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fix/codex-patch-apply-payload
63 Commits
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7803a5b9ea |
feat(ui): establish a role-named type scale and migrate ad-hoc font sizes (MUL-5451) (#6136)
tokens.css defined colours, radii and font families but not a single --text-* step, so font sizes had no baseline to align to and grew wherever they were needed: 51 distinct sizes across web + desktop, 370 written as arbitrary values, six at half a pixel (10.5 / 11.5 / 12.5 / 13.5 / 14.5 / 15.5px). text-xs and text-sm carried nearly all UI text while the range between them — 11, 13, 15px — could only be reached with arbitrary values. Hierarchy does not come from having more sizes; past a handful, each extra size makes the hierarchy blurrier. Add ten role-named steps, each with its own line-height so leading cannot fragment the way size did, and move every product-UI call site onto them. Steps are named for what the text is for, not for a t-shirt size, because that is what keeps the scale from drifting again. Six steps deliberately keep the exact size/line-height pairs of the Tailwind defaults they replace, so the ~1,900-call-site rename moves nothing on screen. The visible changes are confined to former arbitrary values snapping to a step: 8/9/10px -> micro (11px) on badges and overlines; 17 -> 18; 22 -> 24; 30 (text-3xl) -> 36 on headings and stat numbers; 12.8px -> label (13px) on small buttons and toggles. Half-pixel sizes are gone. This supersedes #6108, which was reverted by #6116 because the sidebar group labels rendered at the inherited 16px. The cause was not the scale but cn(): `text-<x>` is ambiguous in Tailwind, and tailwind-merge resolves it against a table listing only the default sizes, so it filed every role step under text-colour and dropped whichever of `text-caption` / `text-sidebar-foreground/70` came first. Registering the steps as a font-size class group restores the real conflict groups — size beats size, colour beats colour, the two coexist — and a test pins the list against the scale, since the failure is silent in source. Hand-written CSS is covered too. The transcript kept a 12.5px body long after every Tailwind call site was on the scale, so the "no half-pixel sizes" claim was true of the classes and false of the product; the editor's prose, code and mermaid ramps had the same blind spot, and seven of their eight values already equalled a step exactly. All now reference var(--text-*). The guard test reads raw `font-size:` declarations as well as class names, exempting only the 16px iOS input-zoom workaround in base.css and the landing pages' marketing ramp. apps/mobile (own NativeWind config) and apps/docs (fumadocs' own type system) keep Tailwind's default scale and are untouched. Landing display type (rem/clamp, 2.2-6.4rem) stays on its separate ramp, as do four decorative emoji / serif-hero sizes. Verified on a running local stack: pinned sidebar rows and group labels measure 12px/16px, nav items 14px/20px — identical to pre-migration. An audit of every rendered font size across the product surfaces finds nothing off the scale; the only exceptions are avatar initials and emoji, which actor-avatar.tsx sizes proportionally to the avatar diameter by design. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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545afea827 |
Revert "feat(ui): establish a role-named type scale and migrate ad-hoc font s…" (#6116)
This reverts commit
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d68d636c91 |
feat(ui): establish a role-named type scale and migrate ad-hoc font sizes (MUL-5451) (#6108)
tokens.css defined colours, radii and font families but not a single --text-* step, so font sizes had no baseline to align to and grew wherever they were needed: 51 distinct sizes across web + desktop, 370 of them written as arbitrary text-[Npx] values, six at half a pixel (10.5 / 11.5 / 12.5 / 13.5 / 14.5 / 15.5px). text-xs and text-sm carried nearly all UI text while the range between them — 11, 13, 15px — could only be reached with arbitrary values. Hierarchy does not come from having more sizes; past a handful, each extra size makes the hierarchy blurrier. Add ten role-named steps, each with its own line-height so leading cannot fragment the way size did, and move every product-UI call site onto them. Steps are named for what the text is for, not for a t-shirt size, because that is what keeps the scale from drifting again. Six steps deliberately keep the exact size/line-height pairs of the Tailwind defaults they replace, so the 1,900-call-site rename (text-sm -> text-body and friends) moves nothing on screen. The visible changes are confined to former arbitrary values snapping to a step: - 8 / 9 / 10px -> micro (11px): 102 sites, mostly badges and overline labels. Deliberate — under 12px is a counter role, not a text role. - 17px -> title (18px), 22px -> display-sm (24px), 30px (text-3xl) -> display (36px): 21 sites, all headings or stat numbers in flexible containers. - Half-pixel steps are gone entirely. Arbitrary sizes also inherited whatever line-height was above them; the tokens now pin one, which removes latent overflow risk in the fixed-height h-4/h-5 badges those sizes were used in. apps/mobile (own NativeWind config) and apps/docs (fumadocs' own type system) keep Tailwind's default scale and are untouched. Landing-page display type (rem/clamp, 2.2-6.4rem) is marketing typography on a separate ramp and stays out of the scale, as do four decorative emoji / serif-hero sizes. A guard test fails the build on any font size written outside the scale, reporting file:line — without it nothing in a Tailwind build makes an off-scale value look wrong, which is how the drift happened. Verified against a local stack: typecheck, lint and the full TS suite show no new failures, and before/after screenshots of issues, issue detail, runtimes (populated), usage, agents, inbox, my-issues and settings differ only in the intended 10px -> 11px labels, with no row-height, truncation or layout shift. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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e70e71fea1 |
fix(issues): repair the issue Table's column interactions, loading states and scroll rendering (#6036)
* fix(ui): make table column resizing land where the pointer is (MUL-5166) Pressing the resize handle committed a width before any drag: it wrote the rendered width, which fixed table-layout had stretched past the configured one, so a stray click on a column edge silently rewrote and persisted that column and stopped it adapting to the window. Dragging then ran ahead of the pointer, because committing one width changes how much leftover space the layout has to share out and rescales every other column mid-gesture. And the gesture never ended if the pointer came up outside the window or the user switched apps — the column kept tracking the pointer on return, with the page stuck unselectable under a col-resize cursor. - Require 4px of travel before anything is committed, matching the column-reorder sensor's activation distance on the same header. - Pin every column to its rendered width on the frame the drag starts, so there is no leftover left to redistribute and the drag maps 1:1. - Capture the pointer and end on blur / pointercancel / lostpointercapture, the same four-part contract the sidebar rail already uses. - Own the cursor from a portaled full-viewport layer for the duration of the drag. document.body.style.cursor loses to any descendant that declares its own, which is why the cursor flickered over rows and text. Resizing also re-rendered every cell each frame, and each cell carries a popover, so a frame cost ~143ms. Widths now travel as custom properties published once on the <table>, and the body is swapped for a memoized copy while a drag is live — the browser applies each new width with no React work. Visually the table had no column rules at all, which left the pinned columns' trailing shadow as the only vertical line and made it read as a stray border on one column. Every column now carries a rule, the pinned shadow appears only once the surface is actually scrolled sideways, and the resize handle brightens its rule to brand rather than matching the faint resting colour. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * feat(issues): drag a table column by its header, not by a hidden grip Reordering columns was advertised by a grip that only appeared once the pointer was already on the header, and dragging it moved a wrapper the height of its own line of text while the <th> around it clipped anything that travelled outside the cell — so the column being moved looked like it had vanished rather than slid. The header is now the handle. There is no grip: the cursor carries the affordance (grab, then grabbing), the whole cell responds, and only the sort/hide button opts out, since a press there is always the menu. The wrapper spans the cell's box at all times — the negative margins undo the <th>'s padding and put it back inside — so what travels is a header-sized block and going translucent is the entire drag state, matching how a desktop tab behaves. Overflow is lifted for the length of a reorder and the column in hand is raised over its neighbours. Columns are restricted to the horizontal axis, the same constraint the desktop tab bar puts on tab reordering, which is why packages/views now declares @dnd-kit/modifiers directly. Transforming the <th> itself would carry the header's height along for free, but `transform` on a table cell is a corner of the spec browsers take liberties with — Chromium lifts the cell out of the table's box model and its geometry stops matching the row. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(issues): stop a dragged table column stretching into its neighbour's width Dragging a column header applied dnd-kit's full transform, which carries scaleX/scaleY alongside the translation. Those come from its layout animation: old rect over new rect, tweening an item into the shape of the slot it lands in. Between two tabs of equal width the ratio is 1 and never shows. Between two columns it is not — swapping a 174px column with a 96px one stretched the header to 1.8x on the way across. Only the horizontal translation is applied now; reordering changes no column's width, so there is no shape for a tween to describe. The travel and the settle stay animated through `transition`. The travelling wrapper was also fixed at h-8 while the header strip measures 39px once row borders are counted, leaving the block short at both edges and misaligned by 3px — which read as the same flattening. Its height is derived from the cell now. The reorder grip returns as the drag handle, appearing on hover as before and staying visible for the length of a drag. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(ui): mark the frozen column boundary while the table is scrolled sideways The edge where the frozen columns end had a shadow drawn inside the pinned cell with `--border`. That token is tuned for hairlines between adjacent surfaces — oklch .945 in light mode — and all but disappears once spread into a shadow, so the boundary read as unmarked while content slid underneath it. Darkening it in place only made the frozen column look outlined: an inset shadow can shade that cell's own edge and nothing else, while the depth being described belongs to the content passing beneath. Split into the two things MUI X's data grid separates, a permanent border for where the boundary is and a shadow for something crossing it right now: - the rule between the frozen columns and the rest stays put, as before; - a 12px gradient is cast past the frozen block, mounted outside the scroll container and shown only while scrolled sideways. Its position is measured off the DOM — the trailing frozen header carries a `data-pinned-edge` marker — rather than summed from column sizes. Fixed table-layout stretches columns past their configured widths whenever the container is wider than the table's min-width, so a sum lands the marker in the middle of visible content. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * feat(ui): size a table column to its content on double-click Double-clicking a column's resize handle called column.resetSize, which cleared the stored width and let TanStack fall back to its generic default of 150 — a number unrelated to any width this table was designed with. "Reset" therefore widened priority from 130, collapsed labels from 220, and clamped title to its 260 minimum. It restored nothing. It now sizes the column to its widest rendered cell, the convention Excel, Sheets, AG Grid and Notion all share for that gesture. Fixed table-layout ignores content and the cells truncate their own text, so nothing on screen reports the width the content wants. The measurement lifts both constraints across the column's cells, reads them, and restores everything within the same task, so the browser paints once — after the restore — and the intermediate layout is never seen. Only the rows inside the virtual window are measured. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(ui): stop the table header flickering black during scroll The sticky header carried backdrop-blur over a translucent fill. A backdrop-filter on a sticky element with content scrolling beneath it is a known Chromium compositing fault — the blur layer recomputes its backdrop every frame, and virtualisation is adding and removing the very rows it reads from, so the strip flickers black under fast scrolling. Chromium's fix for the same symptom was reverted, so upgrading does not carry it (electron#12906, electron#45854, chromium#339841685). The fill is now the opaque colour that bg-muted/30 was compositing to, which is the mix the pinned header cells already use. A header the content scrolls behind has no reason to show it through. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(issues): give the table's title column back the width its hover actions held The sub-issue and rename buttons sat inline in the title cell at opacity 0. Hidden is not absent: their boxes reserved around 40px of the column at all times, in the one column with the least room to spare, for controls that only appear on hover. They are positioned over the cell's trailing edge now, the way SidebarMenuAction is, with a gradient fading the title running underneath rather than icons sitting on top of it — the sidebar needs no gradient because its labels are short, a title runs to the cell's edge. focus-within keeps them reachable from the keyboard, where hover never fires. Reordering a column also scrolled the table vertically. Modifiers constrain a drag's movement but not its auto-scrolling, which reads raw pointer coordinates, so a few pixels of vertical drift sent the rows moving under a gesture that cannot act on them. Auto-scroll's y threshold is zero now; x keeps it, since a table wider than its viewport needs it to reach a distant slot, but at 0.05 rather than the default 0.2, which arms it a fifth of the way in from either edge — most of a wide header. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * feat(issues): show the table's own grid while its first page loads, and end its columns like every other surface Two loading-state gaps, both in how the table's non-issue rows are modelled. A cold load rendered a single "Loading…" line under a full header, which reads as an empty table rather than a loading one. The surface-level skeleton meant for it was unreachable: use-issue-surface-data hardcodes isLoading to false for table, so the `mode === "table"` branch never ran — and it would not have fitted, drawing rounded bars at p-2 where the table draws an edge-to-edge grid, so switching it on would have traded one wrong state for a layout jump. Placeholders are rows now, rendered through the ordinary cell renderer so they inherit the real column widths, pinning and borders. Everything the table knows before its data — header, toolbar, column layout — is up immediately, and the rows swap in without moving anything. The unreachable surface branch is gone. The end of a column was hand-rolled too, leaving the table the one surface where a failed page read as muted body text rather than an error, where the prompt sat left-aligned against three centred ones, and where reaching the end of a paginated branch said nothing at all. The row carries its state rather than a finished label and renders through ListLoadMoreFooter, the footer Board, List and Swimlane already share — which exists, per its own comment, so those states and their wording stay consistent. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(ui): measure table rows instead of assuming they are all one height Virtualisation sized every row at the same 41px estimate, but the table does not have one kind of row: group headers are 37px, an end-of-column footer shorter still, and placeholders different again. Each one put the estimate a few pixels out, and the error accumulates — with grouping on, the rendered window drifts off the rows it should be showing and the scrollbar overshoots the bottom. Rows report their own height through the virtualizer's measureElement now, and the estimate only covers rows that have never been mounted. Rows built by renderRow are cloned to carry data-index and the measuring ref, so callers keep returning a plain <tr> and still take part. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(issues): scope the title cell's actions to the title cell The sub-issue and rename buttons keyed off the row's hover state, so pointing anywhere along a row — a status chip, a date, empty space — put controls that act on the title under a pointer that was somewhere else. They follow the title cell's own hover now. The gradient behind them still tracks the row colour, since that is what the cell is painted with while they are showing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(ui): let group rows report their height, and re-measure the frozen edge on resize Self-review of the branch turned up two places where a change did not reach as far as it was supposed to. Group rows never took part in the row measurement. DataTable clones the virtualizer's ref and data-index onto whatever renderRow returns, but IssueTableGroupRow declared only its own three props and absorbed them — and a group header, being shorter than a data row, is exactly the row the measurement was added for. The frozen-column shadow measured its boundary from the scroll handler alone. Resizing a frozen column while the surface is scrolled sideways moves that boundary with no scroll event to follow, leaving the shadow behind at the old position. Also drops a dependency left behind when the load-more rows stopped building their own labels. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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18adb20c14 |
MUL-5391: unify upload placeholder UI (#6025)
* fix(editor): an in-flight upload placeholder is never content, and is drawn once
Two defects with one cause: a placeholder for an upload in progress was both
serialised into the draft body and drawn a second time as a chip.
The document IS the persisted draft (getMarkdown -> setDraft), so serialising
an in-flight node turns it into text that outlives the upload:
- fileCard emitted `!file[x.pdf]()`. Its own tokenizer cannot parse an empty
href back, so the line survived reopen as dead literal text, sat next to
the real link the write-back appended, and shipped with the comment.
- image emitted its process-local `blob:` URL, which ContentEditor then
scrubbed back out with a regex on every serialise.
Both renderMarkdown implementations now emit nothing while `attrs.uploading`
is set (or no URL exists). A node becomes content the moment it holds a real
URL and never before, which is strictly stronger than scrubbing after the
fact — so BLOB_IMAGE_RE / stripBlobUrls are deleted rather than extended.
Separately, ComposerUploadChips rendered every non-`uploaded` entry, including
ones whose placeholder node is right there in the editor. Every upload started
from a live mount inserts a node first (uploadAndInsertFile is the uploader's
only caller), so those chips were the same upload drawn twice, in two visual
languages, shifting layout as they appeared and vanished. useCoordinatedUploads
now exposes `orphanUploads` — the entries inherited from the persisted draft,
whose originating mount is gone and whose node died with it. That is the case
the chip strip was introduced for, and now the only one it covers.
`getMarkdown()` deliberately stays untrimmed (see its safety-net test); only
its stripBlobUrls wrapper is gone.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(editor): keep a failed upload visible after the chip/node split
Self-review catch on the previous commit: suppressing the chip for every
upload this mount started also suppressed it for FAILED ones. The document
cannot stand in for those — uploadAndInsertFile removes the placeholder node
on failure — so the outcome was left to a toast that has already gone.
The rule is not "started here" but "the document is showing it", and the
document only ever shows a live placeholder: still `uploading` AND started by
this mount. `failed` / `interrupted` always get a chip, `uploaded` never does
(the editor and AttachmentList render those), which also makes an
`orphanUploads.length` gate mean what the call sites assume.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(editor): keep the chip when the user deletes a running upload's placeholder
Code-review catch: "started by this mount" is necessary but not sufficient for
"the document is showing it". Cmd+Z right after a paste removes the placeholder
node while the upload keeps running — and gate.isBlocked keeps blocking send on
the store entry regardless of the node — so the previous filter left a dead send
button with nothing on screen explaining it.
The filter now also consults editorGate.uploading, which is the document's own
answer to "am I showing a placeholder right now" (sourced from the uploading-node
scan via onUploadingChange). Started-here AND still shown is what suppresses a
chip; either half failing brings it back.
Also drops a stale stripBlobUrls reference from the use-upload-gate docstring —
that helper no longer exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(editor): a failed upload leaves nothing behind
The failure chip carried no information the toast had not already given at the
moment it happened, and it could not act on it: the bytes were never persisted,
so there is nothing to retry, and the file is still on disk to re-attach. Its
only affordance was a dismiss ✕.
It cost more than that. The entry lives in the persisted draft, so it survived
reload and reopen until dismissed by hand — and `isMeaningful` counts uploads,
so a single flaky request kept an otherwise-empty draft alive for the full
30-day TTL. Uploading again did not clear it either: a new upload is a new
clientUploadId.
Failures now remove their placeholder outright instead of marking it. Both
failure paths (size check, coordinator settle) collapse into that one rule,
which also folds the paste-as-file recovery into the shared branch rather than
duplicating it.
`interrupted` keeps its chip: it is discovered a session later, when the user
no longer remembers attaching anything. `orphanUploads` still handles `failed`
because an older client may have persisted one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* refactor(editor): one upload, one node, from start to finish
The chip strip existed because the document could not answer for an upload it
was not showing. Give it that ability and the strip has no reason to exist.
Three changes make one model:
- ONE IDENTITY. The node's `uploadId` and the draft's `clientUploadId` were
two independently minted random values, because the node is inserted before
the handler that created the draft record runs. `uploadAndInsertFile` now
mints the id up front and hands it to the uploader, which adopts it. Asking
"is this upload in the document" becomes a lookup instead of an inference.
- REBUILD ON MOUNT. A placeholder is never serialised (it is not content), so
it dies with the document that drew it and a reopened composer showed no
trace of an upload still running. The draft record is enough to draw it
again. Once per id per mount: a placeholder the user deleted mid-upload
stays deleted (MUL-5181), and the guard is what stops the next store write
from undoing that. Skipped entirely while chat pins its document to another
draft — `uploads` follows the selected key, the document does not.
- SETTLE IN PLACE. The write-back replaces the placeholder where the user last
saw it instead of appending the link at the end. A card promotes to an image
when that is what arrived; the rebuild path only ever has a filename, so it
cannot know in advance.
With that, the chips are deleted outright, along with `orphanUploads` and the
three-condition rule that approximated all of the above. `interrupted` goes
too: nothing could act on it, no surface rendered it after this change, and
`isMeaningful` counted it — one dead record kept an empty draft alive for the
full TTL. The attachment's absence from the body is the signal to re-attach.
SubmitButton's `busy` now spins rather than only greying out, so an upload
with no other on-screen trace (a composer still rebuilding, a placeholder the
user deleted) does not read as a dead control.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(editor): whoever draws a placeholder registers it, not whoever finds it
Review catch on the rebuild effect. An upload started by the current mount had
its node drawn synchronously by uploadAndInsertFile, but its id only entered
`rebuiltUploadIdsRef` once the effect ran and happened to find that node. In
between, a delete (Cmd+Z right after a paste) left the effect looking at an
unmarked `uploading` record with no node — so it drew a second one, undoing a
removal MUL-5181 says must stick, and letting the settle land an attachment
the user had taken out.
The id is now registered where it is minted: an id handed into handleUpload
means the editor already drew the node. The window is sub-frame and needs a
keystroke inside one render pass, but "whoever draws it registers it" is a
rule, where "the effect will notice in time" was a race.
