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agent/lambda/7cf138ec
27 Commits
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3ce4cf6f2f |
fix(lists): navigate rows via onClick, not a nested row anchor (#4146)
Clicking a row's ⋯ kebab (or any in-row control) full-page reloaded the app. The row was a whole-row <AppLink>, so a child's stopPropagation stopped the event before AppLink's onClick (which calls preventDefault to cancel native anchor navigation and do an SPA push) could run — leaving the browser to perform the native <a> navigation, i.e. a full reload. It was also invalid HTML: interactive content (button/menu) nested in an <a>. Rework all five ListGrid row surfaces (agents, runtimes, skills, autopilots, squads) to a plain <div> row whose whole-row navigation is a mouse onClick (new useRowLink hook): left-click pushes, cmd/ctrl/middle opens a background tab. Interactive cells (checkbox, kebab) stopPropagation so they never trigger row nav — and with no <a> ancestor there is no native navigation to cancel, so the reload class of bug is gone. Names are plain text since the row itself is the click target. projects is unchanged — its inline-editable cells make it a deliberate name-link exception. Also fixes two adjacent defects found in the same menus: - agents/runtimes kebab triggers reused the shared <Button>, which lacks the data-popup-open styling the other surfaces have, so the trigger vanished and lost its background while its menu was open. Switch them to the bare-button trigger with data-popup-open: visible + highlighted. - agents archive menu items used className="text-destructive" instead of variant="destructive", so the base focus style overrode the red on hover. Switch to variant (list row + detail page). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63cf0ed308 |
feat(lists): rebuild all six list surfaces on a shared Linear-style list grid (#4038)
* fix(issues): render thread replies in chronological order (#3691)
collectThreadReplies walked the parent_id tree depth-first, so an agent
reply forced to nest under its trigger comment rendered before earlier
sibling replies (A-D-B-C instead of A-B-C-D) whenever the agent returned
late. Sort the collected subtree by created_at (id tie-break) so the
thread reads in arrival order — the same order the server already feeds
agents via `comment list --thread` (ListThreadCommentsForIssue).
All other consumers of the array (resolution derivation, fold bars,
counts, deep-link) are order-independent.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rebuild skills list on shared Linear-style list grid
- new ListGrid primitives (subgrid: single source of truth for column tracks)
- skills list: sortable columns, used-by avatar stack, source/creator columns,
row kebab + batch toolbar with add-to-agent and delete
- skill view store in core; addAgentSkills client method; HoverCheck extracted
to views/common (issues header now imports the shared copy)
- locale keys for list actions/filters and the reworked detail page
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rework detail page into overview/files tabs
- tabs directly under the breadcrumb header: overview (default) and files
- overview: identity block + rendered SKILL.md as the main column, right
rail with metadata card (source/creator/updated, inline name+description
edit toggle) and used-by panel with bind/unbind
- files: file tree + viewer/editor unchanged; SKILL.md "edit" jumps here
- header kebab menu (copy skill ID, delete); page-level save bar shared by
both tabs; tab state persisted in ?tab=
- file tree: ARIA tree roles + roving-tabindex keyboard navigation
- drop the old right sidebar (metadata dl, permissions paragraph)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* revert(skills): restore detail page to main, keep branch list-only
Drop the overview/files tabs rework from this branch so the PR scope is
the list rebuild only. skill-detail-page.tsx and file-tree.tsx are back
to the main versions; the locale detail/file_tree sections are restored
to match. The detail rework is preserved on stash/skills-detail-tabs
for a follow-up PR.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drop description column from skills list
Description is agent-facing routing metadata, not a scannable list
property — Linear's display options expose no description column for
the same reason. Removes the cell, column key, display toggle, lg grid
track, skeleton cells, and the now-dead table.description /
table.no_description locale keys.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drive list column hiding by container width, drop by priority
Replace viewport sm:/lg: breakpoints with Tailwind v4 container query
variants (@2xl/@4xl) on the list wrapper, so an open sidebar or split
pane narrows the column set instead of squashing tracks. Remove the
min-w-fit + overflow-x-auto horizontal-scroll fallback: when space runs
out, low-priority columns (created/source/creator, then updated) drop
and return as the container widens; name and usedBy never drop. ListGrid
conventions comment updated — this is the template for all list pages.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): virtualize list rows with @tanstack/react-virtual
Linear-style headless virtualization: the virtualizer computes the
visible index range and offsets; offsets land as padding on the
scrolling ListGridBody so mounted rows stay direct subgrid children and
column alignment is untouched. Fixed 48px rows skip per-row measurement.
