Commit Graph

56 Commits

Author SHA1 Message Date
Naiyuan Qing
3d9d3c0aa5 Revert "Unify resize interaction feedback (#5779)" (#5831)
This reverts commit 7d6a1dfab1.
2026-07-23 16:39:06 +08:00
Naiyuan Qing
4bf17f5786 Revert "fix(resize): keep drag cursor consistent for table & chat resize (MUL…" (#5830)
This reverts commit 975cd49c3f.
2026-07-23 16:30:37 +08:00
Naiyuan Qing
975cd49c3f fix(resize): keep drag cursor consistent for table & chat resize (MUL-5166) (#5824)
* fix(resize): keep the drag cursor consistent for table and chat resize

Table column resize and the chat floating-window resize locked the active
cursor via document.body.style.cursor, which loses the CSS cascade to any
descendant that declares its own cursor (clickable rows, inputs, buttons).
So the resize cursor showed on hover but flipped back to pointer/text/default
once the drag pointer swept over those elements — inconsistent with the
sidebar rail and react-resizable-panels, which force it globally.

Switch both to the same robust contract used by the sidebar/panels: set a
data attribute on <html> during the drag and let a global
`html[...], html[...] * { cursor: ...; user-select: none } !important` rule in
base.css win over every descendant. Chat keys the attribute by direction
(left/top/corner) so col/row/nw-resize stay correct.

MUL-5166

Co-authored-by: multica-agent <github@multica.ai>

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(chat): clean up chat resize cursor lock on every drag-end path

The chat window resize started the drag with setPointerCapture but only
removed data-chat-resizing on pointerup. A pointer-capture drag can end via
pointercancel, lostpointercapture, or window blur without ever firing
pointerup; since the attribute now drives a global
`html[...] * { cursor; user-select } !important` rule, a missed cleanup would
strand it and freeze the whole page in the resize cursor with text selection
disabled.

Mirror the sidebar rail: one idempotent finishDrag() wired to pointerup,
pointercancel, lostpointercapture and blur, releasing pointer capture and
removing every listener plus the attribute from a single path. Add a
regression test covering each termination path.

MUL-5166

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(ui): release table resize cursor lock on window blur too

Table column resize wires stopResize to pointerup/pointercancel but not to
window blur. With the resize cursor now held by a global
`html[data-table-resizing] * { cursor; user-select } !important` rule, an
alt-tab mid-drag (button released while the window is blurred, so no pointerup
arrives) would strand the attribute and freeze the page. stopResize is
idempotent, so also wire it to blur — matching the sidebar rail and chat.

MUL-5166

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-23 16:20:24 +08:00
Naiyuan Qing
7d6a1dfab1 Unify resize interaction feedback (#5779) 2026-07-23 13:30:18 +08:00
Jiayuan Zhang
c6fb2c5c50 feat(agents): assign emoji avatars by default (#5764)
Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-22 16:38:50 +08:00
Jiayuan Zhang
002ea0d879 MUL-4797: add configurable issue table view (#5454)
* feat(issues): add configurable table view

Co-authored-by: multica-agent <github@multica.ai>

* test(issues): cover table columns in page fixture

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): make table column picker interactive

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): repair quick create and virtualize table rows

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): keep pinned table cells opaque

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): anchor full-width table rows

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): consolidate table controls

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): harden table pagination and export

Co-authored-by: multica-agent <github@multica.ai>

* feat(issues): add table quick search

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): make table window filters, selection, and export authoritative

Round-2 review fixes for the issues table (MUL-4797):

- Send the agents-working filter as a server ids facet so matches on
  unfetched pages surface and total/pagination/export agree; a present-
  but-empty id list yields an empty window instead of an unfiltered one.
- Reset surface selection when the membership window changes and act on
  selection ∩ visible rows in the batch toolbar, so batch actions,
  Export selected, and the count all share one authoritative set.
- Materialize the full flat window while table grouping is active, and
  suspend hierarchy nesting / parent-based grouping until the window is
  complete so structure cannot reshuffle as pages arrive; suppress
  header facet-count badges while the table window is partial.
- Resolve actor directories and the property catalog at export time and
  fail the export instead of writing Unknown* actors or dropping
  configured property columns on cold/errored lookups.
- Append a unique id tie-break to the list/grouped ORDER BY and mirror
  it in compareIssuesForSort so offset pages are stable across
  same-timestamp ties.

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): bound table structure window and align chip/transport/selection

Round-3 review fixes for the issues table (MUL-4797):

- Cap whole-window materialization at TABLE_STRUCTURE_MAX_WINDOW (1000):
  below it the remaining pages load automatically — hierarchy applies
  without scrolling to the last page — and above it grouping/hierarchy
  suspend with an explicit toolbar notice instead of triggering an
  unbounded workspace download from a persisted view option.
- Give the agents-working chip the authoritative in-window running set
  (the ids-facet window query, shared key with the filter-on state) so
  its badge can no longer say 0 while the filter would find matches on
  unfetched pages; falls back to loaded-row scoping elsewhere.
- Route ids-facet windows through a new POST /api/issues/query twin —
  hundreds of running-issue UUIDs overflow the ~8 KB GET request-line
  budget of common proxies. The body carries the same key/value pairs;
  the handler rebuilds the query string and delegates to ListIssues.
- Reset surface selection during render (key-change pattern) instead of
  a post-commit effect, so no frame ever pairs new membership with the
  old selection.

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): harden table auto-pagination against errors and stale totals

Round-4 review fixes for the issues table (MUL-4797):

- Stop the structure materialization loop (and the scroll sentinel) when
  the window query is in error state — a persistently failing page left
  hasNextPage true and isFetchingNextPage false after every attempt, so
  the ungated effect refired forever. Resuming is an explicit toolbar
  Retry. The advancement decision now lives in a pure, tested
  shouldAutoLoadNextStructurePage helper.
- Make the structure ceiling a hard stop: the ceiling check reads the
  LATEST page's total (pagination already advances on it, so a stale
  small page-1 total could re-open unbounded materialization), and the
  loop additionally halts on loaded count >= ceiling regardless of any
  reported total.
- Drive the working (ids-facet) window to completion — it is inherently
  bounded by the running set — and treat it as the chip's authoritative
  scope only when complete, so >100 running issues no longer under-count
  as a single page.

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): make working-window pagination capped and unknown-aware

Round-5 (final) review fixes for the issues table (MUL-4797):

- The working (ids-facet) window now advances through the same
  shouldAutoLoadNextWindowPage gates as the structure loop — it shares
  the main table's cache key while the agents-working filter is on, so
  an uncapped chip-driven loop re-opened the very ceiling the table just
  enforced. An over-ceiling window stops after page one.
- A cold-load failure of the flat window is an ERROR state, not an empty
  workspace: isEmpty only claims empty on a successful zero-result
  fetch, and the surface renders a dedicated failed-to-load state with a
  reachable Retry (the in-table Retry never mounted without data).
- The chip scope is now tri-state honest: a COMPLETE window (or an empty
  running set) yields a precise count, keepPreviousData carries the
  last-known-complete set across re-keys, and everything else — cold
  resolving, failed, over the ceiling — presents as an explicit unknown
  ('Agents working: —') instead of a number derived from whichever
  incomplete window happened to be loaded.

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): single pagination owner and placeholder-honest chip scope

Round-6 review fixes for the issues table (MUL-4797):

- Exclude placeholder data from the working-window completeness gate:
  on a re-key (running set or facet change) keepPreviousData leaves the
  OLD key's rows visible, and pairing them with the new task snapshot
  published a precise-looking number for a scope nobody fetched. The
  scope now reads unknown until the new key resolves.
- Make the shared table query single-owner while the agents-working
  filter is on: the chip's background loop no longer answers the same
  render snapshot as TableView's structure loop, and every auto caller
  (structure loop, working loop, scroll sentinel, retry) now uses
  fetchNextPage({cancelRefetch: false}) so a concurrent responder
  no-ops instead of cancel/restarting a fetch whose HTTP request is not
  abortable — which had been duplicating every offset.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-17 19:21:27 +08:00
YYClaw
465546b83b feat(autopilots): redesign the autopilot schedule editor (#5457)
Replace the free-form trigger-config form with a structured schedule
editor built on an orthogonal cron model: separate frequency, time, and
day-of-week/day-of-month dimensions map to and from cron expressions via
a dedicated grammar and mapping layer, with validation and a
human-readable describe() summary. The grammar suite drives the editor
against a combinatorially generated corpus of 51,755 distinct cron
expressions - every token form of every field, crossed - each judged
against a reference robfig/cron v3 parser.

Add a server-side /autopilot/cron-preview endpoint (plus schema and
React Query hook) so the editor shows upcoming run times, and echo
wildcard-carrying cron lists correctly instead of collapsing them.

Supporting pieces: timezone-aware formatting helper, segmented-toggle
and debounced-value utilities, a reworked time-input, and refreshed
en/ja/ko/zh-Hans locale strings.
2026-07-17 16:44:31 +08:00
Naiyuan Qing
ce15300493 MUL-4884: feat(issues): anchor the working chip on agents + real colour tiers (#5540)
* fix(issues): anchor the working chip on issues the filter actually shows (MUL-4884)

The header chip showed three units at once: the number counted distinct
issues, the avatar stack counted agents (with a rival "+N"), and the hover
card counted tasks — under a label with no noun at all. Each figure was
self-consistent; together they read as a miscount. c4209ec7c flipped the
number from agents to issues but left the other three surfaces on their old
units.

The chip now says one thing — "N issues in progress" — where N is the number
of rows clicking it leaves.

Data layer:

- The count is no longer re-derived from the task snapshot. The surface
  exposes `workingScopeIssues`: the render pipeline's own output with
  `workingOnly` forced on, so "chip count === row count" holds by
  construction instead of by convention. It previously counted running
  issue_ids against the PRE-filter set, so any active status/assignee/label
  filter — or a sub-issue hidden by the display toggle — made the chip
  disagree with the list it was filtering.
- Chat/autopilot tasks carry issue_id "" (not null). They used to collapse
  into one bucket and read as a phantom issue, inflating the count by exactly
  one whenever any were running. They are now bucketed out and disclosed.
- The list loads one page per status (50), so running work can exist past the
  window. The count stays list-anchored — counting rows a click cannot show
  would break the chip's whole promise — and the gap is stated in the hover
  card rather than dropped silently.

UI:

- Avatar stack is ambience, not a statistic: no "+N"; the tail fades and the
  exact roster lives in the hover card.
- Hover card groups rows by issue, names both counted units in its header
  ("3 issues in progress · 4 tasks"), and footnotes anything excluded — only
  when non-zero.
- Colour is two-step: idle activity is a brand tint, the filled state is
  reserved for "filter is ON".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): scope the working chip to the rows swimlane and gantt actually draw (MUL-4884)

Review found two modes where `workingScopeIssues` still came from a
different set than the one on screen — the exact drift this change set is
meant to remove.

Swimlane: scoped to the statusless `swimlaneIssues`, but SwimLaneView draws
its cards from `issues` (status filter applied) and only uses the statusless
set for LANE DISCOVERY. A status-filtered swimlane counted rows the canvas
never drew. Swimlane needs no branch at all — it renders the flat filtered
list like board and list do — so the special case is gone rather than
corrected.

Gantt: the canvas applies two rules of its own before drawing — a row needs a
date to be placed, and done/cancelled hide unless `ganttShowCompleted` is on
— so a done issue with a running agent counted toward the chip while the
canvas refused to draw it.

Those rules now live in the surface (`ganttCanvasRows`) instead of privately
inside GanttView, and both `filteredGanttIssues` and the working scope go
through them. Mirroring the rules in a second place would have reproduced the
original bug with extra steps; hoisting them means the chip narrows the same
set the canvas draws, by construction. GanttView goes back to being a
renderer: it orders rows, it does not decide which ones exist.

Regression tests cover both, and each was confirmed to fail against the code
it guards: swimlane asserts the statusless lane source still holds the wider
set, so a revert fails loudly rather than passing by luck; gantt covers the
hidden done row, the undated row, and the show-completed toggle widening both
the canvas and the scope together.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(issues): anchor the working chip on agents, and give it real colour tiers (MUL-4884)

Follows the approved final mock. Two changes, one root cause each.

SEMANTICS: the chip now counts agents, not issues.

The original bug was "+1" (agents) sitting next to "3" (issues) — two units
in one control. Anchoring on issues fixed which number was authoritative but
left the units mismatched, so the avatar stack had to lose its +N and the
label had to grow a noun to suppress the contradiction. Counting agents makes
the number and the heads beside it the same list: the mismatch is gone rather
than managed. It also settles the subject — only agents emit a runtime
signal, so "N agents working" cannot be misread as "N issues someone is
working on", which "N issues in progress" invited.

Accepted trade-off: the number no longer predicts the row count of the click.
One agent on two issues reads "1 agent working" and opens two rows. The chip
answers WHO, the list answers WHERE — different questions, so they don't
compete, and the hover card's issue grouping shows the mapping. The
workingScopeIssues pipeline stays: it still decides WHICH agents count.

The hover card drops both "not counted" footnotes. They explained an absence
the user never perceived — chat/autopilot runs leave no row, no head, no
indicator on this page — so they invented a discrepancy instead of resolving
one. The empty-issue_id guard stays: that is data correctness (those agents
aren't on any issue), independent of whether we narrate it.

Avatar overflow returns to the component's standard +N badge; the fade
variant is deleted. With an agent-anchored number, "3 shown + 1 = 4"
corroborates the text instead of competing with it.

COLOUR: three tiers, each a self-contained Button variant.

Layering brand classes over `outline` could never work in dark mode:
`outline` ships dark:bg-input/30 / dark:border-input / dark:hover:bg-input/50,
tailwind-merge keeps them (different modifier group), and they win the
cascade — `dark` compiles to `&:is(.dark *)`, so they outrank a bare
.bg-brand on specificity, not just order. Both brand tiers were dead in dark;
--brand-foreground equals --foreground there, so filter-on and filter-off
rendered pixel-identical.

New `brand` / `brandSubtle` variants own every state instead: hover, pressed,
and aria-expanded pinned to the hover value so opening the popover doesn't
read as a colour change. `brand` needs no dark: at all — the token flips per
theme. `brandSubtle` runs one notch hotter in dark, where the same alpha
reads weaker.

