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e4ec9dc425 |
MUL-2802: add skill import conflict strategies (#3997)
* feat(skills): structured conflict + overwrite path for local skill re-import
Local-skill re-import previously failed (or silently skipped) on a same-name
collision and, on delete+reimport, changed the skill UUID and dropped agent
bindings. This adds a structured conflict result and a creator-only overwrite
write path so a re-import can update the existing skill in place.
- New terminal import status `conflict` carrying { existing_skill_id,
existing_created_by, can_overwrite }; can_overwrite = requester is the
skill creator (canOverwriteSkillByLocalImport — intentionally narrower than
canManageSkill: admins edit in-app, not via re-import).
- Conflict is detected at daemon-report time (the effective name is only known
once the bundle arrives) via GetSkillByWorkspaceAndName, with the unique
constraint as a race backstop.
- Import requests carry action=overwrite + target_skill_id, persisted through
both the in-memory and Redis LocalSkillImportStore (the heartbeat → daemon
payload is unchanged; overwrite is resolved server-side).
- overwriteSkillWithFiles updates by target_skill_id in one tx: re-checks
existence (workspace-scoped) and creator permission, then replaces
description/content/config and fully replaces files (pruning files absent
from the new bundle). Preserves id, created_by, created_at, name, and
agent_skill bindings. Publishes skill:updated (not skill:created).
- Boundaries: target deleted or permission lost → failed (no fallback to
create-by-name); any mid-write error rolls back the tx, leaving the original
skill untouched. Retrying a terminal request is a no-op.
Tests cover: creator/non-creator conflict (can_overwrite), overwrite preserves
UUID + agent binding + prunes removed files, non-creator overwrite fails,
deleted target fails without create fallback, retry idempotency, and Redis
round-trip of the new fields.
Backend half of MUL-2701. Contract change: same-name local imports now return
status `conflict` instead of `failed` — the Desktop/core client must be updated
to consume it (sibling task).
MUL-2800
Co-authored-by: multica-agent <github@multica.ai>
* fix(skills): gate structured conflict behind client opt-in; guard overwrite target name
Addresses review feedback on PR #3498 (MUL-2800).
Backward compatibility: a same-name local import now returns the new `conflict`
status only when the initiating client opts in via `supports_conflict` (an
overwrite request implies it). Older clients — already-installed Desktop builds
whose poll loop only understands `failed`/`timeout` — keep the legacy `failed`
+ "a skill with this name already exists" behavior, so upgrading the backend
ahead of the client no longer regresses the import UX. This is the installed-app
API-compat boundary the repo's CLAUDE.md calls out.
Also: the overwrite write path now verifies the incoming effective name matches
the target skill's current name (errSkillOverwriteNameMismatch -> failed),
preventing a stale/wrong target_skill_id from writing one skill's content onto
another. Creator-only + workspace scoping already prevent privilege escalation;
this narrows the API so it can't be misused.
Refactored LocalSkillImportStore.Create to a LocalSkillImportRequestInput params
struct (the signature had grown to 8 positional args; the opt-in flag pushed it
over). supports_conflict is persisted in both the in-memory and Redis stores.
Tests: conflict tests now opt in; added a legacy-client test (no flag ->
failed + legacy message) and an overwrite name-mismatch test.
MUL-2800
Co-authored-by: multica-agent <github@multica.ai>
* feat(skills): resolve local import conflicts in desktop
Co-authored-by: multica-agent <github@multica.ai>
* fix(skills): preserve bulk flow after conflict resolution
Co-authored-by: multica-agent <github@multica.ai>
* feat(cli): add skill import conflict strategies
Co-authored-by: multica-agent <github@multica.ai>
* fix(i18n): sync skill import locale keys
Co-authored-by: multica-agent <github@multica.ai>
* docs: explain skill import conflict handling
Co-authored-by: multica-agent <github@multica.ai>
* docs: refresh skill import source map anchors
Co-authored-by: multica-agent <github@multica.ai>
---------
Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
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44feb3d06d |
fix(skill): canonicalize reserved SKILL.md path check across daemon + API (#3660)
A skill_file row whose path is the skill's own SKILL.md (persisted by older builds or direct create/update API calls) collides with the primary content the daemon writes itself, failing task prep with errPathPreExists on every non-codex local runtime (#3489). #3526 guarded this with strings.EqualFold(path, "SKILL.md") at the daemon write site and the three API ingress points, but the stored path is not canonicalized: "./SKILL.md" or "sub/../SKILL.md" slip past the exact-match guard while filepath.Join still resolves them onto the same SKILL.md, so prep can still break. Extract one canonical helper, skill.IsReservedContentPath, that cleans the path before the case-insensitive compare, and use it at all four sites (execenv writeSkillFiles, skill create, update, single-file upsert). Add a daemon-side regression test for writeSkillFiles ignoring a bundled SKILL.md (exact + "./" spellings) — the load-bearing fix previously had only API-layer coverage — plus a unit test for the helper. Existing poisoned rows are intentionally left in place (skipped at prep) per the decision on MUL-2928. MUL-2928 Follow-up to #3526; supersedes #3560. Co-authored-by: J <j@multica.ai> Co-authored-by: multica-agent <github@multica.ai> |
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996eb07dc5 |
fix(daemon): skip duplicate SKILL.md in supporting files to prevent task prep failures (#3526)
Fixes #3489 MUL-2928 |
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623d29f276 |
feat(agents): one-click create from curated templates (Phase 1) (#2520)
* docs(agents): three-phase agent quick-create plan
Captures the full design for moving agent creation from manual form +
one-by-one skill attachment to a tiered experience:
- Phase 1 (this PR): one-click curated templates, AI-free.
