Retired agents (agent.archived_at set) previously read as offline across
the agent dot, hover card, detail badge, and squad member list — a
leftover online runtime row could even make them look reachable. Add a
dedicated archived presence/status that wins over every runtime/task
signal so a retired agent never reads as live or merely offline.
- Add archived to AgentAvailability and SquadMemberStatusValue unions
- Short-circuit deriveAgentPresenceDetail before runtime/task scan
- Backend deriveSquadMemberStatus returns archived instead of offline
- Render gray Archive dot/label; skip workload + reassign affordances
- en/ko/zh-Hans locale strings
* refactor(views): unify detail/list headers into shared BreadcrumbHeader
Replace four hand-rolled, divergent header styles (workspace-name root,
"/" separator, back-arrow, raw div) with one shared BreadcrumbHeader
component. The mental model is now identical everywhere: leading crumbs
are the thing's real containers and clicking one navigates up.
- New packages/views/layout/breadcrumb-header.tsx (segments/leaf/actions)
- Detail pages (issue, project, runtime, skill, autopilot, agent, squad)
now render `{Section} › name`; org name removed as a breadcrumb root
- Issue breadcrumb shows the single most-direct container only (parent
wins over project; they are orthogonal columns), never a fabricated
chain; bare issue shows just its title
- Issue leaf (identifier + title) is now a clickable link to the issue
detail page with a subtle hover:opacity-80
- Issues / My Issues list headers drop the workspace prefix, matching the
icon + title style of the other list pages
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(views): update breadcrumb tests for unified header behavior
The header unification changed three observable behaviors the tests
asserted against:
- issue detail no longer renders the workspace name as a breadcrumb root
- bare issue shows only its (now clickable) title leaf, no ancestor crumbs
- the project "Unknown project" error placeholder was removed
Rewrite the two affected issue-detail tests to assert the new leaf-link
and no-project-crumb behavior, drop the obsolete Unknown-project test, and
update the issues-page header test to assert the workspace prefix is gone.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(avatar): normalize relative avatar urls in desktop/web
Co-authored-by: multica-agent <github@multica.ai>
* fix: test
Co-authored-by: multica-agent <github@multica.ai>
* fix(avatar): normalize avatar url in AvatarPicker preview
MUL-2746. The picker is used by create-agent and create-squad, and also
prefills from a template's `avatar_url` when duplicating an agent. The
upload result / template URL is root-relative in local-storage setups,
so on Desktop (file:// runtime) the preview <img> resolves against the
local filesystem and the avatar fails to render. Route the value through
`resolvePublicFileUrl` for rendering only; the stored URL stays raw so
the parent's create call still posts what the backend expects.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: J (Multica agent) <agents@multica.ai>
Remove the standalone member-count badge from the squad profile card
header and display the count inline with the Members section label
(Members · N). Add max-height + scroll guard on the member list to
prevent card overflow with many members.
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
Squad avatars now show a hover card on dwell, matching the existing
agent and member cards. The card displays the squad name, member count
badge, description (line-clamp 2), and a members list (top 3, leader
first) with agent status dots. Clicking an avatar navigates to the
squad detail page. Closes MUL-2586.
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* refactor(views): replace static timeAgo with shared useTimeAgo hook
The previous timeAgo helper in packages/core/utils.ts hardcoded English
output ("2d ago"), producing "更新于 2d ago" mixed-language strings in
zh locale. Replaced with a localized useTimeAgo() hook in
packages/views/i18n, backed by common.time.{just_now,minutes_ago,
hours_ago,days_ago} translation keys. Migrated all 10 view-side
call sites and removed the static function.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(issues): redesign board card layout
Properties were piling onto the bottom row (assignee + priority badge
+ start date + due date) until it overflowed. Restructured into four
semantic rows:
- Top: priority icon (left, icon-only — color already conveys urgency)
+ identifier; agent activity indicator (right)
- Title
- Chip row: project + labels
- Meta row: assignee (left, avatar + name when only property present;
bare avatar otherwise) + start/due dates + child progress
Long agent/team names truncate cleanly (min-w-0 + max-w-[160px]) and
dates/progress are shrink-0 so they never compress. When the meta row
contains only an assignee, the right side fills with "Updated 2d ago"
to avoid a half-empty row.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the plain "Loading..." text fallback in SquadDetailPage with a
skeleton that mirrors the loaded page's two-column layout (left inspector
+ right tabs panel), matching the SquadsListSkeleton work shipped in #2890.