The composer mocks called `onUploadFile(file)` with no id, so they were not
exercising the one-id contract at all — every mount-started upload looked
inherited to the hook. They now mint and pass one like the real handle does,
which is what lets the new regression test see the difference.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a964c5229d |
feat(editor): pan/zoom the image attachment preview (MUL-5316) (#5971)
* feat(editor): pan/zoom the image attachment preview (MUL-5316) Image preview could only fit-to-window, so a screenshot of text opened unreadably small with no way in. It now runs on the same pan/zoom canvas the Mermaid viewer uses: fit on open, then wheel (cursor-anchored), drag, pinch, double-click fit<->100%, +/-/0 and arrow keys, plus a toolbar with zoom out / % / zoom in / fit / actual size / reset. The canvas is generalised out of Mermaid rather than duplicated: diagram-transform -> zoom-transform, use-diagram-canvas -> use-zoom-canvas, the canvas CSS out of mermaid.css into zoom-canvas.css, and a shared ZoomCanvas + ZoomControls that MermaidViewer now composes too (dropping its hand-rolled toolbar and canvas markup). The five zoom labels move from editor.mermaid.* to a shared editor.canvas.* in all four locales. Two fixes the generalisation forced, both of which also improve Mermaid: - MIN_SCALE floored computeFitScale at 25%, so content more than 4x the canvas could not be fitted at all. A 1600x8000 full-page screenshot needs ~10% and would have opened cropped — worse than the fit-only behaviour it replaces. The lower bound is now min(0.25, fitScale), threaded through clampTransform / zoomToAt / canZoomOut. - The canvas measured its viewport with getBoundingClientRect while its container was mid scale-in animation, fitting against a viewport a few percent too small; ResizeObserver reports the untransformed layout box so it never fired to correct it. Measures offsetWidth/offsetHeight now. Image-specific handling: natural size is read from the ref as well as onLoad (a cached image is already complete before onLoad attaches), and an image with no intrinsic size — an SVG with only a viewBox — keeps the old letterboxed render with the zoom controls hidden instead of a blank canvas. The canvas is focused on open so the keyboard controls work without a click first, native image drag is disabled so it can't hijack the pan, and the backdrop only closes on a click that actually lands on it. Verified: pnpm typecheck, pnpm lint, pnpm test (3003 views tests, 50 in attachment-preview-modal). The flex chain and the long-screenshot fit were also checked in headless Chromium, which jsdom cannot measure. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): keep kbd keycaps readable inside tooltips Upstream shadcn inverts its tooltip surface, so Kbd forced near-white text inside tooltip-content. Our TooltipContent keeps the popover surface, which made keycaps render white-on-white. Drop the inverted-surface overrides so keycaps keep their regular muted colors, which read correctly on popover in both themes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * refactor(editor): drop the redundant reset zoom control, add shortcut tooltips The reset toolbar button was a literal alias of fit (reset: fit) — it could never do anything fit doesn't, so remove it along with the reset API, the isFitted state that only served its disabled look, and the reset_view copy in all four locales. Replace the native title attribute on the remaining zoom controls with the shared Base UI Tooltip + ShortcutKeycaps pattern (same as the editor bubble menu), showing the matching keyboard hints: zoom out (-), zoom in (+), fit to view (0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Walt <walt@multica.ai> Co-authored-by: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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485f0f3124 |
fix(search): stop Home/End propagation in command palette inputs (#5870)
* fix(search): stop Home/End propagation in command palette inputs cmdk's root CommandPrimitive captures Home/End at the container level for list navigation (jumping to first/last item). When the search input is focused those keys never reach the native text-input handler, so the text caret does not move to the beginning/end of the query. Fix: add an onKeyDown handler on CommandPrimitive.Input that calls stopPropagation() for Home and End before the event reaches cmdk's root listener. The existing caller-supplied onKeyDown is still called so callers can layer their own handlers. Applied in two places: - packages/ui/components/ui/command.tsx (CommandInput wrapper — generic command palette used across the app) - packages/views/search/search-command.tsx (SearchCommand — Ctrl+K global search palette; uses CommandPrimitive.Input directly) Fixes #5655 * test(search): cover Home/End caret handling in command palette inputs Add regression coverage for the Home/End fix (MUL-5260, PR #5870): - search-command.test.tsx: Home/End move the query caret and do NOT hijack cmdk result selection, while ArrowUp/ArrowDown still navigate. - command-input.test.tsx: the shared CommandInput stops Home/End from bubbling to cmdk's root handler while still forwarding every key to a caller-provided onKeyDown; other keys keep bubbling. Lives in @multica/views because @multica/ui has no test runner. Verified as a genuine guard: reverting the fix hunks fails exactly these new assertions. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: NevilleQingNY <nevilleqing@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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3d9d3c0aa5 |
Revert "Unify resize interaction feedback (#5779)" (#5831)
This reverts commit
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4bf17f5786 |
Revert "fix(resize): keep drag cursor consistent for table & chat resize (MUL…" (#5830)
This reverts commit
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975cd49c3f |
fix(resize): keep drag cursor consistent for table & chat resize (MUL-5166) (#5824)
* fix(resize): keep the drag cursor consistent for table and chat resize
Table column resize and the chat floating-window resize locked the active
cursor via document.body.style.cursor, which loses the CSS cascade to any
descendant that declares its own cursor (clickable rows, inputs, buttons).
So the resize cursor showed on hover but flipped back to pointer/text/default
once the drag pointer swept over those elements — inconsistent with the
sidebar rail and react-resizable-panels, which force it globally.
Switch both to the same robust contract used by the sidebar/panels: set a
data attribute on <html> during the drag and let a global
`html[...], html[...] * { cursor: ...; user-select: none } !important` rule in
base.css win over every descendant. Chat keys the attribute by direction
(left/top/corner) so col/row/nw-resize stay correct.
MUL-5166
Co-authored-by: multica-agent <github@multica.ai>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(chat): clean up chat resize cursor lock on every drag-end path
The chat window resize started the drag with setPointerCapture but only
removed data-chat-resizing on pointerup. A pointer-capture drag can end via
pointercancel, lostpointercapture, or window blur without ever firing
pointerup; since the attribute now drives a global
`html[...] * { cursor; user-select } !important` rule, a missed cleanup would
strand it and freeze the whole page in the resize cursor with text selection
disabled.
Mirror the sidebar rail: one idempotent finishDrag() wired to pointerup,
pointercancel, lostpointercapture and blur, releasing pointer capture and
removing every listener plus the attribute from a single path. Add a
regression test covering each termination path.
MUL-5166
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
* fix(ui): release table resize cursor lock on window blur too
Table column resize wires stopResize to pointerup/pointercancel but not to
window blur. With the resize cursor now held by a global
`html[data-table-resizing] * { cursor; user-select } !important` rule, an
alt-tab mid-drag (button released while the window is blurred, so no pointerup
arrives) would strand the attribute and freeze the page. stopResize is
idempotent, so also wire it to blur — matching the sidebar rail and chat.
MUL-5166
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
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7d6a1dfab1 | Unify resize interaction feedback (#5779) | ||
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c6fb2c5c50 |
feat(agents): assign emoji avatars by default (#5764)
Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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002ea0d879 |
MUL-4797: add configurable issue table view (#5454)
* feat(issues): add configurable table view Co-authored-by: multica-agent <github@multica.ai> * test(issues): cover table columns in page fixture Co-authored-by: multica-agent <github@multica.ai> * fix(issues): make table column picker interactive Co-authored-by: multica-agent <github@multica.ai> * fix(issues): repair quick create and virtualize table rows Co-authored-by: multica-agent <github@multica.ai> * fix(issues): keep pinned table cells opaque Co-authored-by: multica-agent <github@multica.ai> * fix(issues): anchor full-width table rows Co-authored-by: multica-agent <github@multica.ai> * fix(issues): consolidate table controls Co-authored-by: multica-agent <github@multica.ai> * fix(issues): harden table pagination and export Co-authored-by: multica-agent <github@multica.ai> * feat(issues): add table quick search Co-authored-by: multica-agent <github@multica.ai> * fix(issues): make table window filters, selection, and export authoritative Round-2 review fixes for the issues table (MUL-4797): - Send the agents-working filter as a server ids facet so matches on unfetched pages surface and total/pagination/export agree; a present- but-empty id list yields an empty window instead of an unfiltered one. - Reset surface selection when the membership window changes and act on selection ∩ visible rows in the batch toolbar, so batch actions, Export selected, and the count all share one authoritative set. - Materialize the full flat window while table grouping is active, and suspend hierarchy nesting / parent-based grouping until the window is complete so structure cannot reshuffle as pages arrive; suppress header facet-count badges while the table window is partial. - Resolve actor directories and the property catalog at export time and fail the export instead of writing Unknown* actors or dropping configured property columns on cold/errored lookups. - Append a unique id tie-break to the list/grouped ORDER BY and mirror it in compareIssuesForSort so offset pages are stable across same-timestamp ties. Co-authored-by: multica-agent <github@multica.ai> * fix(issues): bound table structure window and align chip/transport/selection Round-3 review fixes for the issues table (MUL-4797): - Cap whole-window materialization at TABLE_STRUCTURE_MAX_WINDOW (1000): below it the remaining pages load automatically — hierarchy applies without scrolling to the last page — and above it grouping/hierarchy suspend with an explicit toolbar notice instead of triggering an unbounded workspace download from a persisted view option. - Give the agents-working chip the authoritative in-window running set (the ids-facet window query, shared key with the filter-on state) so its badge can no longer say 0 while the filter would find matches on unfetched pages; falls back to loaded-row scoping elsewhere. - Route ids-facet windows through a new POST /api/issues/query twin — hundreds of running-issue UUIDs overflow the ~8 KB GET request-line budget of common proxies. The body carries the same key/value pairs; the handler rebuilds the query string and delegates to ListIssues. - Reset surface selection during render (key-change pattern) instead of a post-commit effect, so no frame ever pairs new membership with the old selection. Co-authored-by: multica-agent <github@multica.ai> * fix(issues): harden table auto-pagination against errors and stale totals Round-4 review fixes for the issues table (MUL-4797): - Stop the structure materialization loop (and the scroll sentinel) when the window query is in error state — a persistently failing page left hasNextPage true and isFetchingNextPage false after every attempt, so the ungated effect refired forever. Resuming is an explicit toolbar Retry. The advancement decision now lives in a pure, tested shouldAutoLoadNextStructurePage helper. - Make the structure ceiling a hard stop: the ceiling check reads the LATEST page's total (pagination already advances on it, so a stale small page-1 total could re-open unbounded materialization), and the loop additionally halts on loaded count >= ceiling regardless of any reported total. - Drive the working (ids-facet) window to completion — it is inherently bounded by the running set — and treat it as the chip's authoritative scope only when complete, so >100 running issues no longer under-count as a single page. Co-authored-by: multica-agent <github@multica.ai> * fix(issues): make working-window pagination capped and unknown-aware Round-5 (final) review fixes for the issues table (MUL-4797): - The working (ids-facet) window now advances through the same shouldAutoLoadNextWindowPage gates as the structure loop — it shares the main table's cache key while the agents-working filter is on, so an uncapped chip-driven loop re-opened the very ceiling the table just enforced. An over-ceiling window stops after page one. - A cold-load failure of the flat window is an ERROR state, not an empty workspace: isEmpty only claims empty on a successful zero-result fetch, and the surface renders a dedicated failed-to-load state with a reachable Retry (the in-table Retry never mounted without data). - The chip scope is now tri-state honest: a COMPLETE window (or an empty running set) yields a precise count, keepPreviousData carries the last-known-complete set across re-keys, and everything else — cold resolving, failed, over the ceiling — presents as an explicit unknown ('Agents working: —') instead of a number derived from whichever incomplete window happened to be loaded. Co-authored-by: multica-agent <github@multica.ai> * fix(issues): single pagination owner and placeholder-honest chip scope Round-6 review fixes for the issues table (MUL-4797): - Exclude placeholder data from the working-window completeness gate: on a re-key (running set or facet change) keepPreviousData leaves the OLD key's rows visible, and pairing them with the new task snapshot published a precise-looking number for a scope nobody fetched. The scope now reads unknown until the new key resolves. - Make the shared table query single-owner while the agents-working filter is on: the chip's background loop no longer answers the same render snapshot as TableView's structure loop, and every auto caller (structure loop, working loop, scroll sentinel, retry) now uses fetchNextPage({cancelRefetch: false}) so a concurrent responder no-ops instead of cancel/restarting a fetch whose HTTP request is not abortable — which had been duplicating every offset. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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465546b83b |
feat(autopilots): redesign the autopilot schedule editor (#5457)
Replace the free-form trigger-config form with a structured schedule editor built on an orthogonal cron model: separate frequency, time, and day-of-week/day-of-month dimensions map to and from cron expressions via a dedicated grammar and mapping layer, with validation and a human-readable describe() summary. The grammar suite drives the editor against a combinatorially generated corpus of 51,755 distinct cron expressions - every token form of every field, crossed - each judged against a reference robfig/cron v3 parser. Add a server-side /autopilot/cron-preview endpoint (plus schema and React Query hook) so the editor shows upcoming run times, and echo wildcard-carrying cron lists correctly instead of collapsing them. Supporting pieces: timezone-aware formatting helper, segmented-toggle and debounced-value utilities, a reworked time-input, and refreshed en/ja/ko/zh-Hans locale strings. |
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ce15300493 |
MUL-4884: feat(issues): anchor the working chip on agents + real colour tiers (#5540)
* fix(issues): anchor the working chip on issues the filter actually shows (MUL-4884)
The header chip showed three units at once: the number counted distinct
issues, the avatar stack counted agents (with a rival "+N"), and the hover
card counted tasks — under a label with no noun at all. Each figure was
self-consistent; together they read as a miscount.
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f9f41e991a |
fix(ui): drop native title that stacked on custom hover surfaces (MUL-4836) (#5502)
ActorAvatarBase hardcoded `title={name}` on the avatar div, so every one of
the 155 avatar renders emitted a browser tooltip. On the 34 call sites that
also pass `enableHoverCard`, the native title sat on the inner div while the
PreviewCard trigger sat on an ancestor span — different elements, so neither
suppressed the other and both surfaces showed at once.
Same class of bug in two more places: AgentStatusDot added a third `title`
inside the same trigger on the 16 sites that also pass `showStatusDot`, and
RepoUrlText rendered a `title` carrying the exact string its Tooltip already
showed.
Phase 1 scope only — remove the three duplicate titles. PreviewCard trigger
semantics, `profileLink`, ancestor detection, the 159 call sites, and the
remaining native-title cleanup are deliberately untouched.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
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3b08456264 |
feat(views): block draft-fixing actions while attachments upload (#5465)
Submitting a composer mid-upload silently lost the file: the editor holds a `blob:` placeholder that gets stripped during serialization, and the attachment id does not exist yet, so the send succeeded without the file. Chat and Quick Create gated this; manual issue create, Feedback's button, comments, replies and comment edit did not. Gate every action that FIXES a draft — Send/Create/Save, Cmd/Ctrl+Enter, Enter on the title, and the manual/agent mode switches — behind one source of truth: the editor document, which IS the upload queue. ContentEditor publishes queue transitions via `onUploadingChange` (a transaction listener, not `onUpdate` — that path is debounced and skips no-change emissions, and a failed upload leaves byte-identical markdown, so the un-gate would never fire). `useUploadGate` pairs that render state with an `isBlocked()` re-read at submit time, since the shortcut paths never consult the button. The publisher emits its current answer on subscribe rather than only on flips: hosts outlive editor instances (comment edit remounts on cancel, chat swaps by key on agent switch), and an editor torn down mid-upload would otherwise leave submit wedged shut with no pending node left to reopen it. Also fixes the failure toast that never fired: `uploadWithToast` only reported errors if a caller passed `onError`, and none did, so failed uploads removed their placeholder and vanished unexplained. `useEditorUpload` now supplies it once for every composer. Per MUL-4808: drops Quick Create's upload-time lock on the attach button (files can queue), and leaves description autosave ungated by design. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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ea03912baf |
perf(desktop,issues): single-router tab sessions (MUL-4741 Phase 2) + trace-driven surface mount/render overhaul (MUL-4474/4750 reland) (#5403)
* Reapply "perf(issues): virtualize inbox/list/board/swimlane (MUL-4474, 方案2) (#…" (#5395)
This reverts commit
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101f21d55d | fix(ui): render select labels instead of values (#5435) | ||
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abeee82cd0 | feat: animate numeric metrics with NumberFlow (#5317) | ||
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1427e8abd3 | feat(agents): add conversational creation studio (#5296) | ||
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d8165bac4e |
feat(views): unify reply and comment send buttons to the circular chat style (#5288)
SubmitButton is now always circular — the shape prop is removed since every composer uses the same silhouette. ReplyInput drops its inline icon-xs Button for the shared SubmitButton, gaining the same size, disabled state, and send tooltip as the comment composer and chat. MUL-4433 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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5541819f98 |
refactor(ui): unify collection page patterns (#5258)
* refactor(ui): unify collection page patterns * refactor(agents): redesign agent detail workbench (#5263) * refactor(agents): redesign agent detail workbench * refactor(agents): refine capability and settings surfaces * refactor(agents): rebuild general settings form * refactor(agents): refine overview and settings * refactor(agents): redesign custom args editor * docs(ui): record consistency audit |
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ca46fdb483 |
fix(ui): lighten menu shadows with dedicated --menu-shadow token (#5256)
Dropdown, context menu, select, and popover surfaces used --floating-shadow, which is sized for window-level overlays and reads too heavy on trigger-anchored menus. Introduce a lighter --menu-shadow tier (surface < menu < floating) and drop the shadow-lg override on ContextMenuSubContent so submenus match their parent menu. Dialogs and sheets keep --floating-shadow. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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4efcfb96e3 | feat(ui): establish surface system (#5248) | ||
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f4de0948a2 |
refactor(ui): unify ActorAvatar size tiers + round all avatars & cropper (MUL-4277, MUL-4184) (#5133)
* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277) Replace the free-form numeric `size` on ActorAvatar with a constrained `AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by role instead of ad-hoc pixels. This eliminates the magic-number drift where the same role rendered at different sizes across pages. - Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map + default tier). - Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot` (packages/views) now take `AvatarSize`; internal font/icon math and the presence-dot threshold read px from the map. - Migrate all web/desktop call sites (packages/ui + packages/views) from numeric sizes to tiers using the role table (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl). - Token-ise the derived consumers `AgentAvatarStack` and `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math). Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker, mobile, and component-name disambiguation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184) main's avatar-shape decision rendered non-human actors (agent, squad, system) and the workspace logo as rounded squares, and the upload cropper mirrored that with a square crop window. Per the updated decision (avatars_and_cropper_round_required), every avatar and the crop UI are now circular; the square path is removed rather than left as dead config. - Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split). - avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is always cropShape="round". - avatar-upload-control: drop VARIANT_SHAPE; the control is always round and no longer threads a shape to the dialog (variant still drives the fallback). - Strip rounded-md/rounded-none square overrides from agent/squad/member ActorAvatar call sites; round the read-only agent/squad static wrappers. - WorkspaceAvatar: round the org logo so it matches the (now round) workspace upload/crop and the shared avatar shape. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): make round avatar shape a hard invariant (MUL-4277) Close the two remaining square squad-avatar paths flagged in review and prevent call sites from re-squaring the avatar: - base ActorAvatar: keep `rounded-full` as the last class in cn() so a call-site `className` can no longer override the circle. - SquadHeaderAvatar: drop `className="rounded"` (was overriding the base circle into a small rounded square). - SquadsPage no-avatar fallback: route through the shared ActorAvatarBase (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the fallback matches the image path — one shape source of truth. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round the agent/squad avatar loading skeletons (MUL-4277) The avatar placeholder skeletons on the agent/squad list, detail, and profile-card loading states were still rounded squares (rounded-md/lg) from the pre-round era, so the avatar visibly popped from square to circle on load — inconsistent with the round avatars and with the member/inbox/issue skeletons that already use rounded-full. Round all five: agents-page, agent-detail-page, squads-page, squad-detail-page, squad-profile-card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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c6783efd88 |
feat(views): unify avatar upload with crop editing (#5074)
* feat(views): unify avatar upload with crop editing across web/desktop Add a shared AvatarUploadControl + AvatarCropDialog used by the user, workspace, agent, and squad avatar entry points. Cropping (pan/zoom, fixed 1:1) and compression run client-side on canvas; the existing /api/upload-file + avatar_url chain is reused unchanged (no backend/API/DB changes). This collapses four hand-rolled upload buttons into one control and removes AvatarPicker. Also make the shared display avatar treat all non-human actors (agent, squad, system) as rounded squares — completing the "circles are for humans" convention the editors already assumed, so display and editors agree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(views): rebuild avatar cropper to the "Edit avatar" reference form Replace the hand-rolled canvas cropper with react-easy-crop to match the requested design: full-bleed image with a dimmed overlay outside a bright crop window, a rotate control, a zoom slider flanked by −/+, and a Reset / Cancel / Save footer. Round window for people, rounded-square for non-human actors; output stays a 512px square (webp, jpeg fallback) through the same upload/avatar_url chain. avatar-crop.ts keeps the encode pipeline and gains rotation-aware getCroppedAvatarBlob; the interactive geometry now lives in react-easy-crop. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round square avatar crop frame --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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a51ab4d551 |
feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171) (#5076)
* feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171) Replace the floating chat FAB/window with a first-class Chat tab under Inbox, laid out as an IM-style two-pane surface (thread list + conversation). Highlights: - New Chat page (packages/views/chat/chat-page.tsx) with URL-addressable session selection; web + desktop routing wired up. Removes the old chat-fab / chat-window / resize-handles / context-items paths. - IM thread list: agent avatar + last-message preview + IM timestamp, red unread *count* badge (read-cursor model), presence-gated typing vs waiting. Rename lives only in the conversation header ⋯ menu (not the list hover). - Per-session conversation header (rename / view agent / delete), agent-aware empty state (avatar + name + description + starter prompts), and a deterministic clean-title derivation from the first message. - Server: read-cursor unread model (migration 145) and per-user pinned agents (migration 146, dedicated chat_pinned_agent table + handler/queries). New-agent welcome chat auto-enqueues a real agent run (LLM intro, no static template). - Design: fade the global --border token; borderless list headers on Chat/Inbox, kept (faded) on the conversation header. Verified: pnpm typecheck (all packages), go build ./..., go vet, gofmt. Co-authored-by: multica-agent <github@multica.ai> * feat(chat): make new-agent welcome read as an agent-initiated intro (MUL-4230) The "meet your new agent" chat used to insert a fake user message ("👋 Hi! Please introduce yourself …") and have the agent reply to it, so the thread looked like the creator prompting the agent. Drop the persisted user message. Flag the auto-created session is_agent_intro (migration 147) and drive the intro run server-side: the daemon builds a proactive self-introduction prompt for such sessions (buildChatPrompt) instead of a "reply to their message" prompt. The intro stays LLM-generated; the thread now opens with the agent's own message, as if it reached out first. - migration 147: chat_session.is_agent_intro - CreateChatSession carries the flag; sendAgentWelcomeChat no longer persists/publishes a user message - daemon: ChatIntro threaded from session flag → intro prompt Co-authored-by: multica-agent <github@multica.ai> * feat(chat): Settings toggle for the floating chat window (MUL-4235) (#5080) * feat(chat): Settings toggle for the floating chat window (MUL-4235) Re-introduce the floating chat overlay on top of Chat V2 as an optional, Settings-gated surface instead of deleting it outright. - Settings → Preferences → Chat: a switch (floatingChatEnabled, persisted client preference, default ON) to show/hide the floating window. - FloatingChat wrapper owns the two gates: the preference, and the /chat route (hidden on the tab so the same activeSessionId isn't shown twice). - ChatFab + a compact ChatWindow that reuse the shared useChatController and conversation components, so activeSessionId stays in lockstep with the tab. - Restore use-chat-context-items so the overlay's @ surfaces the current issue/project (the 'current context' affordance) — the tab stays manual. - i18n (en/zh-Hans/ja/ko), store unit tests. typecheck: core/views/web/desktop green. tests: chat store 9, settings 82, chat 39 pass. Co-authored-by: multica-agent <github@multica.ai> * feat(chat): dedicated Chat settings tab, floating window opt-in (MUL-4235) Address review: give Chat its own Settings tab instead of a section inside Preferences, and default the floating window OFF (opt-in). - New Settings → Chat tab (chat-tab.tsx) under My Account; moves the floating-window toggle out of the Preferences tab. - floatingChatEnabled now defaults OFF — only an explicit enable from the Chat tab mounts the FAB/overlay. - i18n: page.tabs.chat + a top-level chat block (en/zh-Hans/ja/ko); revert the Preferences chat section and its test mock; store tests updated for the opt-in default. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * refactor(chat): drop starter prompts from chat empty state (MUL-4237) (#5081) The three starter prompts (List my open tasks by priority / Summarize what I did today / Plan what to work on next) read as filler more than help, so remove them along with the now-unused returning_subtitle ("Try asking"). The empty state keeps its agent-aware header — avatar + "Chat with {name}" + optional description — and the composer stays the entry point. Locale keys dropped across en/zh-Hans/ja/ko (parity preserved). Based on the Chat V2 branch (parent MUL-4171, #5076), not main. Co-authored-by: Lambda <lambda@multica.ai> * feat(chat): pin a chat to the top of the Chat list (MUL-4240) (#5082) Builds on Chat V2 (#5076). Adds a per-conversation pin so a user can keep important chats at the top of the IM-style thread list, above the activity-sorted rest. Backend: - migration 148: chat_session.pinned_at (nullable) + partial index; the timestamp doubles as the pinned-group sort key and the boolean flag. - list queries order pinned-first, then by most-recent activity. - SetChatSessionPinned query + PATCH /api/chat/sessions/{id}/pin handler; pinning never bumps updated_at, so an unpinned chat won't jump the list. - ChatSessionResponse.pinned + chat:session_updated carries the new state. Frontend: - ChatSession.pinned; setChatSessionPinned API + useSetChatSessionPinned with optimistic re-sort; shared sortChatSessions comparator. - thread list: pin indicator on pinned rows + pin/unpin hover action; list sorted pinned-first so it stays ordered after cache patches. - realtime patch re-sorts on pin change; en/ja/ko/zh-Hans strings. Tests: SetChatSessionPinned handler test, sortChatSessions unit tests. * feat(chat): round send button, move file upload into a + menu (MUL-4250) (#5088) Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(inbox): match chat list selected-item style (inset padding + rounded) (#5093) Wrap the inbox list in p-1 and give each row rounded-md/px-3 so the selected bg-accent reads as an inset rounded card — same treatment the chat thread list already uses — instead of a full-bleed, sharp-cornered highlight. Content stays 16px-inset (p-1 + px-3 == old px-4). MUL-4253 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): rename + menu upload item to "Image or files" (MUL-4250) (#5092) Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): stop welcome intro session repeating the same introduction (MUL-4259) The is_agent_intro flag on chat_session is persistent, so every follow-up turn on a welcome session re-selected the self-introduction prompt in buildChatPrompt and the agent kept replying with the same intro instead of answering the user. Gate resp.ChatIntro at claim time on the session still having zero human (role='user') messages via a new ChatSessionHasUserMessage query: the first, message-less server-driven turn introduces the agent; once the creator replies, later turns fall back to the normal reply prompt. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): address review findings + unbreak CI (MUL-4171) - task:failed now refreshes the sessions list (invalidateSessionLists), so the thread-list preview / unread / sort stays correct after an agent failure — FailTask persists a failure chat_message but only broadcasts task:failed, mirroring the chat:done success path. - Self-heal stale chat deep links: once the sessions list has loaded and a ?session= id isn't in it (deleted / no access / never existed) with nothing in flight, clear the selection instead of rendering an editable empty chat that would POST into a nonexistent session. Freshly-created sessions are exempt (they carry optimistic messages + a pending task). - CI: add the new parameterless `chat` route to link-handler's WORKSPACE_ROUTE_SEGMENTS and to paths/consistency.test.ts (route set + expectedSegments) — keeps the two in sync, fixes the failing @multica/core test. - Fix a MUL-4235/MUL-4237 merge collision that broke @multica/views typecheck: chat-window.tsx still passed the removed `onPickPrompt` prop to EmptyState. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): self-heal dangling session in shared controller, not just ChatPage (MUL-4171) Re-review follow-up: the stale-session self-heal only lived in ChatPage, so the floating ChatWindow still entered from a persisted activeSessionId and would render an editable empty chat (then POST into a nonexistent session) when the selected session was deleted / lost access off the /chat route. - Move the self-heal into the shared useChatController so every surface (tab and floating window) drops a dangling activeSessionId once the sessions list has loaded and doesn't contain it. - Harden ensureSession: trust the current id only when it's in the loaded list or is a just-created session still awaiting the refetch; a dangling id falls through to create a fresh session instead of POSTing into a 404. - Exempt just-created sessions via an OPTIMISTIC-write signal (hasOptimisticInFlight: pending task or optimistic- message), not hasMessages — a session deleted elsewhere with real cached history stays eligible for self-heal. Add a unit test for the discriminator. Co-authored-by: multica-agent <github@multica.ai> * test(views): fix app-sidebar useWorkspacePaths mock for the new chat nav (MUL-4171) The AppSidebar personal nav gained a `chat` item, so it calls `useWorkspacePaths().chat()` at render. The app-sidebar.test.tsx mock hadn't been updated, so `p.chat` was undefined and every render threw `TypeError: p[item.key] is not a function`, failing @multica/views#test in CI. - Add `chat: () => "/acme/chat"` to the mocked useWorkspacePaths. - Route the chat-sessions query key through a mutable `chatSessions` fixture. - Add coverage for the Chat nav: renders the link, badges the summed unread_count, and hides the badge when all sessions are read — so this drift is caught next time. Co-authored-by: multica-agent <github@multica.ai> * fix(chat): use the original floating window, not the rewritten one (MUL-4235) (#5102) Follow-up to the merged #5080, which shipped a hand-written, simplified ChatWindow and lost the original's animations / drag-resize / expand-minimize. The floating window is just a quick entry point — it should be the original UI, not a rewrite. - Restore chat-window.tsx, chat-fab.tsx, chat-resize-handles.tsx and use-chat-resize.ts verbatim from main (0-diff): motion animations, drag resize, expand/minimize and the session dropdown are back. - Restore the empty_state.returning_subtitle + starter_prompts i18n keys the original window renders (V2 had dropped them); drop the now-unused window.open_full_tooltip key the rewrite added. - Settings gating is unchanged: FloatingChat still wraps the original FAB + window, gated by floatingChatEnabled (default off) and hidden on /chat. typecheck: core/views/web/desktop green. tests: chat + settings views 126 pass. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * feat(chat): archive chats from the list, delete only from Archived (MUL-4263) (#5098) Restore an archive flow as the reversible sibling of delete: - Chat list hover now offers Archive (not Delete); pin/stop unchanged. - A footer entry ('Archived · N') opens an Archived view listing archived chats; hard delete lives only there (hover -> unarchive + delete, with the existing inline confirm). - Conversation header ⋯ menu mirrors this: active chats archive, archived chats unarchive/delete. Backend: PATCH /api/chat/sessions/{id}/archive flips status active<->archived (SetChatSessionArchived), broadcasts status on chat:session_updated so other tabs re-sort into the right list. SendChatMessage already refuses archived sessions, so archived chats stay read-only until unarchived. Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265) (#5100) * feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> * refactor(chat): drop chat-list archive marker, keep conversation read-only (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> * feat(chat): apply archived-agent read-only to the floating chat window (MUL-4265) Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> * fix(chat): address floating-window + archived-agent review blockers (MUL-4171) Re-review follow-up on the restored floating ChatWindow + archive flow: 1. Floating stale-session self-heal. The restored ChatWindow doesn't use the shared controller, so its ensureSession trusted any non-empty activeSessionId and there was no dangling-session cleanup — a deleted / no-access persisted session could send into a nonexistent session. Ported the same guard used for the tab: a self-heal effect that clears a dangling activeSessionId once the sessions list has loaded, and ensureSession only trusts an id that's in the list or has an in-flight optimistic write (hasOptimisticInFlight, reused from use-chat-controller). handleSend seeds the optimistic message + pending task before setActiveSession, so a freshly-created session is never mis-cleared. 2. Floating dropdown bypassed archive-first safety. Its active rows offered a hard-delete, letting the floating window destroy active chats and skip the "archive first, delete only from Archived" model. Active rows now ARCHIVE (reversible, one-click) like ChatThreadList; the floating window offers no hard-delete — unarchive/delete live only in the full Chat page's Archived view (reachable via expand). Removed the now-dead delete-confirm machinery. 3. Orphan user message on archived-agent send. SendChatMessage created the chat_message before EnqueueChatTask, which rejects an archived / runtime-less agent — a stale client would land a user message then get a 500, orphaning it. Added a preflight that checks the session agent's archived / runtime state and returns 409 before any mutation, plus a handler test asserting the send is rejected with no message persisted. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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27fcbb015f |
Polish desktop sidebar motion
Polish desktop chrome/sidebar alignment and add motion-based transitions for left and right sidebars. |
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7c71007e6e |
refactor(comments): trim trigger preview copy and unify composer buttons (#4174)
Two related cleanups to the issue comment/reply/edit composer: - Drop the trigger-preview "context" copy added in #4147 (chip prefix `trigger_context_*` and per-context popover titles `trigger_preview_title_*`). The actual "align context" fix in #4147 was the backend/hook work; the copy was redundant decoration. Removes the `context` prop, the dead i18n keys across en/zh/ja/ko, and the corresponding test assertions; the popover title falls back to the original single `trigger_preview_title`. - Edit-comment footer: lay the trigger chip on a single row with the action cluster (📎 Cancel Save) on the right, attachments on their own full-width row above. The 📎 now sits with the action buttons, matching the new-comment and reply composers. - Unify composer buttons on shadcn `Button`: `FileUploadButton` renders a ghost icon button instead of a hand-rolled circle, and the reply submit button uses `Button` (icon-xs, ghost-when-empty / primary-when-typed) instead of a hand-rolled element. Sizes: 📎 and reply submit are both icon-xs (24px). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3ce4cf6f2f |
fix(lists): navigate rows via onClick, not a nested row anchor (#4146)
Clicking a row's ⋯ kebab (or any in-row control) full-page reloaded the app. The row was a whole-row <AppLink>, so a child's stopPropagation stopped the event before AppLink's onClick (which calls preventDefault to cancel native anchor navigation and do an SPA push) could run — leaving the browser to perform the native <a> navigation, i.e. a full reload. It was also invalid HTML: interactive content (button/menu) nested in an <a>. Rework all five ListGrid row surfaces (agents, runtimes, skills, autopilots, squads) to a plain <div> row whose whole-row navigation is a mouse onClick (new useRowLink hook): left-click pushes, cmd/ctrl/middle opens a background tab. Interactive cells (checkbox, kebab) stopPropagation so they never trigger row nav — and with no <a> ancestor there is no native navigation to cancel, so the reload class of bug is gone. Names are plain text since the row itself is the click target. projects is unchanged — its inline-editable cells make it a deliberate name-link exception. Also fixes two adjacent defects found in the same menus: - agents/runtimes kebab triggers reused the shared <Button>, which lacks the data-popup-open styling the other surfaces have, so the trigger vanished and lost its background while its menu was open. Switch them to the bare-button trigger with data-popup-open: visible + highlighted. - agents archive menu items used className="text-destructive" instead of variant="destructive", so the base focus style overrode the red on hover. Switch to variant (list row + detail page). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63cf0ed308 |
feat(lists): rebuild all six list surfaces on a shared Linear-style list grid (#4038)
* fix(issues): render thread replies in chronological order (#3691)
collectThreadReplies walked the parent_id tree depth-first, so an agent
reply forced to nest under its trigger comment rendered before earlier
sibling replies (A-D-B-C instead of A-B-C-D) whenever the agent returned
late. Sort the collected subtree by created_at (id tie-break) so the
thread reads in arrival order — the same order the server already feeds
agents via `comment list --thread` (ListThreadCommentsForIssue).
All other consumers of the array (resolution derivation, fold bars,
counts, deep-link) are order-independent.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rebuild skills list on shared Linear-style list grid
- new ListGrid primitives (subgrid: single source of truth for column tracks)
- skills list: sortable columns, used-by avatar stack, source/creator columns,
row kebab + batch toolbar with add-to-agent and delete
- skill view store in core; addAgentSkills client method; HoverCheck extracted
to views/common (issues header now imports the shared copy)
- locale keys for list actions/filters and the reworked detail page
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): rework detail page into overview/files tabs
- tabs directly under the breadcrumb header: overview (default) and files
- overview: identity block + rendered SKILL.md as the main column, right
rail with metadata card (source/creator/updated, inline name+description
edit toggle) and used-by panel with bind/unbind
- files: file tree + viewer/editor unchanged; SKILL.md "edit" jumps here
- header kebab menu (copy skill ID, delete); page-level save bar shared by
both tabs; tab state persisted in ?tab=
- file tree: ARIA tree roles + roving-tabindex keyboard navigation
- drop the old right sidebar (metadata dl, permissions paragraph)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* revert(skills): restore detail page to main, keep branch list-only
Drop the overview/files tabs rework from this branch so the PR scope is
the list rebuild only. skill-detail-page.tsx and file-tree.tsx are back
to the main versions; the locale detail/file_tree sections are restored
to match. The detail rework is preserved on stash/skills-detail-tabs
for a follow-up PR.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drop description column from skills list
Description is agent-facing routing metadata, not a scannable list
property — Linear's display options expose no description column for
the same reason. Removes the cell, column key, display toggle, lg grid
track, skeleton cells, and the now-dead table.description /
table.no_description locale keys.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): drive list column hiding by container width, drop by priority
Replace viewport sm:/lg: breakpoints with Tailwind v4 container query
variants (@2xl/@4xl) on the list wrapper, so an open sidebar or split
pane narrows the column set instead of squashing tracks. Remove the
min-w-fit + overflow-x-auto horizontal-scroll fallback: when space runs
out, low-priority columns (created/source/creator, then updated) drop
and return as the container widens; name and usedBy never drop. ListGrid
conventions comment updated — this is the template for all list pages.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): virtualize list rows with @tanstack/react-virtual
Linear-style headless virtualization: the virtualizer computes the
visible index range and offsets; offsets land as padding on the
scrolling ListGridBody so mounted rows stay direct subgrid children and
column alignment is untouched. Fixed 48px rows skip per-row measurement.
Hideable column tracks move from max-content to deterministic widths
(CSS vars) — with only the visible slice mounted, content-driven tracks
would resize during scroll. A user-hidden column zeroes its var so the
track still collapses; per-cell max-w caps move into the tracks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(skills): list tiers must fit their container trigger width
The @4xl tier's track sum (~1080px with gaps) exceeded its 896px
trigger; with the horizontal-scroll fallback gone, the right-side
columns were clipped unreachably between 896-1080px. Move tier 3 to
@5xl (1024px), trim usedBy/source/creator tracks, and document the
fit invariant with its arithmetic next to the template and in the
ListGrid conventions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): show description as subtext under the skill name
Lives in the name track as a second truncated line (max-w 36rem,
title attr for the full text) — no track, no header, no slot in the
responsive arithmetic. Both lines fit the fixed 48px row, so the
virtualizer contract is untouched; rows without a description center
the name.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Revert "feat(skills): show description as subtext under the skill name"
This reverts commit
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7d28b5a040 |
fix(issues): remove duplicate emoji reaction entry from comment header (#4068)
The comment card exposed two identical add-reaction affordances: a QuickEmojiPicker in the header's top-right actions and the add button inside the bottom ReactionBar. Keep only the bottom one. - Drop QuickEmojiPicker from the root header and reply-row headers - Always show the ReactionBar add button (it is the only entry point now), removing the isLongContent gating - Remove the now-unused hideAddButton prop from ReactionBar MUL-3262 Co-authored-by: Lambda <lambda@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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a02b3dfb4a |
feat(issues): move agent live signal into the issue-detail header (#3879)
* feat(issues): move agent live signal into the issue-detail header Replace the in-body sticky "agent is working" card (AgentLiveCard) with a compact chip in the issue-detail header, so the live signal sits in one fixed place and never competes with sticky banners in the content column. - New IssueAgentHeaderChip: avatar(s) + live-ticking blue elapsed time; click opens a popover listing every active task. - Popover reuses ExecutionLogSection's ActiveTaskRow (now exported) so the popover and the right panel are literally the same row — no duplication. - PopoverContent gains an optional keepMounted so the row's confirm dialog survives the popover closing on Stop. - Running rows in ExecutionLogSection drop the blue spinner for a live-ticking blue elapsed timer (panel + popover share this). - Source the chip from the workspace agent-task snapshot filtered by issue (same source as board/list indicators, zero extra network); delete the old AgentLiveCard + its test and its heavy per-issue WS machinery. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(issues): live event count on the agent chip + execution-log rows Show a live "N events (elapsed)" on running agents, consistent across the header chip, its popover rows, and the right-panel execution log. - Read the shared per-task message cache (taskMessagesOptions, kept live by useRealtimeSync's global task:message handler) instead of a bespoke subscription — one source of truth, deduped across chip / popover / panel / transcript, no extra WS wiring. - Extract <RunningStat> (event count in info-blue + elapsed in muted parens) so all surfaces render the running stat identically. - ExecutionLogSection running rows now show the same "N events (elapsed)"; the transcript opened from them streams live from the shared cache. - Chip: single running shows events (elapsed); multiple shows "N working". - i18n: add agent_live.event_count (4 locales). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bd1fb10afa |
chore: react-doctor cleanup — button types, useContext→use(), toSorted, error fixes (#3350)
- Add explicit type="button" to 61 <button> elements missing the attribute - Replace useContext() with React 19 use() across 16 context consumers - Replace [...arr].sort() with arr.toSorted() in 12 web/desktop files (mobile excluded — Hermes lacks toSorted support) - Fix rules-of-hooks violation: useSidebar try/catch → useSidebarSafe null check - Fix nested component definition: useMemo wrapping HeaderRight → useCallback - Fix missing ARIA: add aria-expanded + aria-controls to combobox in create-squad React Doctor score: 23 → 30. No behavioral changes, no business logic modified. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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963ed5cd0e | feat(comments): allow selecting multiple attachments | ||
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d9ae891064 |
fix(avatar): stop bg-muted bleeding through transparent images (#2670)
ActorAvatar applies bg-muted on its container regardless of whether an image is loaded, so transparent regions of PNG/SVG avatars reveal the grey placeholder. agent-detail-inspector also wraps ActorAvatar in an outer bg-muted div, layering a second grey square. Make bg-muted conditional on the fallback state in ActorAvatar, and drop the redundant bg-muted from avatar-picker's image-loaded branch and the two inspector wrappers. Empty-state placeholders unchanged. |
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8cc48b1176 | fix(ui): vertically center SelectItem content (#2782) | ||
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3698fd85d5 |
feat(views): show Total in daily token/cost chart tooltips (MUL-2282) (#2704)
* feat(views): show Total in daily token/cost chart tooltips (MUL-2282) Add a Total row at the bottom of the daily-tokens-chart and daily-cost-chart tooltips so users can see the precise stack sum on hover, in addition to the per-stack breakdown. Implemented by extending shared ChartTooltipContent with an optional `footer` prop (ReactNode | (payload) => ReactNode) that renders below the items with a top divider; backwards-compatible (no behavior change when footer is omitted). Co-authored-by: multica-agent <github@multica.ai> * fix(views): i18n Total label in chart tooltips (MUL-2282) Lint rule i18next/no-literal-string flagged the hardcoded "Total" string in daily-cost-chart and daily-tokens-chart tooltips. Move it to runtimes.charts.tooltip_total and read via useT. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: multica-agent <github@multica.ai> |
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29082f7cfe |
feat: implement Squad feature MVP (#2505)
* feat: implement Squad feature MVP
- Add migration 084_squad: squad, squad_member, squad_activity_log tables
- Extend issue.assignee_type to support 'squad'
- Add sqlc queries for squad CRUD, member management, activity logs
- Add Go handler with full Squad API (CRUD, members, activity log)
- Register routes: /api/squads/*, /api/issues/{id}/squad-activity, /api/squad-activity
- Add Squad trigger logic:
- Assign Squad immediately triggers leader
- Every external comment on squad-assigned issue triggers leader
- Anti-loop: squad members' comments don't trigger leader
- Dedup: skip if leader already has pending task
- Add squad activity log API (方案 B) for leader no-op recording
- Add frontend TypeScript types (Squad, SquadMember, SquadActivityLog)
- Add protocol events: squad:created, squad:updated, squad:deleted
Co-authored-by: multica-agent <github@multica.ai>
* fix: address PR review blocking issues
1. validateAssigneePair now accepts 'squad' assignee_type
2. All squad endpoints validate workspace ownership via GetSquadInWorkspace
3. CreateSquadActivityLog restricted to squad leader agent only
4. AddSquadMember validates member exists in workspace
5. UpdateSquad auto-adds new leader to squad members
6. DeleteSquad transfers assigned issues to leader before deletion
7. IssueAssigneeType includes 'squad' in frontend types
Co-authored-by: multica-agent <github@multica.ai>
* feat: soft-delete squads via archive instead of hard delete
- Add migration 085: archived_at + archived_by columns on squad table
- ListSquads now excludes archived squads (ListAllSquads for admin)
- DeleteSquad → ArchiveSquad (sets archived_at, preserves all records)
- Transfer squad-assigned issues to leader before archiving
- SquadResponse includes archived_at/archived_by fields
- Frontend Squad type updated with nullable archived fields
Co-authored-by: multica-agent <github@multica.ai>
* feat: re-add Squads frontend entry (sidebar nav + pages)
Re-applies the frontend squad entry that was lost during a merge:
- Sidebar nav: Squads item with Users icon
- Paths: squads() and squadDetail() in workspace paths
- Routes: /squads and /squads/[id] pages
- Views: SquadsPage (list) and SquadDetailPage
- i18n: en 'Squads' / zh '小队'
- Reserved slug: 'squads'
Co-authored-by: multica-agent <github@multica.ai>
* fix: fix SquadsPage rendering - use PageHeader children pattern
PageHeader takes children, not title/actions props. The incorrect
usage caused a React rendering error. Now matches the pattern used
by autopilots and agents pages.
Co-authored-by: multica-agent <github@multica.ai>
* fix(squads): add API client methods and package export for squads pages
* feat: complete Squad frontend - create dialog, member management, API methods
- Add CreateSquadModal with name/description/leader selection
- Register 'create-squad' in modal registry
- Wire 'New Squad' button to open the modal
- Add full API client methods: createSquad, updateSquad, deleteSquad,
addSquadMember, removeSquadMember
- Rewrite SquadDetailPage with:
- Member list showing resolved names
- Add/remove member UI
- Archive squad button
- Back navigation to squads list
Co-authored-by: multica-agent <github@multica.ai>
* feat: improve Squad UI - match create agent dialog style
- CreateSquadModal: proper Dialog with Header/Description/Footer,
agent picker with avatars, textarea for description
- SquadDetailPage: centered max-w-2xl layout, ActorAvatar for members,
Crown badge for leader, textarea for member description,
improved spacing and visual hierarchy
- Renamed 'role' field label to 'Description' in add member form
(describes the member's responsibilities in the squad)
Co-authored-by: multica-agent <github@multica.ai>
* feat(squad): add avatar, instructions; drop unique-name constraint
- 086: add squad.avatar_url
- 087: drop unique constraint on squad.name (squads with the same
name are legitimate across teams; uniqueness was an accidental
product constraint)
- 088: add squad.instructions (text, default '')
- UpdateSquad now COALESCEs avatar_url + instructions
- handler exposes Instructions in SquadResponse and accepts it in
UpdateSquad
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): assignable + mention target; trigger leader on assign
- assignee picker and @mention suggestion list squads alongside
agents and members; renders squad avatar/icon
- creating or updating an issue with assignee_type=squad enqueues
a task for the squad's current leader (mirrors agent-assignee
parking-lot rule: skip backlog only)
- workspace queries/hooks expose squads where needed for the
pickers
- locales updated for new picker copy
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): agent-style detail page with members + instructions tabs
- restructure squad detail page to mirror the agent detail page:
320px inspector (creator, leader, created/updated) + tabbed
pane (Members | Instructions) with dirty-guard AlertDialog
- inline name + avatar editing on the inspector
- inline description editor (modal textarea)
- members tab: leader + member picker with role descriptions,
swap leader, edit member roles, remove
- instructions tab: ContentEditor + Save (mirrors agent pattern)
- squads list shows the squad avatar/icon
- core types + api.updateSquad accept avatar_url + instructions
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): inject leader briefing on claim (protocol + roster + instructions)
When a squad's leader agent claims a task on a squad-assigned issue,
append a system-level briefing to the agent's Instructions composed of:
1. Squad Operating Protocol — hard-coded rules: leader is a
coordinator, dispatch via @mention, stop after dispatching,
resume on re-trigger, do not work outside the roster.
2. Squad Roster — leader self-row plus one row per non-archived
member with a literal mention markdown string ([@Name](mention://
agent|member/<UUID>)) the leader can paste verbatim. Round-trips
through util.ParseMentions, enforced by a contract test.
3. Squad Instructions — the user-defined squad.instructions block,
omitted entirely when empty so we do not leave a dangling heading.
Non-leader members claiming the same issue receive no briefing.
Tests cover: full squad with mixed agent/human members, lone leader,
archived agents skipped, empty user instructions, mention round-trip,
and the leader/non-leader claim-handler gate.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix(squad): tell leader not to restate issue context in dispatch comment
After observing leaders padding their delegation comments with full
re-summaries of the issue body and prior discussion, make the
Operating Protocol explicit:
- assignees on Multica already have the full issue (title,
description, all comments, attachments) and workspace context;
- delegation comments should add only what cannot be inferred
(who is picked, why, extra constraints), aim for two or three
sentences;
- restating context is now an explicit hard rule violation.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* feat(squad): unify leader evaluation into activity_log, add CLI command
- Squad member comments now trigger leader (only leader self-excluded)
- Replace squad_activity_log with activity_log (action: squad_leader_evaluated)
- Add CLI: multica squad activity <issue-id> <outcome> --reason
- Add API: POST /api/issues/{id}/squad-evaluated
- Update squad operating protocol to require evaluation recording
- Remove squad_activity_log table from schema and generated code
* feat(cli): add squad list, get, member list commands
* fix(squad): address review findings (P1+P2)
P1 fixes:
- Add 'squads' to reserved_slugs.json (source of truth)
- Add 'create-squad' to ModalType union
- Remove unused leaderOpen/selectedLeader in create-squad modal
- Replace literal JSX strings with i18n selectors (en + zh-Hans)
P2 fixes:
- Add 'squad' to mention regex (MentionRe)
- Fix human member lookup in squad briefing (use GetUser directly)
- Add squads routes to desktop app
- Add squad:created/updated/deleted to WSEventType + invalidation
- Reject archived squads as issue assignees
* fix(squad): restore zh-Hans key, publish activity event, invalidate issues on archive
- Restore create_project.title in zh-Hans modals.json (dropped by prior edit)
- Publish activity:created WS event after squad leader evaluation
- Invalidate issue queries on squad:deleted (archive transfers assignees)
- Add creator info to squad list cards
* fix(squad): realtime sync, rerun support, leader validation
- Use workspaceKeys.squads prefix for detail/member queries (realtime invalidation)
- Publish squad:updated after add/remove/role-change member mutations
- Support rerun for squad-assigned issues (targets leader agent)
- Reject assignment to squads whose leader is archived
---------
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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19c40c5d68 |
fix(ui): translate hardcoded English strings in shared ui package (#2526)
The four user-visible strings exposed by packages/ui rendered untranslated on every page that used them: - file-upload-button.tsx — "Attach file" aria-label/title - sidebar.tsx — "Toggle Sidebar" sr-only label/aria-label/title - pagination.tsx — "Go to previous/next page" aria-labels - CodeBlock.tsx — "plain text" language fallback + "Copy code" aria-label/tooltip Root cause: the package had no i18n hookup at all because the package boundary rule forbids importing @multica/core. Replicating the pattern five times would have been the same hack five times. Hooking up react-i18next directly is the structurally clean fix — i18next is a generic library, not business logic, and the upstream I18nextProvider already exposes the instance via context. To let packages/ui typecheck the selector form standalone (i.e. without the views resource-types augmentation in scope), the augmentation is split: views declares everything except the `ui` namespace on a new global `I18nResources` interface, and packages/ui contributes the `ui` slice via declaration merging in packages/ui/types/i18next.ts. Views' resources-types side-effect-imports that file so both packages see the merged shape during downstream typechecks. Scope intentionally excludes: - packages/ui/components/common/error-boundary.tsx — keeping its fallback in English so a render-time crash never depends on i18n being healthy. - apps/desktop/src/renderer/src/components/update-notification.tsx — ships with the next desktop release, not via this PR. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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e3e61c161c |
fix(inbox): show Multica logo for system-actor notifications (#2479)
Notifications from system actors (e.g. GitHub PR closed) were rendering with an "S" initials fallback. The avatar now shows the Multica icon when actor_type === "system", matching the platform's brand. Co-authored-by: multica-agent <github@multica.ai> |
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34a7ba9865 |
fix(chat): unify chat and comment send shortcut to Mod+Enter (#2398)
Chat input had `submitOnEnter` enabled while the comment editor used `Mod+Enter`. Two consequences: - Inconsistent muscle memory between the two inputs. - In chat, bare Enter sending stole the only key that continues a TipTap bullet/ordered list. Shift+Enter falls through to HardBreak (a <br> inside the same list item), so bullet lists were stuck at one item. Drop `submitOnEnter` from the chat input so it follows the editor default. Mod+Enter (⌘↵ / Ctrl+Enter) sends in both places; bare Enter now continues lists and inserts paragraphs as users expect. Surface the shortcut on the SubmitButton via a new optional `tooltip` prop, and route the comment input through SubmitButton instead of an ad-hoc Button — same affordance, deduped. Add unit coverage for the submit-shortcut extension that pins Mod-Enter, the submitOnEnter=false case, IME, and code-block guards. Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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bb3d2b70ea |
fix(ui): let DropdownMenu popup size to content (#2306)
DropdownMenuContent had `w-(--anchor-width)` which locks the popup width to the trigger. With icon-sm kebab triggers (~32px) the popup was clamped by `min-w-32` to 128px, and longer items like "Unresolve thread" / "标记为已解决" wrapped onto two lines. Anchor-width matching is the right behavior for Select / Combobox (both keep that class), but a generic kebab menu should size to its own content. Drop the `w-(--anchor-width)` and keep `min-w-32` as the floor. Co-authored-by: multica-agent <github@multica.ai> |
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48e3131bf9 |
feat: harden desktop frontend against API response drift (MUL-1828) (#2208)
