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agent/lambda/768b92e0
44 Commits
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abeee82cd0 | feat: animate numeric metrics with NumberFlow (#5317) | ||
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1427e8abd3 | feat(agents): add conversational creation studio (#5296) | ||
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d8165bac4e |
feat(views): unify reply and comment send buttons to the circular chat style (#5288)
SubmitButton is now always circular — the shape prop is removed since every composer uses the same silhouette. ReplyInput drops its inline icon-xs Button for the shared SubmitButton, gaining the same size, disabled state, and send tooltip as the comment composer and chat. MUL-4433 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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5541819f98 |
refactor(ui): unify collection page patterns (#5258)
* refactor(ui): unify collection page patterns * refactor(agents): redesign agent detail workbench (#5263) * refactor(agents): redesign agent detail workbench * refactor(agents): refine capability and settings surfaces * refactor(agents): rebuild general settings form * refactor(agents): refine overview and settings * refactor(agents): redesign custom args editor * docs(ui): record consistency audit |
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ca46fdb483 |
fix(ui): lighten menu shadows with dedicated --menu-shadow token (#5256)
Dropdown, context menu, select, and popover surfaces used --floating-shadow, which is sized for window-level overlays and reads too heavy on trigger-anchored menus. Introduce a lighter --menu-shadow tier (surface < menu < floating) and drop the shadow-lg override on ContextMenuSubContent so submenus match their parent menu. Dialogs and sheets keep --floating-shadow. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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4efcfb96e3 | feat(ui): establish surface system (#5248) | ||
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f4de0948a2 |
refactor(ui): unify ActorAvatar size tiers + round all avatars & cropper (MUL-4277, MUL-4184) (#5133)
* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277) Replace the free-form numeric `size` on ActorAvatar with a constrained `AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by role instead of ad-hoc pixels. This eliminates the magic-number drift where the same role rendered at different sizes across pages. - Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map + default tier). - Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot` (packages/views) now take `AvatarSize`; internal font/icon math and the presence-dot threshold read px from the map. - Migrate all web/desktop call sites (packages/ui + packages/views) from numeric sizes to tiers using the role table (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl). - Token-ise the derived consumers `AgentAvatarStack` and `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math). Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker, mobile, and component-name disambiguation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184) main's avatar-shape decision rendered non-human actors (agent, squad, system) and the workspace logo as rounded squares, and the upload cropper mirrored that with a square crop window. Per the updated decision (avatars_and_cropper_round_required), every avatar and the crop UI are now circular; the square path is removed rather than left as dead config. - Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split). - avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is always cropShape="round". - avatar-upload-control: drop VARIANT_SHAPE; the control is always round and no longer threads a shape to the dialog (variant still drives the fallback). - Strip rounded-md/rounded-none square overrides from agent/squad/member ActorAvatar call sites; round the read-only agent/squad static wrappers. - WorkspaceAvatar: round the org logo so it matches the (now round) workspace upload/crop and the shared avatar shape. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): make round avatar shape a hard invariant (MUL-4277) Close the two remaining square squad-avatar paths flagged in review and prevent call sites from re-squaring the avatar: - base ActorAvatar: keep `rounded-full` as the last class in cn() so a call-site `className` can no longer override the circle. - SquadHeaderAvatar: drop `className="rounded"` (was overriding the base circle into a small rounded square). - SquadsPage no-avatar fallback: route through the shared ActorAvatarBase (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the fallback matches the image path — one shape source of truth. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round the agent/squad avatar loading skeletons (MUL-4277) The avatar placeholder skeletons on the agent/squad list, detail, and profile-card loading states were still rounded squares (rounded-md/lg) from the pre-round era, so the avatar visibly popped from square to circle on load — inconsistent with the round avatars and with the member/inbox/issue skeletons that already use rounded-full. Round all five: agents-page, agent-detail-page, squads-page, squad-detail-page, squad-profile-card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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c6783efd88 |
feat(views): unify avatar upload with crop editing (#5074)
* feat(views): unify avatar upload with crop editing across web/desktop Add a shared AvatarUploadControl + AvatarCropDialog used by the user, workspace, agent, and squad avatar entry points. Cropping (pan/zoom, fixed 1:1) and compression run client-side on canvas; the existing /api/upload-file + avatar_url chain is reused unchanged (no backend/API/DB changes). This collapses four hand-rolled upload buttons into one control and removes AvatarPicker. Also make the shared display avatar treat all non-human actors (agent, squad, system) as rounded squares — completing the "circles are for humans" convention the editors already assumed, so display and editors agree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(views): rebuild avatar cropper to the "Edit avatar" reference form Replace the hand-rolled canvas cropper with react-easy-crop to match the requested design: full-bleed image with a dimmed overlay outside a bright crop window, a rotate control, a zoom slider flanked by −/+, and a Reset / Cancel / Save footer. Round window for people, rounded-square for non-human actors; output stays a 512px square (webp, jpeg fallback) through the same upload/avatar_url chain. avatar-crop.ts keeps the encode pipeline and gains rotation-aware getCroppedAvatarBlob; the interactive geometry now lives in react-easy-crop. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round square avatar crop frame --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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a51ab4d551 |
feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171) (#5076)
* feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171) Replace the floating chat FAB/window with a first-class Chat tab under Inbox, laid out as an IM-style two-pane surface (thread list + conversation). Highlights: - New Chat page (packages/views/chat/chat-page.tsx) with URL-addressable session selection; web + desktop routing wired up. Removes the old chat-fab / chat-window / resize-handles / context-items paths. - IM thread list: agent avatar + last-message preview + IM timestamp, red unread *count* badge (read-cursor model), presence-gated typing vs waiting. Rename lives only in the conversation header ⋯ menu (not the list hover). - Per-session conversation header (rename / view agent / delete), agent-aware empty state (avatar + name + description + starter prompts), and a deterministic clean-title derivation from the first message. - Server: read-cursor unread model (migration 145) and per-user pinned agents (migration 146, dedicated chat_pinned_agent table + handler/queries). New-agent welcome chat auto-enqueues a real agent run (LLM intro, no static template). - Design: fade the global --border token; borderless list headers on Chat/Inbox, kept (faded) on the conversation header. Verified: pnpm typecheck (all packages), go build ./..., go vet, gofmt. Co-authored-by: multica-agent <github@multica.ai> * feat(chat): make new-agent welcome read as an agent-initiated intro (MUL-4230) The "meet your new agent" chat used to insert a fake user message ("👋 Hi! Please introduce yourself …") and have the agent reply to it, so the thread looked like the creator prompting the agent. Drop the persisted user message. Flag the auto-created session is_agent_intro (migration 147) and drive the intro run server-side: the daemon builds a proactive self-introduction prompt for such sessions (buildChatPrompt) instead of a "reply to their message" prompt. The intro stays LLM-generated; the thread now opens with the agent's own message, as if it reached out first. - migration 147: chat_session.is_agent_intro - CreateChatSession carries the flag; sendAgentWelcomeChat no longer persists/publishes a user message - daemon: ChatIntro threaded from session flag → intro prompt Co-authored-by: multica-agent <github@multica.ai> * feat(chat): Settings toggle for the floating chat window (MUL-4235) (#5080) * feat(chat): Settings toggle for the floating chat window (MUL-4235) Re-introduce the floating chat overlay on top of Chat V2 as an optional, Settings-gated surface instead of deleting it outright. - Settings → Preferences → Chat: a switch (floatingChatEnabled, persisted client preference, default ON) to show/hide the floating window. - FloatingChat wrapper owns the two gates: the preference, and the /chat route (hidden on the tab so the same activeSessionId isn't shown twice). - ChatFab + a compact ChatWindow that reuse the shared useChatController and conversation components, so activeSessionId stays in lockstep with the tab. - Restore use-chat-context-items so the overlay's @ surfaces the current issue/project (the 'current context' affordance) — the tab stays manual. - i18n (en/zh-Hans/ja/ko), store unit tests. typecheck: core/views/web/desktop green. tests: chat store 9, settings 82, chat 39 pass. Co-authored-by: multica-agent <github@multica.ai> * feat(chat): dedicated Chat settings tab, floating window opt-in (MUL-4235) Address review: give Chat its own Settings tab instead of a section inside Preferences, and default the floating window OFF (opt-in). - New Settings → Chat tab (chat-tab.tsx) under My Account; moves the floating-window toggle out of the Preferences tab. - floatingChatEnabled now defaults OFF — only an explicit enable from the Chat tab mounts the FAB/overlay. - i18n: page.tabs.chat + a top-level chat block (en/zh-Hans/ja/ko); revert the Preferences chat section and its test mock; store tests updated for the opt-in default. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * refactor(chat): drop starter prompts from chat empty state (MUL-4237) (#5081) The three starter prompts (List my open tasks by priority / Summarize what I did today / Plan what to work on next) read as filler more than help, so remove them along with the now-unused returning_subtitle ("Try asking"). The empty state keeps its agent-aware header — avatar + "Chat with {name}" + optional description — and the composer stays the entry point. Locale keys dropped across en/zh-Hans/ja/ko (parity preserved). Based on the Chat V2 branch (parent MUL-4171, #5076), not main. Co-authored-by: Lambda <lambda@multica.ai> * feat(chat): pin a chat to the top of the Chat list (MUL-4240) (#5082) Builds on Chat V2 (#5076). Adds a per-conversation pin so a user can keep important chats at the top of the IM-style thread list, above the activity-sorted rest. Backend: - migration 148: chat_session.pinned_at (nullable) + partial index; the timestamp doubles as the pinned-group sort key and the boolean flag. - list queries order pinned-first, then by most-recent activity. - SetChatSessionPinned query + PATCH /api/chat/sessions/{id}/pin handler; pinning never bumps updated_at, so an unpinned chat won't jump the list. - ChatSessionResponse.pinned + chat:session_updated carries the new state. Frontend: - ChatSession.pinned; setChatSessionPinned API + useSetChatSessionPinned with optimistic re-sort; shared sortChatSessions comparator. - thread list: pin indicator on pinned rows + pin/unpin hover action; list sorted pinned-first so it stays ordered after cache patches. - realtime patch re-sorts on pin change; en/ja/ko/zh-Hans strings. Tests: SetChatSessionPinned handler test, sortChatSessions unit tests. * feat(chat): round send button, move file upload into a + menu (MUL-4250) (#5088) Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(inbox): match chat list selected-item style (inset padding + rounded) (#5093) Wrap the inbox list in p-1 and give each row rounded-md/px-3 so the selected bg-accent reads as an inset rounded card — same treatment the chat thread list already uses — instead of a full-bleed, sharp-cornered highlight. Content stays 16px-inset (p-1 + px-3 == old px-4). MUL-4253 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): rename + menu upload item to "Image or files" (MUL-4250) (#5092) Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): stop welcome intro session repeating the same introduction (MUL-4259) The is_agent_intro flag on chat_session is persistent, so every follow-up turn on a welcome session re-selected the self-introduction prompt in buildChatPrompt and the agent kept replying with the same intro instead of answering the user. Gate resp.ChatIntro at claim time on the session still having zero human (role='user') messages via a new ChatSessionHasUserMessage query: the first, message-less server-driven turn introduces the agent; once the creator replies, later turns fall back to the normal reply prompt. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): address review findings + unbreak CI (MUL-4171) - task:failed now refreshes the sessions list (invalidateSessionLists), so the thread-list preview / unread / sort stays correct after an agent failure — FailTask persists a failure chat_message but only broadcasts task:failed, mirroring the chat:done success path. - Self-heal stale chat deep links: once the sessions list has loaded and a ?session= id isn't in it (deleted / no access / never existed) with nothing in flight, clear the selection instead of rendering an editable empty chat that would POST into a nonexistent session. Freshly-created sessions are exempt (they carry optimistic messages + a pending task). - CI: add the new parameterless `chat` route to link-handler's WORKSPACE_ROUTE_SEGMENTS and to paths/consistency.test.ts (route set + expectedSegments) — keeps the two in sync, fixes the failing @multica/core test. - Fix a MUL-4235/MUL-4237 merge collision that broke @multica/views typecheck: chat-window.tsx still passed the removed `onPickPrompt` prop to EmptyState. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): self-heal dangling session in shared controller, not just ChatPage (MUL-4171) Re-review follow-up: the stale-session self-heal only lived in ChatPage, so the floating ChatWindow still entered from a persisted activeSessionId and would render an editable empty chat (then POST into a nonexistent session) when the selected session was deleted / lost access off the /chat route. - Move the self-heal into the shared useChatController so every surface (tab and floating window) drops a dangling activeSessionId once the sessions list has loaded and doesn't contain it. - Harden ensureSession: trust the current id only when it's in the loaded list or is a just-created session still awaiting the refetch; a dangling id falls through to create a fresh session instead of POSTing into a 404. - Exempt just-created sessions via an OPTIMISTIC-write signal (hasOptimisticInFlight: pending task or optimistic- message), not hasMessages — a session deleted elsewhere with real cached history stays eligible for self-heal. Add a unit test for the discriminator. Co-authored-by: multica-agent <github@multica.ai> * test(views): fix app-sidebar useWorkspacePaths mock for the new chat nav (MUL-4171) The AppSidebar personal nav gained a `chat` item, so it calls `useWorkspacePaths().chat()` at render. The app-sidebar.test.tsx mock hadn't been updated, so `p.chat` was undefined and every render threw `TypeError: p[item.key] is not a function`, failing @multica/views#test in CI. - Add `chat: () => "/acme/chat"` to the mocked useWorkspacePaths. - Route the chat-sessions query key through a mutable `chatSessions` fixture. - Add coverage for the Chat nav: renders the link, badges the summed unread_count, and hides the badge when all sessions are read — so this drift is caught next time. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): use the original floating window, not the rewritten one (MUL-4235) (#5102) Follow-up to the merged #5080, which shipped a hand-written, simplified ChatWindow and lost the original's animations / drag-resize / expand-minimize. The floating window is just a quick entry point — it should be the original UI, not a rewrite. - Restore chat-window.tsx, chat-fab.tsx, chat-resize-handles.tsx and use-chat-resize.ts verbatim from main (0-diff): motion animations, drag resize, expand/minimize and the session dropdown are back. - Restore the empty_state.returning_subtitle + starter_prompts i18n keys the original window renders (V2 had dropped them); drop the now-unused window.open_full_tooltip key the rewrite added. - Settings gating is unchanged: FloatingChat still wraps the original FAB + window, gated by floatingChatEnabled (default off) and hidden on /chat. typecheck: core/views/web/desktop green. tests: chat + settings views 126 pass. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * feat(chat): archive chats from the list, delete only from Archived (MUL-4263) (#5098) Restore an archive flow as the reversible sibling of delete: - Chat list hover now offers Archive (not Delete); pin/stop unchanged. - A footer entry ('Archived · N') opens an Archived view listing archived chats; hard delete lives only there (hover -> unarchive + delete, with the existing inline confirm). - Conversation header ⋯ menu mirrors this: active chats archive, archived chats unarchive/delete. Backend: PATCH /api/chat/sessions/{id}/archive flips status active<->archived (SetChatSessionArchived), broadcasts status on chat:session_updated so other tabs re-sort into the right list. SendChatMessage already refuses archived sessions, so archived chats stay read-only until unarchived. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265) (#5100) * feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> * refactor(chat): drop chat-list archive marker, keep conversation read-only (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> * feat(chat): apply archived-agent read-only to the floating chat window (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): address floating-window + archived-agent review blockers (MUL-4171) Re-review follow-up on the restored floating ChatWindow + archive flow: 1. Floating stale-session self-heal. The restored ChatWindow doesn't use the shared controller, so its ensureSession trusted any non-empty activeSessionId and there was no dangling-session cleanup — a deleted / no-access persisted session could send into a nonexistent session. Ported the same guard used for the tab: a self-heal effect that clears a dangling activeSessionId once the sessions list has loaded, and ensureSession only trusts an id that's in the list or has an in-flight optimistic write (hasOptimisticInFlight, reused from use-chat-controller). handleSend seeds the optimistic message + pending task before setActiveSession, so a freshly-created session is never mis-cleared. 2. Floating dropdown bypassed archive-first safety. Its active rows offered a hard-delete, letting the floating window destroy active chats and skip the "archive first, delete only from Archived" model. Active rows now ARCHIVE (reversible, one-click) like ChatThreadList; the floating window offers no hard-delete — unarchive/delete live only in the full Chat page's Archived view (reachable via expand). Removed the now-dead delete-confirm machinery. 3. Orphan user message on archived-agent send. SendChatMessage created the chat_message before EnqueueChatTask, which rejects an archived / runtime-less agent — a stale client would land a user message then get a 500, orphaning it. Added a preflight that checks the session agent's archived / runtime state and returns 409 before any mutation, plus a handler test asserting the send is rejected with no message persisted. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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27fcbb015f |
Polish desktop sidebar motion
Polish desktop chrome/sidebar alignment and add motion-based transitions for left and right sidebars. |
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7c71007e6e |
refactor(comments): trim trigger preview copy and unify composer buttons (#4174)
Two related cleanups to the issue comment/reply/edit composer: - Drop the trigger-preview "context" copy added in #4147 (chip prefix `trigger_context_*` and per-context popover titles `trigger_preview_title_*`). The actual "align context" fix in #4147 was the backend/hook work; the copy was redundant decoration. Removes the `context` prop, the dead i18n keys across en/zh/ja/ko, and the corresponding test assertions; the popover title falls back to the original single `trigger_preview_title`. - Edit-comment footer: lay the trigger chip on a single row with the action cluster (📎 Cancel Save) on the right, attachments on their own full-width row above. The 📎 now sits with the action buttons, matching the new-comment and reply composers. - Unify composer buttons on shadcn `Button`: `FileUploadButton` renders a ghost icon button instead of a hand-rolled circle, and the reply submit button uses `Button` (icon-xs, ghost-when-empty / primary-when-typed) instead of a hand-rolled element. Sizes: 📎 and reply submit are both icon-xs (24px). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3ce4cf6f2f |
fix(lists): navigate rows via onClick, not a nested row anchor (#4146)
Clicking a row's ⋯ kebab (or any in-row control) full-page reloaded the app. The row was a whole-row <AppLink>, so a child's stopPropagation stopped the event before AppLink's onClick (which calls preventDefault to cancel native anchor navigation and do an SPA push) could run — leaving the browser to perform the native <a> navigation, i.e. a full reload. It was also invalid HTML: interactive content (button/menu) nested in an <a>. Rework all five ListGrid row surfaces (agents, runtimes, skills, autopilots, squads) to a plain <div> row whose whole-row navigation is a mouse onClick (new useRowLink hook): left-click pushes, cmd/ctrl/middle opens a background tab. Interactive cells (checkbox, kebab) stopPropagation so they never trigger row nav — and with no <a> ancestor there is no native navigation to cancel, so the reload class of bug is gone. Names are plain text since the row itself is the click target. projects is unchanged — its inline-editable cells make it a deliberate name-link exception. Also fixes two adjacent defects found in the same menus: - agents/runtimes kebab triggers reused the shared <Button>, which lacks the data-popup-open styling the other surfaces have, so the trigger vanished and lost its background while its menu was open. Switch them to the bare-button trigger with data-popup-open: visible + highlighted. - agents archive menu items used className="text-destructive" instead of variant="destructive", so the base focus style overrode the red on hover. Switch to variant (list row + detail page). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63cf0ed308 |
feat(lists): rebuild all six list surfaces on a shared Linear-style list grid (#4038)
* fix(issues): render thread replies in chronological order (#3691)
collectThreadReplies walked the parent_id tree depth-first, so an agent
reply forced to nest under its trigger comment rendered before earlier
sibling replies (A-D-B-C instead of A-B-C-D) whenever the agent returned
late. Sort the collected subtree by created_at (id tie-break) so the
thread reads in arrival order — the same order the server already feeds
agents via `comment list --thread` (ListThreadCommentsForIssue).
All other consumers of the array (resolution derivation, fold bars,
counts, deep-link) are order-independent.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rebuild skills list on shared Linear-style list grid
- new ListGrid primitives (subgrid: single source of truth for column tracks)
- skills list: sortable columns, used-by avatar stack, source/creator columns,
row kebab + batch toolbar with add-to-agent and delete
- skill view store in core; addAgentSkills client method; HoverCheck extracted
to views/common (issues header now imports the shared copy)
- locale keys for list actions/filters and the reworked detail page
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rework detail page into overview/files tabs
- tabs directly under the breadcrumb header: overview (default) and files
- overview: identity block + rendered SKILL.md as the main column, right
rail with metadata card (source/creator/updated, inline name+description
edit toggle) and used-by panel with bind/unbind
- files: file tree + viewer/editor unchanged; SKILL.md "edit" jumps here
- header kebab menu (copy skill ID, delete); page-level save bar shared by
both tabs; tab state persisted in ?tab=
- file tree: ARIA tree roles + roving-tabindex keyboard navigation
- drop the old right sidebar (metadata dl, permissions paragraph)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* revert(skills): restore detail page to main, keep branch list-only
Drop the overview/files tabs rework from this branch so the PR scope is
the list rebuild only. skill-detail-page.tsx and file-tree.tsx are back
to the main versions; the locale detail/file_tree sections are restored
to match. The detail rework is preserved on stash/skills-detail-tabs
for a follow-up PR.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drop description column from skills list
Description is agent-facing routing metadata, not a scannable list
property — Linear's display options expose no description column for
the same reason. Removes the cell, column key, display toggle, lg grid
track, skeleton cells, and the now-dead table.description /
table.no_description locale keys.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drive list column hiding by container width, drop by priority
Replace viewport sm:/lg: breakpoints with Tailwind v4 container query
variants (@2xl/@4xl) on the list wrapper, so an open sidebar or split
pane narrows the column set instead of squashing tracks. Remove the
min-w-fit + overflow-x-auto horizontal-scroll fallback: when space runs
out, low-priority columns (created/source/creator, then updated) drop
and return as the container widens; name and usedBy never drop. ListGrid
conventions comment updated — this is the template for all list pages.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): virtualize list rows with @tanstack/react-virtual
Linear-style headless virtualization: the virtualizer computes the
visible index range and offsets; offsets land as padding on the
scrolling ListGridBody so mounted rows stay direct subgrid children and
column alignment is untouched. Fixed 48px rows skip per-row measurement.