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* feat(squads): skeleton loader + AlertDialog archive confirm (MUL-2437)
- Replace `Loading...` text on the squads list with a Skeleton placeholder
matching the SquadCard shape (avatar + title + subtitle), aligning with
the Agents / Dashboard pattern.
- Replace the native `confirm()` on the squad detail Archive button with
the project's AlertDialog (destructive variant, pending-disabled, i18n
copy interpolating the squad name).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): drop misleading restore copy from archive confirm (MUL-2437)
Archive is irreversible — there is no unarchive command (see
apps/docs/content/docs/squads.mdx:113). Aligns dialog copy with
docs: tells the user the action can't be undone and to create a
new squad if they need the routing back.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* feat(squads): show member working status on squad detail page
Add a new GET /api/squads/{id}/members/status endpoint that returns each
member's derived working/idle/offline/unstable status, the issues each
agent is currently running, and the last observed activity timestamp.
The Squad detail page's Members tab consumes this snapshot to render a
status pill and an active-issue link next to each agent, with live
refresh wired through the existing task/agent/daemon WS events.
Human members are returned with status=null so the UI can keep them in
the same list without implying a presence signal. Archived agents stay
in the response and surface as offline rather than being filtered out.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): address review feedback on member status endpoint
- i18n the "blocked" issue-status pill in squad members tab (was a
bare literal that failed `i18next/no-literal-string` lint).
- Treat any dispatched/running task as working, even when its
`agent_task_queue.issue_id` is NULL (chat / quick-create tasks).
The agent slot is occupied regardless of whether we can render an
issue link.
- Force `offline` for archived agents so they appear in the list
but never look like they're still on duty, matching the RFC
decision in MUL-2319.
- Include `workspaceKeys.squads` in the post-reconnect /
workspace-switch bulk invalidation so members-status recovers
after a disconnect during which task/runtime events were missed.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
* fix(views): surface backend error messages on mutation failures (MUL-2317)
Mutation toasts across the views package were swallowing the backend
`error` string and showing only a generic i18n fallback. This made it
impossible for users to see why an operation failed (most visibly:
creating an issue with a duplicate title produced a vague "Failed to
create issue" toast).
The fix has three pieces:
1. Create-issue duplicate branch (A段)
- New schema `DuplicateIssueErrorBodySchema` in core/api/schemas.ts.
- `create-issue.tsx` parses `ApiError.body` via `parseWithFallback`
and renders a dedicated amber-toned toast with a "view existing"
link when the server returns `{ code: "active_duplicate_issue",
issue: {...} }`. Schema drift downgrades to the normal error toast.
- Schema intentionally omits `issue.status` so the toast does not
depend on `StatusIcon`, which has no fallback for unknown enums.
2. User-facing mutation failure toasts (B段)
- 47 sites converted to `err instanceof Error && err.message ?
err.message : <existing fallback>` — preserves all existing
code-specific branches (slug conflict, agent_unavailable,
daemon_version_unsupported) and i18n keys.
- Covers Type 1 (onError) and Type 2 (catch block) patterns across
issues, projects, autopilots, inbox, runtimes, squads, comments,
batch actions, workspace create, and agent config tabs.
3. Autopilot partial-success (Type 3)
- New i18n keys `toast_create_partial_with_reason` /
`toast_update_partial_with_reason` (double-brace `{{reason}}`).
- `autopilot-dialog.tsx` captures `err.message` in the schedule
`catch` and routes to the `_with_reason` variant when present,
preserving the partial-success semantic (autopilot saved, schedule
failed) while exposing the actual reason.
Explicitly out of scope:
- `packages/core/` mutation hooks (no global onError, no UI dependency)
- No `toastApiError` helper (matches existing 14+ correct sites)
- Sub-issue link aggregate `Promise.allSettled` keeps count-based toast
(N independent requests cannot collapse to one err.message); only
added a dev-side `console.error` per rejection.