Verified against the compiled stylesheet rather than by asserting class
strings — a string assertion is what let the dark bug through. A cascade
check resolves each tier x {default,hover,pressed,popover-open} x
{light,dark} by specificity and source order; all 16 brand cells land on
their intended notch, identical in both themes for `brand`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): stop the empty-state muted text from overriding the brand tier (MUL-4884)

Review caught the colour rule breaking itself, and the test that was supposed
to guard it being unable to.

`filter ON + 0 agents` is a real state — the filter stays on after the last
agent finishes. There the variant is `brand`, and the chip appended
`text-muted-foreground` for the empty state regardless of the filter.
tailwind-merge keeps the last class in a group and `className` is merged
after the variant, so the muted grey WON: grey text on a brand-blue fill. The
irony is exact — this change set exists because colour classes in `className`
lose to a variant's `dark:` chain, and here one beat the variant instead.
Either way the lesson is the same: a tier's colours only ever come from its
variant. `chipAppearance` now makes that a rule with one gated exception
instead of an inline ternary, and says why.

The variant assertion could not catch this: the variant IS `brand` while the
text is overridden. That is the same shape of false confidence as the class
-string assertion it replaced, so this commit brings the cascade check into
the repo instead of leaving it as something a commit message claimed.

`apps/web/app/brand-variant-cascade.test.ts` compiles the real globals.css —
web's and desktop's, since each defines its own `dark` variant — and resolves
what a browser would paint for the merged class strings: filter declarations
matching the element's classes and state, then take the winner by
specificity, then source order. It asserts both tiers across default / hover
/ pressed / popover-open x light / dark, and pins the two ways the colour has
actually been lost as executable failures: layering brand over `outline`
(dark:bg-input/30 wins by specificity) and appending a colour class (wins by
merge order).

Both new guards were confirmed to fail against the code they guard: reverting
the gate fails the chipAppearance test; giving `brand` a dark: rule fails the
cascade test in both bundles.

Also refreshes the comments still describing the retired issue-anchored
invariant ("chip count === row count"). The scope pipeline they describe is
unchanged and still load-bearing — it decides WHICH agents count — but the
chip's number is agents, so it is no longer this list's length.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-17 13:56:23 +08:00
Naiyuan Qing
f9f41e991a fix(ui): drop native title that stacked on custom hover surfaces (MUL-4836) (#5502)
ActorAvatarBase hardcoded `title={name}` on the avatar div, so every one of
the 155 avatar renders emitted a browser tooltip. On the 34 call sites that
also pass `enableHoverCard`, the native title sat on the inner div while the
PreviewCard trigger sat on an ancestor span — different elements, so neither
suppressed the other and both surfaces showed at once.

Same class of bug in two more places: AgentStatusDot added a third `title`
inside the same trigger on the 16 sites that also pass `showStatusDot`, and
RepoUrlText rendered a `title` carrying the exact string its Tooltip already
showed.

Phase 1 scope only — remove the three duplicate titles. PreviewCard trigger
semantics, `profileLink`, ancestor detection, the 159 call sites, and the
remaining native-title cleanup are deliberately untouched.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-16 11:13:31 +08:00
Naiyuan Qing
3b08456264 feat(views): block draft-fixing actions while attachments upload (#5465)
Submitting a composer mid-upload silently lost the file: the editor holds a
`blob:` placeholder that gets stripped during serialization, and the
attachment id does not exist yet, so the send succeeded without the file.
Chat and Quick Create gated this; manual issue create, Feedback's button,
comments, replies and comment edit did not.

Gate every action that FIXES a draft — Send/Create/Save, Cmd/Ctrl+Enter,
Enter on the title, and the manual/agent mode switches — behind one source
of truth: the editor document, which IS the upload queue. ContentEditor
publishes queue transitions via `onUploadingChange` (a transaction listener,
not `onUpdate` — that path is debounced and skips no-change emissions, and a
failed upload leaves byte-identical markdown, so the un-gate would never
fire). `useUploadGate` pairs that render state with an `isBlocked()` re-read
at submit time, since the shortcut paths never consult the button.

The publisher emits its current answer on subscribe rather than only on
flips: hosts outlive editor instances (comment edit remounts on cancel,
chat swaps by key on agent switch), and an editor torn down mid-upload would
otherwise leave submit wedged shut with no pending node left to reopen it.

Also fixes the failure toast that never fired: `uploadWithToast` only
reported errors if a caller passed `onError`, and none did, so failed uploads
removed their placeholder and vanished unexplained. `useEditorUpload` now
supplies it once for every composer.

Per MUL-4808: drops Quick Create's upload-time lock on the attach button
(files can queue), and leaves description autosave ungated by design.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-16 09:56:24 +08:00
Naiyuan Qing
ea03912baf perf(desktop,issues): single-router tab sessions (MUL-4741 Phase 2) + trace-driven surface mount/render overhaul (MUL-4474/4750 reland) (#5403)
* Reapply "perf(issues): virtualize inbox/list/board/swimlane (MUL-4474, 方案2) (#…" (#5395)

This reverts commit c10bfa8f56.

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): seed virtualized lists so route-return doesn't flash blank (MUL-4750)

The relanded MUL-4474 virtualization flashed an empty card area (group /
column headers present, rows blank) when returning to /issues or crossing
inbox<->issues. Two stacked blank windows caused it:

1. The scroll element reaches Virtuoso via a callback ref that lands in
   state, so the first render after a remount has customScrollParent === null
   and the code rendered nothing.
2. Even once mounted, Virtuoso renders 0 rows until its post-paint
   ResizeObserver measures the viewport.

Fix both, four surfaces (list / board / swimlane / inbox):

- New shared <VirtuosoSeed> renders a bounded slice of the real rows while the
  scroll parent is still null, reusing each caller's own itemContent /
  computeItemKey so a seeded row is identical to its virtualized counterpart.
- Pass initialItemCount={Math.min(len, SEED)} so the measurement frame keeps
  those rows instead of collapsing to empty.

SEED is capped at 30 and floored by Math.min, so small workspaces
(hasMore=false) and short columns never over-mount — the path that crashed on
real Desktop before. restoreStateFrom (tab-switch Activity restore) is
intentionally out of scope for this round.

Verified: @multica/views tsc --noEmit, eslint, and full vitest (1936 tests)
pass. Real-Desktop route-return / DnD / keyboard / scroll-position regression
pass still owed on device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* perf(issues): defer per-card popup mounting, share one context menu per surface

Tab-switching to a board froze the main thread for seconds: every card
eagerly mounted ~6 popup roots (context menu, pickers, hover cards) plus
per-card query subscriptions, multiplied by seed x columns x remount.

- DeferredPopup: pickers render a pixel-identical static trigger and mount
  the real popover on first pointerenter/keydown (Base UI opens on click,
  so the warm mount always wins the race)
- AssigneePicker/PriorityPicker/DateOnlyPicker defer when uncontrolled;
  AssigneePicker's members/agents/squads/frequency subscriptions now only
  start on interaction
- IssueActionsContextMenu: one controlled ContextMenu per surface anchored
  at the cursor via a virtual anchor; items delegate (issue, position) up.
  Known debt: iOS Safari long-press no longer opens it
- ActorAvatar hover cards warm-mount on pointerenter with a manual
  first-dwell timer matching Base UI's OPEN_DELAY

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(issues): stabilize board column scrollbar across mounts

Column scrollbars redrew visibly on every surface mount (route switches,
first open): the seed frame's scroll height covered only the seeded cards,
then Virtuoso spaced out the full count.

- VirtuosoSeed: optional estimatedItemHeight renders a trailing spacer so
  the seed frame's scroll height already approximates the full list
- Board columns: seed capped at 10 (one column viewport of ~110px cards,
  not the 36px-row-sized generic 30) and the same estimate feeds Virtuoso's
  defaultItemHeight so both phases agree until real measurements land
- Columns at <=30 cards skip virtualization entirely and render plainly
  (same itemContent), making their scroll height browser-measured truth in
  every scenario -- the per-column split Linear ships
  (data-virtual-cluster=false for small clusters)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* perf(editor): reduce issue detail mount cost

Parse long Markdown in smaller chunks without the duplicate initial sync, defer title and empty composer editors until intent, and keep the description editor eager to avoid layout shifts.

* chore(desktop): add navigation boundary lint rule (MUL-4741 Phase 2 prereq)

The tab Coordinator protocol requires that application code never
navigates directly (invariant 1: a Router location change without a
Coordinator token is a protocol error). Enforce it statically:

- renderer app code may not import useNavigate/Navigate from
  react-router-dom nor call router.navigate; src/platform is exempt
- the five known legacy sites (the RFC §8.1 migration checklist,
  cross-validated: the rule fires on exactly those and nothing else)
  carry inline eslint-disable directives tagged MUL-4741 — the Phase 2
  migration removes them one by one, and this rule holding with zero
  disables is the machine check that the migration is complete

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(views): open deferred pickers on click, align triggerRender types

Pointerenter warm-mounting swapped the trigger element mid-gesture: real
browsers re-hit-test so the click lands on the new trigger, but synthetic
pointer sequences (tests, assistive tech) keep dispatching on the detached
node and the first click dies. Upgrade now happens on click/Enter/Space
only — the same timing as Base UI's own trigger — with the in-flight click
stopped so the popup's just-mounted outside-press dismissal doesn't close
it in the same breath.

Also widen triggerRender to ReactElement<Record<string, unknown>> (React
19 defaults ReactElement props to unknown) and mount the
IssueContextMenuProvider in the swimlane test harness like IssueSurface
does in production.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* refactor(desktop): single-router tab sessions with Coordinator protocol (MUL-4741 Phase 2)

Replace the per-tab-router + <Activity> keep-alive model with the approved
single-router session architecture:

- TabSession: tabs are pure serializable state (url, resourceKey, virtual
  history stack, scroll memento). Persist v4 does the one-time legacy
  view-state import from v3; mountGeneration is deliberately unpersisted.
- Coordinator (platform/tab-coordinator.ts) is the only router writer: it
  reconciles THE app router to the active session URL with navigation
  tokens; a location change without a token is a protocol error handled by
  bounded recovery (invariant 1). The router history is never used — every
  reconcile is a replace; back/forward are session-stack operations.
- ActiveTabHost mounts exactly one tab, keyed on tabId:mountGeneration.
  reload() = generation bump + active-scope query invalidation (never
  router.revalidate, never a global cache invalidation). Warm switches
  restore scroll pre-paint; cold restores pre-size containers from the
  memento's saved scrollHeight and settle when data lands.
- resourceKey dedup (pathname only) replaces exact-path dedup: opening
  /slug/issues?filter=b focuses the existing issues tab (RFC §8.2,
  deliberate semantic change).
- All five §8.1 legacy navigation sites migrated (index <Navigate>, error
  page recovery, workspace-layout login bounce, overlay parking, shell
  back/forward); their MUL-4741 ratchet eslint-disables are removed, so the
  navigation boundary rule now holds with zero exemptions outside
  src/platform.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(issues): register board columns and list scroller for scroll mementos

Per-container scroll registration for the MUL-4741 tab session memento:
board columns key by group id (each column's offset restores
independently, the per-column split Linear ships), the list view keys as
"list". Chat and issue-detail already carry the marker.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(tabs): pull-based scroll restoration fed into virtualized lists (MUL-4741)

Rebuild the restore side of the memento protocol on first principles (the
model Linear ships): a saved offset is an INPUT to the mounting view, not a
post-hoc DOM mutation from outside.

- ScrollRestorationProvider (views/platform): views pull their saved offset
  while mounting. Virtualized lists feed it into Virtuoso's initialScrollTop
  so the first render already materializes the rows around it — this
  replaces the pushed spacer+scrollTop hook, whose foreign spacer deadlocked
  against Virtuoso's own height model (restore landed the viewport in
  phantom space, Virtuoso rendered nothing, and the spacer's removal
  condition could never be met → blank issue detail). Plain containers
  assign the offset at ref-attach, pre-paint. Web has no provider and
  behaves as before.
- Memento keys gain a route dimension (`${pathname}::${containerKey}`) and
  capture now also fires before in-tab navigation, so back/forward restores
  each route's own offsets and same-named containers on different routes
  no longer collide.
- commitScrollMemento uses REPLACE-per-route semantics: a container
  scrolled back to 0 clears its stale offset instead of resurrecting the
  old position on the next visit.
- List view gets the same estimate alignment as the board (36px rows into
  the seed spacer and defaultItemHeight), which keeps the shared scroller's
  height truthful from the first frame so the restored offset sticks.

Known gap: chat's bottom-anchored list captures offsets but has no restore
consumer — intentional, it re-anchors to bottom on mount.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* perf(editor): make unlabelled code fences plaintext instead of auto-detected

Follow-up to the issue-detail mount work: lowlight's highlightAuto runs
every registered grammar over the full block for code fences without a
language, which dominated mount cost on code-heavy comments. Extract a
shared syntax-highlight module whose auto fallback deterministically
renders plaintext; explicitly labelled languages highlight as before.
Also ignore .gstack/.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* perf(issues): lazy-mount column-header popups, right-size swimlane seed

Trace analysis of tab/view switching (30s session): a swimlane mount spent
its largest slice on eagerly-mounted header machinery — ~170 tooltip roots
(one per lane x status cell add-button), 13 column dropdown-menus, and up
to 30 fully-materialized lanes from the generic seed count.

- DeferredTooltip (views/common): renders only the trigger until first
  hover, then mounts a controlled Tooltip anchored to the SAME element
  (no trigger swap, so mid-gesture events never land on a detached node);
  ui TooltipContent grows an `anchor` passthrough for it.
- Board/list/swimlane header add-buttons and hide-column dropdowns now
  defer via DeferredTooltip / DeferredPopup (which gains an ariaHasPopup
  option for menu triggers).
- Swimlane lane seed drops 30 -> 6 (a lane row is ~300px+; a viewport fits
  ~3) on both the pre-scroll seed and Virtuoso's initialItemCount.
- openTab gains an `activate` option so "open and focus" paths (pinned-tab
  redirect, explicit open-in-new-tab) are ONE store write instead of
  openTab + setActiveTab back-to-back — one full subscriber pass per user
  action instead of two.
- Dev-only breadcrumb logs IssueSurfaceContent's remount key: the trace
  showed the surface mounting twice inside one task, and the my-issues
  relation toggle is one confirmed key-flip source; the log ties the next
  trace's mounts to exact key transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* perf(issues): stop double full-tree render passes on surface interactions

Trace forensics on view switching showed every interaction paying TWO full
surface render passes (React's own Cascading Update marker sits between
them): entering swimlane flips controller-level loading state (loadProjects
enables the projects query), and any such flag flip re-rendered the entire
unmemoized view tree (~600-1000ms dev per pass).