Hideable column tracks move from max-content to deterministic widths
(CSS vars) — with only the visible slice mounted, content-driven tracks
would resize during scroll. A user-hidden column zeroes its var so the
track still collapses; per-cell max-w caps move into the tracks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(skills): list tiers must fit their container trigger width
The @4xl tier's track sum (~1080px with gaps) exceeded its 896px
trigger; with the horizontal-scroll fallback gone, the right-side
columns were clipped unreachably between 896-1080px. Move tier 3 to
@5xl (1024px), trim usedBy/source/creator tracks, and document the
fit invariant with its arithmetic next to the template and in the
ListGrid conventions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): show description as subtext under the skill name
Lives in the name track as a second truncated line (max-w 36rem,
title attr for the full text) — no track, no header, no slot in the
responsive arithmetic. Both lines fit the fixed 48px row, so the
virtualizer contract is untouched; rows without a description center
the name.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Revert "feat(skills): show description as subtext under the skill name"
This reverts commit
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7d28b5a040 |
fix(issues): remove duplicate emoji reaction entry from comment header (#4068)
The comment card exposed two identical add-reaction affordances: a QuickEmojiPicker in the header's top-right actions and the add button inside the bottom ReactionBar. Keep only the bottom one. - Drop QuickEmojiPicker from the root header and reply-row headers - Always show the ReactionBar add button (it is the only entry point now), removing the isLongContent gating - Remove the now-unused hideAddButton prop from ReactionBar MUL-3262 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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a02b3dfb4a |
feat(issues): move agent live signal into the issue-detail header (#3879)
* feat(issues): move agent live signal into the issue-detail header Replace the in-body sticky "agent is working" card (AgentLiveCard) with a compact chip in the issue-detail header, so the live signal sits in one fixed place and never competes with sticky banners in the content column. - New IssueAgentHeaderChip: avatar(s) + live-ticking blue elapsed time; click opens a popover listing every active task. - Popover reuses ExecutionLogSection's ActiveTaskRow (now exported) so the popover and the right panel are literally the same row — no duplication. - PopoverContent gains an optional keepMounted so the row's confirm dialog survives the popover closing on Stop. - Running rows in ExecutionLogSection drop the blue spinner for a live-ticking blue elapsed timer (panel + popover share this). - Source the chip from the workspace agent-task snapshot filtered by issue (same source as board/list indicators, zero extra network); delete the old AgentLiveCard + its test and its heavy per-issue WS machinery. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(issues): live event count on the agent chip + execution-log rows Show a live "N events (elapsed)" on running agents, consistent across the header chip, its popover rows, and the right-panel execution log. - Read the shared per-task message cache (taskMessagesOptions, kept live by useRealtimeSync's global task:message handler) instead of a bespoke subscription — one source of truth, deduped across chip / popover / panel / transcript, no extra WS wiring. - Extract <RunningStat> (event count in info-blue + elapsed in muted parens) so all surfaces render the running stat identically. - ExecutionLogSection running rows now show the same "N events (elapsed)"; the transcript opened from them streams live from the shared cache. - Chip: single running shows events (elapsed); multiple shows "N working". - i18n: add agent_live.event_count (4 locales). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bd1fb10afa |
chore: react-doctor cleanup — button types, useContext→use(), toSorted, error fixes (#3350)
- Add explicit type="button" to 61 <button> elements missing the attribute - Replace useContext() with React 19 use() across 16 context consumers - Replace [...arr].sort() with arr.toSorted() in 12 web/desktop files (mobile excluded — Hermes lacks toSorted support) - Fix rules-of-hooks violation: useSidebar try/catch → useSidebarSafe null check - Fix nested component definition: useMemo wrapping HeaderRight → useCallback - Fix missing ARIA: add aria-expanded + aria-controls to combobox in create-squad React Doctor score: 23 → 30. No behavioral changes, no business logic modified. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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963ed5cd0e | feat(comments): allow selecting multiple attachments | ||
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d9ae891064 |
fix(avatar): stop bg-muted bleeding through transparent images (#2670)
ActorAvatar applies bg-muted on its container regardless of whether an image is loaded, so transparent regions of PNG/SVG avatars reveal the grey placeholder. agent-detail-inspector also wraps ActorAvatar in an outer bg-muted div, layering a second grey square. Make bg-muted conditional on the fallback state in ActorAvatar, and drop the redundant bg-muted from avatar-picker's image-loaded branch and the two inspector wrappers. Empty-state placeholders unchanged. |
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8cc48b1176 | fix(ui): vertically center SelectItem content (#2782) | ||
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3698fd85d5 |
feat(views): show Total in daily token/cost chart tooltips (MUL-2282) (#2704)
* feat(views): show Total in daily token/cost chart tooltips (MUL-2282) Add a Total row at the bottom of the daily-tokens-chart and daily-cost-chart tooltips so users can see the precise stack sum on hover, in addition to the per-stack breakdown. Implemented by extending shared ChartTooltipContent with an optional `footer` prop (ReactNode | (payload) => ReactNode) that renders below the items with a top divider; backwards-compatible (no behavior change when footer is omitted). Co-authored-by: multica-agent <github@multica.ai> * fix(views): i18n Total label in chart tooltips (MUL-2282) Lint rule i18next/no-literal-string flagged the hardcoded "Total" string in daily-cost-chart and daily-tokens-chart tooltips. Move it to runtimes.charts.tooltip_total and read via useT. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: multica-agent <github@multica.ai> |
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29082f7cfe |
feat: implement Squad feature MVP (#2505)
* feat: implement Squad feature MVP
- Add migration 084_squad: squad, squad_member, squad_activity_log tables
- Extend issue.assignee_type to support 'squad'
- Add sqlc queries for squad CRUD, member management, activity logs
- Add Go handler with full Squad API (CRUD, members, activity log)
- Register routes: /api/squads/*, /api/issues/{id}/squad-activity, /api/squad-activity
- Add Squad trigger logic:
- Assign Squad immediately triggers leader
- Every external comment on squad-assigned issue triggers leader
- Anti-loop: squad members' comments don't trigger leader
- Dedup: skip if leader already has pending task
- Add squad activity log API (方案 B) for leader no-op recording
- Add frontend TypeScript types (Squad, SquadMember, SquadActivityLog)
- Add protocol events: squad:created, squad:updated, squad:deleted
Co-authored-by: multica-agent <github@multica.ai>
* fix: address PR review blocking issues
1. validateAssigneePair now accepts 'squad' assignee_type
2. All squad endpoints validate workspace ownership via GetSquadInWorkspace
3. CreateSquadActivityLog restricted to squad leader agent only
4. AddSquadMember validates member exists in workspace
5. UpdateSquad auto-adds new leader to squad members
6. DeleteSquad transfers assigned issues to leader before deletion
7. IssueAssigneeType includes 'squad' in frontend types
Co-authored-by: multica-agent <github@multica.ai>
* feat: soft-delete squads via archive instead of hard delete
- Add migration 085: archived_at + archived_by columns on squad table
- ListSquads now excludes archived squads (ListAllSquads for admin)
- DeleteSquad → ArchiveSquad (sets archived_at, preserves all records)
- Transfer squad-assigned issues to leader before archiving
- SquadResponse includes archived_at/archived_by fields
- Frontend Squad type updated with nullable archived fields
Co-authored-by: multica-agent <github@multica.ai>
* feat: re-add Squads frontend entry (sidebar nav + pages)
Re-applies the frontend squad entry that was lost during a merge:
- Sidebar nav: Squads item with Users icon
- Paths: squads() and squadDetail() in workspace paths
- Routes: /squads and /squads/[id] pages
- Views: SquadsPage (list) and SquadDetailPage
- i18n: en 'Squads' / zh '小队'
- Reserved slug: 'squads'
Co-authored-by: multica-agent <github@multica.ai>
* fix: fix SquadsPage rendering - use PageHeader children pattern