- Clipboard catches and `useUpdateChatSession` (not API mutation toasts)
Tests:
- `packages/core/api/schemas.test.ts` — schema contract (valid body,
forward-compat fields, rename rejection, missing issue, wrong types).
- `packages/views/modals/create-issue.test.tsx` — duplicate toast +
view link, schema-drift fallback, err.message surfacing, non-Error
fallback (4 new cases).
- `packages/views/autopilots/components/autopilot-dialog-i18n.test.ts`
— real i18next, asserts rendered text contains the reason verbatim
(guards against `{reason}` vs `{{reason}}` regression).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(autopilots): unify rotate-token catch + cover dialog partial-success render
Address reviewer feedback on PR #2772:
1. webhook-token rotate (`autopilot-detail-page.tsx`) now follows the
`err.message ?? fallback` ternary used by the sibling trigger
delete/add paths, instead of swallowing the error.
2. Extract `formatSchedulePartialFailureToast` so the dialog's
partial-success branches and the i18n test exercise the same
helper. The test now drives the actual format function, so a
variable-name typo at the call site (e.g. `{ msg }` instead of
`{ reason }`) fails the substring assertion.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* test(modals): drop user.type for title in success path to dodge CI 5s timeout
The success-path test typed the 42-character title via userEvent which
triggers a controlled re-render per keystroke. On the slower CI runner
the whole test crept up to ~5s and intermittently tripped the default
vitest timeout. Setting the value in one shot via fireEvent.change cuts
the cost while leaving the submit + toast interactions on userEvent.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* docs(squad): address plan-review feedback for archive + role plan
Resolve the 4 items the reviewer raised on MUL-2265:
1. TS schema: declare `active_issue_count` as optional (`number | null | undefined`)
so list/create/update Squad responses don't lie about their shape; only
`getSquad` parses through SquadSchema.
2. Archive semantics: restrict TransferSquadAssignees to active issues
(status NOT IN done, cancelled) so dialog count and SQL operate on one set
and terminal-state issues keep their historical assignee.
3. Index assumption: corrected — `idx_issue_assignee (assignee_type,
assignee_id)` exists and is sufficient at realistic squad cardinality;
no new index needed.
4. Fixed `*int64` test comparison and added `.loose()` to SquadSchema per
the local schemas.ts convention.
Co-authored-by: multica-agent <github@multica.ai>
* docs(squad): plan v3 — revert to count-all/transfer-all on archive
Reviewer round 2 surfaced two structural problems with plan v2's
active-only carve-out:
1. useActorName resolves squad names via ListSquads, which filters
archived_at IS NULL. A closed issue with an archived-squad assignee
would render as "Unknown Squad".
2. The status-only update path in UpdateIssue skips validateAssigneePair,
so a done/cancelled issue with an archived-squad assignee could be
reopened to in_progress, violating the "no active issue on an archived
squad" invariant enforced elsewhere.
Both problems disappear by reverting to count-all + transfer-all: after
ArchiveSquad runs, no issue points at the archived squad, so neither
case can occur. The product trade-off is that closed historical issues
now show the leader agent instead of the archived squad in their
"Assigned to" badge — consistent with existing agent-level reassignment
behavior elsewhere in the product.
Field rename: active_issue_count -> issue_count.
TransferSquadAssignees SQL is unchanged (already transfers all).
Co-authored-by: multica-agent <github@multica.ai>
* docs(squad): add Task 2b — wrap DeleteSquad transfer + archive in one tx
Reviewer round-3 flagged that the v3 invariant ("after archive no
issue points to the squad") was asserted on the happy path only.
DeleteSquad's current best-effort impl breaks it two ways:
- transfer failure → slog.Warn but archive proceeds (Unknown Squad,
reopen-into-archived-squad bugs reappear)
- archive failure after a committed transfer → 500 with squad still
active but emptied
Task 2b rewrites DeleteSquad to run TransferSquadAssignees +
ArchiveSquad inside one pgx tx, mirroring the project.go:266-314
pattern. Publish moves below Commit. Adds two regression tests that
lock both partial-write failure modes.
