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https://github.com/mempool/mempool.git
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Test rendering multiple blocks on one canvas
This commit is contained in:
parent
ca7221f8b7
commit
1da6123332
@ -18,6 +18,8 @@ export default class BlockScene {
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animationOffset: number;
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highlightingEnabled: boolean;
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filterFlags: bigint | null = 0b00000100_00000000_00000000_00000000n;
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x: number;
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y: number;
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width: number;
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height: number;
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gridWidth: number;
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@ -31,14 +33,16 @@ export default class BlockScene {
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animateUntil = 0;
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dirty: boolean;
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constructor({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction }:
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{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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constructor({ x = 0, y = 0, width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction }:
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{ x?: number, y?: number, width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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orientation: string, flip: boolean, vertexArray: FastVertexArray, theme: ThemeService, highlighting: boolean, colorFunction: ((tx: TxView) => Color) | null }
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) {
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this.init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction });
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this.init({ x, y,width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction });
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}
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resize({ width = this.width, height = this.height, animate = true }: { width?: number, height?: number, animate: boolean }): void {
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resize({ x = 0, y = 0, width = this.width, height = this.height, animate = true }: { x?: number, y?: number, width?: number, height?: number, animate: boolean }): void {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.gridSize = this.width / this.gridWidth;
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@ -238,8 +242,8 @@ export default class BlockScene {
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this.animateUntil = Math.max(this.animateUntil, tx.setHighlight(value));
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}
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private init({ width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction }:
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{ width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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private init({ x, y, width, height, resolution, blockLimit, animationDuration, animationOffset, orientation, flip, vertexArray, theme, highlighting, colorFunction }:
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{ x: number, y: number, width: number, height: number, resolution: number, blockLimit: number, animationDuration: number, animationOffset: number,
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orientation: string, flip: boolean, vertexArray: FastVertexArray, theme: ThemeService, highlighting: boolean, colorFunction: ((tx: TxView) => Color) | null }
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): void {
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this.animationDuration = animationDuration || this.animationDuration || 1000;
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@ -264,7 +268,7 @@ export default class BlockScene {
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this.vbytesPerUnit = blockLimit / Math.pow(resolution / 1.02, 2);
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this.gridWidth = resolution;
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this.gridHeight = resolution;
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this.resize({ width, height, animate: true });
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this.resize({ x, y, width, height, animate: true });
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this.layout = new BlockLayout({ width: this.gridWidth, height: this.gridHeight });
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this.txs = {};
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@ -449,18 +453,18 @@ export default class BlockScene {
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break;
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}
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return {
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x: x + this.unitPadding - (slotSize / 2),
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y: y + this.unitPadding - (slotSize / 2),
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x: this.x + x + this.unitPadding - (slotSize / 2),
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y: this.y + y + this.unitPadding - (slotSize / 2),
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s: squareSize
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};
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} else {
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return { x: 0, y: 0, s: 0 };
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return { x: this.x, y: this.y, s: 0 };
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}
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}
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private screenToGrid(position: Position): Position {
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let x = position.x;
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let y = this.height - position.y;
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let x = position.x - this.x;
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let y = this.height - (position.y - this.y);
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let t;
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switch (this.orientation) {
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@ -0,0 +1,24 @@
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<div class="block-overview-graph">
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<canvas *browserOnly class="block-overview-canvas" [class.clickable]="!!hoverTx" #blockCanvas></canvas>
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@if (!disableSpinner) {