PageHeader takes children, not title/actions props. The incorrect
usage caused a React rendering error. Now matches the pattern used
by autopilots and agents pages.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): add API client methods and package export for squads pages
* feat: complete Squad frontend - create dialog, member management, API methods
- Add CreateSquadModal with name/description/leader selection
- Register 'create-squad' in modal registry
- Wire 'New Squad' button to open the modal
- Add full API client methods: createSquad, updateSquad, deleteSquad,
addSquadMember, removeSquadMember
- Rewrite SquadDetailPage with:
- Member list showing resolved names
- Add/remove member UI
- Archive squad button
- Back navigation to squads list
Co-authored-by: multica-agent <github@multica.ai>
* feat: improve Squad UI - match create agent dialog style
- CreateSquadModal: proper Dialog with Header/Description/Footer,
agent picker with avatars, textarea for description
- SquadDetailPage: centered max-w-2xl layout, ActorAvatar for members,
Crown badge for leader, textarea for member description,
improved spacing and visual hierarchy
- Renamed 'role' field label to 'Description' in add member form
(describes the member's responsibilities in the squad)
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): add avatar, instructions; drop unique-name constraint
- 086: add squad.avatar_url
- 087: drop unique constraint on squad.name (squads with the same
name are legitimate across teams; uniqueness was an accidental
product constraint)
- 088: add squad.instructions (text, default '')
- UpdateSquad now COALESCEs avatar_url + instructions
- handler exposes Instructions in SquadResponse and accepts it in
UpdateSquad
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): assignable + mention target; trigger leader on assign
- assignee picker and @mention suggestion list squads alongside
agents and members; renders squad avatar/icon
- creating or updating an issue with assignee_type=squad enqueues
a task for the squad's current leader (mirrors agent-assignee
parking-lot rule: skip backlog only)
- workspace queries/hooks expose squads where needed for the
pickers
- locales updated for new picker copy
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): agent-style detail page with members + instructions tabs
- restructure squad detail page to mirror the agent detail page:
320px inspector (creator, leader, created/updated) + tabbed
pane (Members | Instructions) with dirty-guard AlertDialog
- inline name + avatar editing on the inspector
- inline description editor (modal textarea)
- members tab: leader + member picker with role descriptions,
swap leader, edit member roles, remove
- instructions tab: ContentEditor + Save (mirrors agent pattern)
- squads list shows the squad avatar/icon
- core types + api.updateSquad accept avatar_url + instructions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): inject leader briefing on claim (protocol + roster + instructions)
When a squad's leader agent claims a task on a squad-assigned issue,
append a system-level briefing to the agent's Instructions composed of:
1. Squad Operating Protocol — hard-coded rules: leader is a
coordinator, dispatch via @mention, stop after dispatching,
resume on re-trigger, do not work outside the roster.
2. Squad Roster — leader self-row plus one row per non-archived
member with a literal mention markdown string ([@Name](mention://
agent|member/<UUID>)) the leader can paste verbatim. Round-trips
through util.ParseMentions, enforced by a contract test.
3. Squad Instructions — the user-defined squad.instructions block,
omitted entirely when empty so we do not leave a dangling heading.
Non-leader members claiming the same issue receive no briefing.
Tests cover: full squad with mixed agent/human members, lone leader,
archived agents skipped, empty user instructions, mention round-trip,
and the leader/non-leader claim-handler gate.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix(squad): tell leader not to restate issue context in dispatch comment
After observing leaders padding their delegation comments with full
re-summaries of the issue body and prior discussion, make the
Operating Protocol explicit:
- assignees on Multica already have the full issue (title,
description, all comments, attachments) and workspace context;
- delegation comments should add only what cannot be inferred
(who is picked, why, extra constraints), aim for two or three
sentences;
- restating context is now an explicit hard rule violation.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): unify leader evaluation into activity_log, add CLI command
- Squad member comments now trigger leader (only leader self-excluded)
- Replace squad_activity_log with activity_log (action: squad_leader_evaluated)
- Add CLI: multica squad activity <issue-id> <outcome> --reason
- Add API: POST /api/issues/{id}/squad-evaluated
- Update squad operating protocol to require evaluation recording
- Remove squad_activity_log table from schema and generated code
* feat(cli): add squad list, get, member list commands
* fix(squad): address review findings (P1+P2)
P1 fixes:
- Add 'squads' to reserved_slugs.json (source of truth)
- Add 'create-squad' to ModalType union
- Remove unused leaderOpen/selectedLeader in create-squad modal
- Replace literal JSX strings with i18n selectors (en + zh-Hans)
P2 fixes:
- Add 'squad' to mention regex (MentionRe)
- Fix human member lookup in squad briefing (use GetUser directly)
- Add squads routes to desktop app
- Add squad:created/updated/deleted to WSEventType + invalidation
- Reject archived squads as issue assignees
* fix(squad): restore zh-Hans key, publish activity event, invalidate issues on archive
- Restore create_project.title in zh-Hans modals.json (dropped by prior edit)
- Publish activity:created WS event after squad leader evaluation
- Invalidate issue queries on squad:deleted (archive transfers assignees)
- Add creator info to squad list cards
* fix(squad): realtime sync, rerun support, leader validation
- Use workspaceKeys.squads prefix for detail/member queries (realtime invalidation)
- Publish squad:updated after add/remove/role-change member mutations
- Support rerun for squad-assigned issues (targets leader agent)
- Reject assignment to squads whose leader is archived
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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19c40c5d68 |
fix(ui): translate hardcoded English strings in shared ui package (#2526)
The four user-visible strings exposed by packages/ui rendered untranslated on every page that used them: - file-upload-button.tsx — "Attach file" aria-label/title - sidebar.tsx — "Toggle Sidebar" sr-only label/aria-label/title - pagination.tsx — "Go to previous/next page" aria-labels - CodeBlock.tsx — "plain text" language fallback + "Copy code" aria-label/tooltip Root cause: the package had no i18n hookup at all because the package boundary rule forbids importing @multica/core. Replicating the pattern five times would have been the same hack five times. Hooking up react-i18next directly is the structurally clean fix — i18next is a generic library, not business logic, and the upstream I18nextProvider already exposes the instance via context. To let packages/ui typecheck the selector form standalone (i.e. without the views resource-types augmentation in scope), the augmentation is split: views declares everything except the `ui` namespace on a new global `I18nResources` interface, and packages/ui contributes the `ui` slice via declaration merging in packages/ui/types/i18next.ts. Views' resources-types side-effect-imports that file so both packages see the merged shape during downstream typechecks. Scope intentionally excludes: - packages/ui/components/common/error-boundary.tsx — keeping its fallback in English so a render-time crash never depends on i18n being healthy. - apps/desktop/src/renderer/src/components/update-notification.tsx — ships with the next desktop release, not via this PR. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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e3e61c161c |
fix(inbox): show Multica logo for system-actor notifications (#2479)
Notifications from system actors (e.g. GitHub PR closed) were rendering with an "S" initials fallback. The avatar now shows the Multica icon when actor_type === "system", matching the platform's brand. Co-authored-by: multica-agent <github@multica.ai> |
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34a7ba9865 |
fix(chat): unify chat and comment send shortcut to Mod+Enter (#2398)