- Memoize BoardView / ListView / SwimLaneView: controller/data outputs are
  already useMemo/useCallback-stable, so a controller flag flip now
  re-renders the header, not the whole board. The one unstable prop —
  BoardView's inline assigneeGroups.flatMap — moves into a useMemo.
- Selection reset on mount swapped the initial empty Set for a NEW empty
  Set, buying a guaranteed extra full pass per surface mount; functional
  bail keeps the reference when nothing was selected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* perf(ui): drive sidebar resize by direct DOM writes, drop motion/react

Trace analysis showed sidebar motion.div mounts costing ~1s across a
session. Width previews during drag now write straight to the two layout
shells (CSS disables their transitions while data-sidebar-resizing is set);
React only sees the single committed width on pointer-up, and framer-motion
leaves the sidebar entirely.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(issues): wire swimlane's outer scroller into tab scroll restoration

Review blocker on #5403: board/list/issue-detail register their scroll
containers with the tab session memento protocol, but the swimlane outer
scroller did not — under the single-router architecture an inactive tab
unmounts, so a deep-scrolled swimlane returned at top after a tab switch
or reload.

Same wiring as the other surfaces: data-tab-scroll-root="swimlane" for
capture, useRestoredScrollRef in the scroller's attach callback for the
pre-paint assignment, and the saved offset into the lane Virtuoso's
initialScrollTop. Regression test asserts both the capture marker and the
restored offset.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:30:51 +08:00
Jiayuan Zhang
101f21d55d fix(ui): render select labels instead of values (#5435) 2026-07-15 12:21:13 +08:00
Jiayuan Zhang
abeee82cd0 feat: animate numeric metrics with NumberFlow (#5317) 2026-07-13 13:30:45 +08:00
Jiayuan Zhang
1427e8abd3 feat(agents): add conversational creation studio (#5296) 2026-07-12 15:40:10 +08:00
Jiayuan Zhang
d8165bac4e feat(views): unify reply and comment send buttons to the circular chat style (#5288)
SubmitButton is now always circular — the shape prop is removed since
every composer uses the same silhouette. ReplyInput drops its inline
icon-xs Button for the shared SubmitButton, gaining the same size,
disabled state, and send tooltip as the comment composer and chat.

MUL-4433

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-12 13:18:02 +08:00
Jiayuan Zhang
5541819f98 refactor(ui): unify collection page patterns (#5258)
* refactor(ui): unify collection page patterns

* refactor(agents): redesign agent detail workbench (#5263)

* refactor(agents): redesign agent detail workbench

* refactor(agents): refine capability and settings surfaces

* refactor(agents): rebuild general settings form

* refactor(agents): refine overview and settings

* refactor(agents): redesign custom args editor

* docs(ui): record consistency audit
2026-07-11 21:12:04 +08:00
Jiayuan Zhang
ca46fdb483 fix(ui): lighten menu shadows with dedicated --menu-shadow token (#5256)
Dropdown, context menu, select, and popover surfaces used
--floating-shadow, which is sized for window-level overlays and reads
too heavy on trigger-anchored menus. Introduce a lighter --menu-shadow
tier (surface < menu < floating) and drop the shadow-lg override on
ContextMenuSubContent so submenus match their parent menu. Dialogs and
sheets keep --floating-shadow.

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-11 14:33:04 +08:00
Jiayuan Zhang
4efcfb96e3 feat(ui): establish surface system (#5248) 2026-07-11 13:43:44 +08:00
Naiyuan Qing
f4de0948a2 refactor(ui): unify ActorAvatar size tiers + round all avatars & cropper (MUL-4277, MUL-4184) (#5133)
* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277)

Replace the free-form numeric `size` on ActorAvatar with a constrained
`AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by
role instead of ad-hoc pixels. This eliminates the magic-number drift where
the same role rendered at different sizes across pages.

- Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map +
  default tier).
- Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot`
  (packages/views) now take `AvatarSize`; internal font/icon math and the
  presence-dot threshold read px from the map.
- Migrate all web/desktop call sites (packages/ui + packages/views) from
  numeric sizes to tiers using the role table
  (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl).
- Token-ise the derived consumers `AgentAvatarStack` and
  `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math).

Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker,
mobile, and component-name disambiguation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184)

main's avatar-shape decision rendered non-human actors (agent, squad,
system) and the workspace logo as rounded squares, and the upload cropper
mirrored that with a square crop window. Per the updated decision
(avatars_and_cropper_round_required), every avatar and the crop UI are now
circular; the square path is removed rather than left as dead config.

- Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split).
- avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is
  always cropShape="round".
- avatar-upload-control: drop VARIANT_SHAPE; the control is always round and
  no longer threads a shape to the dialog (variant still drives the fallback).
- Strip rounded-md/rounded-none square overrides from agent/squad/member
  ActorAvatar call sites; round the read-only agent/squad static wrappers.
- WorkspaceAvatar: round the org logo so it matches the (now round) workspace
  upload/crop and the shared avatar shape.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(ui): make round avatar shape a hard invariant (MUL-4277)

Close the two remaining square squad-avatar paths flagged in review and
prevent call sites from re-squaring the avatar:

- base ActorAvatar: keep `rounded-full` as the last class in cn() so a
  call-site `className` can no longer override the circle.
- SquadHeaderAvatar: drop `className="rounded"` (was overriding the base
  circle into a small rounded square).
- SquadsPage no-avatar fallback: route through the shared ActorAvatarBase
  (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the
  fallback matches the image path — one shape source of truth.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(views): round the agent/squad avatar loading skeletons (MUL-4277)

The avatar placeholder skeletons on the agent/squad list, detail, and
profile-card loading states were still rounded squares (rounded-md/lg) from
the pre-round era, so the avatar visibly popped from square to circle on
load — inconsistent with the round avatars and with the member/inbox/issue
skeletons that already use rounded-full.

Round all five: agents-page, agent-detail-page, squads-page,
squad-detail-page, squad-profile-card.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-10 08:31:40 +08:00
Naiyuan Qing
c6783efd88 feat(views): unify avatar upload with crop editing (#5074)
* feat(views): unify avatar upload with crop editing across web/desktop

Add a shared AvatarUploadControl + AvatarCropDialog used by the user,
workspace, agent, and squad avatar entry points. Cropping (pan/zoom, fixed
1:1) and compression run client-side on canvas; the existing /api/upload-file
+ avatar_url chain is reused unchanged (no backend/API/DB changes). This
collapses four hand-rolled upload buttons into one control and removes
AvatarPicker.

Also make the shared display avatar treat all non-human actors (agent, squad,
system) as rounded squares — completing the "circles are for humans"
convention the editors already assumed, so display and editors agree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(views): rebuild avatar cropper to the "Edit avatar" reference form

Replace the hand-rolled canvas cropper with react-easy-crop to match the
requested design: full-bleed image with a dimmed overlay outside a bright
crop window, a rotate control, a zoom slider flanked by −/+, and a
Reset / Cancel / Save footer. Round window for people, rounded-square for
non-human actors; output stays a 512px square (webp, jpeg fallback) through
the same upload/avatar_url chain.

avatar-crop.ts keeps the encode pipeline and gains rotation-aware
getCroppedAvatarBlob; the interactive geometry now lives in react-easy-crop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(views): round square avatar crop frame

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-09 20:27:33 +08:00
Jiayuan Zhang
a51ab4d551 feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171) (#5076)
* feat(chat): Chat V2 — first-class IM-style Chat tab (MUL-4171)

Replace the floating chat FAB/window with a first-class Chat tab under
Inbox, laid out as an IM-style two-pane surface (thread list + conversation).

Highlights:
- New Chat page (packages/views/chat/chat-page.tsx) with URL-addressable
  session selection; web + desktop routing wired up. Removes the old
  chat-fab / chat-window / resize-handles / context-items paths.
- IM thread list: agent avatar + last-message preview + IM timestamp, red
  unread *count* badge (read-cursor model), presence-gated typing vs waiting.
  Rename lives only in the conversation header ⋯ menu (not the list hover).
- Per-session conversation header (rename / view agent / delete), agent-aware
  empty state (avatar + name + description + starter prompts), and a
  deterministic clean-title derivation from the first message.
- Server: read-cursor unread model (migration 145) and per-user pinned agents
  (migration 146, dedicated chat_pinned_agent table + handler/queries).
  New-agent welcome chat auto-enqueues a real agent run (LLM intro, no
  static template).
- Design: fade the global --border token; borderless list headers on
  Chat/Inbox, kept (faded) on the conversation header.

Verified: pnpm typecheck (all packages), go build ./..., go vet, gofmt.
Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): make new-agent welcome read as an agent-initiated intro (MUL-4230)

The "meet your new agent" chat used to insert a fake user message
("👋 Hi! Please introduce yourself …") and have the agent reply to it, so
the thread looked like the creator prompting the agent.

Drop the persisted user message. Flag the auto-created session
is_agent_intro (migration 147) and drive the intro run server-side: the
daemon builds a proactive self-introduction prompt for such sessions
(buildChatPrompt) instead of a "reply to their message" prompt. The intro
stays LLM-generated; the thread now opens with the agent's own message, as
if it reached out first.

- migration 147: chat_session.is_agent_intro
- CreateChatSession carries the flag; sendAgentWelcomeChat no longer
  persists/publishes a user message
- daemon: ChatIntro threaded from session flag → intro prompt

Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): Settings toggle for the floating chat window (MUL-4235) (#5080)

* feat(chat): Settings toggle for the floating chat window (MUL-4235)

Re-introduce the floating chat overlay on top of Chat V2 as an optional,
Settings-gated surface instead of deleting it outright.

- Settings → Preferences → Chat: a switch (floatingChatEnabled, persisted
  client preference, default ON) to show/hide the floating window.
- FloatingChat wrapper owns the two gates: the preference, and the /chat
  route (hidden on the tab so the same activeSessionId isn't shown twice).
- ChatFab + a compact ChatWindow that reuse the shared useChatController and
  conversation components, so activeSessionId stays in lockstep with the tab.
- Restore use-chat-context-items so the overlay's @ surfaces the current
  issue/project (the 'current context' affordance) — the tab stays manual.
- i18n (en/zh-Hans/ja/ko), store unit tests.

typecheck: core/views/web/desktop green. tests: chat store 9, settings 82,
chat 39 pass.

Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): dedicated Chat settings tab, floating window opt-in (MUL-4235)

Address review: give Chat its own Settings tab instead of a section inside
Preferences, and default the floating window OFF (opt-in).

- New Settings → Chat tab (chat-tab.tsx) under My Account; moves the
  floating-window toggle out of the Preferences tab.
- floatingChatEnabled now defaults OFF — only an explicit enable from the
  Chat tab mounts the FAB/overlay.
- i18n: page.tabs.chat + a top-level chat block (en/zh-Hans/ja/ko);
  revert the Preferences chat section and its test mock; store tests updated
  for the opt-in default.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* refactor(chat): drop starter prompts from chat empty state (MUL-4237) (#5081)

The three starter prompts (List my open tasks by priority / Summarize what
I did today / Plan what to work on next) read as filler more than help, so
remove them along with the now-unused returning_subtitle ("Try asking").

The empty state keeps its agent-aware header — avatar + "Chat with {name}"
+ optional description — and the composer stays the entry point. Locale
keys dropped across en/zh-Hans/ja/ko (parity preserved).

Based on the Chat V2 branch (parent MUL-4171, #5076), not main.

Co-authored-by: Lambda <lambda@multica.ai>

* feat(chat): pin a chat to the top of the Chat list (MUL-4240) (#5082)

Builds on Chat V2 (#5076). Adds a per-conversation pin so a user can
keep important chats at the top of the IM-style thread list, above the
activity-sorted rest.

Backend:
- migration 148: chat_session.pinned_at (nullable) + partial index; the
  timestamp doubles as the pinned-group sort key and the boolean flag.
- list queries order pinned-first, then by most-recent activity.
- SetChatSessionPinned query + PATCH /api/chat/sessions/{id}/pin handler;
  pinning never bumps updated_at, so an unpinned chat won't jump the list.
- ChatSessionResponse.pinned + chat:session_updated carries the new state.

Frontend:
- ChatSession.pinned; setChatSessionPinned API + useSetChatSessionPinned
  with optimistic re-sort; shared sortChatSessions comparator.
- thread list: pin indicator on pinned rows + pin/unpin hover action;
  list sorted pinned-first so it stays ordered after cache patches.
- realtime patch re-sorts on pin change; en/ja/ko/zh-Hans strings.

Tests: SetChatSessionPinned handler test, sortChatSessions unit tests.

* feat(chat): round send button, move file upload into a + menu (MUL-4250) (#5088)

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* fix(inbox): match chat list selected-item style (inset padding + rounded) (#5093)

Wrap the inbox list in p-1 and give each row rounded-md/px-3 so the
selected bg-accent reads as an inset rounded card — same treatment the
chat thread list already uses — instead of a full-bleed, sharp-cornered
highlight. Content stays 16px-inset (p-1 + px-3 == old px-4).

MUL-4253

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): rename + menu upload item to "Image or files" (MUL-4250) (#5092)

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): stop welcome intro session repeating the same introduction (MUL-4259)

The is_agent_intro flag on chat_session is persistent, so every follow-up turn on a welcome session re-selected the self-introduction prompt in buildChatPrompt and the agent kept replying with the same intro instead of answering the user.

Gate resp.ChatIntro at claim time on the session still having zero human (role='user') messages via a new ChatSessionHasUserMessage query: the first, message-less server-driven turn introduces the agent; once the creator replies, later turns fall back to the normal reply prompt.

Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): address review findings + unbreak CI (MUL-4171)

- task:failed now refreshes the sessions list (invalidateSessionLists), so
  the thread-list preview / unread / sort stays correct after an agent
  failure — FailTask persists a failure chat_message but only broadcasts
  task:failed, mirroring the chat:done success path.
- Self-heal stale chat deep links: once the sessions list has loaded and a
  ?session= id isn't in it (deleted / no access / never existed) with nothing
  in flight, clear the selection instead of rendering an editable empty chat
  that would POST into a nonexistent session. Freshly-created sessions are
  exempt (they carry optimistic messages + a pending task).
- CI: add the new parameterless `chat` route to link-handler's
  WORKSPACE_ROUTE_SEGMENTS and to paths/consistency.test.ts (route set +
  expectedSegments) — keeps the two in sync, fixes the failing @multica/core
  test.
- Fix a MUL-4235/MUL-4237 merge collision that broke @multica/views
  typecheck: chat-window.tsx still passed the removed `onPickPrompt` prop to
  EmptyState.

Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): self-heal dangling session in shared controller, not just ChatPage (MUL-4171)

Re-review follow-up: the stale-session self-heal only lived in ChatPage, so
the floating ChatWindow still entered from a persisted activeSessionId and
would render an editable empty chat (then POST into a nonexistent session)
when the selected session was deleted / lost access off the /chat route.

- Move the self-heal into the shared useChatController so every surface (tab
  and floating window) drops a dangling activeSessionId once the sessions list
  has loaded and doesn't contain it.
- Harden ensureSession: trust the current id only when it's in the loaded list
  or is a just-created session still awaiting the refetch; a dangling id falls
  through to create a fresh session instead of POSTing into a 404.
- Exempt just-created sessions via an OPTIMISTIC-write signal
  (hasOptimisticInFlight: pending task or optimistic- message), not hasMessages
  — a session deleted elsewhere with real cached history stays eligible for
  self-heal. Add a unit test for the discriminator.

Co-authored-by: multica-agent <github@multica.ai>

* test(views): fix app-sidebar useWorkspacePaths mock for the new chat nav (MUL-4171)

The AppSidebar personal nav gained a `chat` item, so it calls
`useWorkspacePaths().chat()` at render. The app-sidebar.test.tsx mock hadn't
been updated, so `p.chat` was undefined and every render threw
`TypeError: p[item.key] is not a function`, failing @multica/views#test in CI.

- Add `chat: () => "/acme/chat"` to the mocked useWorkspacePaths.
- Route the chat-sessions query key through a mutable `chatSessions` fixture.
- Add coverage for the Chat nav: renders the link, badges the summed
  unread_count, and hides the badge when all sessions are read — so this drift
  is caught next time.

Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): use the original floating window, not the rewritten one (MUL-4235) (#5102)

Follow-up to the merged #5080, which shipped a hand-written, simplified
ChatWindow and lost the original's animations / drag-resize / expand-minimize.
The floating window is just a quick entry point — it should be the original
UI, not a rewrite.

- Restore chat-window.tsx, chat-fab.tsx, chat-resize-handles.tsx and
  use-chat-resize.ts verbatim from main (0-diff): motion animations, drag
  resize, expand/minimize and the session dropdown are back.
- Restore the empty_state.returning_subtitle + starter_prompts i18n keys the
  original window renders (V2 had dropped them); drop the now-unused
  window.open_full_tooltip key the rewrite added.
- Settings gating is unchanged: FloatingChat still wraps the original FAB +
  window, gated by floatingChatEnabled (default off) and hidden on /chat.

typecheck: core/views/web/desktop green. tests: chat + settings views 126 pass.

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): archive chats from the list, delete only from Archived (MUL-4263) (#5098)

Restore an archive flow as the reversible sibling of delete:
- Chat list hover now offers Archive (not Delete); pin/stop unchanged.
- A footer entry ('Archived · N') opens an Archived view listing archived
  chats; hard delete lives only there (hover -> unarchive + delete, with
  the existing inline confirm).
- Conversation header ⋯ menu mirrors this: active chats archive, archived
  chats unarchive/delete.

Backend: PATCH /api/chat/sessions/{id}/archive flips status active<->archived
(SetChatSessionArchived), broadcasts status on chat:session_updated so other
tabs re-sort into the right list. SendChatMessage already refuses archived
sessions, so archived chats stay read-only until unarchived.

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265) (#5100)

* feat(chat): handle archived agents in Chat V2 list & conversation (MUL-4265)

Co-authored-by: multica-agent <github@multica.ai>

* refactor(chat): drop chat-list archive marker, keep conversation read-only (MUL-4265)

Co-authored-by: multica-agent <github@multica.ai>

* feat(chat): apply archived-agent read-only to the floating chat window (MUL-4265)

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>

* fix(chat): address floating-window + archived-agent review blockers (MUL-4171)

Re-review follow-up on the restored floating ChatWindow + archive flow:

1. Floating stale-session self-heal. The restored ChatWindow doesn't use the
   shared controller, so its ensureSession trusted any non-empty
   activeSessionId and there was no dangling-session cleanup — a deleted /
   no-access persisted session could send into a nonexistent session. Ported
   the same guard used for the tab: a self-heal effect that clears a dangling
   activeSessionId once the sessions list has loaded, and ensureSession only
   trusts an id that's in the list or has an in-flight optimistic write
   (hasOptimisticInFlight, reused from use-chat-controller). handleSend seeds
   the optimistic message + pending task before setActiveSession, so a
   freshly-created session is never mis-cleared.

2. Floating dropdown bypassed archive-first safety. Its active rows offered a
   hard-delete, letting the floating window destroy active chats and skip the
   "archive first, delete only from Archived" model. Active rows now ARCHIVE
   (reversible, one-click) like ChatThreadList; the floating window offers no
   hard-delete — unarchive/delete live only in the full Chat page's Archived
   view (reachable via expand). Removed the now-dead delete-confirm machinery.

3. Orphan user message on archived-agent send. SendChatMessage created the
   chat_message before EnqueueChatTask, which rejects an archived / runtime-less
   agent — a stale client would land a user message then get a 500, orphaning
   it. Added a preflight that checks the session agent's archived / runtime
   state and returns 409 before any mutation, plus a handler test asserting the
   send is rejected with no message persisted.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-08 21:58:16 +08:00
Jiayuan Zhang
27fcbb015f Polish desktop sidebar motion
Polish desktop chrome/sidebar alignment and add motion-based transitions for left and right sidebars.
2026-06-19 06:26:14 +02:00
Naiyuan Qing
7c71007e6e refactor(comments): trim trigger preview copy and unify composer buttons (#4174)
Two related cleanups to the issue comment/reply/edit composer:

- Drop the trigger-preview "context" copy added in #4147 (chip prefix
  `trigger_context_*` and per-context popover titles `trigger_preview_title_*`).
  The actual "align context" fix in #4147 was the backend/hook work; the copy
  was redundant decoration. Removes the `context` prop, the dead i18n keys
  across en/zh/ja/ko, and the corresponding test assertions; the popover title
  falls back to the original single `trigger_preview_title`.

- Edit-comment footer: lay the trigger chip on a single row with the action
  cluster (📎 Cancel Save) on the right, attachments on their own full-width
  row above. The 📎 now sits with the action buttons, matching the new-comment
  and reply composers.

- Unify composer buttons on shadcn `Button`: `FileUploadButton` renders a
  ghost icon button instead of a hand-rolled circle, and the reply submit
  button uses `Button` (icon-xs, ghost-when-empty / primary-when-typed) instead
  of a hand-rolled element. Sizes: 📎 and reply submit are both icon-xs (24px).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 09:44:05 +08:00
Naiyuan Qing
3ce4cf6f2f fix(lists): navigate rows via onClick, not a nested row anchor (#4146)
Clicking a row's ⋯ kebab (or any in-row control) full-page reloaded the
app. The row was a whole-row <AppLink>, so a child's stopPropagation
stopped the event before AppLink's onClick (which calls preventDefault to
cancel native anchor navigation and do an SPA push) could run — leaving
the browser to perform the native <a> navigation, i.e. a full reload. It
was also invalid HTML: interactive content (button/menu) nested in an <a>.

Rework all five ListGrid row surfaces (agents, runtimes, skills,
autopilots, squads) to a plain <div> row whose whole-row navigation is a
mouse onClick (new useRowLink hook): left-click pushes, cmd/ctrl/middle
opens a background tab. Interactive cells (checkbox, kebab) stopPropagation
so they never trigger row nav — and with no <a> ancestor there is no native
navigation to cancel, so the reload class of bug is gone. Names are plain
text since the row itself is the click target. projects is unchanged — its
inline-editable cells make it a deliberate name-link exception.

Also fixes two adjacent defects found in the same menus:
- agents/runtimes kebab triggers reused the shared <Button>, which lacks
  the data-popup-open styling the other surfaces have, so the trigger
  vanished and lost its background while its menu was open. Switch them to
  the bare-button trigger with data-popup-open: visible + highlighted.
- agents archive menu items used className="text-destructive" instead of
  variant="destructive", so the base focus style overrode the red on hover.
  Switch to variant (list row + detail page).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 16:56:38 +08:00
Naiyuan Qing
63cf0ed308 feat(lists): rebuild all six list surfaces on a shared Linear-style list grid (#4038)
* fix(issues): render thread replies in chronological order (#3691)

collectThreadReplies walked the parent_id tree depth-first, so an agent
reply forced to nest under its trigger comment rendered before earlier
sibling replies (A-D-B-C instead of A-B-C-D) whenever the agent returned
late. Sort the collected subtree by created_at (id tie-break) so the
thread reads in arrival order — the same order the server already feeds
agents via `comment list --thread` (ListThreadCommentsForIssue).

All other consumers of the array (resolution derivation, fold bars,
counts, deep-link) are order-independent.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): rebuild skills list on shared Linear-style list grid

- new ListGrid primitives (subgrid: single source of truth for column tracks)
- skills list: sortable columns, used-by avatar stack, source/creator columns,
  row kebab + batch toolbar with add-to-agent and delete
- skill view store in core; addAgentSkills client method; HoverCheck extracted
  to views/common (issues header now imports the shared copy)
- locale keys for list actions/filters and the reworked detail page

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): rework detail page into overview/files tabs

- tabs directly under the breadcrumb header: overview (default) and files
- overview: identity block + rendered SKILL.md as the main column, right
  rail with metadata card (source/creator/updated, inline name+description
  edit toggle) and used-by panel with bind/unbind
- files: file tree + viewer/editor unchanged; SKILL.md "edit" jumps here
- header kebab menu (copy skill ID, delete); page-level save bar shared by
  both tabs; tab state persisted in ?tab=
- file tree: ARIA tree roles + roving-tabindex keyboard navigation
- drop the old right sidebar (metadata dl, permissions paragraph)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* revert(skills): restore detail page to main, keep branch list-only

Drop the overview/files tabs rework from this branch so the PR scope is
the list rebuild only. skill-detail-page.tsx and file-tree.tsx are back
to the main versions; the locale detail/file_tree sections are restored
to match. The detail rework is preserved on stash/skills-detail-tabs
for a follow-up PR.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): drop description column from skills list

Description is agent-facing routing metadata, not a scannable list
property — Linear's display options expose no description column for
the same reason. Removes the cell, column key, display toggle, lg grid
track, skeleton cells, and the now-dead table.description /
table.no_description locale keys.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): drive list column hiding by container width, drop by priority

Replace viewport sm:/lg: breakpoints with Tailwind v4 container query
variants (@2xl/@4xl) on the list wrapper, so an open sidebar or split
pane narrows the column set instead of squashing tracks. Remove the
min-w-fit + overflow-x-auto horizontal-scroll fallback: when space runs
out, low-priority columns (created/source/creator, then updated) drop
and return as the container widens; name and usedBy never drop. ListGrid
conventions comment updated — this is the template for all list pages.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): virtualize list rows with @tanstack/react-virtual

Linear-style headless virtualization: the virtualizer computes the
visible index range and offsets; offsets land as padding on the
scrolling ListGridBody so mounted rows stay direct subgrid children and
column alignment is untouched. Fixed 48px rows skip per-row measurement.

Hideable column tracks move from max-content to deterministic widths
(CSS vars) — with only the visible slice mounted, content-driven tracks
would resize during scroll. A user-hidden column zeroes its var so the
track still collapses; per-cell max-w caps move into the tracks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(skills): list tiers must fit their container trigger width

The @4xl tier's track sum (~1080px with gaps) exceeded its 896px
trigger; with the horizontal-scroll fallback gone, the right-side
columns were clipped unreachably between 896-1080px. Move tier 3 to
@5xl (1024px), trim usedBy/source/creator tracks, and document the
fit invariant with its arithmetic next to the template and in the
ListGrid conventions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): show description as subtext under the skill name

Lives in the name track as a second truncated line (max-w 36rem,
title attr for the full text) — no track, no header, no slot in the
responsive arithmetic. Both lines fit the fixed 48px row, so the
virtualizer contract is untouched; rows without a description center
the name.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Revert "feat(skills): show description as subtext under the skill name"

This reverts commit f39721301b.