Hideable column tracks move from max-content to deterministic widths
(CSS vars) — with only the visible slice mounted, content-driven tracks
would resize during scroll. A user-hidden column zeroes its var so the
track still collapses; per-cell max-w caps move into the tracks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(skills): list tiers must fit their container trigger width
The @4xl tier's track sum (~1080px with gaps) exceeded its 896px
trigger; with the horizontal-scroll fallback gone, the right-side
columns were clipped unreachably between 896-1080px. Move tier 3 to
@5xl (1024px), trim usedBy/source/creator tracks, and document the
fit invariant with its arithmetic next to the template and in the
ListGrid conventions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): show description as subtext under the skill name
Lives in the name track as a second truncated line (max-w 36rem,
title attr for the full text) — no track, no header, no slot in the
responsive arithmetic. Both lines fit the fixed 48px row, so the
virtualizer contract is untouched; rows without a description center
the name.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Revert "feat(skills): show description as subtext under the skill name"
This reverts commit
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03961206ff |
docs(squad): correct stale "four status buckets" comments to five (#3640)
Co-authored-by: J <j@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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a6b83fef41 |
fix(agents): surface archived status for retired agents (#3608)
Retired agents (agent.archived_at set) previously read as offline across the agent dot, hover card, detail badge, and squad member list — a leftover online runtime row could even make them look reachable. Add a dedicated archived presence/status that wins over every runtime/task signal so a retired agent never reads as live or merely offline. - Add archived to AgentAvailability and SquadMemberStatusValue unions - Short-circuit deriveAgentPresenceDetail before runtime/task scan - Backend deriveSquadMemberStatus returns archived instead of offline - Render gray Archive dot/label; skip workload + reassign affordances - en/ko/zh-Hans locale strings |
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645af40ed9 |
refactor(views): unify detail/list headers into shared BreadcrumbHeader (#3510)
* refactor(views): unify detail/list headers into shared BreadcrumbHeader
Replace four hand-rolled, divergent header styles (workspace-name root,
"/" separator, back-arrow, raw div) with one shared BreadcrumbHeader
component. The mental model is now identical everywhere: leading crumbs
are the thing's real containers and clicking one navigates up.
- New packages/views/layout/breadcrumb-header.tsx (segments/leaf/actions)
- Detail pages (issue, project, runtime, skill, autopilot, agent, squad)
now render `{Section} › name`; org name removed as a breadcrumb root
- Issue breadcrumb shows the single most-direct container only (parent
wins over project; they are orthogonal columns), never a fabricated
chain; bare issue shows just its title
- Issue leaf (identifier + title) is now a clickable link to the issue
detail page with a subtle hover:opacity-80
- Issues / My Issues list headers drop the workspace prefix, matching the
icon + title style of the other list pages
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(views): update breadcrumb tests for unified header behavior
The header unification changed three observable behaviors the tests
asserted against:
- issue detail no longer renders the workspace name as a breadcrumb root
- bare issue shows only its (now clickable) title leaf, no ancestor crumbs
- the project "Unknown project" error placeholder was removed
Rewrite the two affected issue-detail tests to assert the new leaf-link
and no-project-crumb behavior, drop the obsolete Unknown-project test, and
update the issues-page header test to assert the workspace prefix is gone.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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746c0c4456 |
MUL-2746 fix(avatar): normalize relative avatar urls in desktop/web (#3100)
* fix(avatar): normalize relative avatar urls in desktop/web Co-authored-by: multica-agent <github@multica.ai> * fix: test Co-authored-by: multica-agent <github@multica.ai> * fix(avatar): normalize avatar url in AvatarPicker preview MUL-2746. The picker is used by create-agent and create-squad, and also prefills from a template's `avatar_url` when duplicating an agent. The upload result / template URL is root-relative in local-storage setups, so on Desktop (file:// runtime) the preview <img> resolves against the local filesystem and the avatar fails to render. Route the value through `resolvePublicFileUrl` for rendering only; the stored URL stays raw so the parent's create call still posts what the backend expects. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: multica-agent <github@multica.ai> Co-authored-by: J (Multica agent) <agents@multica.ai> |
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6261ea45fd | Improve board and squad hover cards (#3188) | ||
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f0c32d5728 |
fix(views): move member count from header badge to section label in squad popover (MUL-2586) (#3178)
Remove the standalone member-count badge from the squad profile card header and display the count inline with the Members section label (Members · N). Add max-height + scroll guard on the member list to prevent card overflow with many members. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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44ee74eb25 |