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<div class="loader-wrapper" [class.hidden]="!isLoading && !unavailable">
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<div *ngIf="!unavailable" class="spinner-border ml-3 loading" role="status"></div>
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<div *ngIf="!isLoading && unavailable" class="ml-3" i18n="block.not-available">not available</div>
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</div>
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}
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<app-block-overview-tooltip
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[tx]="selectedTx || hoverTx"
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[cursorPosition]="tooltipPosition"
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[clickable]="!!selectedTx"
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[auditEnabled]="auditHighlighting"
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[blockConversion]="blockConversion"
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[filterFlags]="activeFilterFlags"
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[filterMode]="filterMode"
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[relativeTime]="relativeTime"
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></app-block-overview-tooltip>
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<app-block-filters *ngIf="webGlEnabled && showFilters && filtersAvailable" [excludeFilters]="excludeFilters" [cssWidth]="cssWidth" (onFilterChanged)="setFilterFlags($event)"></app-block-filters>
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<div *ngIf="!webGlEnabled" class="placeholder">
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<span i18n="webgl-disabled">Your browser does not support this feature.</span>
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</div>
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</div>
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@ -0,0 +1,67 @@
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.block-overview-graph {
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position: relative;
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width: 100%;
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height: 100%;
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background: var(--stat-box-bg);
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display: flex;
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justify-content: center;
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align-items: center;
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grid-column: 1/-1;
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.placeholder {
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display: flex;
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position: absolute;
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left: 0;
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right: 0;
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top: 0;
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bottom: 0;
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height: 100%;
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width: 100%;
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align-items: center;
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justify-content: center;
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}
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}
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.graph-alignment {
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position: relative;
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width: 100%;
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}
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.grid-align {
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display: grid;
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grid-template-columns: repeat(auto-fit, 75px);
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justify-content: center;
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}
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.block-overview-canvas {
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position: absolute;
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left: 0;
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right: 0;
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top: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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&.clickable {
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cursor: pointer;
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}
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}
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.loader-wrapper {
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position: absolute;
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background: #181b2d7f;
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left: 0;
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right: 0;
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top: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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transition: opacity 500ms 500ms;
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pointer-events: none;
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&.hidden {
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opacity: 0;
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}
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}
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@ -0,0 +1,647 @@
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import { Component, ElementRef, ViewChild, HostListener, Input, Output, EventEmitter, NgZone, AfterViewInit, OnDestroy, OnChanges } from '@angular/core';
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import { TransactionStripped } from '../../interfaces/node-api.interface';
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import { FastVertexArray } from '../block-overview-graph/fast-vertex-array';
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import BlockScene from '../block-overview-graph/block-scene';
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import TxSprite from '../block-overview-graph/tx-sprite';
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import TxView from '../block-overview-graph/tx-view';
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import { Color, Position } from '../block-overview-graph/sprite-types';
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import { Price } from '../../services/price.service';
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import { StateService } from '../../services/state.service';
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import { ThemeService } from '../../services/theme.service';
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import { Subscription } from 'rxjs';