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): replace native confirm() with AlertDialog and rewrite role editor as combobox
Backend:
- Add CountIssuesForSquad sqlc query (counts every issue assigned to a squad,
no status filter — matches the existing transfer-all archive semantics).
- Extend SquadResponse with optional `issue_count` (`*int64` + omitempty,
populated only by GetSquad to avoid an N+1 in the list endpoint).
- Wrap DeleteSquad's transfer + archive in a single pgx transaction so the
v3 invariant ("after archive, no issue points to the squad") is durable
rather than best-effort. Promote slog.Warn to slog.Error and check the
parseUUIDOrBadRequest ok flag (silent zero-UUID was a #1661-class latent
bug). Publish only after Commit so realtime never sees rolled-back state.
- Tests cover happy path (count, transfer-all including terminal statuses)
and both rollback directions (transfer fail / archive fail) via a
fault-injecting tx wrapper.
Frontend:
- Extend Squad TS type with `issue_count?: number | null` (optional —
list/create/update legitimately omit it). Add SquadSchema with `.loose()`
and wrap getSquad with parseWithFallback so older servers and count-error
responses degrade to the dialog's "no count" copy variant.
- Replace `window.confirm()` with shadcn `ArchiveSquadConfirmDialog`
(destructive variant, leader name + count + closed-issue caveat in the
copy, Loader2 while pending). i18n keys added under squads.archive_dialog.
- Rewrite RoleEditor as a Popover + Command combobox: Pencil affordance is
always visible, suggestions aggregate other members' roles, commit only
on Enter or selecting a suggestion (blur discards), per-member savingId
drives Loader2 so the spinner only renders on the row being saved.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squad): discard RoleEditor draft on close and no-op blank Enter
Two reviewer findings on e0d754bf:
1. Closing the Popover (outside click, Esc, trigger re-click) left `query`
in state, so reopening + Enter would commit the stale draft. Clear
`query` on every non-saving close path.
2. With an existing role, opening the editor and pressing Enter on an
empty input committed "" — `commit` only no-op'd when trimmed matched
value. Treat blank Enter as a no-op; clearing a role would need an
explicit clear action that doesn't exist yet.
Add two regression tests:
- close (via outside click) → reopen surfaces a clean input; Enter does
not commit the stale draft
- blank Enter on an existing role does not call onSave
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(squad): add explicit Clear button to RoleEditor
Role is optional, but the previous fix turned blank Enter into a no-op
without exposing any other way to clear an existing role — that broke a
valid terminal state. Keep blank Enter as no-op; add a "Clear role"
button at the bottom of the popover that only renders when value is
non-empty and routes through onSave("").
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* MUL-2216: feat(agents,squads): persist Mine/All tab selection per workspace
Tab selection on the Agents and Squads list pages was held in
component-local state, so navigating into a detail page and back
remounted the list and reset the tab to the default "Mine". Move
`scope` into Zustand stores backed by `persist` +
`createWorkspaceAwareStorage`, matching the pattern used by the
Issues view store. Selection now survives list → detail → back
navigation and page reloads, scoped per workspace.
Only `scope` is persisted; `search`, `sort`, and other ephemeral
filters intentionally still reset on remount.
Co-authored-by: multica-agent <github@multica.ai>
* fix(views): reset scope to mine when switching to a workspace with no persisted value
zustand persist.rehydrate() is a no-op when storage returns null, so
workspaces with no entry kept the previous workspace's in-memory scope
("all" leaked from one workspace into the next). Provide a custom merge
that resets to the default "mine" when no persisted state is present.
Add coverage for the missing-storage workspace-switch case for both
Agents and Squads.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
* refactor(agents): drop template chooser from create-agent dialog
Removes the blank-vs-template chooser, the template picker, and the
template detail step. The "Create agent" entry point now opens directly
on the form. The createAgentFromTemplate API and types remain
untouched — this only removes the UI entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* docs(squads): fix stale comment about createAgentFromTemplate
Squad-scoped create flow no longer goes through the template path;
the dialog now only calls api.createAgent then api.addSquadMember.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* feat(squads): add agent live peek hover card on member avatars
Squad members tab now opens a live-state peek card on agent avatar
hover/focus — workload, current issue (clickable), and last activity.