Chat input had `submitOnEnter` enabled while the comment editor used `Mod+Enter`. Two consequences: - Inconsistent muscle memory between the two inputs. - In chat, bare Enter sending stole the only key that continues a TipTap bullet/ordered list. Shift+Enter falls through to HardBreak (a <br> inside the same list item), so bullet lists were stuck at one item. Drop `submitOnEnter` from the chat input so it follows the editor default. Mod+Enter (⌘↵ / Ctrl+Enter) sends in both places; bare Enter now continues lists and inserts paragraphs as users expect. Surface the shortcut on the SubmitButton via a new optional `tooltip` prop, and route the comment input through SubmitButton instead of an ad-hoc Button — same affordance, deduped. Add unit coverage for the submit-shortcut extension that pins Mod-Enter, the submitOnEnter=false case, IME, and code-block guards. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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bb3d2b70ea |
fix(ui): let DropdownMenu popup size to content (#2306)
DropdownMenuContent had `w-(--anchor-width)` which locks the popup width to the trigger. With icon-sm kebab triggers (~32px) the popup was clamped by `min-w-32` to 128px, and longer items like "Unresolve thread" / "标记为已解决" wrapped onto two lines. Anchor-width matching is the right behavior for Select / Combobox (both keep that class), but a generic kebab menu should size to its own content. Drop the `w-(--anchor-width)` and keep `min-w-32` as the floor. Co-authored-by: multica-agent <github@multica.ai> |
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48e3131bf9 |
feat: harden desktop frontend against API response drift (MUL-1828) (#2208)
* docs(claude): add API Response Compatibility section Narrows the existing "no backwards compat" rule to internal code only, and adds a new section that codifies the defensive boundary at API edges: parse-don't-cast, never pin UI to a single field, enum drift must downgrade not crash. Driven by #2143/#2147/#2192 — all three were the desktop client white- screening on backend response shape changes the client wasn't built against. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(core): add zod-based API response validation layer Introduces a defensive boundary so a malformed backend response degrades into a safe fallback (empty page, [], etc.) instead of throwing inside React render. - Adds zod to the pnpm catalog and as a @multica/core dependency. - New parseWithFallback helper in core/api/schema.ts that runs safeParse, logs a warn with the endpoint + zod issues on failure, and returns the caller-supplied fallback. Never throws. - Schemas in core/api/schemas.ts are deliberately lenient (string enums kept as z.string() so unknown values still parse, optional fields default, nested records use .loose() for unknown keys). - Wires setSchemaLogger from CoreProvider so warnings flow through the same logger as the rest of the API client. This is the primitive — see the next commit for the call-site wiring. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(api): guard top 5 high-risk endpoints with parseWithFallback Wraps the response of the five endpoints whose UIs white-screened in past incidents (#2143/#2147/#2192) so a contract drift returns a safe fallback instead of crashing the consumer: - listIssues → ListIssuesResponseSchema, fallback { issues: [], total: 0 } - listTimeline → TimelinePageSchema, fallback empty page - listComments → CommentsListSchema, fallback [] - listIssueSubscribers → SubscribersListSchema, fallback [] - listChildIssues → ChildIssuesResponseSchema, fallback { issues: [] } getIssue is intentionally NOT wrapped: there is no sensible "empty issue" — the entire detail page depends on real fields. The page-level ErrorBoundary (separate commit) catches that case. Adds schema.test.ts with 9 cases covering the five failure modes listed in MUL-1828: missing fields, wrong types, enum drift, null body, and null arrays. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(ui): add ErrorBoundary and wrap high-risk pages Section-level error boundary (no third-party dep — class component + default fallback in @multica/ui). Supports a fallback render prop and resetKeys for auto-recovery on resource navigation. Wraps the surfaces that white-screened in past incidents: - IssueDetail (web + desktop + inbox split-pane) — keyed on issueId so navigating to a different issue clears the boundary automatically. - IssuesPage (web + desktop). Boundaries are placed at consumer call sites rather than inside IssueDetail itself so we don't have to refactor the 1100-line component, and so a crash inside one inbox split-pane doesn't take down the inbox list next to it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(core): make all API schemas .loose() to preserve unknown fields zod 4 z.object() defaults to STRIP, which silently drops fields the schema didn't list. That makes the schema layer a sync point: a future PR adding a TS field but forgetting the schema would have the field disappear at runtime while TS still claims it exists — the exact bug- class this PR is meant to prevent, just inverted. Apply .loose() to every object schema (TimelineEntry, TimelinePage, Comment, Issue, ListIssuesResponse, Subscriber, ChildIssuesResponse) so unknown server-side fields pass through unchanged. Add a regression test that feeds a payload with extra fields at both entry and page level, and a direct unit test for parseWithFallback decoupled from any endpoint. Update the listIssues fallback test to use a wrong-type payload — under .loose() the previous "{ unexpected: true }" payload parses successfully (every declared field has a default) instead of triggering the fallback path it was meant to exercise. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * docs(claude): strip field-specific examples from API Compatibility section The original wording embedded current schema field names (entries, has_more_before, has_more_after, cursor, status, type) directly in the rules. CLAUDE.md should state the rule, not the implementation — once a field is renamed the doc drifts out of sync with the code, and the specific names don't add anything the abstract rule doesn't. Keep the rule, drop the field-level archaeology. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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949dffdf7e |
feat: permission-aware UI across agent/comment/runtime/skill surfaces (#1915)
* feat(permissions): add core permission module and shared UI primitives
Foundation for permission-aware UI: pure rules that mirror the Go backend
permission gates, lightweight per-resource hooks, and two reusable display
components used across agent/skill/runtime detail pages.
- packages/core/permissions: types, rules, hooks (Decision-shaped — carries
reason + message so UI can render disabled state, tooltip, and banner
copy from one source)
- packages/core/agents/visibility-label: VISIBILITY_LABEL/DESCRIPTION/TOOLTIP
constants ("Personal" / "Workspace") to replace scattered hard-coded copy
- packages/views/agents/visibility-badge: read-only visibility chip used on
hover cards, list rows, and inspector when not editable
- packages/ui/components/common/capability-banner: "View only — only X and
admins can edit Y" banner shown on agent / skill detail when current user
lacks edit permission
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(views): permission-aware UI across agent/comment/runtime/skill surfaces
Apply the new permission rules to every surface where the UI was either
lying about who can do what or letting users hit 403s by clicking buttons
the backend would reject.
Agent detail
- Hide archive/restore actions for non-owner non-admin
- Replace inline editors (avatar, name, description, runtime/model/visibility/
concurrency picker, skill-attach) with read-only display when canEdit is
false — value is information, the editor is the action
- Show CapabilityBanner under the header explaining who can edit
Visibility surfaces
- visibility-picker / create-agent-dialog: replace "only you can assign"
(false) with "Only you and workspace admins can assign" via shared
VISIBILITY_DESCRIPTION constants
- agent-columns: truthful tooltip + "You" badge on agents the current user
owns
Comments
- Restore admin override on comment edit/delete (backend already permits
it via comment.go:507-512; the frontend was incorrectly hiding the menu).
canModerate is computed once in issue-detail and threaded down.
Other
- Members tab: disable "demote" options for the last owner with tooltip
- Assignee picker: tooltip on disabled personal agents the user can't assign
- Runtime delete: tooltip and dialog explain the gate; owner column gains
a name label next to the avatar in All scope
- Skill detail: page-level CapabilityBanner alongside the existing lock chip
- Issue delete (single + batch): note that any workspace member can delete
issues — by-design semantics, made transparent
Backend is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agents): hide personal agents from list and @mention for non-owners
Until now an agent's "Personal" visibility only narrowed the assign-to-issue
gate — every workspace member still saw every personal agent in the list
and the @mention dropdown. Members would see, click, and fail.
This filters those surfaces with the canonical canAssignAgentToIssue rule:
regular members only see workspace-visibility agents and the personal
agents they own; workspace owners and admins continue to see everything
(admin override path is intact).