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import { defaultColorFunction, setOpacity, defaultAuditColors, defaultColors, ageColorFunction, contrastColorFunction, contrastAuditColors, contrastColors } from '../block-overview-graph/utils';
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import { ActiveFilter, FilterMode, toFlags } from '../../shared/filters.utils';
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import { detectWebGL } from '../../shared/graphs.utils';
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const unmatchedOpacity = 0.2;
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const unmatchedAuditColors = {
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censored: setOpacity(defaultAuditColors.censored, unmatchedOpacity),
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missing: setOpacity(defaultAuditColors.missing, unmatchedOpacity),
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added: setOpacity(defaultAuditColors.added, unmatchedOpacity),
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added_prioritized: setOpacity(defaultAuditColors.added_prioritized, unmatchedOpacity),
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prioritized: setOpacity(defaultAuditColors.prioritized, unmatchedOpacity),
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accelerated: setOpacity(defaultAuditColors.accelerated, unmatchedOpacity),
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};
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const unmatchedContrastAuditColors = {
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censored: setOpacity(contrastAuditColors.censored, unmatchedOpacity),
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missing: setOpacity(contrastAuditColors.missing, unmatchedOpacity),
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added: setOpacity(contrastAuditColors.added, unmatchedOpacity),
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added_prioritized: setOpacity(contrastAuditColors.added_prioritized, unmatchedOpacity),
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prioritized: setOpacity(contrastAuditColors.prioritized, unmatchedOpacity),
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accelerated: setOpacity(contrastAuditColors.accelerated, unmatchedOpacity),
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};
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@Component({
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selector: 'app-block-overview-multi',
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templateUrl: './block-overview-multi.component.html',
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styleUrls: ['./block-overview-multi.component.scss'],
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})
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export class BlockOverviewMultiComponent implements AfterViewInit, OnDestroy, OnChanges {
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@Input() isLoading: boolean;
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@Input() resolution: number;
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@Input() numBlocks: number;
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@Input() blockWidth: number = 360;
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@Input() autofit: boolean = false;
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@Input() blockLimit: number;
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@Input() orientation = 'left';
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@Input() flip = true;
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@Input() animationDuration: number = 1000;
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@Input() animationOffset: number | null = null;
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@Input() disableSpinner = false;
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@Input() mirrorTxid: string | void;
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@Input() unavailable: boolean = false;
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@Input() auditHighlighting: boolean = false;
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@Input() showFilters: boolean = false;
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@Input() excludeFilters: string[] = [];
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@Input() filterFlags: bigint | null = null;
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@Input() filterMode: FilterMode = 'and';
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@Input() gradientMode: 'fee' | 'age' = 'fee';
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@Input() relativeTime: number | null;
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@Input() blockConversion: Price;
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@Input() overrideColors: ((tx: TxView) => Color) | null = null;
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@Output() txClickEvent = new EventEmitter<{ tx: TransactionStripped, keyModifier: boolean}>();
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@Output() txHoverEvent = new EventEmitter<string>();
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@Output() readyEvent = new EventEmitter();
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@ViewChild('blockCanvas')
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canvas: ElementRef<HTMLCanvasElement>;
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themeChangedSubscription: Subscription;
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gl: WebGLRenderingContext;
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animationFrameRequest: number;
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animationHeartBeat: number;
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displayWidth: number;
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displayHeight: number;
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cssWidth: number;
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cssHeight: number;
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shaderProgram: WebGLProgram;
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vertexArray: FastVertexArray;
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running: boolean;
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scenes: BlockScene[] = [];
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hoverTx: TxView | void;
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selectedTx: TxView | void;
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highlightTx: TxView | void;
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mirrorTx: TxView | void;
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tooltipPosition: Position;
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readyNextFrame = false;
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lastUpdate: number = 0;
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pendingUpdates: {
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count: number,