Identity (description / runtime / skills / owner) stays on the existing
AgentProfileCard; new AgentLivePeekCard is the second `hoverCardVariant`
on ActorAvatar so the 23+ existing profile-card call sites keep their
behaviour. Reuses the workspace agent-task snapshot already fetched by
the presence dot, so this adds zero new requests per row. Failed
terminal tasks surface as a small ⚠ on the last-activity line without
polluting workload (workload stays current-state only, matching the
deliberate split documented in core/agents/types.ts).
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): only enable hover card for agent avatars
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: multica-agent <github@multica.ai>
* feat(squads): add tooltips and agent detail link to squad member row
Replace native title attributes on the make-leader and remove buttons
with proper Tooltip components, and add a new icon button on agent
rows that navigates to the agent detail page. All three tooltips are
localised.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): keyboard focus visibility + AppLink for agent detail
- Add group-focus-within:opacity-100 so Tab to the row's hover-only
action buttons makes the container visible (previously opacity-0
kept buttons focusable but invisible).
- Replace the agent-detail jump button's onClick+push() with AppLink
href, restoring middle/Cmd+Click new-tab behavior. Removes the
now-unused onViewAgent callback chain.
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
Drop mx-auto + max-w-2xl wrappers around the Members and Instructions
tab content so the right pane fills the available width like the agent
detail page (TabContent uses flex h-full flex-col p-4 md:p-6).
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
Adds a Create Agent button on the Squad detail Members tab, visible
only to workspace owner/admin (matching the AddSquadMember backend
gate). The dialog reuses the existing CreateAgentDialog — both the
manual and template paths now accept an optional squadId; when set,
the dialog runs addSquadMember after createAgent / createAgentFromTemplate
and skips the navigation to the agent detail page so the user lands
back on the Members tab.
Atomicity is best-effort frontend-serial (no new backend transaction):
on partial failure the dialog surfaces a warning toast and the agent
remains addable from the existing Add Member flow.
Co-authored-by: multica-agent <github@multica.ai>
#2505 (Squad MVP) merged with 29 hardcoded English strings in JSX text
nodes — packages/views/squads/components/squads-page.tsx (4) and
squad-detail-page.tsx (25). The package's eslint config enforces
`i18next/no-literal-string` as ERROR for every .tsx file, so
@multica/views#lint has been red on main, which Turbo cascades to
@multica/web#build, @multica/desktop#build, and @multica/views#typecheck
— effectively blocking every open PR's frontend CI (#2538, #2540, etc.).
Rather than disabling the rule for the Squad files (which would just
hide debt in a high-visibility surface), wire up a proper i18n
namespace and replace every flagged literal.
Namespace plumbing
- New `packages/views/locales/en/squads.json` and
`packages/views/locales/zh-Hans/squads.json` covering all 29 flagged
strings, grouped by surface (page / inspector / name_editor /
add_member_dialog / description_dialog / discard_changes_dialog /
members_tab / instructions_tab).
- Registered in `packages/views/locales/index.ts` and
`packages/views/i18n/resources-types.ts` so `t($ => $.squads.*)` is
type-safe.
Component replacements
- `squads-page.tsx`: add `useT("squads")`, replace 4 literals.
- `squad-detail-page.tsx`: add `useT("squads")` to seven inner
components that hold flagged text (`SquadDetailPage` / `InlineEdit
Popover` / `AddMemberDialog` / `RoleEditor` / `SquadDescriptionEditor`
/ `SquadDescriptionEditorBody` / `SquadOverviewPane` / `SquadMembers
Tab` / `SquadInstructionsTab` / `SquadDetailInspector`), replace all
flagged literals.
- Plural members count uses i18next's standard `_one` / `_other`
suffixes via `t(..., { count })` — matches the convention already
used in `runtimes/usage` and `agents`.
Notes
- A few unflagged user-facing strings remain (tab labels in
squadDetailTabs array, ternary alternatives like `"Save"` inside
`{x ? <Loader/> : "Save"}`, the inline `confirm()` archive prompt,
the `toast.success("Leader updated")` message). The eslint rule
uses `mode: "jsx-text-only"` so it only flags string children of
JSX nodes; attribute strings, object-literal values, and ternary
alternatives slip past. Those are real i18n gaps too but expanding
scope here would gold-plate the CI-unblock fix.
