// close out the signal, and remove the signal from the map of active
// ones. This will allow any dependant jobs to continue execution.
// ones. This will allow any dependent jobs to continue execution.
case *channeldb.ChannelEdgeInfo:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
finSignal, ok := v.chanAnnFinSignal[shortID]
@ -227,20 +227,20 @@ func (v *ValidationBarrier) SignalDependants(job interface{}) {
delete(v.chanAnnFinSignal, msg.ShortChannelID)
}
delete(v.chanEdgeDependancies, msg.ShortChannelID)
delete(v.chanEdgeDependencies, msg.ShortChannelID)
// For all other job types, we'll delete the tracking entries from the
// map, as if we reach this point, then all dependants have already
// finished executing and we can proceed.
case *channeldb.LightningNode:
delete(v.nodeAnnDependancies, NewVertex(msg.PubKey))
delete(v.nodeAnnDependencies, NewVertex(msg.PubKey))
case *lnwire.NodeAnnouncement:
delete(v.nodeAnnDependancies, NewVertex(msg.NodeID))
delete(v.nodeAnnDependencies, NewVertex(msg.NodeID))
case *lnwire.ChannelUpdate:
delete(v.chanEdgeDependancies, msg.ShortChannelID)
delete(v.chanEdgeDependencies, msg.ShortChannelID)
case *channeldb.ChannelEdgePolicy:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
delete(v.chanEdgeDependancies, shortID)
delete(v.chanEdgeDependencies, shortID)
case *lnwire.AnnounceSignatures:
return