mirror of
https://github.com/lightningnetwork/lnd.git
synced 2025-03-29 03:01:52 +01:00
197 lines
4.7 KiB
Go
197 lines
4.7 KiB
Go
package autopilot
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import (
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"encoding/binary"
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"math/rand"
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"reflect"
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"testing"
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"testing/quick"
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)
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var (
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nID1 = NodeID([33]byte{1})
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nID2 = NodeID([33]byte{2})
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nID3 = NodeID([33]byte{3})
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nID4 = NodeID([33]byte{4})
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)
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// TestChooseNEmptyMap checks that chooseN returns an empty result when no
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// nodes are chosen among.
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func TestChooseNEmptyMap(t *testing.T) {
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t.Parallel()
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nodes := map[NodeID]*AttachmentDirective{}
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property := func(n uint32) bool {
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res, err := chooseN(n, nodes)
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if err != nil {
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return false
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}
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// Result should always be empty.
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return len(res) == 0
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}
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if err := quick.Check(property, nil); err != nil {
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t.Fatal(err)
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}
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}
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// candidateMapVarLen is a type we'll use to generate maps of various lengths
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// up to 255 to be used during QuickTests.
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type candidateMapVarLen map[NodeID]*AttachmentDirective
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// Generate generates a value of type candidateMapVarLen to be used during
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// QuickTests.
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func (candidateMapVarLen) Generate(rand *rand.Rand, size int) reflect.Value {
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nodes := make(map[NodeID]*AttachmentDirective)
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// To avoid creating huge maps, we restrict them to max uint8 len.
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n := uint8(rand.Uint32())
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for i := uint8(0); i < n; i++ {
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s := rand.Float64()
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// We set small values to zero, to ensure we handle these
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// correctly.
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if s < 0.01 {
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s = 0
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}
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var nID [33]byte
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binary.BigEndian.PutUint32(nID[:], uint32(i))
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nodes[nID] = &AttachmentDirective{
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Score: s,
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}
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}
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return reflect.ValueOf(nodes)
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}
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// TestChooseNMinimum test that chooseN returns the minimum of the number of
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// nodes we request and the number of positively scored nodes in the given map.
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func TestChooseNMinimum(t *testing.T) {
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t.Parallel()
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// Helper to count the number of positive scores in the given map.
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numPositive := func(nodes map[NodeID]*AttachmentDirective) int {
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cnt := 0
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for _, v := range nodes {
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if v.Score > 0 {
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cnt++
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}
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}
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return cnt
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}
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// We use let the type of n be uint8 to avoid generating huge numbers.
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property := func(nodes candidateMapVarLen, n uint8) bool {
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res, err := chooseN(uint32(n), nodes)
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if err != nil {
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return false
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}
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positive := numPositive(nodes)
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// Result should always be the minimum of the number of nodes
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// we wanted to select and the number of positively scored
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// nodes in the map.
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min := positive
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if int(n) < min {
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min = int(n)
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}
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if len(res) != min {
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return false
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}
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return true
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}
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if err := quick.Check(property, nil); err != nil {
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t.Fatal(err)
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}
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}
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// TestChooseNSample sanity checks that nodes are picked by chooseN according
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// to their scores.
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func TestChooseNSample(t *testing.T) {
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t.Parallel()
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const numNodes = 500
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const maxIterations = 100000
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fifth := uint32(numNodes / 5)
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nodes := make(map[NodeID]*AttachmentDirective)
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// we make 5 buckets of nodes: 0, 0.1, 0.2, 0.4 and 0.8 score. We want
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// to check that zero scores never gets chosen, while a doubling the
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// score makes a node getting chosen about double the amount (this is
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// true only when n <<< numNodes).
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j := 2 * fifth
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score := 0.1
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for i := uint32(0); i < numNodes; i++ {
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// Each time i surpasses j we double the score we give to the
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// next fifth of nodes.
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if i >= j {
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score *= 2
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j += fifth
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}
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s := score
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// The first 1/5 of nodes we give a score of 0.
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if i < fifth {
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s = 0
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}
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var nID [33]byte
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binary.BigEndian.PutUint32(nID[:], i)
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nodes[nID] = &AttachmentDirective{
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Score: s,
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}
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}
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// For each value of N we'll check that the nodes are picked the
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// expected number of times over time.
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for _, n := range []uint32{1, 5, 10, 20, 50} {
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// Since choosing more nodes will result in chooseN getting
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// slower we decrease the number of iterations. This is okay
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// since the variance in the total picks for a node will be
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// lower when choosing more nodes each time.
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iterations := maxIterations / n
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count := make(map[NodeID]int)
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for i := 0; i < int(iterations); i++ {
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res, err := chooseN(n, nodes)
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if err != nil {
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t.Fatalf("failed choosing nodes: %v", err)
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}
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for nID := range res {
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count[nID]++
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}
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}
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// Sum the number of times a node in each score bucket was
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// picked.
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sums := make(map[float64]int)
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for nID, s := range nodes {
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sums[s.Score] += count[nID]
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}
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// The count of each bucket should be about double of the
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// previous bucket. Since this is all random, we check that
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// the result is within 20% of the expected value.
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for _, score := range []float64{0.2, 0.4, 0.8} {
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cnt := sums[score]
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half := cnt / 2
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expLow := half - half/5
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expHigh := half + half/5
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if sums[score/2] < expLow || sums[score/2] > expHigh {
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t.Fatalf("expected the nodes with score %v "+
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"to be chosen about %v times, instead "+
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"was %v", score/2, half, sums[score/2])
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}
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}
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}
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}
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