Verification
- `pnpm --filter @multica/views lint`: 0 errors (was 29). Remaining 13
warnings are pre-existing in unrelated files and don't fail CI.
- `pnpm typecheck`: 6/6 packages pass — namespace types resolve, all
selector calls infer correctly.
* feat: implement Squad feature MVP
- Add migration 084_squad: squad, squad_member, squad_activity_log tables
- Extend issue.assignee_type to support 'squad'
- Add sqlc queries for squad CRUD, member management, activity logs
- Add Go handler with full Squad API (CRUD, members, activity log)
- Register routes: /api/squads/*, /api/issues/{id}/squad-activity, /api/squad-activity
- Add Squad trigger logic:
- Assign Squad immediately triggers leader
- Every external comment on squad-assigned issue triggers leader
- Anti-loop: squad members' comments don't trigger leader
- Dedup: skip if leader already has pending task
- Add squad activity log API (方案 B) for leader no-op recording
- Add frontend TypeScript types (Squad, SquadMember, SquadActivityLog)
- Add protocol events: squad:created, squad:updated, squad:deleted
Co-authored-by: multica-agent <github@multica.ai>
* fix: address PR review blocking issues
1. validateAssigneePair now accepts 'squad' assignee_type
2. All squad endpoints validate workspace ownership via GetSquadInWorkspace
3. CreateSquadActivityLog restricted to squad leader agent only
4. AddSquadMember validates member exists in workspace
5. UpdateSquad auto-adds new leader to squad members
6. DeleteSquad transfers assigned issues to leader before deletion
7. IssueAssigneeType includes 'squad' in frontend types
Co-authored-by: multica-agent <github@multica.ai>
* feat: soft-delete squads via archive instead of hard delete
- Add migration 085: archived_at + archived_by columns on squad table
- ListSquads now excludes archived squads (ListAllSquads for admin)
- DeleteSquad → ArchiveSquad (sets archived_at, preserves all records)
- Transfer squad-assigned issues to leader before archiving
- SquadResponse includes archived_at/archived_by fields
- Frontend Squad type updated with nullable archived fields
Co-authored-by: multica-agent <github@multica.ai>
* feat: re-add Squads frontend entry (sidebar nav + pages)
Re-applies the frontend squad entry that was lost during a merge:
- Sidebar nav: Squads item with Users icon
- Paths: squads() and squadDetail() in workspace paths
- Routes: /squads and /squads/[id] pages
- Views: SquadsPage (list) and SquadDetailPage
- i18n: en 'Squads' / zh '小队'
- Reserved slug: 'squads'
Co-authored-by: multica-agent <github@multica.ai>
* fix: fix SquadsPage rendering - use PageHeader children pattern
PageHeader takes children, not title/actions props. The incorrect
usage caused a React rendering error. Now matches the pattern used
by autopilots and agents pages.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): add API client methods and package export for squads pages
* feat: complete Squad frontend - create dialog, member management, API methods
- Add CreateSquadModal with name/description/leader selection
- Register 'create-squad' in modal registry
- Wire 'New Squad' button to open the modal
- Add full API client methods: createSquad, updateSquad, deleteSquad,
addSquadMember, removeSquadMember
- Rewrite SquadDetailPage with:
- Member list showing resolved names
- Add/remove member UI
- Archive squad button
- Back navigation to squads list
Co-authored-by: multica-agent <github@multica.ai>
* feat: improve Squad UI - match create agent dialog style
- CreateSquadModal: proper Dialog with Header/Description/Footer,
agent picker with avatars, textarea for description
- SquadDetailPage: centered max-w-2xl layout, ActorAvatar for members,
Crown badge for leader, textarea for member description,
improved spacing and visual hierarchy
- Renamed 'role' field label to 'Description' in add member form
(describes the member's responsibilities in the squad)
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): add avatar, instructions; drop unique-name constraint
- 086: add squad.avatar_url
- 087: drop unique constraint on squad.name (squads with the same
name are legitimate across teams; uniqueness was an accidental
product constraint)
- 088: add squad.instructions (text, default '')
- UpdateSquad now COALESCEs avatar_url + instructions
- handler exposes Instructions in SquadResponse and accepts it in
UpdateSquad
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): assignable + mention target; trigger leader on assign
- assignee picker and @mention suggestion list squads alongside