feat(views): add squad popover hover card to ActorAvatar (#3176)
Squad avatars now show a hover card on dwell, matching the existing agent and member cards. The card displays the squad name, member count badge, description (line-clamp 2), and a members list (top 3, leader first) with agent status dots. Clicking an avatar navigates to the squad detail page. Closes MUL-2586. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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e0b756f515 |
feat(issues): redesign board card layout + extract useTimeAgo i18n hook (#3064)
* refactor(views): replace static timeAgo with shared useTimeAgo hook
The previous timeAgo helper in packages/core/utils.ts hardcoded English
output ("2d ago"), producing "更新于 2d ago" mixed-language strings in
zh locale. Replaced with a localized useTimeAgo() hook in
packages/views/i18n, backed by common.time.{just_now,minutes_ago,
hours_ago,days_ago} translation keys. Migrated all 10 view-side
call sites and removed the static function.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(issues): redesign board card layout
Properties were piling onto the bottom row (assignee + priority badge
+ start date + due date) until it overflowed. Restructured into four
semantic rows:
- Top: priority icon (left, icon-only — color already conveys urgency)
+ identifier; agent activity indicator (right)
- Title
- Chip row: project + labels
- Meta row: assignee (left, avatar + name when only property present;
bare avatar otherwise) + start/due dates + child progress
Long agent/team names truncate cleanly (min-w-0 + max-w-[160px]) and
dates/progress are shrink-0 so they never compress. When the meta row
contains only an assignee, the right side fills with "Updated 2d ago"
to avoid a half-empty row.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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317bca40c1 |
feat(squads): show skeleton on squad detail initial load (#2930)
Replaces the plain "Loading..." text fallback in SquadDetailPage with a skeleton that mirrors the loaded page's two-column layout (left inspector + right tabs panel), matching the SquadsListSkeleton work shipped in #2890. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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b040165f4e |
feat(squads): skeleton loader + AlertDialog archive confirm (MUL-2437) (#2890)
* feat(squads): skeleton loader + AlertDialog archive confirm (MUL-2437) - Replace `Loading...` text on the squads list with a Skeleton placeholder matching the SquadCard shape (avatar + title + subtitle), aligning with the Agents / Dashboard pattern. - Replace the native `confirm()` on the squad detail Archive button with the project's AlertDialog (destructive variant, pending-disabled, i18n copy interpolating the squad name). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(squads): drop misleading restore copy from archive confirm (MUL-2437) Archive is irreversible — there is no unarchive command (see apps/docs/content/docs/squads.mdx:113). Aligns dialog copy with docs: tells the user the action can't be undone and to create a new squad if they need the routing back. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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e65c0889b9 | feat: Add squad page responsive layout (#2826) | ||
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46c1e2c889 |
feat(squads): show member working status on squad detail page (#2768)
* feat(squads): show member working status on squad detail page
Add a new GET /api/squads/{id}/members/status endpoint that returns each
member's derived working/idle/offline/unstable status, the issues each
agent is currently running, and the last observed activity timestamp.
The Squad detail page's Members tab consumes this snapshot to render a
status pill and an active-issue link next to each agent, with live
refresh wired through the existing task/agent/daemon WS events.
Human members are returned with status=null so the UI can keep them in
the same list without implying a presence signal. Archived agents stay
in the response and surface as offline rather than being filtered out.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): address review feedback on member status endpoint
- i18n the "blocked" issue-status pill in squad members tab (was a
bare literal that failed `i18next/no-literal-string` lint).
- Treat any dispatched/running task as working, even when its
`agent_task_queue.issue_id` is NULL (chat / quick-create tasks).
The agent slot is occupied regardless of whether we can render an
issue link.
- Force `offline` for archived agents so they appear in the list
but never look like they're still on duty, matching the RFC
decision in MUL-2319.
- Include `workspaceKeys.squads` in the post-reconnect /
workspace-switch bulk invalidation so members-status recovers
after a disconnect during which task/runtime events were missed.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
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2d501322e9 | fix: Squads page unable to scroll (#2764) | ||
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20c2f45b4a |
fix(views): surface backend error messages on mutation failures (MUL-2317) (#2772)
* fix(views): surface backend error messages on mutation failures (MUL-2317)
Mutation toasts across the views package were swallowing the backend
`error` string and showing only a generic i18n fallback. This made it
impossible for users to see why an operation failed (most visibly:
creating an issue with a duplicate title produced a vague "Failed to
create issue" toast).
The fix has three pieces:
1. Create-issue duplicate branch (A段)
- New schema `DuplicateIssueErrorBodySchema` in core/api/schemas.ts.