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add: { [txid: string]: TransactionStripped },
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remove: { [txid: string]: string },
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change: { [txid: string]: { txid: string, rate: number | undefined, acc: boolean | undefined } },
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direction?: string,
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}[] = [];
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searchText: string;
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searchSubscription: Subscription;
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filtersAvailable: boolean = true;
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activeFilterFlags: bigint | null = null;
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webGlEnabled = true;
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constructor(
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readonly ngZone: NgZone,
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readonly elRef: ElementRef,
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public stateService: StateService,
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private themeService: ThemeService,
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) {
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this.webGlEnabled = this.stateService.isBrowser && detectWebGL();
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this.vertexArray = new FastVertexArray(512, TxSprite.dataSize);
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}
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ngAfterViewInit(): void {
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if (this.canvas) {
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this.canvas.nativeElement.addEventListener('webglcontextlost', this.handleContextLost, false);
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this.canvas.nativeElement.addEventListener('webglcontextrestored', this.handleContextRestored, false);
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this.gl = this.canvas.nativeElement.getContext('webgl');
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this.initScenes();
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if (this.gl) {
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this.initCanvas();
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this.resizeCanvas();
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this.themeChangedSubscription = this.themeService.themeChanged$.subscribe(() => {
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for (const scene of this.scenes) {
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scene.setColorFunction(this.getColorFunction());
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}
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});
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}
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}
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}
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initScenes(): void {
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for (const scene of this.scenes) {
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if (scene) {
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scene.destroy();
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}
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}
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this.scenes = [];
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this.pendingUpdates = [];
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for (let i = 0; i < this.numBlocks; i++) {
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this.scenes.push(null);
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this.pendingUpdates.push({
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count: 0,
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add: {},
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remove: {},
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change: {},
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direction: 'left',
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});
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}
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this.resizeCanvas();
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this.start();
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}
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ngOnChanges(changes): void {
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if (changes.numBlocks) {
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this.initScenes();
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}
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if (changes.orientation || changes.flip) {
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for (const scene of this.scenes) {
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scene?.setOrientation(this.orientation, this.flip);
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}
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}
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if (changes.auditHighlighting) {
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this.setHighlightingEnabled(this.auditHighlighting);
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}
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if (changes.overrideColor) {
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for (const scene of this.scenes) {
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scene?.setColorFunction(this.getFilterColorFunction(0n, this.gradientMode));
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}
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}
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if ((changes.filterFlags || changes.showFilters || changes.filterMode || changes.gradientMode)) {
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this.setFilterFlags();
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}
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}
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setFilterFlags(goggle?: ActiveFilter): void {
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this.filterMode = goggle?.mode || this.filterMode;
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this.gradientMode = goggle?.gradient || this.gradientMode;
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this.activeFilterFlags = goggle?.filters ? toFlags(goggle.filters) : this.filterFlags;
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for (const scene of this.scenes) {
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if (this.activeFilterFlags != null && this.filtersAvailable) {
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scene.setColorFunction(this.getFilterColorFunction(this.activeFilterFlags, this.gradientMode));
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} else {