* fix(skills): anchor batch toolbar to the page, not the viewport

fixed bottom-6 left-1/2 centered the bar on the window; with the
sidebar open the list's visual center sits ~120px right of the window
center, so the bar looked off-center (worse with desktop split panes).
Page root becomes the positioning context (relative) and the bar uses
absolute — same rule applies to future list pages.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): show matching count next to search while list is narrowed

"n / total" appears right of the search box only when search or
filters are active — idle state would duplicate the total already in
the page header.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(autopilots): derive trigger kinds, next run, last run status in list

The list endpoint only selected the autopilot table, so the list UI
could not answer "is this automation working" without N+1 detail
calls. Each list row now carries trigger_kinds + next_run_at (enabled
triggers only — the columns describe how it fires today) and
last_run_status (most recent run). Fields are omitempty and absent
from detail/create/update responses; clients must treat them as
optional per the API compatibility rules.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(autopilots): list schema, parsed client, and view store in core

- listAutopilots now runs through parseWithFallback with a zod schema
  (this endpoint was a bare fetch — overdue per the API compatibility
  rules); malformed bodies degrade to an empty list, old-server rows
  without assignee_type or the new derived fields parse cleanly, and
  enum drift passes through as plain strings
- Autopilot type gains the three optional list-only derived fields
- New autopilots view store (scope/sort/columns/filters, persisted per
  workspace): status is the promoted scope dimension so it does NOT
  appear in filters — one dimension lives in exactly one place

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(autopilots): rebuild list on shared ListGrid with scope buttons

Same skeleton as the skills list (container-query tiers, deterministic
var-width tracks with documented fit arithmetic, virtualized 48px rows,
sortable headers, filter + display toolbar, page-anchored batch
toolbar), plus the autopilots-specific pieces:

- Status is the promoted SCOPE dimension: 全部/运行中/已暂停/已归档
  segmented buttons with full-set counts; "all" = active+paused
  (archived gets its own visible home, Linear archive semantics);
  status is therefore absent from the filter dropdown
- Columns: name (paused marker inline), assignee (agent/squad),
  trigger kind badges, last run (outcome dot + time, enum-drift safe
  default), next run; mode/creator/created opt-in hidden
- Filters: assignee, trigger kind, mode, creator (composite type:id
  values for polymorphic actors); sort name/lastRun/nextRun/created
  with lastRun desc default
- Row kebab (pause/resume/archive/unarchive/delete) and batch toolbar
  share one delete dialog; status changes ride useUpdateAutopilot's
  optimistic cache
- Fix noUncheckedIndexedAccess errors the branch had never typechecked
  (skills virtual rows, UsedByCell, added_toast)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(autopilots): scope buttons follow the issues header pattern

Replace the bespoke segmented-pill control with the existing scope
button convention from the issues page: outline buttons with bg-accent
active state on md+, collapsing to a radio dropdown below md. Counts
stay (stage inventories from the full set).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(skills,autopilots): toolbar small-screen treatment follows issues header

Below md: the search box (and its result count) disappear entirely,
and the filter/display controls collapse to square icon-only buttons
(labels and the clear-X are md+), matching the issues header's
responsive pattern.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(skills,autopilots): two-zone columns — WYSIWYG with scroll escape valve

Static width tiers silently hid user-enabled columns (toggle on,
nothing appears — autopilots' mode/creator/created sat behind a 1280px
container gate no laptop reaches; skills' source/created behind
1024px). Tiers can't know how many columns are enabled, so the
mechanism is replaced, not retuned:

- ≥@2xl container: every enabled column renders; the grid carries
  min-width = Σ(enabled tracks + gaps) (pure constants, no
  measurement) and the wrapper scrolls horizontally only when the
  enabled set outgrows the container
- <@2xl: static core set (skills: name+usedBy; autopilots:
  name+assignee), no scroll, toggles don't apply

Per-tier templates and the hand-maintained fit arithmetic retire;
ListGrid conventions updated accordingly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(skills,autopilots): widen name column minimums (120px base, 200px wide)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(autopilots): drop the archived scope and the list search box

Archiving never existed as a UI flow (the DB status value is only
reachable via direct API; the detail page disables its switch when
archived), so the list stops inventing it: no archived scope, no
archive/unarchive row or batch actions. API-archived rows are excluded
everywhere; a persisted retired scope value falls back to "all".
The search box goes too — scope buttons already partition the small
set, search is redundant (product call). Skills keeps its search (no
scope there).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills,autopilots): quiet outline create buttons in page headers

Page-header chrome shouldn't carry the loudest element on the page:
the create button becomes outline with text on md+ and collapses to a
square plus icon below md (same responsive treatment as the toolbar
controls). Primary stays reserved for empty-state CTAs. Agents follows
when its list migrates to ListGrid.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(agents): rebuild list on shared ListGrid with identity rows

Same skeleton as the skills/autopilots lists (two-zone container
responsiveness, deterministic var tracks + min-width scroll escape
valve, virtualized fixed-height rows, issues-style scope buttons,
page-anchored batch toolbar, quiet outline create button), plus the
agents-specific decisions:

- Identity rows: the documented exception to the single-line rule —
  avatar + name + description two-line cells, 64px rows (agents are
  few, identity-rich entities); the italic "no description"
  placeholder is gone, empty descriptions just center the name
- Scope: Mine (historical default) | All | Archived with full-set
  counts; archived ignores the ownership lens; no search box
- The 7d sparkline column is replaced by a sortable "Last active"
  column derived from the same 30-day activity buckets (zero API
  change) — per-row-normalized mini bars can't be compared across
  rows, and the default sort finally has a visible anchor; the
  detailed histogram stays on the hover card / detail page
- Workload folds into the status cell ("Online · 2 tasks") — a 0-2
  integer doesn't earn a column
- Columns: status, runtime, last active, runs (30d); model/created
  opt-in hidden; filters: availability, runtime
- Operations unchanged: row kebab reuses AgentRowActions
  (cancel-tasks/duplicate/archive/restore with permissions); batch
  archive (confirmed) + restore; no delete — the API has none
- View store extended (scope incl. archived, sort, columns, filters);
  agent-columns.tsx (DataTable columns) deleted

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(agents): trim status track to its real worst case (160 -> 144px)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(runtimes): machine detail's runtime table on the shared ListGrid

The master-detail console keeps its shape (machines are few and
strongly categorized; left list, charts, update section untouched) —
only the right pane's runtimes table moves from TanStack DataTable to
the ListGrid family, taking the paradigm pieces that earn their keep
at 1-5 rows: subgrid template + var tracks, two-zone container
responsiveness (the pane is squeezed by the machine list, so the
core-set collapse below @2xl matters more here than on full-width
pages), min-width scroll escape valve, shared header/row/hover visual
language. Deliberately NOT taken: virtualization, sorting, filters,
column toggles, and batch selection — dead weight at this row count,
and batch-deleting runtimes (a cascade-confirm operation) is unsafe
by design.

Workload folds into the health cell ("Online · Working 2") like the
agents status cell; the owner column keeps its only-when-multiple-
owners rule via a zeroed track var. runtime-columns.tsx is deleted;
the row-menu/CLI tests render the exported cells directly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(runtimes): collapse the kebab track when no row has actions

On a healthy local machine every row's only action (delete) is hidden
by the self-healing rule, leaving a permanent ~64px dead zone after
the CLI column. The action track now follows the owner column's
conditional-var mechanism: zeroed unless at least one row will show
the menu.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(runtimes): drop doubled header border, align create button with convention

PageHeader already carries border-b; the content wrappers' border-t
stacked a second line right under it (the only list page doing this).
"Add a computer" follows the chrome-button convention: outline with
text on md+, square plus icon below md — primary stays reserved for
the empty state CTA.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(runtimes): health cell load suffix matches the agents status cell

"Healthy · 2 tasks" instead of the old workload vocabulary
("Working 2 +1q") — the count is unit-bearing and both surfaces now
speak one language. The queued-anomaly distinction the old words
hinted at belongs to the health layer if it ever earns surfacing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(lists): pin overflow-y-hidden on the horizontal-scroll wrappers

CSS coerces overflow-x:auto into overflow:auto on both axes, which
silently armed the list wrappers with a vertical scrollbar they were
never meant to have. Combined with the h-full grid's percentage
resolution across scrollbar-induced reflows, the wrapper's vertical
bar and horizontal bar fed each other in a non-converging layout loop
(visible as two stacked, flickering scrollbars on the agents list —
the same latent loop exists in all four wrappers; agents' wider
min-width and 64px rows just hit the trigger zone first). Vertical
scrolling belongs solely to ListGridBody; declare overflow-y-hidden
explicitly to break the loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(agents): single scroll container for the list (trial before rollout)

Both scroll axes move to the outer wrapper; the grid drops h-full and
the rows wrapper drops its own overflow. Kills the percentage-height
bridge between the two scroll elements that fed the flickering double
scrollbars and clipped the last row under the horizontal scrollbar.
Sticky header pins inside the scroller; vertical scrollbar now spans
the full pane (Linear's structure). Skills/autopilots follow after
visual confirmation.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(lists): roll single scroll container out to skills/autopilots, add bottom clearance

ListGridBody retires its own scrolling entirely (the agents trial
confirmed the structure): both axes live on the single outer wrapper,
grids drop the h-full percentage bridge, virtualizers point at the
wrapper. The rows wrapper gains LIST_GRID_BOTTOM_CLEARANCE (64px)
appended to the virtualization padding so the last row scrolls clear
of the chat FAB (~48px at bottom-right) and the batch toolbar (~62px).
Runtimes' machine table is untouched: content-height at the top of a
tall pane, no bridge and no practical FAB overlap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(squads): rebuild list on shared ListGrid (identity rows, minimal)

The last list joins the family. Squads are the fewest entity (1-5 rows),
so this is the agents identity-row shell on the runtime-list minimal
skeleton: ListGrid subgrid + var tracks + two-zone responsiveness +
single scroll container, but NO virtualization, checkbox, or batch.

- Identity two-line rows (squad avatar + name + description, 64px) like
  agents; columns: name / leader / members (polymorphic ActorAvatar
  stack from member_preview), creator + created opt-in hidden
- Scope Mine/All (creator-based, issues-header styling, <md dropdown);
  no archived scope (list API hard-filters archived + no restore
  endpoint), no search (scope-bearing), no filters (set too small)
- Sort name (default) / members / created
- Row kebab = Archive (= the delete endpoint, which archives + transfers
  issues/autopilots to the leader); workspace owner/admin only, so the
  kebab track collapses for non-admins. Reuses the existing
  archive_dialog copy. No batch.
- View store extended (scope + sort + columns); zero API change — pure
  frontend (member_preview/count already in the list payload)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(agents,squads): owner/created-by columns + owner filter

Surface ownership as a real column on both lists, named by what the
field actually means in each permission model:
- Agents: "Owner" — owner_id is the creator (set at creation, never
  transferred) and carries management rights. Promoted to a default-
  visible column (avatar + name); the half-baked inline owner avatar in
  the name cell is removed ("You" badge stays).
- Squads: "Created by" (NOT Owner) — creator_id holds no rights
  (archiving is workspace-admin only), so Owner would mislead. Now a
  default-visible column with avatar + name.

Agents also gains an Owner filter, kept orthogonal to the Mine scope by
the single-axis rule: "Mine" is the clean no-filter personal view, so
applying any filter (owner or otherwise) leaves Mine for All, and
clicking Mine clears all filters. Owner and Mine therefore never
coexist — no "mine + owner=someone-else = empty" contradiction. Squads
keep the plain Mine/All toggle (too few rows for a creator filter).

Both lists keep a Created (date) column, opt-in hidden.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(agents): backfill new filter dimensions on rehydrate (owners crash)

A view payload persisted before the owners filter existed overwrote the
default filters wholesale on rehydrate, dropping filters.owners to
undefined and crashing the list's filter predicate (.length on
undefined). The store merge now deep-merges filters over
EMPTY_AGENT_FILTERS so newly-added dimensions always get their default.
Regression test added.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(skills,autopilots): deep-merge filters on rehydrate too

Same latent crash the agents store just hit: the copied view-store
merge spread persisted.filters wholesale, so adding a new filter
dimension later would drop it to undefined for users with older
persisted state. Harden skills and autopilots the same way (merge over
their EMPTY_*_FILTERS) before that bug can ship.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(projects): rebuild table view on ListGrid + filters + pin/delete kebab

Projects is the dual-view list: the compact table moves onto the shared
ListGrid (subgrid tracks, two-zone responsiveness, single scroll
container, FAB bottom clearance) while the comfortable card grid stays
as the alternate view, toggled by a restyled view switch (Table/Cards
outline buttons, active = bg-accent). Inline editing is preserved —
rows are NOT whole-row links; the name navigates and status/priority/
lead stay click-to-edit (matching prior behaviour, no navigate-vs-edit
conflict).

- View store extended: viewMode + sort (name/priority/status/progress/
  created) + hidden columns + filters (status/priority/lead); merge
  deep-merges filters (migration-safe). No scope (lead optional/often
  an agent; status is a 5-value lifecycle → filter, not scope).
- Toolbar: search (kept — scopeless list) + result count + Filter
  (status/priority/lead) + Display (sort+columns, table view only).
- Row kebab: Pin/Unpin (any member, reuses the existing project pin
  API — zero new endpoints) + Delete (workspace admin). Pin is the
  flexible per-user favourite the list previously lacked.
- Zero API change; status/priority filtering is client-side like the
  other lists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(projects): GRID_COLS must be a literal string (Tailwind can't see interpolation)

The table view's grid-cols template interpolated ${STATUS_WIDTH}px, so
Tailwind never generated the arbitrary-value class — the grid collapsed
to one column and every cell stacked vertically. Inline the literal
116px. This is the documented ListGrid rule (keep the class literal so
Tailwind scans it).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(projects): single view-toggle button, decouple Display from view mode

Two fixes from the same principle — view mode is pure presentation and
must not couple to anything:
- The view switch is now ONE button that flips table ⇄ cards (shows the
  current view's icon+label, tooltip names the target), instead of two
  side-by-side buttons.
- The Display (sort/columns) control no longer disappears when you
  switch to cards — it was gated on isCompact, so flipping the view
  made it vanish (the "filter gone after switching" weirdness). It's
  always present now; only the columns *section* inside the popover is
  table-only (cards have no columns). Sort applies to both views.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(projects,squads): projects multi-select + squads FAB clearance/toast

Cross-list consistency audit fixes:
- projects: add multi-select (checkbox column + select-all header +
  page-anchored batch toolbar) — it's a dozens-scale full-page list
  like skills/autopilots/agents but was the only one missing it. Batch
  ops: Pin all (any member) + Delete (workspace admin). Table view
  only (cards have no checkboxes). GRID template + min-width updated
  for the checkbox track.
- squads: add the FAB bottom clearance the other full-page lists have
  (last row/kebab was sliding under the chat FAB).
- squads: archive success toast was showing the dialog's question
  title ("Archive this squad?"); use a proper "Squad archived" key.

