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fix/chat-input-commit-on-handoff
4 Commits
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e4ec9dc425 |
MUL-2802: add skill import conflict strategies (#3997)
* feat(skills): structured conflict + overwrite path for local skill re-import
Local-skill re-import previously failed (or silently skipped) on a same-name
collision and, on delete+reimport, changed the skill UUID and dropped agent
bindings. This adds a structured conflict result and a creator-only overwrite
write path so a re-import can update the existing skill in place.
- New terminal import status `conflict` carrying { existing_skill_id,
existing_created_by, can_overwrite }; can_overwrite = requester is the
skill creator (canOverwriteSkillByLocalImport — intentionally narrower than
canManageSkill: admins edit in-app, not via re-import).
- Conflict is detected at daemon-report time (the effective name is only known
once the bundle arrives) via GetSkillByWorkspaceAndName, with the unique
constraint as a race backstop.
- Import requests carry action=overwrite + target_skill_id, persisted through
both the in-memory and Redis LocalSkillImportStore (the heartbeat → daemon
payload is unchanged; overwrite is resolved server-side).
- overwriteSkillWithFiles updates by target_skill_id in one tx: re-checks
existence (workspace-scoped) and creator permission, then replaces
description/content/config and fully replaces files (pruning files absent
from the new bundle). Preserves id, created_by, created_at, name, and
agent_skill bindings. Publishes skill:updated (not skill:created).
- Boundaries: target deleted or permission lost → failed (no fallback to
create-by-name); any mid-write error rolls back the tx, leaving the original
skill untouched. Retrying a terminal request is a no-op.
Tests cover: creator/non-creator conflict (can_overwrite), overwrite preserves
UUID + agent binding + prunes removed files, non-creator overwrite fails,
deleted target fails without create fallback, retry idempotency, and Redis
round-trip of the new fields.
Backend half of MUL-2701. Contract change: same-name local imports now return
status `conflict` instead of `failed` — the Desktop/core client must be updated
to consume it (sibling task).
MUL-2800
Co-authored-by: multica-agent <github@multica.ai>
* fix(skills): gate structured conflict behind client opt-in; guard overwrite target name
Addresses review feedback on PR #3498 (MUL-2800).
Backward compatibility: a same-name local import now returns the new `conflict`
status only when the initiating client opts in via `supports_conflict` (an
overwrite request implies it). Older clients — already-installed Desktop builds
whose poll loop only understands `failed`/`timeout` — keep the legacy `failed`
+ "a skill with this name already exists" behavior, so upgrading the backend
ahead of the client no longer regresses the import UX. This is the installed-app
API-compat boundary the repo's CLAUDE.md calls out.
Also: the overwrite write path now verifies the incoming effective name matches
the target skill's current name (errSkillOverwriteNameMismatch -> failed),
preventing a stale/wrong target_skill_id from writing one skill's content onto
another. Creator-only + workspace scoping already prevent privilege escalation;
this narrows the API so it can't be misused.
Refactored LocalSkillImportStore.Create to a LocalSkillImportRequestInput params
struct (the signature had grown to 8 positional args; the opt-in flag pushed it
over). supports_conflict is persisted in both the in-memory and Redis stores.
Tests: conflict tests now opt in; added a legacy-client test (no flag ->
failed + legacy message) and an overwrite name-mismatch test.
MUL-2800
Co-authored-by: multica-agent <github@multica.ai>
* feat(skills): resolve local import conflicts in desktop
Co-authored-by: multica-agent <github@multica.ai>
* fix(skills): preserve bulk flow after conflict resolution
Co-authored-by: multica-agent <github@multica.ai>
* feat(cli): add skill import conflict strategies
Co-authored-by: multica-agent <github@multica.ai>
* fix(i18n): sync skill import locale keys
Co-authored-by: multica-agent <github@multica.ai>
* docs: explain skill import conflict handling
Co-authored-by: multica-agent <github@multica.ai>
* docs: refresh skill import source map anchors
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
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fab0671332 |
feat(skills): support multi-select bulk import in Copy from runtime (#2686)
- Multi-select UI for batch importing skills from a local runtime - Server batch-dispatches up to 10 import requests per heartbeat cycle - WS heartbeat now reads supports_batch_import from daemon payload instead of hardcoding true, so old daemons correctly fall back to one-at-a-time dispatch - Raised server pending timeout to 3min and client poll timeout to 4min to accommodate daemons that pop only one import per 15s heartbeat Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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ad803b86ec |
fix(skills): shared-state runtime local-skill stores (MUL-1288) (#1557)
* fix(skills): shared-state runtime local-skill stores (MUL-1288)
Fixes the bug Bohan surfaced on MUL-1288: behind prod's multi-node API the
runtime-local-skill list/import flow would intermittently time out or 404.
Root cause: LocalSkillListStore and LocalSkillImportStore were per-process
sync.Mutex+map, so when the frontend POST, the daemon heartbeat and the
frontend GET landed on different API instances, each saw a different
pending set. Confirmed against production daemon logs — the failed
request_id never showed up in the daemon's "runtime local skills
requested" log, even though other requests around the same window worked.
Per Yushen's guidance (server must stay stateless; state lives in
storage), migrate both stores to Redis so every node agrees on the same
pending set.
What changed
- LocalSkillListStore / LocalSkillImportStore are now interfaces. Methods
take context.Context and return error.
- InMemoryLocalSkill{List,Import}Store — renamed from the existing types,
kept as the default for single-node dev and the in-process test suite.
- RedisLocalSkill{List,Import}Store — new. Keyed on
mul:local_skill:{list,import}:<id> (JSON record, TTL = retention), with
a per-runtime ZSET mul:local_skill:{list,import}:pending:<runtime_id>
(score = created_at UnixNano) providing cross-node ordering. PopPending
wins the claim via ZREM == 1, so concurrent pops from different nodes
never return the same request twice.
- NewRouter gets an optional *redis.Client; when non-nil it swaps in the
Redis-backed stores. main.go hoists the existing Redis client (already
used by the realtime relay) so both subsystems share one client.
- Handler fields flip to interface types; handler.New still constructs
in-memory stores by default.
- Daemon heartbeat's PopPending call sites thread r.Context() through so
Redis operations inherit request cancellation. Errors warn instead of
poisoning the heartbeat response.
Tests
- Existing in-memory tests updated for the new signatures (ctx + error).
- New runtime_local_skills_redis_store_test.go covers:
- Create/Get/Complete round trip preserves skills payload
- PopPending across two *store instances sharing one rdb (the exact
regression: node A creates, node B pops)
- N concurrent PopPending on one record => exactly one winner
- Pending-timeout threshold transitions the record and removes the zset
member so a later PopPending doesn't return a timed-out request
- Import store round-trips CreatorID (which is json:"-" on the public
struct — needs a Redis envelope so ReportLocalSkillImportResult can
still attribute the created Skill)
- Per-runtime isolation — a PopPending for runtime B does not disturb
A's pending zset
- Tests skip gracefully if REDIS_TEST_URL is unset; CI now spins up a
redis:7-alpine service and exports the URL so the suite actually runs
there.
Out of scope
PingStore / UpdateStore / ModelListStore have the same shape and the
same latent bug (they just fire rarely enough to have gone unnoticed).
Migrating them to Redis is a follow-up — MUL-1288 is specifically the
local-skills break Bohan is blocked on.
* fix(skills): atomic Redis claim + surface store write failures (PR #1557 review)
Two real gaps GPT-Boy flagged:
1. RedisLocalSkill{List,Import}Store.PopPending was doing ZREM then SET as
two separate round-trips. If the SET failed for any reason — transient
Redis error, context cancellation, pod getting SIGKILL'd mid-call — the
request was already gone from the pending zset but the stored record
still said "pending", and no subsequent PopPending would re-dispatch
it. Exactly the "request disappears" class of bug this PR is supposed
to kill.
Fix: push the claim into a Lua script so Redis runs ZREM + SET as one
atomic unit. If ZREM returns 0 (another node won the race), SET is
skipped and the caller retries.
2. ReportLocalSkill{List,Import}Result handlers were logging Complete/Fail
store failures at Warn and still returning 200 OK. That made the
daemon think the report landed when it hadn't, leaving the request
stuck in "running" until the server-side timeout and — worse for the
import flow — leaving the just-created Skill row orphaned in Postgres
so every retry collided with the unique-name constraint.
Fix: escalate to Error + return 500 so the daemon (and monitoring) can
see the write failed. For the import flow, Complete failure after the
Skill row is already committed also triggers a best-effort DeleteSkill
so a daemon retry lands on a clean slate instead of hitting
"a skill with this name already exists" forever.
Tests
- New TestRedisLocalSkillListStore_PopPendingAtomicClaim asserts the
happy-path invariant: after one PopPending the record is "running"
AND a second PopPending returns nothing. Deliberately does NOT poke
Redis internals directly so the test survives any future key-layout
refactor.
- Existing cross-instance / concurrent / timeout / per-runtime tests
continue to pass against the Lua-based claim path (verified locally
against a scratch redis-server; 8/8 Redis tests green).
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f247a4f544 |
feat(skills): import runtime local skills into workspace (#1431)
* feat(skills): import runtime local skills into workspace * fix(skills): address runtime local skill review feedback * docs(skills): annotate local provider skill paths --------- Co-authored-by: zhangliang <zhangliang@gaoding.com> |