- `create-issue.tsx` parses `ApiError.body` via `parseWithFallback`
and renders a dedicated amber-toned toast with a "view existing"
link when the server returns `{ code: "active_duplicate_issue",
issue: {...} }`. Schema drift downgrades to the normal error toast.
- Schema intentionally omits `issue.status` so the toast does not
depend on `StatusIcon`, which has no fallback for unknown enums.
2. User-facing mutation failure toasts (B段)
- 47 sites converted to `err instanceof Error && err.message ?
err.message : <existing fallback>` — preserves all existing
code-specific branches (slug conflict, agent_unavailable,
daemon_version_unsupported) and i18n keys.
- Covers Type 1 (onError) and Type 2 (catch block) patterns across
issues, projects, autopilots, inbox, runtimes, squads, comments,
batch actions, workspace create, and agent config tabs.
3. Autopilot partial-success (Type 3)
- New i18n keys `toast_create_partial_with_reason` /
`toast_update_partial_with_reason` (double-brace `{{reason}}`).
- `autopilot-dialog.tsx` captures `err.message` in the schedule
`catch` and routes to the `_with_reason` variant when present,
preserving the partial-success semantic (autopilot saved, schedule
failed) while exposing the actual reason.
Explicitly out of scope:
- `packages/core/` mutation hooks (no global onError, no UI dependency)
- No `toastApiError` helper (matches existing 14+ correct sites)
- Sub-issue link aggregate `Promise.allSettled` keeps count-based toast
(N independent requests cannot collapse to one err.message); only
added a dev-side `console.error` per rejection.
- Clipboard catches and `useUpdateChatSession` (not API mutation toasts)
Tests:
- `packages/core/api/schemas.test.ts` — schema contract (valid body,
forward-compat fields, rename rejection, missing issue, wrong types).
- `packages/views/modals/create-issue.test.tsx` — duplicate toast +
view link, schema-drift fallback, err.message surfacing, non-Error
fallback (4 new cases).
- `packages/views/autopilots/components/autopilot-dialog-i18n.test.ts`
— real i18next, asserts rendered text contains the reason verbatim
(guards against `{reason}` vs `{{reason}}` regression).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(autopilots): unify rotate-token catch + cover dialog partial-success render
Address reviewer feedback on PR #2772:
1. webhook-token rotate (`autopilot-detail-page.tsx`) now follows the
`err.message ?? fallback` ternary used by the sibling trigger
delete/add paths, instead of swallowing the error.
2. Extract `formatSchedulePartialFailureToast` so the dialog's
partial-success branches and the i18n test exercise the same
helper. The test now drives the actual format function, so a
variable-name typo at the call site (e.g. `{ msg }` instead of
`{ reason }`) fails the substring assertion.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* test(modals): drop user.type for title in success path to dodge CI 5s timeout
The success-path test typed the 42-character title via userEvent which
triggers a controlled re-render per keystroke. On the slower CI runner
the whole test crept up to ~5s and intermittently tripped the default
vitest timeout. Setting the value in one shot via fireEvent.change cuts
the cost while leaving the submit + toast interactions on userEvent.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
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5ad1641b72 |
Revert "Squad archive dialog + role editor + transactional DeleteSquad (#2680)" (#2687)
This reverts commit
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2980ead4c7 |
Squad archive dialog + role editor + transactional DeleteSquad (#2680)
* docs(squad): address plan-review feedback for archive + role plan
Resolve the 4 items the reviewer raised on MUL-2265:
1. TS schema: declare `active_issue_count` as optional (`number | null | undefined`)
so list/create/update Squad responses don't lie about their shape; only
`getSquad` parses through SquadSchema.
2. Archive semantics: restrict TransferSquadAssignees to active issues
(status NOT IN done, cancelled) so dialog count and SQL operate on one set
and terminal-state issues keep their historical assignee.
3. Index assumption: corrected — `idx_issue_assignee (assignee_type,
assignee_id)` exists and is sufficient at realistic squad cardinality;
no new index needed.
4. Fixed `*int64` test comparison and added `.loose()` to SquadSchema per
the local schemas.ts convention.
Co-authored-by: multica-agent <github@multica.ai>
* docs(squad): plan v3 — revert to count-all/transfer-all on archive
Reviewer round 2 surfaced two structural problems with plan v2's
active-only carve-out:
1. useActorName resolves squad names via ListSquads, which filters
archived_at IS NULL. A closed issue with an archived-squad assignee
would render as "Unknown Squad".
2. The status-only update path in UpdateIssue skips validateAssigneePair,
so a done/cancelled issue with an archived-squad assignee could be
reopened to in_progress, violating the "no active issue on an archived
squad" invariant enforced elsewhere.