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scene.setColorFunction(this.getFilterColorFunction(0n, this.gradientMode));
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}
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}
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this.start();
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}
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ngOnDestroy(): void {
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if (this.animationFrameRequest) {
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cancelAnimationFrame(this.animationFrameRequest);
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clearTimeout(this.animationHeartBeat);
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}
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if (this.canvas) {
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this.canvas.nativeElement.removeEventListener('webglcontextlost', this.handleContextLost);
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this.canvas.nativeElement.removeEventListener('webglcontextrestored', this.handleContextRestored);
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this.themeChangedSubscription?.unsubscribe();
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}
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}
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clear(block: number, direction): void {
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this.exit(block, direction);
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this.start();
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}
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destroy(block: number): void {
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if (this.scenes[block]) {
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this.scenes[block].destroy();
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this.clearUpdateQueue(block);
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this.start();
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}
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}
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// initialize the scene without any entry transition
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setup(block: number, transactions: TransactionStripped[], sort: boolean = false): void {
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const filtersAvailable = transactions.reduce((flagSet, tx) => flagSet || tx.flags > 0, false);
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if (filtersAvailable !== this.filtersAvailable) {
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this.setFilterFlags();
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}
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this.filtersAvailable = filtersAvailable;
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if (this.scenes[block]) {
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this.clearUpdateQueue(block);
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this.scenes[block].setup(transactions, sort);
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this.readyNextFrame = true;
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this.start();
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}
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}
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enter(block: number, transactions: TransactionStripped[], direction: string): void {
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if (this.scenes[block]) {
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this.clearUpdateQueue(block);
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this.scenes[block].enter(transactions, direction);
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this.start();
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}
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}
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exit(block: number, direction: string): void {
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if (this.scenes[block]) {
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this.clearUpdateQueue(block);
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this.scenes[block].exit(direction);
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this.start();
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}
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}
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replace(block: number, transactions: TransactionStripped[], direction: string, sort: boolean = true, startTime?: number): void {
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if (this.scenes[block]) {
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this.clearUpdateQueue(block);
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this.scenes[block].replace(transactions || [], direction, sort, startTime);
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this.start();
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}
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}
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// collates deferred updates into a set of consistent pending changes
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queueUpdate(block: number, add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left'): void {
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for (const tx of add) {
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this.pendingUpdates[block].add[tx.txid] = tx;
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delete this.pendingUpdates[block].remove[tx.txid];
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delete this.pendingUpdates[block].change[tx.txid];
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}
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for (const txid of remove) {
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delete this.pendingUpdates[block].add[txid];
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this.pendingUpdates[block].remove[txid] = txid;
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delete this.pendingUpdates[block].change[txid];
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}
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for (const tx of change) {
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if (this.pendingUpdates[block].add[tx.txid]) {
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this.pendingUpdates[block].add[tx.txid].rate = tx.rate;
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this.pendingUpdates[block].add[tx.txid].acc = tx.acc;
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} else {
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this.pendingUpdates[block].change[tx.txid] = tx;
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}
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}
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this.pendingUpdates[block].direction = direction;
|
||||
this.pendingUpdates[block].count++;
|
||||
}
|
||||
|
||||
deferredUpdate(block: number, add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left'): void {
|
||||
this.queueUpdate(block, add, remove, change, direction);
|
||||
this.applyQueuedUpdates();
|
||||
}
|
||||
|
||||
applyQueuedUpdates(): void {
|
||||
for (const [index, pendingUpdate] of this.pendingUpdates.entries()) {
|
||||
if (pendingUpdate.count && performance.now() > (this.lastUpdate + this.animationDuration)) {
|
||||
this.applyUpdate(index, Object.values(pendingUpdate.add), Object.values(pendingUpdate.remove), Object.values(pendingUpdate.change), pendingUpdate.direction);
|
||||
}
|
||||
this.clearUpdateQueue(index);
|
||||
}
|
||||
}
|
||||
|
||||
clearUpdateQueue(block: number): void {
|
||||
this.pendingUpdates[block] = {
|
||||
count: 0,
|
||||
add: {},
|
||||
remove: {},
|
||||
change: {},
|
||||
};
|
||||
this.lastUpdate = performance.now();
|
||||
}
|
||||
|
||||
update(block: number, add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left', resetLayout: boolean = false): void {
|
||||
// merge any pending changes into this update
|
||||
this.queueUpdate(block, add, remove, change, direction);
|
||||
this.applyUpdate(block,Object.values(this.pendingUpdates[block].add), Object.values(this.pendingUpdates[block].remove), Object.values(this.pendingUpdates[block].change), direction, resetLayout);
|
||||
this.clearUpdateQueue(block);
|
||||
}
|
||||
|
||||
applyUpdate(block: number, add: TransactionStripped[], remove: string[], change: { txid: string, rate: number | undefined, acc: boolean | undefined }[], direction: string = 'left', resetLayout: boolean = false): void {
|
||||
if (this.scenes[block]) {
|
||||
add = add.filter(tx => !this.scenes[block].txs[tx.txid]);
|
||||
remove = remove.filter(txid => this.scenes[block].txs[txid]);
|
||||
change = change.filter(tx => this.scenes[block].txs[tx.txid]);
|
||||
|
||||
if (this.gradientMode === 'age') {
|
||||
this.scenes[block].updateAllColors();
|
||||
}
|
||||
this.scenes[block].update(add, remove, change, direction, resetLayout);
|
||||
this.start();
|
||||
this.lastUpdate = performance.now();
|
||||
}
|
||||
}
|
||||
|
||||
initCanvas(): void {
|
||||
if (!this.canvas || !this.gl) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
||||
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
|
||||
|
||||
const shaderSet = [
|
||||
{
|
||||
type: this.gl.VERTEX_SHADER,
|
||||
src: vertShaderSrc
|
||||
},
|
||||
{
|
||||
type: this.gl.FRAGMENT_SHADER,
|
||||
src: fragShaderSrc
|
||||
}
|
||||
];
|
||||
|
||||
this.shaderProgram = this.buildShaderProgram(shaderSet);
|
||||
|
||||
this.gl.useProgram(this.shaderProgram);
|
||||
|
||||
// Set up alpha blending
|
||||
this.gl.enable(this.gl.BLEND);
|
||||
this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
const glBuffer = this.gl.createBuffer();
|
||||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, glBuffer);
|
||||
|
||||
/* SET UP SHADER ATTRIBUTES */
|
||||
Object.keys(attribs).forEach((key, i) => {
|
||||
attribs[key].pointer = this.gl.getAttribLocation(this.shaderProgram, key);
|
||||
this.gl.enableVertexAttribArray(attribs[key].pointer);
|
||||
});
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
handleContextLost(event): void {
|
||||
event.preventDefault();
|
||||
cancelAnimationFrame(this.animationFrameRequest);
|
||||
this.animationFrameRequest = null;
|
||||
this.running = false;
|
||||
this.gl = null;
|
||||
}
|
||||
|
||||
handleContextRestored(event): void {
|
||||
if (this.canvas?.nativeElement) {
|
||||
this.gl = this.canvas.nativeElement.getContext('webgl');
|
||||
if (this.gl) {
|
||||
this.initCanvas();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@HostListener('window:resize', ['$event'])
|
||||
resizeCanvas(): void {
|
||||
if (this.canvas) {
|
||||
this.cssWidth = this.canvas.nativeElement.offsetParent.clientWidth;
|
||||
this.cssHeight = this.canvas.nativeElement.offsetParent.clientHeight;
|
||||
this.displayWidth = window.devicePixelRatio * this.cssWidth;
|
||||
this.displayHeight = window.devicePixelRatio * this.cssHeight;
|
||||
this.canvas.nativeElement.width = this.displayWidth;
|
||||
this.canvas.nativeElement.height = this.displayHeight;
|
||||
if (this.gl) {
|
||||
this.gl.viewport(0, 0, this.displayWidth, this.displayHeight);
|
||||
}
|
||||
for (let i = 0; i < this.scenes.length; i++) {
|
||||
const blocksPerRow = Math.floor(this.displayWidth / this.blockWidth);
|
||||
const x = (i % blocksPerRow) * this.blockWidth;
|
||||
const row = Math.floor(i / blocksPerRow);
|
||||
const y = this.displayHeight - ((row + 1) * this.blockWidth);
|
||||
if (this.scenes[i]) {
|
||||
this.scenes[i].resize({ x, y, width: this.blockWidth, height: this.blockWidth, animate: false });
|
||||
this.start();
|
||||
} else {
|
||||
this.scenes[i] = new BlockScene({ x, y, width: this.blockWidth, height: this.blockWidth, resolution: this.resolution,
|
||||
blockLimit: this.blockLimit, orientation: this.orientation, flip: this.flip, vertexArray: this.vertexArray, theme: this.themeService,
|
||||
highlighting: this.auditHighlighting, animationDuration: this.animationDuration, animationOffset: 0,
|
||||
colorFunction: this.getColorFunction() });
|
||||
this.start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
compileShader(src, type): WebGLShader {
|
||||
if (!this.gl) {
|
||||
return;
|
||||
}
|
||||
const shader = this.gl.createShader(type);
|
||||
|
||||
this.gl.shaderSource(shader, src);
|
||||
this.gl.compileShader(shader);
|
||||
|
||||
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
|
||||
console.log(`Error compiling ${type === this.gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader:`);
|
||||
console.log(this.gl.getShaderInfoLog(shader));
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
buildShaderProgram(shaderInfo): WebGLProgram {
|
||||
if (!this.gl) {
|
||||
return;
|
||||
}
|
||||
const program = this.gl.createProgram();
|
||||
|
||||
shaderInfo.forEach((desc) => {
|
||||
const shader = this.compileShader(desc.src, desc.type);
|
||||
if (shader) {
|
||||
this.gl.attachShader(program, shader);
|
||||
}
|
||||
});
|
||||
|
||||
this.gl.linkProgram(program);
|
||||
|
||||
if (!this.gl.getProgramParameter(program, this.gl.LINK_STATUS)) {
|
||||
console.log('Error linking shader program:');
|
||||
console.log(this.gl.getProgramInfoLog(program));
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
this.running = true;
|
||||
this.ngZone.runOutsideAngular(() => this.doRun());
|
||||
}
|
||||
|
||||
doRun(): void {
|
||||
if (this.animationFrameRequest) {
|
||||
cancelAnimationFrame(this.animationFrameRequest);
|
||||
}
|
||||
this.animationFrameRequest = requestAnimationFrame(() => this.run());
|
||||
}
|
||||
|
||||
run(now?: DOMHighResTimeStamp): void {
|
||||
if (!now) {
|
||||
now = performance.now();
|
||||
}
|
||||
this.applyQueuedUpdates();
|
||||
// skip re-render if there's no change to the scene
|
||||
if (this.scenes.length && this.gl) {
|
||||
/* SET UP SHADER UNIFORMS */
|
||||
// screen dimensions
|
||||