Intentional and left as-is (documented): squads/runtimes have no
multi-select/virtualization (1-5 rows); projects table isn't
virtualized yet (dual-view + card grid; tracked as low-risk debt).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(agents,squads): close the filter/column consistency gaps

Apply the principle "every categorical column is filterable" where it
was missing:
- agents: add a Model filter (model was a categorical column with no
  filter). Distinct non-empty models from the in-scope rows.
- squads: add filters entirely (it had leader/creator columns + a
  column-toggle panel but no Filter button — the only such outlier).
  Leader (agent) + Creator (member) filters, with the result count and
  the same Filter dropdown shape as the other lists. Store gains
  SquadListFilters + toggleFilter/clearFilters + migration-safe
  filters deep-merge.

autopilots creator stays default-hidden per product call (not every
"who made it" must be visible). Filter stores' partialize tests
updated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(autopilots): match list-page root to flex-1 convention

skills/agents/projects roots use `relative flex flex-1 min-h-0 flex-col`;
autopilots used `h-full`. Both anchor the batch toolbar correctly, but
align the flex sizing for consistency across the six list surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-15 14:12:24 +08:00
Jiayuan Zhang
7d28b5a040 fix(issues): remove duplicate emoji reaction entry from comment header (#4068)
The comment card exposed two identical add-reaction affordances: a
QuickEmojiPicker in the header's top-right actions and the add button
inside the bottom ReactionBar. Keep only the bottom one.

- Drop QuickEmojiPicker from the root header and reply-row headers
- Always show the ReactionBar add button (it is the only entry point
  now), removing the isLongContent gating
- Remove the now-unused hideAddButton prop from ReactionBar

MUL-3262

Co-authored-by: Lambda <lambda@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-06-12 12:39:40 +02:00
Naiyuan Qing
a02b3dfb4a feat(issues): move agent live signal into the issue-detail header (#3879)
* feat(issues): move agent live signal into the issue-detail header

Replace the in-body sticky "agent is working" card (AgentLiveCard) with a
compact chip in the issue-detail header, so the live signal sits in one
fixed place and never competes with sticky banners in the content column.

- New IssueAgentHeaderChip: avatar(s) + live-ticking blue elapsed time;
  click opens a popover listing every active task.
- Popover reuses ExecutionLogSection's ActiveTaskRow (now exported) so the
  popover and the right panel are literally the same row — no duplication.
- PopoverContent gains an optional keepMounted so the row's confirm dialog
  survives the popover closing on Stop.
- Running rows in ExecutionLogSection drop the blue spinner for a
  live-ticking blue elapsed timer (panel + popover share this).
- Source the chip from the workspace agent-task snapshot filtered by issue
  (same source as board/list indicators, zero extra network); delete the
  old AgentLiveCard + its test and its heavy per-issue WS machinery.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(issues): live event count on the agent chip + execution-log rows

Show a live "N events (elapsed)" on running agents, consistent across the
header chip, its popover rows, and the right-panel execution log.

- Read the shared per-task message cache (taskMessagesOptions, kept live by
  useRealtimeSync's global task:message handler) instead of a bespoke
  subscription — one source of truth, deduped across chip / popover / panel /
  transcript, no extra WS wiring.
- Extract <RunningStat> (event count in info-blue + elapsed in muted parens)
  so all surfaces render the running stat identically.
- ExecutionLogSection running rows now show the same "N events (elapsed)";
  the transcript opened from them streams live from the shared cache.
- Chip: single running shows events (elapsed); multiple shows "N working".
- i18n: add agent_live.event_count (4 locales).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:51:20 +08:00
Naiyuan Qing
bd1fb10afa chore: react-doctor cleanup — button types, useContext→use(), toSorted, error fixes (#3350)
- Add explicit type="button" to 61 <button> elements missing the attribute
- Replace useContext() with React 19 use() across 16 context consumers
- Replace [...arr].sort() with arr.toSorted() in 12 web/desktop files
  (mobile excluded — Hermes lacks toSorted support)
- Fix rules-of-hooks violation: useSidebar try/catch → useSidebarSafe null check
- Fix nested component definition: useMemo wrapping HeaderRight → useCallback
- Fix missing ARIA: add aria-expanded + aria-controls to combobox in create-squad

React Doctor score: 23 → 30. No behavioral changes, no business logic modified.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:57:07 +08:00
李冠辰
963ed5cd0e feat(comments): allow selecting multiple attachments 2026-05-27 10:13:27 +08:00
Qi Yijiazhen
d9ae891064 fix(avatar): stop bg-muted bleeding through transparent images (#2670)
ActorAvatar applies bg-muted on its container regardless of whether
an image is loaded, so transparent regions of PNG/SVG avatars reveal
the grey placeholder. agent-detail-inspector also wraps ActorAvatar
in an outer bg-muted div, layering a second grey square.

Make bg-muted conditional on the fallback state in ActorAvatar, and
drop the redundant bg-muted from avatar-picker's image-loaded branch
and the two inspector wrappers. Empty-state placeholders unchanged.
2026-05-18 18:23:46 +08:00
YYClaw
8cc48b1176 fix(ui): vertically center SelectItem content (#2782) 2026-05-18 15:28:00 +08:00
Jiayuan Zhang
3698fd85d5 feat(views): show Total in daily token/cost chart tooltips (MUL-2282) (#2704)
* feat(views): show Total in daily token/cost chart tooltips (MUL-2282)

Add a Total row at the bottom of the daily-tokens-chart and daily-cost-chart
tooltips so users can see the precise stack sum on hover, in addition to the
per-stack breakdown.

Implemented by extending shared ChartTooltipContent with an optional `footer`
prop (ReactNode | (payload) => ReactNode) that renders below the items with a
top divider; backwards-compatible (no behavior change when footer is omitted).

Co-authored-by: multica-agent <github@multica.ai>

* fix(views): i18n Total label in chart tooltips (MUL-2282)

Lint rule i18next/no-literal-string flagged the hardcoded "Total" string
in daily-cost-chart and daily-tokens-chart tooltips. Move it to
runtimes.charts.tooltip_total and read via useT.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: multica-agent <github@multica.ai>
2026-05-15 15:50:20 +02:00
LinYushen
29082f7cfe feat: implement Squad feature MVP (#2505)
* feat: implement Squad feature MVP

- Add migration 084_squad: squad, squad_member, squad_activity_log tables
- Extend issue.assignee_type to support 'squad'
- Add sqlc queries for squad CRUD, member management, activity logs
- Add Go handler with full Squad API (CRUD, members, activity log)
- Register routes: /api/squads/*, /api/issues/{id}/squad-activity, /api/squad-activity
- Add Squad trigger logic:
  - Assign Squad immediately triggers leader
  - Every external comment on squad-assigned issue triggers leader
  - Anti-loop: squad members' comments don't trigger leader
  - Dedup: skip if leader already has pending task
- Add squad activity log API (方案 B) for leader no-op recording
- Add frontend TypeScript types (Squad, SquadMember, SquadActivityLog)
- Add protocol events: squad:created, squad:updated, squad:deleted

Co-authored-by: multica-agent <github@multica.ai>

* fix: address PR review blocking issues

1. validateAssigneePair now accepts 'squad' assignee_type
2. All squad endpoints validate workspace ownership via GetSquadInWorkspace
3. CreateSquadActivityLog restricted to squad leader agent only
4. AddSquadMember validates member exists in workspace
5. UpdateSquad auto-adds new leader to squad members
6. DeleteSquad transfers assigned issues to leader before deletion
7. IssueAssigneeType includes 'squad' in frontend types

Co-authored-by: multica-agent <github@multica.ai>

* feat: soft-delete squads via archive instead of hard delete

- Add migration 085: archived_at + archived_by columns on squad table
- ListSquads now excludes archived squads (ListAllSquads for admin)
- DeleteSquad → ArchiveSquad (sets archived_at, preserves all records)
- Transfer squad-assigned issues to leader before archiving
- SquadResponse includes archived_at/archived_by fields
- Frontend Squad type updated with nullable archived fields

Co-authored-by: multica-agent <github@multica.ai>

* feat: re-add Squads frontend entry (sidebar nav + pages)

Re-applies the frontend squad entry that was lost during a merge:
- Sidebar nav: Squads item with Users icon
- Paths: squads() and squadDetail() in workspace paths
- Routes: /squads and /squads/[id] pages
- Views: SquadsPage (list) and SquadDetailPage
- i18n: en 'Squads' / zh '小队'
- Reserved slug: 'squads'

Co-authored-by: multica-agent <github@multica.ai>

* fix: fix SquadsPage rendering - use PageHeader children pattern

PageHeader takes children, not title/actions props. The incorrect
usage caused a React rendering error. Now matches the pattern used
by autopilots and agents pages.

Co-authored-by: multica-agent <github@multica.ai>

* fix(squads): add API client methods and package export for squads pages

* feat: complete Squad frontend - create dialog, member management, API methods

- Add CreateSquadModal with name/description/leader selection
- Register 'create-squad' in modal registry
- Wire 'New Squad' button to open the modal
- Add full API client methods: createSquad, updateSquad, deleteSquad,
  addSquadMember, removeSquadMember
- Rewrite SquadDetailPage with:
  - Member list showing resolved names
  - Add/remove member UI
  - Archive squad button
  - Back navigation to squads list

Co-authored-by: multica-agent <github@multica.ai>

* feat: improve Squad UI - match create agent dialog style

- CreateSquadModal: proper Dialog with Header/Description/Footer,
  agent picker with avatars, textarea for description
- SquadDetailPage: centered max-w-2xl layout, ActorAvatar for members,
  Crown badge for leader, textarea for member description,
  improved spacing and visual hierarchy
- Renamed 'role' field label to 'Description' in add member form
  (describes the member's responsibilities in the squad)

Co-authored-by: multica-agent <github@multica.ai>

* feat(squad): add avatar, instructions; drop unique-name constraint

- 086: add squad.avatar_url
- 087: drop unique constraint on squad.name (squads with the same
  name are legitimate across teams; uniqueness was an accidental
  product constraint)
- 088: add squad.instructions (text, default '')
- UpdateSquad now COALESCEs avatar_url + instructions
- handler exposes Instructions in SquadResponse and accepts it in
  UpdateSquad

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* feat(squad): assignable + mention target; trigger leader on assign

- assignee picker and @mention suggestion list squads alongside
  agents and members; renders squad avatar/icon
- creating or updating an issue with assignee_type=squad enqueues
  a task for the squad's current leader (mirrors agent-assignee
  parking-lot rule: skip backlog only)
- workspace queries/hooks expose squads where needed for the
  pickers
- locales updated for new picker copy

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* feat(squad): agent-style detail page with members + instructions tabs

- restructure squad detail page to mirror the agent detail page:
  320px inspector (creator, leader, created/updated) + tabbed
  pane (Members | Instructions) with dirty-guard AlertDialog
- inline name + avatar editing on the inspector
- inline description editor (modal textarea)
- members tab: leader + member picker with role descriptions,
  swap leader, edit member roles, remove
- instructions tab: ContentEditor + Save (mirrors agent pattern)
- squads list shows the squad avatar/icon
- core types + api.updateSquad accept avatar_url + instructions

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* feat(squad): inject leader briefing on claim (protocol + roster + instructions)

When a squad's leader agent claims a task on a squad-assigned issue,
append a system-level briefing to the agent's Instructions composed of:

1. Squad Operating Protocol — hard-coded rules: leader is a
   coordinator, dispatch via @mention, stop after dispatching,
   resume on re-trigger, do not work outside the roster.
2. Squad Roster — leader self-row plus one row per non-archived
   member with a literal mention markdown string ([@Name](mention://
   agent|member/<UUID>)) the leader can paste verbatim. Round-trips
   through util.ParseMentions, enforced by a contract test.
3. Squad Instructions — the user-defined squad.instructions block,
   omitted entirely when empty so we do not leave a dangling heading.

Non-leader members claiming the same issue receive no briefing.

Tests cover: full squad with mixed agent/human members, lone leader,
archived agents skipped, empty user instructions, mention round-trip,
and the leader/non-leader claim-handler gate.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* fix(squad): tell leader not to restate issue context in dispatch comment

After observing leaders padding their delegation comments with full
re-summaries of the issue body and prior discussion, make the
Operating Protocol explicit:

- assignees on Multica already have the full issue (title,
  description, all comments, attachments) and workspace context;
- delegation comments should add only what cannot be inferred
  (who is picked, why, extra constraints), aim for two or three
  sentences;
- restating context is now an explicit hard rule violation.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* feat(squad): unify leader evaluation into activity_log, add CLI command

- Squad member comments now trigger leader (only leader self-excluded)
- Replace squad_activity_log with activity_log (action: squad_leader_evaluated)
- Add CLI: multica squad activity <issue-id> <outcome> --reason
- Add API: POST /api/issues/{id}/squad-evaluated
- Update squad operating protocol to require evaluation recording
- Remove squad_activity_log table from schema and generated code

* feat(cli): add squad list, get, member list commands

* fix(squad): address review findings (P1+P2)

P1 fixes:
- Add 'squads' to reserved_slugs.json (source of truth)
- Add 'create-squad' to ModalType union
- Remove unused leaderOpen/selectedLeader in create-squad modal
- Replace literal JSX strings with i18n selectors (en + zh-Hans)

P2 fixes:
- Add 'squad' to mention regex (MentionRe)
- Fix human member lookup in squad briefing (use GetUser directly)
- Add squads routes to desktop app
- Add squad:created/updated/deleted to WSEventType + invalidation
- Reject archived squads as issue assignees

* fix(squad): restore zh-Hans key, publish activity event, invalidate issues on archive

- Restore create_project.title in zh-Hans modals.json (dropped by prior edit)
- Publish activity:created WS event after squad leader evaluation
- Invalidate issue queries on squad:deleted (archive transfers assignees)
- Add creator info to squad list cards

* fix(squad): realtime sync, rerun support, leader validation

- Use workspaceKeys.squads prefix for detail/member queries (realtime invalidation)
- Publish squad:updated after add/remove/role-change member mutations
- Support rerun for squad-assigned issues (targets leader agent)
- Reject assignment to squads whose leader is archived

---------

Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-13 18:46:20 +08:00
Naiyuan Qing
19c40c5d68 fix(ui): translate hardcoded English strings in shared ui package (#2526)
The four user-visible strings exposed by packages/ui rendered untranslated
on every page that used them:

- file-upload-button.tsx — "Attach file" aria-label/title
- sidebar.tsx — "Toggle Sidebar" sr-only label/aria-label/title
- pagination.tsx — "Go to previous/next page" aria-labels
- CodeBlock.tsx — "plain text" language fallback + "Copy code" aria-label/tooltip

Root cause: the package had no i18n hookup at all because the package
boundary rule forbids importing @multica/core. Replicating the pattern
five times would have been the same hack five times. Hooking up
react-i18next directly is the structurally clean fix — i18next is a
generic library, not business logic, and the upstream I18nextProvider
already exposes the instance via context.