- agents-page: visibleInView layer between active/archived and Mine/All
scope so segment counts also reflect the filter
- mention-suggestion: filter agentItems before they enter the recency-
ranked list; expand the test mock to cover the auth + visibility paths
and add two assertions (member hides others' personal agents; admin
still sees them)
Backend keeps returning every agent — admin tools and direct API access
are unaffected. This is a UI-only filter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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b9118ae9b8 |
Refine Quick Create agent modal (#1879)
* fix: refine quick create agent modal * fix: align quick create toolbar feedback * fix: sync create mode toolbar options --------- Co-authored-by: Devv <devv@Devvs-Mac-mini.local> |
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06880d6ba2 |
fix: make workspace table columns resizable (#1881)
Co-authored-by: Devv <devv@Devvs-Mac-mini.local> Co-authored-by: Jiayuan Zhang <forrestchang7@gmail.com> |
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4ad0a0b847 |
feat(chat): presence v4 — status pill, failure bubble, elapsed timing (#1856)
A complete UX upgrade for chat sending → receiving → recovering.
* StatusPill replaces the orphan spinner — stage-aware copy
("Reading files · 12s", "Searching the web · 14s", "Typing · 24s"),
shimmer text, monotonic timer, derived effective status, > 60s
warning tone, > 5min cancel button.
* WS writethrough on task:queued / task:dispatch / task:cancelled so
pendingTask cache stays in sync with the daemon state machine without
invalidate-refetch latency. broadcastTaskDispatch now includes
chat_session_id when the task is for a chat session — the existing
payload only carried it on the generic task: events, leaving the pill
stuck at "Queued" until completion.
* Failure fallback — FailTask writes a chat_message tagged with
failure_reason (mirrors the issue path's system comment, gated on
retried==nil). Front-end renders an inline note ("Connection failed",
with a Show details collapsible) instead of the previous black hole.
* Elapsed timing — chat_message.elapsed_ms persists task.completed_at -
task.created_at on success/failure rows. UI shows "Replied in 38s" /
"Failed after 12s" beneath assistant bubbles. Format helper shared
between StatusPill and the persisted caption so the live timer and
final reading never disagree.
* Optimistic burst rebalanced — pendingTask seed + created_at moved
before the HTTP roundtrip so the pill appears the instant the user
hits send; handleStop is fire-and-forget so cancel feels immediate
(server confirmation arrives via task:cancelled WS).
* Presence integration — chat avatars use ActorAvatar (status dot +
hover card); OfflineBanner above the input on offline/unstable;
SessionDropdown shows per-row in-flight/unread pip plus a
cross-session aggregate pip on the closed trigger.
* Editor blur on send so the caret stops competing with the StatusPill
/ streaming reply for the user's attention.
* Chat panel isOpen now persists globally; defaults to OPEN for new
users (storage key absence) so the feature is discoverable. Existing
users' prior choice is respected.
* DB: migrations 062 (failure_reason) + 063 (elapsed_ms), both
ADD COLUMN NULL — fast, non-blocking, backwards compatible.
* WS: task:failed chat path now invalidates chatKeys.messages — fixes
a pre-existing bug where the failure bubble required a page refresh
to appear.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9baa72cc68 |
fix: polish quick-create UX (kind labeling, dark toast, placeholder) (#1831)
* fix: polish quick-create UX (kind labeling, dark toast, placeholder)
Three small fixes shaken out from using the agent-create flow:
- AgentTaskResponse now carries a `kind` discriminator
("comment" | "autopilot" | "chat" | "quick_create" | "direct"), computed
from the existing FK shape with no extra DB access. The Activity row
uses it to label quick-create tasks as "Creating issue" instead of
falling through to the generic "Untracked" — once the agent finishes
and the new issue is linked, the row transitions to the normal
identifier+title display.
- Sonner Toaster reads `resolvedTheme` instead of `theme`, so toasts
follow the actual dark/light state. Forwarding "system" let sonner
pick its own answer from `prefers-color-scheme`, which in the Electron
renderer can disagree with next-themes' `html.dark` class — the toast
rendered light on a dark UI.
- Agent-create placeholder rephrased to a more conversational example
with a project reference: "let Bohan fix the inbox loading slowness
in the Web project". Drops the priority hint (priority isn't widely
used) and matches how people actually instruct the agent.
* fix(quick-create): link new issue back to task on completion
Addresses the review on PR #1831: completed quick-create tasks were
left with issue_id=NULL forever, so the activity row stayed on
"Creating issue" instead of transitioning to the normal MUL-XXX +
title rendering once the agent finished.
- Server: notifyQuickCreateCompleted now writes the resolved issue id
back to agent_task_queue.issue_id via a new LinkTaskToIssue query
(guarded by `issue_id IS NULL` so it only ever fills the unset
quick-create case). Best-effort: a write failure logs but doesn't
block the inbox notification.
- Frontend: defensive wording fallback — kind=quick_create rows in
terminal status (completed/failed/cancelled) now render as
"Quick create" instead of the active "Creating issue" label,
covering rows whose link write failed or whose agent never
produced an issue at all.
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f745a3bbbe |
feat(agent): presence v3 + execution log + trigger summary (#1823)
* refactor(views): migrate agent/runtime/skill lists to TanStack DataTable
Replace the per-page CSS Grid + minmax(min, fr) + sticky-first-col + truncate
implementation with a TanStack Table backend rendered through a Dice UI-style
DataTable shell. Column widths are now px-based via column.size, so cells
no longer shrink or auto-truncate as the viewport narrows; when the sum of
columns exceeds the viewport, the container scrolls horizontally instead.
- Add @tanstack/react-table to the catalog (8.21.3) and wire it into
packages/ui (dep) and packages/views (peerDep).
- packages/ui: new DataTable + DataTableColumnHeader + lib/data-table.ts
(getColumnPinningStyle), adapted from Dice UI's registry. The shell
renders <table> directly (skipping shadcn's <Table> wrapper) so its own
outer overflow controls both axes — no nested overflow conflicts.
- packages/views: each list now declares ColumnDef[] with explicit
cell renderers. Row click navigates to detail via onRowClick (instead of
wrapping <tr> in <a>, which is invalid HTML); kebab dropdowns
stopPropagation so they don't trigger the row navigation.
- Drop the previous AGENT_LIST_GRID / GRID_WITH_OWNER / ROW_GRID
templates and the sticky-first-col / subgrid mechanics that came with
them. agent-list-item.tsx is removed; runtime-list.tsx and
skills-page.tsx are trimmed to thin wrappers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agent): cap description at 255 chars (db + api + ui)
Symmetric enforcement across DB, server, and UI:
- Migration 060: pre-flight truncate of any oversize rows, then ADD
CONSTRAINT NOT VALID + VALIDATE CONSTRAINT so the new check doesn't
block writes during validation.
- Server handler validates utf8.RuneCountInString on Create/Update and
rejects over-limit input with 400.
- Front-end gets AGENT_DESCRIPTION_MAX_LENGTH in core/agents/constants
(single source of truth shared by the create dialog + edit modal +
test suite) and a CharCounter component that warns at 90% and errors
past the cap.
- Description editor moves from a 288px popover to a roomy modal.
Editor body is mounted only while the dialog is open, so the local
draft state is locked in at mount time and never reset by an external
WS update — the React-recommended replacement for the
useEffect(reset, [value]) anti-pattern.