this.gl.uniform2f(this.gl.getUniformLocation(this.shaderProgram, 'screenSize'), this.displayWidth, this.displayHeight);
|
||||
// frame timestamp
|
||||
this.gl.uniform1f(this.gl.getUniformLocation(this.shaderProgram, 'now'), now);
|
||||
|
||||
if (this.vertexArray.dirty) {
|
||||
/* SET UP SHADER ATTRIBUTES */
|
||||
Object.keys(attribs).forEach((key, i) => {
|
||||
this.gl.vertexAttribPointer(attribs[key].pointer,
|
||||
attribs[key].count, // number of primitives in this attribute
|
||||
this.gl[attribs[key].type], // type of primitive in this attribute (e.g. gl.FLOAT)
|
||||
false, // never normalised
|
||||
stride, // distance between values of the same attribute
|
||||
attribs[key].offset); // offset of the first value
|
||||
});
|
||||
|
||||
const pointArray = this.vertexArray.getVertexData();
|
||||
|
||||
if (pointArray.length) {
|
||||
this.gl.bufferData(this.gl.ARRAY_BUFFER, pointArray, this.gl.DYNAMIC_DRAW);
|
||||
this.gl.drawArrays(this.gl.TRIANGLES, 0, pointArray.length / TxSprite.vertexSize);
|
||||
}
|
||||
this.vertexArray.dirty = false;
|
||||
} else {
|
||||
const pointArray = this.vertexArray.getVertexData();
|
||||
if (pointArray.length) {
|
||||
this.gl.drawArrays(this.gl.TRIANGLES, 0, pointArray.length / TxSprite.vertexSize);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.readyNextFrame) {
|
||||
this.readyNextFrame = false;
|
||||
this.readyEvent.emit();
|
||||
}
|
||||
}
|
||||
|
||||
/* LOOP */
|
||||
if (this.running && this.scenes.length && now <= (this.scenes.reduce((max, scene) => scene.animateUntil > max ? scene.animateUntil : max, 0) + 500)) {
|
||||
this.doRun();
|
||||
} else {
|
||||
if (this.animationHeartBeat) {
|
||||
clearTimeout(this.animationHeartBeat);
|
||||
}
|
||||
this.animationHeartBeat = window.setTimeout(() => {
|
||||
this.start();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
setHighlightingEnabled(enabled: boolean): void {
|
||||
for (const scene of this.scenes) {
|
||||
scene.setHighlighting(enabled);
|
||||
}
|
||||
this.start();
|
||||
}
|
||||
|
||||
getColorFunction(): ((tx: TxView) => Color) {
|
||||
if (this.overrideColors) {
|
||||
return this.overrideColors;
|
||||
} else if (this.filterFlags) {
|
||||
return this.getFilterColorFunction(this.filterFlags, this.gradientMode);
|
||||
} else if (this.activeFilterFlags) {
|
||||
return this.getFilterColorFunction(this.activeFilterFlags, this.gradientMode);
|
||||
} else {
|
||||
return this.getFilterColorFunction(0n, this.gradientMode);
|
||||
}
|
||||
}
|
||||
|
||||
getFilterColorFunction(flags: bigint, gradient: 'fee' | 'age'): ((tx: TxView) => Color) {
|
||||
return (tx: TxView) => {
|
||||
if ((this.filterMode === 'and' && (tx.bigintFlags & flags) === flags) || (this.filterMode === 'or' && (flags === 0n || (tx.bigintFlags & flags) > 0n))) {
|
||||
if (this.themeService.theme !== 'contrast' && this.themeService.theme !== 'bukele') {
|
||||
return (gradient === 'age') ? ageColorFunction(tx, defaultColors.fee, defaultAuditColors, this.relativeTime || (Date.now() / 1000)) : defaultColorFunction(tx, defaultColors.fee, defaultAuditColors, this.relativeTime || (Date.now() / 1000));
|
||||
} else {
|
||||
return (gradient === 'age') ? ageColorFunction(tx, contrastColors.fee, contrastAuditColors, this.relativeTime || (Date.now() / 1000)) : contrastColorFunction(tx, contrastColors.fee, contrastAuditColors, this.relativeTime || (Date.now() / 1000));
|
||||
}
|
||||
} else {
|
||||
if (this.themeService.theme !== 'contrast' && this.themeService.theme !== 'bukele') {
|
||||
return (gradient === 'age') ? { r: 1, g: 1, b: 1, a: 0.05 } : defaultColorFunction(
|
||||
tx,
|
||||
defaultColors.unmatchedfee,
|
||||
unmatchedAuditColors,
|
||||
this.relativeTime || (Date.now() / 1000)
|
||||
);
|
||||
} else {
|
||||
return (gradient === 'age') ? { r: 1, g: 1, b: 1, a: 0.05 } : contrastColorFunction(
|
||||
tx,
|
||||
contrastColors.unmatchedfee,
|
||||
unmatchedContrastAuditColors,
|
||||
this.relativeTime || (Date.now() / 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// WebGL shader attributes
|
||||
const attribs = {
|
||||
offset: { type: 'FLOAT', count: 2, pointer: null, offset: 0 },
|
||||
posX: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
posY: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
posR: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
colR: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
colG: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
colB: { type: 'FLOAT', count: 4, pointer: null, offset: 0 },
|
||||
colA: { type: 'FLOAT', count: 4, pointer: null, offset: 0 }
|
||||
};
|
||||
// Calculate the number of bytes per vertex based on specified attributes
|
||||
const stride = Object.values(attribs).reduce((total, attrib) => {
|
||||
return total + (attrib.count * 4);
|
||||
}, 0);
|
||||
// Calculate vertex attribute offsets
|
||||
for (let i = 0, offset = 0; i < Object.keys(attribs).length; i++) {
|
||||
const attrib = Object.values(attribs)[i];
|
||||
attrib.offset = offset;
|
||||
offset += (attrib.count * 4);
|
||||
}
|
||||
|
||||
const vertShaderSrc = `
|
||||
varying lowp vec4 vColor;
|
||||
|
||||
// each attribute contains [x: startValue, y: endValue, z: startTime, w: rate]
|
||||
// shader interpolates between start and end values at the given rate, from the given time
|
||||
|
||||
attribute vec2 offset;
|
||||
attribute vec4 posX;
|
||||
attribute vec4 posY;
|
||||
attribute vec4 posR;
|
||||
attribute vec4 colR;
|
||||
attribute vec4 colG;
|
||||
attribute vec4 colB;
|
||||
attribute vec4 colA;
|
||||
|
||||
uniform vec2 screenSize;
|
||||
uniform float now;
|
||||
|
||||
float smootherstep(float x) {
|
||||
x = clamp(x, 0.0, 1.0);
|
||||
float ix = 1.0 - x;
|
||||
x = x * x;
|
||||
return x / (x + ix * ix);
|
||||
}
|
||||
|
||||
float interpolateAttribute(vec4 attr) {
|
||||
float d = (now - attr.z) * attr.w;
|
||||
float delta = smootherstep(d);
|
||||
return mix(attr.x, attr.y, delta);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 screenTransform = vec4(2.0 / screenSize.x, 2.0 / screenSize.y, -1.0, -1.0);
|
||||
// vec4 screenTransform = vec4(1.0 / screenSize.x, 1.0 / screenSize.y, -0.5, -0.5);
|
||||
|
||||
float radius = interpolateAttribute(posR);
|
||||
vec2 position = vec2(interpolateAttribute(posX), interpolateAttribute(posY)) + (radius * offset);
|
||||
|
||||
gl_Position = vec4(position * screenTransform.xy + screenTransform.zw, 1.0, 1.0);
|
||||
|
||||
float red = interpolateAttribute(colR);
|
||||
float green = interpolateAttribute(colG);
|
||||
float blue = interpolateAttribute(colB);
|
||||
float alpha = interpolateAttribute(colA);
|
||||
|
||||
vColor = vec4(red, green, blue, alpha);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragShaderSrc = `
|
||||
varying lowp vec4 vColor;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vColor;
|
||||
// premultiply alpha
|
||||
gl_FragColor.rgb *= gl_FragColor.a;
|
||||
}
|
||||
`;
|
@ -1,10 +1,12 @@
|
||||
<div class="blocks" [class.wrap]="wrapBlocks">
|
||||
<!-- <div class="blocks" [class.wrap]="wrapBlocks">
|
||||