To let packages/ui typecheck the selector form standalone (i.e. without
the views resource-types augmentation in scope), the augmentation is
split: views declares everything except the `ui` namespace on a new
global `I18nResources` interface, and packages/ui contributes the `ui`
slice via declaration merging in packages/ui/types/i18next.ts. Views'
resources-types side-effect-imports that file so both packages see the
merged shape during downstream typechecks.

Scope intentionally excludes:
- packages/ui/components/common/error-boundary.tsx — keeping its fallback
  in English so a render-time crash never depends on i18n being healthy.
- apps/desktop/src/renderer/src/components/update-notification.tsx —
  ships with the next desktop release, not via this PR.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-05-13 18:25:40 +08:00
Bohan Jiang
e3e61c161c fix(inbox): show Multica logo for system-actor notifications (#2479)
Notifications from system actors (e.g. GitHub PR closed) were rendering
with an "S" initials fallback. The avatar now shows the Multica icon
when actor_type === "system", matching the platform's brand.

Co-authored-by: multica-agent <github@multica.ai>
2026-05-12 18:06:42 +08:00
Naiyuan Qing
34a7ba9865 fix(chat): unify chat and comment send shortcut to Mod+Enter (#2398)
Chat input had `submitOnEnter` enabled while the comment editor used
`Mod+Enter`. Two consequences:

- Inconsistent muscle memory between the two inputs.
- In chat, bare Enter sending stole the only key that continues a
  TipTap bullet/ordered list. Shift+Enter falls through to HardBreak
  (a <br> inside the same list item), so bullet lists were stuck at
  one item.

Drop `submitOnEnter` from the chat input so it follows the editor
default. Mod+Enter (⌘↵ / Ctrl+Enter) sends in both places; bare Enter
now continues lists and inserts paragraphs as users expect.

Surface the shortcut on the SubmitButton via a new optional `tooltip`
prop, and route the comment input through SubmitButton instead of an
ad-hoc Button — same affordance, deduped.

Add unit coverage for the submit-shortcut extension that pins
Mod-Enter, the submitOnEnter=false case, IME, and code-block guards.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-05-11 14:39:37 +08:00
Jiayuan Zhang
bb3d2b70ea fix(ui): let DropdownMenu popup size to content (#2306)
DropdownMenuContent had `w-(--anchor-width)` which locks the popup
width to the trigger. With icon-sm kebab triggers (~32px) the popup
was clamped by `min-w-32` to 128px, and longer items like
"Unresolve thread" / "标记为已解决" wrapped onto two lines.

Anchor-width matching is the right behavior for Select / Combobox
(both keep that class), but a generic kebab menu should size to its
own content. Drop the `w-(--anchor-width)` and keep `min-w-32` as the
floor.

Co-authored-by: multica-agent <github@multica.ai>
2026-05-09 07:07:58 +02:00
Naiyuan Qing
48e3131bf9 feat: harden desktop frontend against API response drift (MUL-1828) (#2208)
* docs(claude): add API Response Compatibility section

Narrows the existing "no backwards compat" rule to internal code only,
and adds a new section that codifies the defensive boundary at API
edges: parse-don't-cast, never pin UI to a single field, enum drift
must downgrade not crash.

Driven by #2143/#2147/#2192 — all three were the desktop client white-
screening on backend response shape changes the client wasn't built
against.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(core): add zod-based API response validation layer

Introduces a defensive boundary so a malformed backend response
degrades into a safe fallback (empty page, [], etc.) instead of
throwing inside React render.

- Adds zod to the pnpm catalog and as a @multica/core dependency.
- New parseWithFallback helper in core/api/schema.ts that runs
  safeParse, logs a warn with the endpoint + zod issues on failure,
  and returns the caller-supplied fallback. Never throws.
- Schemas in core/api/schemas.ts are deliberately lenient (string
  enums kept as z.string() so unknown values still parse, optional
  fields default, nested records use .loose() for unknown keys).
- Wires setSchemaLogger from CoreProvider so warnings flow through
  the same logger as the rest of the API client.

This is the primitive — see the next commit for the call-site wiring.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(api): guard top 5 high-risk endpoints with parseWithFallback

Wraps the response of the five endpoints whose UIs white-screened in
past incidents (#2143/#2147/#2192) so a contract drift returns a safe
fallback instead of crashing the consumer:

- listIssues          → ListIssuesResponseSchema, fallback { issues: [], total: 0 }
- listTimeline        → TimelinePageSchema,        fallback empty page
- listComments        → CommentsListSchema,        fallback []
- listIssueSubscribers → SubscribersListSchema,    fallback []
- listChildIssues     → ChildIssuesResponseSchema, fallback { issues: [] }

getIssue is intentionally NOT wrapped: there is no sensible "empty
issue" — the entire detail page depends on real fields. The page-level
ErrorBoundary (separate commit) catches that case.

Adds schema.test.ts with 9 cases covering the five failure modes
listed in MUL-1828: missing fields, wrong types, enum drift, null
body, and null arrays.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* feat(ui): add ErrorBoundary and wrap high-risk pages

Section-level error boundary (no third-party dep — class component +
default fallback in @multica/ui). Supports a fallback render prop and
resetKeys for auto-recovery on resource navigation.

Wraps the surfaces that white-screened in past incidents:

- IssueDetail (web + desktop + inbox split-pane) — keyed on issueId
  so navigating to a different issue clears the boundary automatically.
- IssuesPage (web + desktop).

Boundaries are placed at consumer call sites rather than inside
IssueDetail itself so we don't have to refactor the 1100-line
component, and so a crash inside one inbox split-pane doesn't take
down the inbox list next to it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(core): make all API schemas .loose() to preserve unknown fields

zod 4 z.object() defaults to STRIP, which silently drops fields the
schema didn't list. That makes the schema layer a sync point: a future
PR adding a TS field but forgetting the schema would have the field
disappear at runtime while TS still claims it exists — the exact bug-
class this PR is meant to prevent, just inverted.

Apply .loose() to every object schema (TimelineEntry, TimelinePage,
Comment, Issue, ListIssuesResponse, Subscriber, ChildIssuesResponse)
so unknown server-side fields pass through unchanged. Add a regression
test that feeds a payload with extra fields at both entry and page
level, and a direct unit test for parseWithFallback decoupled from any
endpoint. Update the listIssues fallback test to use a wrong-type
payload — under .loose() the previous "{ unexpected: true }" payload
parses successfully (every declared field has a default) instead of
triggering the fallback path it was meant to exercise.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(claude): strip field-specific examples from API Compatibility section

The original wording embedded current schema field names (entries,
has_more_before, has_more_after, cursor, status, type) directly in the
rules. CLAUDE.md should state the rule, not the implementation — once a
field is renamed the doc drifts out of sync with the code, and the
specific names don't add anything the abstract rule doesn't.

Keep the rule, drop the field-level archaeology.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-05-07 15:09:55 +08:00
Naiyuan Qing
949dffdf7e feat: permission-aware UI across agent/comment/runtime/skill surfaces (#1915)
* feat(permissions): add core permission module and shared UI primitives

Foundation for permission-aware UI: pure rules that mirror the Go backend
permission gates, lightweight per-resource hooks, and two reusable display
components used across agent/skill/runtime detail pages.

- packages/core/permissions: types, rules, hooks (Decision-shaped — carries
  reason + message so UI can render disabled state, tooltip, and banner
  copy from one source)
- packages/core/agents/visibility-label: VISIBILITY_LABEL/DESCRIPTION/TOOLTIP
  constants ("Personal" / "Workspace") to replace scattered hard-coded copy
- packages/views/agents/visibility-badge: read-only visibility chip used on
  hover cards, list rows, and inspector when not editable
- packages/ui/components/common/capability-banner: "View only — only X and
  admins can edit Y" banner shown on agent / skill detail when current user
  lacks edit permission

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(views): permission-aware UI across agent/comment/runtime/skill surfaces

Apply the new permission rules to every surface where the UI was either
lying about who can do what or letting users hit 403s by clicking buttons
the backend would reject.

Agent detail
- Hide archive/restore actions for non-owner non-admin
- Replace inline editors (avatar, name, description, runtime/model/visibility/
  concurrency picker, skill-attach) with read-only display when canEdit is
  false — value is information, the editor is the action
- Show CapabilityBanner under the header explaining who can edit

Visibility surfaces
- visibility-picker / create-agent-dialog: replace "only you can assign"
  (false) with "Only you and workspace admins can assign" via shared
  VISIBILITY_DESCRIPTION constants
- agent-columns: truthful tooltip + "You" badge on agents the current user
  owns

Comments
- Restore admin override on comment edit/delete (backend already permits
  it via comment.go:507-512; the frontend was incorrectly hiding the menu).
  canModerate is computed once in issue-detail and threaded down.

Other
- Members tab: disable "demote" options for the last owner with tooltip
- Assignee picker: tooltip on disabled personal agents the user can't assign
- Runtime delete: tooltip and dialog explain the gate; owner column gains
  a name label next to the avatar in All scope
- Skill detail: page-level CapabilityBanner alongside the existing lock chip
- Issue delete (single + batch): note that any workspace member can delete
  issues — by-design semantics, made transparent

Backend is unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(agents): hide personal agents from list and @mention for non-owners

Until now an agent's "Personal" visibility only narrowed the assign-to-issue
gate — every workspace member still saw every personal agent in the list
and the @mention dropdown. Members would see, click, and fail.

This filters those surfaces with the canonical canAssignAgentToIssue rule:
regular members only see workspace-visibility agents and the personal
agents they own; workspace owners and admins continue to see everything
(admin override path is intact).

- agents-page: visibleInView layer between active/archived and Mine/All
  scope so segment counts also reflect the filter
- mention-suggestion: filter agentItems before they enter the recency-
  ranked list; expand the test mock to cover the auth + visibility paths
  and add two assertions (member hides others' personal agents; admin
  still sees them)

Backend keeps returning every agent — admin tools and direct API access
are unaffected. This is a UI-only filter.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 09:31:19 +08:00
Multica Eve
b9118ae9b8 Refine Quick Create agent modal (#1879)
* fix: refine quick create agent modal

* fix: align quick create toolbar feedback

* fix: sync create mode toolbar options

---------

Co-authored-by: Devv <devv@Devvs-Mac-mini.local>
2026-04-29 15:55:00 +02:00
Multica Eve
06880d6ba2 fix: make workspace table columns resizable (#1881)
Co-authored-by: Devv <devv@Devvs-Mac-mini.local>
Co-authored-by: Jiayuan Zhang <forrestchang7@gmail.com>
2026-04-29 15:23:12 +02:00
Naiyuan Qing
4ad0a0b847 feat(chat): presence v4 — status pill, failure bubble, elapsed timing (#1856)
A complete UX upgrade for chat sending → receiving → recovering.

* StatusPill replaces the orphan spinner — stage-aware copy
  ("Reading files · 12s", "Searching the web · 14s", "Typing · 24s"),
  shimmer text, monotonic timer, derived effective status, > 60s
  warning tone, > 5min cancel button.

* WS writethrough on task:queued / task:dispatch / task:cancelled so
  pendingTask cache stays in sync with the daemon state machine without
  invalidate-refetch latency. broadcastTaskDispatch now includes
  chat_session_id when the task is for a chat session — the existing
  payload only carried it on the generic task: events, leaving the pill
  stuck at "Queued" until completion.

* Failure fallback — FailTask writes a chat_message tagged with
  failure_reason (mirrors the issue path's system comment, gated on
  retried==nil). Front-end renders an inline note ("Connection failed",
  with a Show details collapsible) instead of the previous black hole.

* Elapsed timing — chat_message.elapsed_ms persists task.completed_at -
  task.created_at on success/failure rows. UI shows "Replied in 38s" /
  "Failed after 12s" beneath assistant bubbles. Format helper shared
  between StatusPill and the persisted caption so the live timer and
  final reading never disagree.

* Optimistic burst rebalanced — pendingTask seed + created_at moved
  before the HTTP roundtrip so the pill appears the instant the user
  hits send; handleStop is fire-and-forget so cancel feels immediate
  (server confirmation arrives via task:cancelled WS).

* Presence integration — chat avatars use ActorAvatar (status dot +
  hover card); OfflineBanner above the input on offline/unstable;
  SessionDropdown shows per-row in-flight/unread pip plus a
  cross-session aggregate pip on the closed trigger.

* Editor blur on send so the caret stops competing with the StatusPill
  / streaming reply for the user's attention.

* Chat panel isOpen now persists globally; defaults to OPEN for new
  users (storage key absence) so the feature is discoverable. Existing
  users' prior choice is respected.

* DB: migrations 062 (failure_reason) + 063 (elapsed_ms), both
  ADD COLUMN NULL — fast, non-blocking, backwards compatible.

* WS: task:failed chat path now invalidates chatKeys.messages — fixes
  a pre-existing bug where the failure bubble required a page refresh
  to appear.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 18:29:46 +08:00
Bohan Jiang
9baa72cc68 fix: polish quick-create UX (kind labeling, dark toast, placeholder) (#1831)
* fix: polish quick-create UX (kind labeling, dark toast, placeholder)

Three small fixes shaken out from using the agent-create flow:

- AgentTaskResponse now carries a `kind` discriminator
  ("comment" | "autopilot" | "chat" | "quick_create" | "direct"), computed
  from the existing FK shape with no extra DB access. The Activity row
  uses it to label quick-create tasks as "Creating issue" instead of
  falling through to the generic "Untracked" — once the agent finishes
  and the new issue is linked, the row transitions to the normal
  identifier+title display.

- Sonner Toaster reads `resolvedTheme` instead of `theme`, so toasts
  follow the actual dark/light state. Forwarding "system" let sonner
  pick its own answer from `prefers-color-scheme`, which in the Electron
  renderer can disagree with next-themes' `html.dark` class — the toast
  rendered light on a dark UI.

- Agent-create placeholder rephrased to a more conversational example
  with a project reference: "let Bohan fix the inbox loading slowness
  in the Web project". Drops the priority hint (priority isn't widely
  used) and matches how people actually instruct the agent.