* docs(claude): add API Response Compatibility section Narrows the existing "no backwards compat" rule to internal code only, and adds a new section that codifies the defensive boundary at API edges: parse-don't-cast, never pin UI to a single field, enum drift must downgrade not crash. Driven by #2143/#2147/#2192 — all three were the desktop client white- screening on backend response shape changes the client wasn't built against. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(core): add zod-based API response validation layer Introduces a defensive boundary so a malformed backend response degrades into a safe fallback (empty page, [], etc.) instead of throwing inside React render. - Adds zod to the pnpm catalog and as a @multica/core dependency. - New parseWithFallback helper in core/api/schema.ts that runs safeParse, logs a warn with the endpoint + zod issues on failure, and returns the caller-supplied fallback. Never throws. - Schemas in core/api/schemas.ts are deliberately lenient (string enums kept as z.string() so unknown values still parse, optional fields default, nested records use .loose() for unknown keys). - Wires setSchemaLogger from CoreProvider so warnings flow through the same logger as the rest of the API client. This is the primitive — see the next commit for the call-site wiring. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(api): guard top 5 high-risk endpoints with parseWithFallback Wraps the response of the five endpoints whose UIs white-screened in past incidents (#2143/#2147/#2192) so a contract drift returns a safe fallback instead of crashing the consumer: - listIssues → ListIssuesResponseSchema, fallback { issues: [], total: 0 } - listTimeline → TimelinePageSchema, fallback empty page - listComments → CommentsListSchema, fallback [] - listIssueSubscribers → SubscribersListSchema, fallback [] - listChildIssues → ChildIssuesResponseSchema, fallback { issues: [] } getIssue is intentionally NOT wrapped: there is no sensible "empty issue" — the entire detail page depends on real fields. The page-level ErrorBoundary (separate commit) catches that case. Adds schema.test.ts with 9 cases covering the five failure modes listed in MUL-1828: missing fields, wrong types, enum drift, null body, and null arrays. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(ui): add ErrorBoundary and wrap high-risk pages Section-level error boundary (no third-party dep — class component + default fallback in @multica/ui). Supports a fallback render prop and resetKeys for auto-recovery on resource navigation. Wraps the surfaces that white-screened in past incidents: - IssueDetail (web + desktop + inbox split-pane) — keyed on issueId so navigating to a different issue clears the boundary automatically. - IssuesPage (web + desktop). Boundaries are placed at consumer call sites rather than inside IssueDetail itself so we don't have to refactor the 1100-line component, and so a crash inside one inbox split-pane doesn't take down the inbox list next to it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(core): make all API schemas .loose() to preserve unknown fields zod 4 z.object() defaults to STRIP, which silently drops fields the schema didn't list. That makes the schema layer a sync point: a future PR adding a TS field but forgetting the schema would have the field disappear at runtime while TS still claims it exists — the exact bug- class this PR is meant to prevent, just inverted. Apply .loose() to every object schema (TimelineEntry, TimelinePage, Comment, Issue, ListIssuesResponse, Subscriber, ChildIssuesResponse) so unknown server-side fields pass through unchanged. Add a regression test that feeds a payload with extra fields at both entry and page level, and a direct unit test for parseWithFallback decoupled from any endpoint. Update the listIssues fallback test to use a wrong-type payload — under .loose() the previous "{ unexpected: true }" payload parses successfully (every declared field has a default) instead of triggering the fallback path it was meant to exercise. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * docs(claude): strip field-specific examples from API Compatibility section The original wording embedded current schema field names (entries, has_more_before, has_more_after, cursor, status, type) directly in the rules. CLAUDE.md should state the rule, not the implementation — once a field is renamed the doc drifts out of sync with the code, and the specific names don't add anything the abstract rule doesn't. Keep the rule, drop the field-level archaeology. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> |
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949dffdf7e |
feat: permission-aware UI across agent/comment/runtime/skill surfaces (#1915)
* feat(permissions): add core permission module and shared UI primitives
Foundation for permission-aware UI: pure rules that mirror the Go backend
permission gates, lightweight per-resource hooks, and two reusable display
components used across agent/skill/runtime detail pages.
- packages/core/permissions: types, rules, hooks (Decision-shaped — carries
reason + message so UI can render disabled state, tooltip, and banner
copy from one source)
- packages/core/agents/visibility-label: VISIBILITY_LABEL/DESCRIPTION/TOOLTIP
constants ("Personal" / "Workspace") to replace scattered hard-coded copy
- packages/views/agents/visibility-badge: read-only visibility chip used on
hover cards, list rows, and inspector when not editable
- packages/ui/components/common/capability-banner: "View only — only X and
admins can edit Y" banner shown on agent / skill detail when current user
lacks edit permission
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(views): permission-aware UI across agent/comment/runtime/skill surfaces
Apply the new permission rules to every surface where the UI was either
lying about who can do what or letting users hit 403s by clicking buttons
the backend would reject.
Agent detail
- Hide archive/restore actions for non-owner non-admin
- Replace inline editors (avatar, name, description, runtime/model/visibility/
concurrency picker, skill-attach) with read-only display when canEdit is
false — value is information, the editor is the action
- Show CapabilityBanner under the header explaining who can edit
Visibility surfaces
- visibility-picker / create-agent-dialog: replace "only you can assign"
(false) with "Only you and workspace admins can assign" via shared
VISIBILITY_DESCRIPTION constants
- agent-columns: truthful tooltip + "You" badge on agents the current user
owns
Comments
- Restore admin override on comment edit/delete (backend already permits
it via comment.go:507-512; the frontend was incorrectly hiding the menu).
canModerate is computed once in issue-detail and threaded down.
Other
- Members tab: disable "demote" options for the last owner with tooltip
- Assignee picker: tooltip on disabled personal agents the user can't assign
- Runtime delete: tooltip and dialog explain the gate; owner column gains
a name label next to the avatar in All scope
- Skill detail: page-level CapabilityBanner alongside the existing lock chip
- Issue delete (single + batch): note that any workspace member can delete
issues — by-design semantics, made transparent
Backend is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agents): hide personal agents from list and @mention for non-owners
Until now an agent's "Personal" visibility only narrowed the assign-to-issue
gate — every workspace member still saw every personal agent in the list
and the @mention dropdown. Members would see, click, and fail.
This filters those surfaces with the canonical canAssignAgentToIssue rule:
regular members only see workspace-visibility agents and the personal
agents they own; workspace owners and admins continue to see everything
(admin override path is intact).
- agents-page: visibleInView layer between active/archived and Mine/All
scope so segment counts also reflect the filter
- mention-suggestion: filter agentItems before they enter the recency-
ranked list; expand the test mock to cover the auth + visibility paths
and add two assertions (member hides others' personal agents; admin
still sees them)
Backend keeps returning every agent — admin tools and direct API access
are unaffected. This is a UI-only filter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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b9118ae9b8 |
Refine Quick Create agent modal (#1879)
* fix: refine quick create agent modal * fix: align quick create toolbar feedback * fix: sync create mode toolbar options --------- Co-authored-by: Devv <devv@Devvs-Mac-mini.local> |
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06880d6ba2 |
fix: make workspace table columns resizable (#1881)
Co-authored-by: Devv <devv@Devvs-Mac-mini.local> Co-authored-by: Jiayuan Zhang <forrestchang7@gmail.com> |
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4ad0a0b847 |
feat(chat): presence v4 — status pill, failure bubble, elapsed timing (#1856)
A complete UX upgrade for chat sending → receiving → recovering.
* StatusPill replaces the orphan spinner — stage-aware copy
("Reading files · 12s", "Searching the web · 14s", "Typing · 24s"),
shimmer text, monotonic timer, derived effective status, > 60s
warning tone, > 5min cancel button.
* WS writethrough on task:queued / task:dispatch / task:cancelled so
pendingTask cache stays in sync with the daemon state machine without
invalidate-refetch latency. broadcastTaskDispatch now includes
chat_session_id when the task is for a chat session — the existing
payload only carried it on the generic task: events, leaving the pill
stuck at "Queued" until completion.
* Failure fallback — FailTask writes a chat_message tagged with
failure_reason (mirrors the issue path's system comment, gated on
retried==nil). Front-end renders an inline note ("Connection failed",
with a Show details collapsible) instead of the previous black hole.
* Elapsed timing — chat_message.elapsed_ms persists task.completed_at -
task.created_at on success/failure rows. UI shows "Replied in 38s" /
"Failed after 12s" beneath assistant bubbles. Format helper shared
between StatusPill and the persisted caption so the live timer and
final reading never disagree.
* Optimistic burst rebalanced — pendingTask seed + created_at moved
before the HTTP roundtrip so the pill appears the instant the user
hits send; handleStop is fire-and-forget so cancel feels immediate
(server confirmation arrives via task:cancelled WS).
* Presence integration — chat avatars use ActorAvatar (status dot +
hover card); OfflineBanner above the input on offline/unstable;
SessionDropdown shows per-row in-flight/unread pip plus a
cross-session aggregate pip on the closed trigger.
* Editor blur on send so the caret stops competing with the StatusPill
/ streaming reply for the user's attention.
* Chat panel isOpen now persists globally; defaults to OPEN for new
users (storage key absence) so the feature is discoverable. Existing
users' prior choice is respected.
* DB: migrations 062 (failure_reason) + 063 (elapsed_ms), both
ADD COLUMN NULL — fast, non-blocking, backwards compatible.
* WS: task:failed chat path now invalidates chatKeys.messages — fixes
a pre-existing bug where the failure bubble required a page refresh
to appear.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9baa72cc68 |
fix: polish quick-create UX (kind labeling, dark toast, placeholder) (#1831)
* fix: polish quick-create UX (kind labeling, dark toast, placeholder)
Three small fixes shaken out from using the agent-create flow:
- AgentTaskResponse now carries a `kind` discriminator
("comment" | "autopilot" | "chat" | "quick_create" | "direct"), computed
from the existing FK shape with no extra DB access. The Activity row
uses it to label quick-create tasks as "Creating issue" instead of
falling through to the generic "Untracked" — once the agent finishes
and the new issue is linked, the row transitions to the normal
identifier+title display.
- Sonner Toaster reads `resolvedTheme` instead of `theme`, so toasts
follow the actual dark/light state. Forwarding "system" let sonner
pick its own answer from `prefers-color-scheme`, which in the Electron
renderer can disagree with next-themes' `html.dark` class — the toast
rendered light on a dark UI.
- Agent-create placeholder rephrased to a more conversational example
with a project reference: "let Bohan fix the inbox loading slowness
in the Web project". Drops the priority hint (priority isn't widely
used) and matches how people actually instruct the agent.
* fix(quick-create): link new issue back to task on completion
Addresses the review on PR #1831: completed quick-create tasks were
left with issue_id=NULL forever, so the activity row stayed on
"Creating issue" instead of transitioning to the normal MUL-XXX +
title rendering once the agent finished.
- Server: notifyQuickCreateCompleted now writes the resolved issue id
back to agent_task_queue.issue_id via a new LinkTaskToIssue query
(guarded by `issue_id IS NULL` so it only ever fills the unset
quick-create case). Best-effort: a write failure logs but doesn't
block the inbox notification.
- Frontend: defensive wording fallback — kind=quick_create rows in
terminal status (completed/failed/cancelled) now render as
"Quick create" instead of the active "Creating issue" label,
covering rows whose link write failed or whose agent never
produced an issue at all.
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