<ng-container *ngFor="let i of blockIndices">
|
||||
<div class="block-wrapper" [style]="wrapperStyle">
|
||||
<div class="block-container" [style]="containerStyle">
|
||||
<app-block-overview-graph
|
||||
<div class="block-container" [style]="containerStyle"> -->
|
||||
<app-block-overview-multi
|
||||
#blockGraph
|
||||
[isLoading]="false"
|
||||
[numBlocks]="8"
|
||||
[blockWidth]="blockWidth"
|
||||
[resolution]="resolution"
|
||||
[blockLimit]="stateService.blockVSize"
|
||||
[orientation]="'top'"
|
||||
@ -12,14 +14,12 @@
|
||||
[animationDuration]="animationDuration"
|
||||
[animationOffset]="animationOffset"
|
||||
[disableSpinner]="true"
|
||||
[relativeTime]="blockInfo[i]?.timestamp"
|
||||
(txClickEvent)="onTxClick($event)"
|
||||
></app-block-overview-graph>
|
||||
<div *ngIf="showInfo && blockInfo[i]" class="info" @infoChange>
|
||||
></app-block-overview-multi>
|
||||
<!-- <div *ngIf="showInfo && blockInfo[i]" class="info" @infoChange>
|
||||
<h1 class="height">{{ blockInfo[i].height }}</h1>
|
||||
<h2 class="mined-by">by {{ blockInfo[i].extras.pool.name || 'Unknown' }}</h2>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</ng-container>
|
||||
</div>
|
||||
</div> -->
|
@ -1,16 +1,15 @@
|
||||
import { Component, OnInit, OnDestroy, ViewChildren, QueryList } from '@angular/core';
|
||||
import { Component, OnInit, OnDestroy, ViewChild } from '@angular/core';
|
||||
import { ActivatedRoute, Router } from '@angular/router';
|
||||
import { catchError, startWith } from 'rxjs/operators';
|
||||
import { catchError } from 'rxjs/operators';
|
||||
import { Subject, Subscription, of } from 'rxjs';
|
||||
import { StateService } from '../../services/state.service';
|
||||
import { WebsocketService } from '../../services/websocket.service';
|
||||
import { RelativeUrlPipe } from '../../shared/pipes/relative-url/relative-url.pipe';
|
||||
import { BlockExtended, TransactionStripped } from '../../interfaces/node-api.interface';
|
||||
import { ApiService } from '../../services/api.service';
|
||||
import { BlockOverviewGraphComponent } from '../block-overview-graph/block-overview-graph.component';
|
||||
import { detectWebGL } from '../../shared/graphs.utils';
|
||||
import { animate, style, transition, trigger } from '@angular/animations';
|
||||
import { BytesPipe } from '../../shared/pipes/bytes-pipe/bytes.pipe';
|
||||
import { BlockOverviewMultiComponent } from '../block-overview-multi/block-overview-multi.component';
|
||||
|
||||
function bestFitResolution(min, max, n): number {
|
||||
const target = (min + max) / 2;
|
||||
@ -65,7 +64,7 @@ export class EightBlocksComponent implements OnInit, OnDestroy {
|
||||
autofit: boolean = false;
|
||||
padding: number = 0;
|
||||
wrapBlocks: boolean = false;
|
||||
blockWidth: number = 1080;
|
||||
blockWidth: number = 360;
|
||||
animationDuration: number = 2000;
|
||||
animationOffset: number = 0;
|
||||
stagger: number = 0;
|
||||
@ -85,7 +84,7 @@ export class EightBlocksComponent implements OnInit, OnDestroy {
|
||||
containerStyle = {};
|
||||
resolution: number = 86;
|
||||
|
||||
@ViewChildren('blockGraph') blockGraphs: QueryList<BlockOverviewGraphComponent>;
|
||||
@ViewChild('blockGraph') blockGraph: BlockOverviewMultiComponent;
|
||||
|
||||
constructor(
|
||||
private route: ActivatedRoute,
|
||||
@ -149,9 +148,7 @@ export class EightBlocksComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
ngAfterViewInit(): void {
|
||||
this.graphChangeSubscription = this.blockGraphs.changes.pipe(startWith(null)).subscribe(() => {
|
||||
this.setupBlockGraphs();
|
||||
});
|
||||
this.setupBlockGraphs();
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
@ -208,10 +205,10 @@ export class EightBlocksComponent implements OnInit, OnDestroy {
|
||||
|
||||
updateBlockGraphs(blocks): void {
|
||||
const startTime = performance.now() + 1000 - (this.stagger < 0 ? this.stagger * 8 : 0);
|
||||
if (this.blockGraphs) {
|
||||
this.blockGraphs.forEach((graph, index) => {
|
||||
graph.replace(this.strippedTransactions[blocks?.[index]?.height] || [], 'right', false, startTime + (this.stagger * index));
|
||||
});
|
||||
if (this.blockGraph) {
|
||||
for (let i = 0; i < this.numBlocks; i++) {
|
||||
this.blockGraph.replace(i, this.strippedTransactions[blocks?.[i]?.height] || [], 'right', false, startTime + (this.stagger * i));
|
||||
}
|
||||
}
|
||||
this.showInfo = false;
|
||||
setTimeout(() => {
|
||||
@ -226,28 +223,11 @@ export class EightBlocksComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
setupBlockGraphs(): void {
|
||||
if (this.blockGraphs) {
|
||||
this.blockGraphs.forEach((graph, index) => {
|
||||
graph.destroy();
|
||||
graph.setup(this.strippedTransactions[this.latestBlocks?.[index]?.height] || []);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
onTxClick(event: { tx: TransactionStripped, keyModifier: boolean }): void {
|
||||
const url = new RelativeUrlPipe(this.stateService).transform(`/tx/${event.tx.txid}`);
|
||||
if (!event.keyModifier) {
|
||||
this.router.navigate([url]);
|
||||
} else {
|
||||
window.open(url, '_blank');
|
||||
}
|
||||
}
|
||||
|
||||
onTxHover(txid: string): void {
|
||||
if (txid && txid.length) {
|
||||
this.hoverTx = txid;
|
||||
} else {
|
||||
this.hoverTx = null;
|
||||
if (this.blockGraph) {
|
||||
for (let i = 0; i < this.numBlocks; i++) {
|
||||
this.blockGraph.destroy(i);
|
||||
this.blockGraph.setup(i, this.strippedTransactions[this.latestBlocks?.[i]?.height] || []);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,7 @@ import { CapAddressPipe } from './pipes/cap-address-pipe/cap-address-pipe';
|
||||
import { StartComponent } from '../components/start/start.component';
|
||||
import { TransactionsListComponent } from '../components/transactions-list/transactions-list.component';
|
||||
import { BlockOverviewGraphComponent } from '../components/block-overview-graph/block-overview-graph.component';
|
||||
import { BlockOverviewMultiComponent } from '../components/block-overview-multi/block-overview-multi.component';
|
||||
import { BlockOverviewTooltipComponent } from '../components/block-overview-tooltip/block-overview-tooltip.component';
|
||||
import { BlockFiltersComponent } from '../components/block-filters/block-filters.component';
|
||||
import { AddressGroupComponent } from '../components/address-group/address-group.component';
|
||||
@ -164,6 +165,7 @@ import { OnlyVsizeDirective, OnlyWeightDirective } from './components/weight-dir
|
||||
PreviewTitleComponent,
|
||||
StartComponent,
|
||||
BlockOverviewGraphComponent,
|
||||
BlockOverviewMultiComponent,
|
||||
BlockOverviewTooltipComponent,
|
||||
BlockFiltersComponent,
|
||||
TransactionsListComponent,
|
||||
@ -308,6 +310,7 @@ import { OnlyVsizeDirective, OnlyWeightDirective } from './components/weight-dir
|
||||
AmountComponent,
|
||||
StartComponent,
|
||||
BlockOverviewGraphComponent,
|
||||
BlockOverviewMultiComponent,
|
||||
BlockOverviewTooltipComponent,
|
||||
BlockFiltersComponent,
|
||||
TransactionsListComponent,
|
||||
|
Loading…
x
Reference in New Issue
Block a user