Both problems disappear by reverting to count-all + transfer-all: after
ArchiveSquad runs, no issue points at the archived squad, so neither
case can occur. The product trade-off is that closed historical issues
now show the leader agent instead of the archived squad in their
"Assigned to" badge — consistent with existing agent-level reassignment
behavior elsewhere in the product.
Field rename: active_issue_count -> issue_count.
TransferSquadAssignees SQL is unchanged (already transfers all).
Co-authored-by: multica-agent <github@multica.ai>
* docs(squad): add Task 2b — wrap DeleteSquad transfer + archive in one tx
Reviewer round-3 flagged that the v3 invariant ("after archive no
issue points to the squad") was asserted on the happy path only.
DeleteSquad's current best-effort impl breaks it two ways:
- transfer failure → slog.Warn but archive proceeds (Unknown Squad,
reopen-into-archived-squad bugs reappear)
- archive failure after a committed transfer → 500 with squad still
active but emptied
Task 2b rewrites DeleteSquad to run TransferSquadAssignees +
ArchiveSquad inside one pgx tx, mirroring the project.go:266-314
pattern. Publish moves below Commit. Adds two regression tests that
lock both partial-write failure modes.
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): replace native confirm() with AlertDialog and rewrite role editor as combobox
Backend:
- Add CountIssuesForSquad sqlc query (counts every issue assigned to a squad,
no status filter — matches the existing transfer-all archive semantics).
- Extend SquadResponse with optional `issue_count` (`*int64` + omitempty,
populated only by GetSquad to avoid an N+1 in the list endpoint).
- Wrap DeleteSquad's transfer + archive in a single pgx transaction so the
v3 invariant ("after archive, no issue points to the squad") is durable
rather than best-effort. Promote slog.Warn to slog.Error and check the
parseUUIDOrBadRequest ok flag (silent zero-UUID was a #1661-class latent
bug). Publish only after Commit so realtime never sees rolled-back state.
- Tests cover happy path (count, transfer-all including terminal statuses)
and both rollback directions (transfer fail / archive fail) via a
fault-injecting tx wrapper.
Frontend:
- Extend Squad TS type with `issue_count?: number | null` (optional —
list/create/update legitimately omit it). Add SquadSchema with `.loose()`
and wrap getSquad with parseWithFallback so older servers and count-error
responses degrade to the dialog's "no count" copy variant.
- Replace `window.confirm()` with shadcn `ArchiveSquadConfirmDialog`
(destructive variant, leader name + count + closed-issue caveat in the
copy, Loader2 while pending). i18n keys added under squads.archive_dialog.
- Rewrite RoleEditor as a Popover + Command combobox: Pencil affordance is
always visible, suggestions aggregate other members' roles, commit only
on Enter or selecting a suggestion (blur discards), per-member savingId
drives Loader2 so the spinner only renders on the row being saved.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squad): discard RoleEditor draft on close and no-op blank Enter
Two reviewer findings on
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675ed02aa6 |
MUL-2216: persist Mine/All tab selection on Agents and Squads pages (#2624)
* MUL-2216: feat(agents,squads): persist Mine/All tab selection per workspace Tab selection on the Agents and Squads list pages was held in component-local state, so navigating into a detail page and back remounted the list and reset the tab to the default "Mine". Move `scope` into Zustand stores backed by `persist` + `createWorkspaceAwareStorage`, matching the pattern used by the Issues view store. Selection now survives list → detail → back navigation and page reloads, scoped per workspace. Only `scope` is persisted; `search`, `sort`, and other ephemeral filters intentionally still reset on remount. Co-authored-by: multica-agent <github@multica.ai> * fix(views): reset scope to mine when switching to a workspace with no persisted value zustand persist.rehydrate() is a no-op when storage returns null, so workspaces with no entry kept the previous workspace's in-memory scope ("all" leaked from one workspace into the next). Provide a custom merge that resets to the default "mine" when no persisted state is present. Add coverage for the missing-storage workspace-switch case for both Agents and Squads. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: multica-agent <github@multica.ai> |
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43b9a1173c |
refactor(agents): drop template chooser from create-agent dialog (#2615)
* refactor(agents): drop template chooser from create-agent dialog Removes the blank-vs-template chooser, the template picker, and the template detail step. The "Create agent" entry point now opens directly on the form. The createAgentFromTemplate API and types remain untouched — this only removes the UI entry. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * docs(squads): fix stale comment about createAgentFromTemplate Squad-scoped create flow no longer goes through the template path; the dialog now only calls api.createAgent then api.addSquadMember. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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77b929fd3e |