agents and members; renders squad avatar/icon
- creating or updating an issue with assignee_type=squad enqueues
a task for the squad's current leader (mirrors agent-assignee
parking-lot rule: skip backlog only)
- workspace queries/hooks expose squads where needed for the
pickers
- locales updated for new picker copy
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): agent-style detail page with members + instructions tabs
- restructure squad detail page to mirror the agent detail page:
320px inspector (creator, leader, created/updated) + tabbed
pane (Members | Instructions) with dirty-guard AlertDialog
- inline name + avatar editing on the inspector
- inline description editor (modal textarea)
- members tab: leader + member picker with role descriptions,
swap leader, edit member roles, remove
- instructions tab: ContentEditor + Save (mirrors agent pattern)
- squads list shows the squad avatar/icon
- core types + api.updateSquad accept avatar_url + instructions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): inject leader briefing on claim (protocol + roster + instructions)
When a squad's leader agent claims a task on a squad-assigned issue,
append a system-level briefing to the agent's Instructions composed of:
1. Squad Operating Protocol — hard-coded rules: leader is a
coordinator, dispatch via @mention, stop after dispatching,
resume on re-trigger, do not work outside the roster.
2. Squad Roster — leader self-row plus one row per non-archived
member with a literal mention markdown string ([@Name](mention://
agent|member/<UUID>)) the leader can paste verbatim. Round-trips
through util.ParseMentions, enforced by a contract test.
3. Squad Instructions — the user-defined squad.instructions block,
omitted entirely when empty so we do not leave a dangling heading.
Non-leader members claiming the same issue receive no briefing.
Tests cover: full squad with mixed agent/human members, lone leader,
archived agents skipped, empty user instructions, mention round-trip,
and the leader/non-leader claim-handler gate.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix(squad): tell leader not to restate issue context in dispatch comment
After observing leaders padding their delegation comments with full
re-summaries of the issue body and prior discussion, make the
Operating Protocol explicit:
- assignees on Multica already have the full issue (title,
description, all comments, attachments) and workspace context;
- delegation comments should add only what cannot be inferred
(who is picked, why, extra constraints), aim for two or three
sentences;
- restating context is now an explicit hard rule violation.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): unify leader evaluation into activity_log, add CLI command
- Squad member comments now trigger leader (only leader self-excluded)
- Replace squad_activity_log with activity_log (action: squad_leader_evaluated)
- Add CLI: multica squad activity <issue-id> <outcome> --reason
- Add API: POST /api/issues/{id}/squad-evaluated
- Update squad operating protocol to require evaluation recording
- Remove squad_activity_log table from schema and generated code
* feat(cli): add squad list, get, member list commands
* fix(squad): address review findings (P1+P2)
P1 fixes:
- Add 'squads' to reserved_slugs.json (source of truth)
- Add 'create-squad' to ModalType union
- Remove unused leaderOpen/selectedLeader in create-squad modal
- Replace literal JSX strings with i18n selectors (en + zh-Hans)
P2 fixes:
- Add 'squad' to mention regex (MentionRe)
- Fix human member lookup in squad briefing (use GetUser directly)
- Add squads routes to desktop app
- Add squad:created/updated/deleted to WSEventType + invalidation
- Reject archived squads as issue assignees
* fix(squad): restore zh-Hans key, publish activity event, invalidate issues on archive
- Restore create_project.title in zh-Hans modals.json (dropped by prior edit)
- Publish activity:created WS event after squad leader evaluation
- Invalidate issue queries on squad:deleted (archive transfers assignees)
- Add creator info to squad list cards
* fix(squad): realtime sync, rerun support, leader validation
- Use workspaceKeys.squads prefix for detail/member queries (realtime invalidation)
- Publish squad:updated after add/remove/role-change member mutations
- Support rerun for squad-assigned issues (targets leader agent)
- Reject assignment to squads whose leader is archived
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>