* fix(quick-create): link new issue back to task on completion

Addresses the review on PR #1831: completed quick-create tasks were
left with issue_id=NULL forever, so the activity row stayed on
"Creating issue" instead of transitioning to the normal MUL-XXX +
title rendering once the agent finished.

- Server: notifyQuickCreateCompleted now writes the resolved issue id
  back to agent_task_queue.issue_id via a new LinkTaskToIssue query
  (guarded by `issue_id IS NULL` so it only ever fills the unset
  quick-create case). Best-effort: a write failure logs but doesn't
  block the inbox notification.
- Frontend: defensive wording fallback — kind=quick_create rows in
  terminal status (completed/failed/cancelled) now render as
  "Quick create" instead of the active "Creating issue" label,
  covering rows whose link write failed or whose agent never
  produced an issue at all.
2026-04-29 15:40:59 +08:00
Naiyuan Qing
f745a3bbbe feat(agent): presence v3 + execution log + trigger summary (#1823)
* refactor(views): migrate agent/runtime/skill lists to TanStack DataTable

Replace the per-page CSS Grid + minmax(min, fr) + sticky-first-col + truncate
implementation with a TanStack Table backend rendered through a Dice UI-style
DataTable shell. Column widths are now px-based via column.size, so cells
no longer shrink or auto-truncate as the viewport narrows; when the sum of
columns exceeds the viewport, the container scrolls horizontally instead.

- Add @tanstack/react-table to the catalog (8.21.3) and wire it into
  packages/ui (dep) and packages/views (peerDep).
- packages/ui: new DataTable + DataTableColumnHeader + lib/data-table.ts
  (getColumnPinningStyle), adapted from Dice UI's registry. The shell
  renders <table> directly (skipping shadcn's <Table> wrapper) so its own
  outer overflow controls both axes — no nested overflow conflicts.
- packages/views: each list now declares ColumnDef[] with explicit
  cell renderers. Row click navigates to detail via onRowClick (instead of
  wrapping <tr> in <a>, which is invalid HTML); kebab dropdowns
  stopPropagation so they don't trigger the row navigation.
- Drop the previous AGENT_LIST_GRID / GRID_WITH_OWNER / ROW_GRID
  templates and the sticky-first-col / subgrid mechanics that came with
  them. agent-list-item.tsx is removed; runtime-list.tsx and
  skills-page.tsx are trimmed to thin wrappers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(agent): cap description at 255 chars (db + api + ui)

Symmetric enforcement across DB, server, and UI:

- Migration 060: pre-flight truncate of any oversize rows, then ADD
  CONSTRAINT NOT VALID + VALIDATE CONSTRAINT so the new check doesn't
  block writes during validation.
- Server handler validates utf8.RuneCountInString on Create/Update and
  rejects over-limit input with 400.
- Front-end gets AGENT_DESCRIPTION_MAX_LENGTH in core/agents/constants
  (single source of truth shared by the create dialog + edit modal +
  test suite) and a CharCounter component that warns at 90% and errors
  past the cap.
- Description editor moves from a 288px popover to a roomy modal.
  Editor body is mounted only while the dialog is open, so the local
  draft state is locked in at mount time and never reset by an external
  WS update — the React-recommended replacement for the
  useEffect(reset, [value]) anti-pattern.

Counted in code points everywhere (rune count / spread length /
char_length) so multibyte input agrees across all three layers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* refactor(views): data-table polish across runtime + skill lists

Builds on the DataTable migration in 2be0f287:

- Add ColumnMeta.grow flag — declared via TanStack module augmentation
  in ui/lib/data-table.ts. Columns marked meta.grow skip their inline
  width so fixed table-layout assigns them the leftover container space
  (no spacer column). The Title-grows / others-fixed pattern from
  Linear / GitHub PR rows.
- Authoritative table min-width = sum of column.size, applied to the
  <table> itself (fixed-layout ignores cell-level min-width per spec,
  so the floor has to live on the table).
- Header tightens to h-8 + uppercase + tracking-wider; pinned cells
  switch to opaque bg + group-hover so they cover content scrolling
  beneath them and follow row hover state.
- Toolbar slot removed from DataTable (callers wrap the toolbar
  themselves now — keeps DataTable single-purpose).

Also: hover-card popup stops contextmenu / auxclick / dblclick from
bubbling out (in addition to click). Stops the popup from triggering
ancestor handlers (e.g. issue list rows) on right-click / middle-click
without breaking Base UI's outside-click dismiss, which listens to
pointerdown — pointerdown is deliberately NOT stopped.

Runtime + skill list pages updated to use the new sizing model.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* refactor(agent): drop LastTaskState, introduce 3-state Workload

Continues the presence-model rework started in #1794 / #1798.

The previous LastTaskState union (running / completed / failed /
cancelled / idle) carried historical outcome at the list level — a
runtime-healthy agent whose last task failed showed a sticky red dot
indistinguishable from a daemon-dead agent.

New model: presence is two orthogonal "right-now" dimensions:

  AgentAvailability — runtime reachability only (online / unstable /
                      offline). Drives the dot colour everywhere.
  Workload          — current load (working / queued / idle). Three
                      states, never historical. Failure / completion /
                      cancellation are surfaced via Recent Work + Inbox,
                      not list-level state.

`queued` (= nothing running, ≥1 queued) is an honest "stuck on offline
runtime" signal. To avoid amber flashes during the brief enqueue→claim
race on healthy runtimes, the queued chip composes with availability:
muted on online, warning amber otherwise.

Activity tab cleanup that follows from the new model:
  - failureReasonLabel relocated from agents/presence.ts to
    tabs/task-failure.ts (presence no longer owns historical state).
  - Recent Work paginates (5 initial, +20 per "Show more"); chat-session
    tasks are filtered out of every Agent-scoped surface to keep
    "team work" separate from private chat.
  - Agents page drops the lastTaskFilter chip group; users find broken
    agents via Inbox / Recent Work, not a list-level filter.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(task): trigger summary snapshot + task:queued lifecycle event

Two task-lifecycle improvements that ship together because they share
the same enqueue/retry hot paths and changes interleave inside task.go:

1. trigger_summary snapshot (migration 061)

   New nullable column on agent_task_queue. Comment-triggered tasks
   snapshot the comment content; autopilot tasks snapshot the run title.
   Truncated to 200 runes via strings.Builder so multibyte input counts
   correctly without O(N²) concatenation. Snapshot survives source
   edits/deletes — every task row self-describes across surfaces (issue
   detail Execution log, agent activity tooltip, inbox) without joining
   back to the originating row.

   Retry rows inherit the parent's snapshot (CreateRetryTask SELECT) so
   the description stays meaningful across attempts. The UI is
   responsible for stacking "Retry #N" context on top.

2. task:queued WS event

   New protocol event covering the ∅ → queued transition. Front-end
   types/events.ts registers it; use-realtime-sync's task: prefix path
   already invalidates task caches via onAny, so old clients without
   this exact-match subscription still refresh correctly. Specific
   subscribers (sticky banner) get sub-second updates instead of
   waiting for daemon claim.

   Retry path now broadcasts task:queued (not task:dispatch) — same
   status transition shape as enqueue, so all "new task created" paths
   agree on one event type.

   Ordering: broadcastTaskEvent runs *before* notifyTaskAvailable so
   the queued event is published into the WS bus before the daemon is
   poked. Without this, a fast daemon could claim and emit task:dispatch
   over the wire before the in-process queued broadcast fan-out reached
   clients — race window is tiny but unsafe-by-construction.

   Per-agent task list (agentTasksKeys.all) and per-issue task list
   (["issues","tasks"]) added to the task: invalidation set so Activity
   tab Recent Work and the Execution log section stay fresh.

Type contracts: AgentTask gains parent_task_id / attempt /
trigger_comment_id (already returned by the API, just missing from TS)
plus the new trigger_summary field.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(issue): ExecutionLogSection — unified active+past runs panel

Replaces two pieces:
  - the click-to-expand timeline that lived inside AgentLiveCard
  - the standalone TaskRunHistory below the main content

with a single right-panel section that lists every agent run for the
issue. Active runs sit at the top (always visible when present); past
runs collapse behind a "Show past runs (N)" toggle, sorted failed →
cancelled → completed within group.

Active rows show the trigger summary, status + relative time, and
Cancel / Transcript actions on hover (gradient backdrop fades the
status text rather than hard-clipping). Past rows show the same
shape minus Cancel.

Retry tasks prepend "Retry #N · " to the inherited summary so they're
distinguishable from their parent (which would otherwise share the
exact same trigger text).

Cache key registered as issueKeys.tasks(issueId); the global
useRealtimeSync task: prefix path already invalidates ["issues","tasks"]
on every task lifecycle event, so the section stays fresh without
local WS subscriptions.

AgentLiveCard slims down to a header-only "agent is working" sticky
banner — keeps the at-a-glance "is anyone working on this right now"
signal and the Stop / Transcript actions, drops the inline timeline
that ExecutionLogSection now owns. Subscribes to both task:queued and
task:dispatch so retries (which only emit queued) land in the banner
without waiting for daemon claim.

issue-detail mounts ExecutionLogSection in the right panel and removes
the now-defunct TaskRunHistory call site.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 14:50:58 +08:00
Naiyuan Qing
f0c845b777 fix: popover click bubble + resilient presence loading (#1798)
* fix(popover): stop click bubble + resilient presence loading

Two related bugs surfacing on production after #1794:

* Click-through: clicking a Detail link inside an agent hover card, or
  a kebab item in agents/runtimes list rows, also fired the parent row
  link's onClick. Base UI portals popovers in the DOM but React's
  synthetic events still bubble through the React tree, so the
  ancestor <a> wrapping the trigger still received the click. Fix at
  the primitive level (HoverCardContent + DropdownMenuContent) so
  every existing and future popover gets it for free — stopPropagation
  on the popup's onClick, then forward consumer-supplied handlers.

* Presence loading forever: useAgentPresenceDetail returned "loading"
  whenever any of its three queries had data === undefined. With prod
  backend missing the new agent-task-snapshot endpoint (404), or with
  an issue assignee referencing an archived agent (not in ListAgents),
  the UI spun forever. Now: query errors degrade to empty arrays, and
  a missing agent yields a synthesised offline+idle detail. The dot
  still renders gray, hover card still shows "Agent unavailable" —
  but no infinite skeleton.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(inbox): enable hover card on notification actor avatar

Originally excluded from the hover-card opt-in pass, but inbox
notifications are exactly the kind of "who sent me this?" surface
where seeing the actor profile on dwell is useful. Click-through to
the wrong target is no longer a concern — the popover stop-bubble
fix in this branch handles it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(autopilot): show agent presence dot on autopilots list rows

Autopilot detail / picker / dialog already render the dot — the list
was the lone holdout. With the autopilot-agent dependency this strong
("autopilot is dead if its agent is offline"), an at-a-glance dot is
the most useful signal in the row.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 19:54:18 +08:00
Black
04f813a70f fix PR 1573 follow-up colors (#1699) 2026-04-26 11:14:40 +08:00
Naiyuan Qing
fe84e29b64 fix(ui): stop menu hover from overriding icon colors (#1612)
Menu primitives (context/dropdown/menubar/select/command) had rules like
`focus:**:text-accent-foreground` and `*:[svg]:text-destructive` that forced
descendant svg colors on focus, overriding icons that set their own color
(e.g. StatusIcon's `text-warning`). Remove them so icon color comes from
inheritance only: colored icons keep their color on hover, uncolored icons
still inherit the item's focus/destructive color as before.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:26:58 +08:00
Naiyuan Qing
40cea8454d feat(autopilot): redesign modal — simpler schema, consistent schedule UI (#1595)
Drop priority and project_id from autopilot. project_id was never exposed
in the UI and priority duplicated the agent's own task queue priority.

Redesign the create/edit modal as a Runbook (left) + Configuration (right)
layout. Rework the Schedule section around a single visual shell so every
picker aligns pixel-for-pixel on the same row:

- TimeInput (new): segmented HH:MM control adapted from openstatusHQ/time-picker,
  driven by keyboard (ArrowUp/Down to step, ArrowLeft/Right to jump segment,
  digit typing with a 2s two-digit window). Replaces <input type="time">,
  whose native UI broke the design system. Supports a minuteOnly variant
  for hourly schedules.
- TimezonePicker (new): searchable Popover with a fixed-width left check
  slot so rows stay aligned and GMT offsets never collide with the selected
  indicator.
- Runbook editor now lives in a bordered card, giving the placeholder an
  input surface instead of bare document flow.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 11:05:33 +08:00
Bohan Jiang
c6d54e8ce5 fix(ui): replace smiley with check mark in quick emoji list (#1446)
Swap the 4th quick reply emoji 😄 for  so approval-style
acknowledgements are one tap away.
2026-04-21 17:27:40 +08:00
Naiyuan Qing
c38af55a8e refactor(ui): comprehensive UI craft review — sidebar, headers, detail panels (#1087)
Sidebar:
- Pinned items: StatusIcon for issues, emoji for projects, sm size, mask gradient text fade
- Pinned items: inline X close button (hidden → flex on hover, desktop tab pattern)
- Pinned section: collapsible with chevron + hover count
- Remove unused canvas token

Global components:
- PageHeader: shared component with built-in mobile SidebarTrigger (md:hidden)
- Replace header divs in all 11 dashboard pages with PageHeader
- Remove standalone mobile trigger bar from DashboardLayout
- Tooltip: 200ms delay, remove arrow, popover/border style
- Search dialog: add finalFocus={false}
- SidebarInset: remove shadow-sm
- Button sizing: icon-xs → icon-sm across all non-editor contexts

Issue Detail:
- Simplify breadcrumb to workspace > identifier
- Extract sidebarContent variable shared between ResizablePanel and mobile Sheet
- All sidebar sections collapsible (Properties, Parent issue, Details, Token usage)
- Auto-close sidebar on mobile breakpoint
- Collapsible section headers: text before chevron, !size-3 stroke-[2.5], hover bg

Project Detail:
- Match Issue Detail layout pattern (header inside left ResizablePanel)
- Extract sidebarContent, add mobile Sheet support
- All sidebar sections collapsible (Properties, Progress, Description)
- Header: move three-dot menu to right button group, unified breadcrumb layout
- Auto-close sidebar on mobile breakpoint

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 21:50:00 +08:00