feat(squads): add agent live peek hover card on member avatars (#2608)
* feat(squads): add agent live peek hover card on member avatars Squad members tab now opens a live-state peek card on agent avatar hover/focus — workload, current issue (clickable), and last activity. Identity (description / runtime / skills / owner) stays on the existing AgentProfileCard; new AgentLivePeekCard is the second `hoverCardVariant` on ActorAvatar so the 23+ existing profile-card call sites keep their behaviour. Reuses the workspace agent-task snapshot already fetched by the presence dot, so this adds zero new requests per row. Failed terminal tasks surface as a small ⚠ on the last-activity line without polluting workload (workload stays current-state only, matching the deliberate split documented in core/agents/types.ts). Co-authored-by: multica-agent <github@multica.ai> * fix(squads): only enable hover card for agent avatars Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: multica-agent <github@multica.ai> |
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5eb04f73e3 |
feat(squads): add tooltips and agent detail link to squad member row (#2603)
* feat(squads): add tooltips and agent detail link to squad member row Replace native title attributes on the make-leader and remove buttons with proper Tooltip components, and add a new icon button on agent rows that navigates to the agent detail page. All three tooltips are localised. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(squads): keyboard focus visibility + AppLink for agent detail - Add group-focus-within:opacity-100 so Tab to the row's hover-only action buttons makes the container visible (previously opacity-0 kept buttons focusable but invisible). - Replace the agent-detail jump button's onClick+push() with AppLink href, restoring middle/Cmd+Click new-tab behavior. Removes the now-unused onViewAgent callback chain. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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bc613c08b3 |
fix(squad): align squad detail tab width with agent detail (#2600)
Drop mx-auto + max-w-2xl wrappers around the Members and Instructions tab content so the right pane fills the available width like the agent detail page (TabContent uses flex h-full flex-col p-4 md:p-6). Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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d1c8c213e4 |
feat: extend pinyin search to all Agent/Member/Squad selectors (#2582)
Integrate matchesPinyin into: - AssigneePicker (issue assignee selector) - IssuesHeader (assignee filter bar) - AgentPicker (autopilot agent selector) - SquadDetailPage (add member/agent picker) - QuickCreateIssue (agent/squad picker) - CreateProject (lead picker) - ProjectDetail (lead picker) - ProjectsPage (lead filter) - AgentsPage (agent search) - SquadsPage (squad search) Closes MUL-2179 extended scope. Co-authored-by: multica-agent <github@multica.ai> |
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f15a745182 |
feat(squads): add Create Agent entry on Squad detail (MUL-2178) (#2579)
Adds a Create Agent button on the Squad detail Members tab, visible only to workspace owner/admin (matching the AddSquadMember backend gate). The dialog reuses the existing CreateAgentDialog — both the manual and template paths now accept an optional squadId; when set, the dialog runs addSquadMember after createAgent / createAgentFromTemplate and skips the navigation to the agent detail page so the user lands back on the Members tab. Atomicity is best-effort frontend-serial (no new backend transaction): on partial failure the dialog surfaces a warning toast and the agent remains addable from the existing Add Member flow. Co-authored-by: multica-agent <github@multica.ai> |
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87464f6c03 |
fix(squads): i18n the Squad pages to unblock views#lint (CI red on main) (#2542)
#2505 (Squad MVP) merged with 29 hardcoded English strings in JSX text nodes — packages/views/squads/components/squads-page.tsx (4) and squad-detail-page.tsx (25). The package's eslint config enforces `i18next/no-literal-string` as ERROR for every .tsx file, so @multica/views#lint has been red on main, which Turbo cascades to @multica/web#build, @multica/desktop#build, and @multica/views#typecheck — effectively blocking every open PR's frontend CI (#2538, #2540, etc.). Rather than disabling the rule for the Squad files (which would just hide debt in a high-visibility surface), wire up a proper i18n namespace and replace every flagged literal. Namespace plumbing - New `packages/views/locales/en/squads.json` and `packages/views/locales/zh-Hans/squads.json` covering all 29 flagged strings, grouped by surface (page / inspector / name_editor / add_member_dialog / description_dialog / discard_changes_dialog / members_tab / instructions_tab). - Registered in `packages/views/locales/index.ts` and `packages/views/i18n/resources-types.ts` so `t($ => $.squads.