Counted in code points everywhere (rune count / spread length /
char_length) so multibyte input agrees across all three layers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(views): data-table polish across runtime + skill lists
Builds on the DataTable migration in
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f0c845b777 |
fix: popover click bubble + resilient presence loading (#1798)
* fix(popover): stop click bubble + resilient presence loading Two related bugs surfacing on production after #1794: * Click-through: clicking a Detail link inside an agent hover card, or a kebab item in agents/runtimes list rows, also fired the parent row link's onClick. Base UI portals popovers in the DOM but React's synthetic events still bubble through the React tree, so the ancestor <a> wrapping the trigger still received the click. Fix at the primitive level (HoverCardContent + DropdownMenuContent) so every existing and future popover gets it for free — stopPropagation on the popup's onClick, then forward consumer-supplied handlers. * Presence loading forever: useAgentPresenceDetail returned "loading" whenever any of its three queries had data === undefined. With prod backend missing the new agent-task-snapshot endpoint (404), or with an issue assignee referencing an archived agent (not in ListAgents), the UI spun forever. Now: query errors degrade to empty arrays, and a missing agent yields a synthesised offline+idle detail. The dot still renders gray, hover card still shows "Agent unavailable" — but no infinite skeleton. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(inbox): enable hover card on notification actor avatar Originally excluded from the hover-card opt-in pass, but inbox notifications are exactly the kind of "who sent me this?" surface where seeing the actor profile on dwell is useful. Click-through to the wrong target is no longer a concern — the popover stop-bubble fix in this branch handles it. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(autopilot): show agent presence dot on autopilots list rows Autopilot detail / picker / dialog already render the dot — the list was the lone holdout. With the autopilot-agent dependency this strong ("autopilot is dead if its agent is offline"), an at-a-glance dot is the most useful signal in the row. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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04f813a70f | fix PR 1573 follow-up colors (#1699) | ||
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fe84e29b64 |
fix(ui): stop menu hover from overriding icon colors (#1612)
Menu primitives (context/dropdown/menubar/select/command) had rules like `focus:**:text-accent-foreground` and `*:[svg]:text-destructive` that forced descendant svg colors on focus, overriding icons that set their own color (e.g. StatusIcon's `text-warning`). Remove them so icon color comes from inheritance only: colored icons keep their color on hover, uncolored icons still inherit the item's focus/destructive color as before. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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40cea8454d |
feat(autopilot): redesign modal — simpler schema, consistent schedule UI (#1595)
Drop priority and project_id from autopilot. project_id was never exposed in the UI and priority duplicated the agent's own task queue priority. Redesign the create/edit modal as a Runbook (left) + Configuration (right) layout. Rework the Schedule section around a single visual shell so every picker aligns pixel-for-pixel on the same row: - TimeInput (new): segmented HH:MM control adapted from openstatusHQ/time-picker, driven by keyboard (ArrowUp/Down to step, ArrowLeft/Right to jump segment, digit typing with a 2s two-digit window). Replaces <input type="time">, whose native UI broke the design system. Supports a minuteOnly variant for hourly schedules. - TimezonePicker (new): searchable Popover with a fixed-width left check slot so rows stay aligned and GMT offsets never collide with the selected indicator. - Runbook editor now lives in a bordered card, giving the placeholder an input surface instead of bare document flow. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c6d54e8ce5 |
fix(ui): replace smiley with check mark in quick emoji list (#1446)
Swap the 4th quick reply emoji 😄 for ✅ so approval-style acknowledgements are one tap away. |
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c38af55a8e |
refactor(ui): comprehensive UI craft review — sidebar, headers, detail panels (#1087)
Sidebar:
- Pinned items: StatusIcon for issues, emoji for projects, sm size, mask gradient text fade
- Pinned items: inline X close button (hidden → flex on hover, desktop tab pattern)
- Pinned section: collapsible with chevron + hover count
- Remove unused canvas token
Global components:
- PageHeader: shared component with built-in mobile SidebarTrigger (md:hidden)
- Replace header divs in all 11 dashboard pages with PageHeader
- Remove standalone mobile trigger bar from DashboardLayout
- Tooltip: 200ms delay, remove arrow, popover/border style
- Search dialog: add finalFocus={false}
- SidebarInset: remove shadow-sm
- Button sizing: icon-xs → icon-sm across all non-editor contexts
Issue Detail:
- Simplify breadcrumb to workspace > identifier
- Extract sidebarContent variable shared between ResizablePanel and mobile Sheet
- All sidebar sections collapsible (Properties, Parent issue, Details, Token usage)
- Auto-close sidebar on mobile breakpoint
- Collapsible section headers: text before chevron, !size-3 stroke-[2.5], hover bg
Project Detail:
- Match Issue Detail layout pattern (header inside left ResizablePanel)
- Extract sidebarContent, add mobile Sheet support
- All sidebar sections collapsible (Properties, Progress, Description)
- Header: move three-dot menu to right button group, unified breadcrumb layout
- Auto-close sidebar on mobile breakpoint
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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6097f7392e |
refactor(chat): migrate chat input to ContentEditor + unified SubmitButton
- Replace plain textarea in chat-input with ContentEditor (rich text, matches comment-input structure) - Extract shared SubmitButton component (idle/loading/running states) to packages/ui/components/common - Update comment-input to use icon-sm size - Fix chat-fab Tooltip delay prop (not supported on Root, global 500ms applies) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a3eefcf2c4 |
Revert "feat: add online status indicator on agent & member avatars (#821)" (#837)
This reverts commit
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1d64ea4ba6 |
feat: add online status indicator on agent & member avatars (#821)
* feat: add online status indicator dot on agent & member avatars
Backend:
- Track member presence via WebSocket connections in the Hub
- Broadcast member:online/offline events when users connect/disconnect
- Add GET /api/workspaces/{id}/members/online endpoint
- Add member:online and member:offline event type constants
Frontend:
- Add isOnline prop to ActorAvatar with a status dot at top-right corner
- Green dot = online, gray dot = offline, no dot = status unknown
- Fetch online member list via new query, update optimistically on WS events
- Derive agent online status from existing agent.status field
- Wire online status through ActorAvatar views wrapper (enabled by default)
* fix: address code review — fix hub tests and avatar rounding
1. Hub tests: consume the member:online presence event from the first
connection before asserting on broadcast messages.
2. ActorAvatar: use rounded-[inherit] on the inner wrapper so callers
can override rounding (e.g. rounded-lg for agent list items).
* fix: consume member:online presence event in integration test
Same fix as the hub unit tests — read and discard the member:online
event before asserting on issue:created in TestWebSocketIntegration.
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ba32f3a187 |
chore: add shared ESLint config + enforce strict tsconfig across packages
- Add @multica/eslint-config package (base, react, next configs) - Replace `next lint` (removed in Next.js 16) with `eslint .` - Add lint scripts to all packages and desktop app - Add noUnusedLocals, noUnusedParameters, noImplicitReturns to base tsconfig - Fix all resulting TS/ESLint errors (unused imports, missing returns, stale eslint-disable comments from legacy eslint-config-next) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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042985d961 |
fix(desktop): resolve cross-platform boundary violations and deduplicate shared code
- Extract MulticaIcon and ThemeProvider to packages/ui (remove duplication) - Extract shared CSS (scrollbar, shiki, entrance-spin) to packages/ui/styles/base.css - Add NavigationAdapter.openInNewTab/getShareableUrl for platform-agnostic navigation - Fix window.open() / window.location.href in shared views to use NavigationAdapter - Add resolve.dedupe for React in electron-vite config - Fix desktop tsconfig (noImplicitAny: true) - Use catalog: for all desktop dependencies - Add shadcn + tw-animate-css to desktop dependencies (fix phantom deps) - Add typecheck scripts to all shared packages Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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35828492d5 |
feat(ui): extract packages/ui — shared atomic UI layer
- Move 55 shadcn components → packages/ui/components/ui/ - Move lib/utils.ts (cn function) → packages/ui/lib/ - Move 3 DOM hooks (auto-scroll, mobile, scroll-fade) → packages/ui/hooks/ - Extract CSS design tokens (@theme + :root + .dark) → packages/ui/styles/tokens.css - Refactor 3 common components to pure-props (actor-avatar, mention-hover-card, reaction-bar) - Move 6 markdown components with renderMention slot for IssueMentionCard decoupling - Create wrapper components in apps/web/ for data-aware ActorAvatar and Markdown - Update 116 import paths across apps/web/ - Add @source directives for Tailwind to scan packages Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |