* feat(comments): resolve threads with collapsible bar (MUL-1895)
Adds a Linear-style resolve action on comment thread roots. Resolved
threads collapse to a single "N resolved comments from X" bar in the
activity feed; clicking expands the thread inline (per-session, not
persisted). Replying inside a resolved thread auto-unresolves it.
Backend
- migration 069: resolved_at, resolved_by_type, resolved_by_id on comment
- sqlc ResolveComment / UnresolveComment queries (idempotent via COALESCE)
- POST/DELETE /api/comments/{id}/resolve handlers, root-only validation
- CreateComment auto-clears resolved_at when a reply lands in a resolved
thread, publishing comment:unresolved
- comment:resolved / comment:unresolved events; CommentResponse and
TimelineEntry both surface the new fields
Frontend
- Comment + TimelineEntry types extended; payloads typed; WS sync wired
- useResolveComment optimistic mutation with rollback
- ResolvedThreadBar component for the collapsed view
- Resolve / Unresolve menu items on root comments; Collapse strip on the
expanded resolved card
- en + zh-Hans locale strings
Co-authored-by: multica-agent <github@multica.ai>
* fix(comments): cover agent reply path, expand-state hygiene, nested counts (MUL-1895)
Addresses three review issues from Emacs on PR #2300:
1. TaskService.createAgentComment bypasses Handler.CreateComment, so the
auto-unresolve wired into the handler did not fire when an agent replied
in a resolved thread (task / mention / on_comment paths). Extracted the
logic to TaskService.AutoUnresolveThreadOnReply so both reply paths share
it; rewired Handler.CreateComment to call the new method.
2. Resolving an already-expanded thread no longer collapses it back to the
bar because expandedResolved still contained the id. Added
clearResolvedExpand + handleResolveToggle wrapper so resolve / unresolve
always wipe the session expand entry.
3. ResolvedThreadBar received only direct children, while CommentCard's
expanded view recurses through descendants. Extracted the recursive
walk into thread-utils.collectThreadReplies and called from both —
counts and author lists now match.
Co-authored-by: multica-agent <github@multica.ai>
* test(comments): mock useResolveComment + add zh-Hans plural key
Co-authored-by: multica-agent <github@multica.ai>
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Co-authored-by: multica-agent <github@multica.ai>
* feat(permissions): add core permission module and shared UI primitives
Foundation for permission-aware UI: pure rules that mirror the Go backend
permission gates, lightweight per-resource hooks, and two reusable display
components used across agent/skill/runtime detail pages.
- packages/core/permissions: types, rules, hooks (Decision-shaped — carries
reason + message so UI can render disabled state, tooltip, and banner
copy from one source)
- packages/core/agents/visibility-label: VISIBILITY_LABEL/DESCRIPTION/TOOLTIP
constants ("Personal" / "Workspace") to replace scattered hard-coded copy
- packages/views/agents/visibility-badge: read-only visibility chip used on
hover cards, list rows, and inspector when not editable
- packages/ui/components/common/capability-banner: "View only — only X and
admins can edit Y" banner shown on agent / skill detail when current user
lacks edit permission
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(views): permission-aware UI across agent/comment/runtime/skill surfaces
Apply the new permission rules to every surface where the UI was either
lying about who can do what or letting users hit 403s by clicking buttons
the backend would reject.
Agent detail
- Hide archive/restore actions for non-owner non-admin
- Replace inline editors (avatar, name, description, runtime/model/visibility/
concurrency picker, skill-attach) with read-only display when canEdit is
false — value is information, the editor is the action
- Show CapabilityBanner under the header explaining who can edit
Visibility surfaces
- visibility-picker / create-agent-dialog: replace "only you can assign"
(false) with "Only you and workspace admins can assign" via shared
VISIBILITY_DESCRIPTION constants
- agent-columns: truthful tooltip + "You" badge on agents the current user
owns
Comments
- Restore admin override on comment edit/delete (backend already permits
it via comment.go:507-512; the frontend was incorrectly hiding the menu).
canModerate is computed once in issue-detail and threaded down.
Other
- Members tab: disable "demote" options for the last owner with tooltip
- Assignee picker: tooltip on disabled personal agents the user can't assign
- Runtime delete: tooltip and dialog explain the gate; owner column gains
a name label next to the avatar in All scope
- Skill detail: page-level CapabilityBanner alongside the existing lock chip
- Issue delete (single + batch): note that any workspace member can delete
issues — by-design semantics, made transparent
Backend is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agents): hide personal agents from list and @mention for non-owners
Until now an agent's "Personal" visibility only narrowed the assign-to-issue
gate — every workspace member still saw every personal agent in the list
and the @mention dropdown. Members would see, click, and fail.
This filters those surfaces with the canonical canAssignAgentToIssue rule:
regular members only see workspace-visibility agents and the personal
agents they own; workspace owners and admins continue to see everything
(admin override path is intact).
- agents-page: visibleInView layer between active/archived and Mine/All
scope so segment counts also reflect the filter
- mention-suggestion: filter agentItems before they enter the recency-
ranked list; expand the test mock to cover the auth + visibility paths
and add two assertions (member hides others' personal agents; admin
still sees them)
Backend keeps returning every agent — admin tools and direct API access
are unaffected. This is a UI-only filter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>