*)` is type-safe. Component replacements - `squads-page.tsx`: add `useT("squads")`, replace 4 literals. - `squad-detail-page.tsx`: add `useT("squads")` to seven inner components that hold flagged text (`SquadDetailPage` / `InlineEdit Popover` / `AddMemberDialog` / `RoleEditor` / `SquadDescriptionEditor` / `SquadDescriptionEditorBody` / `SquadOverviewPane` / `SquadMembers Tab` / `SquadInstructionsTab` / `SquadDetailInspector`), replace all flagged literals. - Plural members count uses i18next's standard `_one` / `_other` suffixes via `t(..., { count })` — matches the convention already used in `runtimes/usage` and `agents`. Notes - A few unflagged user-facing strings remain (tab labels in squadDetailTabs array, ternary alternatives like `"Save"` inside `{x ? <Loader/> : "Save"}`, the inline `confirm()` archive prompt, the `toast.success("Leader updated")` message). The eslint rule uses `mode: "jsx-text-only"` so it only flags string children of JSX nodes; attribute strings, object-literal values, and ternary alternatives slip past. Those are real i18n gaps too but expanding scope here would gold-plate the CI-unblock fix. Verification - `pnpm --filter @multica/views lint`: 0 errors (was 29). Remaining 13 warnings are pre-existing in unrelated files and don't fail CI. - `pnpm typecheck`: 6/6 packages pass — namespace types resolve, all selector calls infer correctly. |
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29082f7cfe |
feat: implement Squad feature MVP (#2505)
* feat: implement Squad feature MVP
- Add migration 084_squad: squad, squad_member, squad_activity_log tables
- Extend issue.assignee_type to support 'squad'
- Add sqlc queries for squad CRUD, member management, activity logs
- Add Go handler with full Squad API (CRUD, members, activity log)
- Register routes: /api/squads/*, /api/issues/{id}/squad-activity, /api/squad-activity
- Add Squad trigger logic:
- Assign Squad immediately triggers leader
- Every external comment on squad-assigned issue triggers leader
- Anti-loop: squad members' comments don't trigger leader
- Dedup: skip if leader already has pending task
- Add squad activity log API (方案 B) for leader no-op recording
- Add frontend TypeScript types (Squad, SquadMember, SquadActivityLog)
- Add protocol events: squad:created, squad:updated, squad:deleted
Co-authored-by: multica-agent <github@multica.ai>
* fix: address PR review blocking issues
1. validateAssigneePair now accepts 'squad' assignee_type
2. All squad endpoints validate workspace ownership via GetSquadInWorkspace
3. CreateSquadActivityLog restricted to squad leader agent only
4. AddSquadMember validates member exists in workspace
5. UpdateSquad auto-adds new leader to squad members
6. DeleteSquad transfers assigned issues to leader before deletion
7. IssueAssigneeType includes 'squad' in frontend types
Co-authored-by: multica-agent <github@multica.ai>
* feat: soft-delete squads via archive instead of hard delete
- Add migration 085: archived_at + archived_by columns on squad table
- ListSquads now excludes archived squads (ListAllSquads for admin)
- DeleteSquad → ArchiveSquad (sets archived_at, preserves all records)
- Transfer squad-assigned issues to leader before archiving
- SquadResponse includes archived_at/archived_by fields
- Frontend Squad type updated with nullable archived fields
Co-authored-by: multica-agent <github@multica.ai>
* feat: re-add Squads frontend entry (sidebar nav + pages)
Re-applies the frontend squad entry that was lost during a merge:
- Sidebar nav: Squads item with Users icon
- Paths: squads() and squadDetail() in workspace paths
- Routes: /squads and /squads/[id] pages
- Views: SquadsPage (list) and SquadDetailPage
- i18n: en 'Squads' / zh '小队'
- Reserved slug: 'squads'
Co-authored-by: multica-agent <github@multica.ai>
* fix: fix SquadsPage rendering - use PageHeader children pattern
PageHeader takes children, not title/actions props. The incorrect
usage caused a React rendering error. Now matches the pattern used
by autopilots and agents pages.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): add API client methods and package export for squads pages
* feat: complete Squad frontend - create dialog, member management, API methods
- Add CreateSquadModal with name/description/leader selection
- Register 'create-squad' in modal registry
- Wire 'New Squad' button to open the modal
- Add full API client methods: createSquad, updateSquad, deleteSquad,
addSquadMember, removeSquadMember
- Rewrite SquadDetailPage with:
- Member list showing resolved names
- Add/remove member UI
- Archive squad button
- Back navigation to squads list
Co-authored-by: multica-agent <github@multica.ai>
* feat: improve Squad UI - match create agent dialog style
- CreateSquadModal: proper Dialog with Header/Description/Footer,
agent picker with avatars, textarea for description
- SquadDetailPage: centered max-w-2xl layout, ActorAvatar for members,
Crown badge for leader, textarea for member description,
improved spacing and visual hierarchy
- Renamed 'role' field label to 'Description' in add member form
(describes the member's responsibilities in the squad)
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): add avatar, instructions; drop unique-name constraint
- 086: add squad.avatar_url
- 087: drop unique constraint on squad.name (squads with the same
name are legitimate across teams; uniqueness was an accidental
product constraint)
- 088: add squad.instructions (text, default '')
- UpdateSquad now COALESCEs avatar_url + instructions
- handler exposes Instructions in SquadResponse and accepts it in
UpdateSquad
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): assignable + mention target; trigger leader on assign
- assignee picker and @mention suggestion list squads alongside
agents and members; renders squad avatar/icon
- creating or updating an issue with assignee_type=squad enqueues
a task for the squad's current leader (mirrors agent-assignee
parking-lot rule: skip backlog only)
- workspace queries/hooks expose squads where needed for the
pickers
- locales updated for new picker copy
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): agent-style detail page with members + instructions tabs
- restructure squad detail page to mirror the agent detail page:
320px inspector (creator, leader, created/updated) + tabbed
pane (Members | Instructions) with dirty-guard AlertDialog
- inline name + avatar editing on the inspector
- inline description editor (modal textarea)
- members tab: leader + member picker with role descriptions,
swap leader, edit member roles, remove
- instructions tab: ContentEditor + Save (mirrors agent pattern)
- squads list shows the squad avatar/icon
- core types + api.updateSquad accept avatar_url + instructions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): inject leader briefing on claim (protocol + roster + instructions)
When a squad's leader agent claims a task on a squad-assigned issue,
append a system-level briefing to the agent's Instructions composed of:
1. Squad Operating Protocol — hard-coded rules: leader is a
coordinator, dispatch via @mention, stop after dispatching,
resume on re-trigger, do not work outside the roster.
2. Squad Roster — leader self-row plus one row per non-archived
member with a literal mention markdown string ([@Name](mention://
agent|member/<UUID>)) the leader can paste verbatim. Round-trips
through util.ParseMentions, enforced by a contract test.
3. Squad Instructions — the user-defined squad.instructions block,
omitted entirely when empty so we do not leave a dangling heading.
Non-leader members claiming the same issue receive no briefing.
Tests cover: full squad with mixed agent/human members, lone leader,
archived agents skipped, empty user instructions, mention round-trip,
and the leader/non-leader claim-handler gate.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix(squad): tell leader not to restate issue context in dispatch comment
After observing leaders padding their delegation comments with full
re-summaries of the issue body and prior discussion, make the
Operating Protocol explicit:
- assignees on Multica already have the full issue (title,
description, all comments, attachments) and workspace context;
- delegation comments should add only what cannot be inferred
(who is picked, why, extra constraints), aim for two or three
sentences;
- restating context is now an explicit hard rule violation.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): unify leader evaluation into activity_log, add CLI command
- Squad member comments now trigger leader (only leader self-excluded)
- Replace squad_activity_log with activity_log (action: squad_leader_evaluated)
- Add CLI: multica squad activity <issue-id> <outcome> --reason
- Add API: POST /api/issues/{id}/squad-evaluated
- Update squad operating protocol to require evaluation recording
- Remove squad_activity_log table from schema and generated code
* feat(cli): add squad list, get, member list commands
* fix(squad): address review findings (P1+P2)
P1 fixes:
- Add 'squads' to reserved_slugs.json (source of truth)
- Add 'create-squad' to ModalType union
- Remove unused leaderOpen/selectedLeader in create-squad modal
- Replace literal JSX strings with i18n selectors (en + zh-Hans)
P2 fixes:
- Add 'squad' to mention regex (MentionRe)
- Fix human member lookup in squad briefing (use GetUser directly)
- Add squads routes to desktop app
- Add squad:created/updated/deleted to WSEventType + invalidation
- Reject archived squads as issue assignees
* fix(squad): restore zh-Hans key, publish activity event, invalidate issues on archive
- Restore create_project.title in zh-Hans modals.json (dropped by prior edit)
- Publish activity:created WS event after squad leader evaluation
- Invalidate issue queries on squad:deleted (archive transfers assignees)
- Add creator info to squad list cards
* fix(squad): realtime sync, rerun support, leader validation
- Use workspaceKeys.squads prefix for detail/member queries (realtime invalidation)
- Publish squad:updated after add/remove/role-change member mutations
- Support rerun for squad-assigned issues (targets leader agent)
- Reject assignment to squads whose leader is archived
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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