- Phase 2 (next): AI-recommended skills via the existing quick-create
task mechanism — no new server-side LLM dependency.
- Phase 3 (later): AI creates the whole agent end-to-end, composing
Phase 2 with a new `multica agent create` CLI driver.
Documents the architectural decisions that keep all three phases on
existing infrastructure (no SSE, no server-side LLM SDK, no new WS
channels), the two soft blockers Phase 1 unlocks for later phases
(createSkillWithFiles TX composability + skill same-name dedupe), and
the scope decisions we explicitly opted out of (Anthropic plugin
marketplace, ClawHub UI affordances).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(skills): harden import against invalid UTF-8 and binary files
PG rejects two byte patterns in a TEXT column. Both crashed real skill
imports we hit while assembling the template catalog:
- Embedded NUL (0x00) -> SQLSTATE 22021. Already stripped by
sanitizeNullBytes, kept as-is.
- Other invalid UTF-8 (e.g. 0x91 — Windows-1252 smart quote in a skill
whose author saved prose from Word). sanitizeNullBytes now also runs
strings.ToValidUTF8 over the content so the second class no longer
takes the whole import down.
For non-text payloads (images, fonts, archives, compiled binaries),
sanitization isn't the right fix — agents never read those as text,
and the bytes can't survive a TEXT column at all. addFile now skips
them by extension before the per-bundle cap counters tick, logging
the skip so an unexpected drop leaves a breadcrumb.
Function name kept for compatibility with the many call sites; both
behaviours are strict supersets of the original.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* refactor(skills): split createSkillWithFiles for tx composition + add workspace find-or-create query
Two soft blockers cleared so create-from-template (next commit) can
fold N skill creates and the agent + binding writes into one outer
transaction:
1. createSkillWithFiles used to Begin/Commit its own tx. Caller
composition was impossible — N invocations meant N separate
transactions and no atomicity over the whole materialise step.
Pull the body into createSkillWithFilesInTx(ctx, qtx, input); the
original function becomes a thin wrapper that manages its own tx
for standalone callers. Existing call sites: zero behaviour change.
2. Add GetSkillByWorkspaceAndName sqlc query — workspace skill lookup
by name, anchored to UNIQUE(workspace_id, name) from migration
008. Lets the template materialiser implement find-or-create:
reuse the workspace's existing skill row when a template
references the same name, rather than crashing on the unique
constraint or polluting the workspace with `<name>-2` clones.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agents): agent template catalog + create-from-template endpoint
Server-side foundation for Phase 1 of the quick-create roadmap (see
docs/agent-quick-create-plan.md). Adds:
- server/internal/agenttmpl/ — embed-loaded catalog of curated agent
templates. Each template ships pre-written instructions plus a list
of skill URLs that get materialised into the workspace at create
time. Validation runs at startup (init() panics on a malformed
template) so a bad JSON ships as a deploy-time defect, not a
runtime 500. Slug must equal the filename basename so the URL
router is mirror-symmetric with the file layout.
- 11 starter templates covering Engineering / Writing / Building /
Testing (code-reviewer, frontend-builder, planner, docs-writer,
one-pager, html-slides, full-stack-engineer, …).
- Three new endpoints, all behind RequireWorkspaceMember:
GET /api/agent-templates — picker list (no instructions)
GET /api/agent-templates/:slug — detail with instructions
POST /api/agents/from-template — materialise + create
Create flow:
1. Auth + runtime authorization happen BEFORE the GitHub fan-out
so a 403 never wastes 20s of upstream fetches.
2. Pre-flight dedupe by cached_name reuses workspace skills
without an HTTP fetch — second create-from-the-same-template
drops from 20s to <100ms.
3. Parallel fetch (30s per-URL timeout) for the remaining skills.
4. Single transaction: every skill insert, the agent insert, and
the agent_skill bindings. On any upstream fetch failure the TX
rolls back and the API returns 422 with `failed_urls` so the
UI can name the bad source(s).
5. extra_skill_ids (user-supplied additions) are verified through
GetSkillInWorkspace per id before attach, so a malicious client
can't graft a skill from another workspace via UUID guessing.
- multica agent create --from-template <slug> CLI flag dispatches to
the new endpoint with a 60s ceiling, matching `multica skill import`.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(agents): one-click create-from-template UI
Frontend half of Phase 1. CreateAgentDialog becomes a state machine
spanning four steps:
chooser → Start blank / From template cards
blank-form → existing manual form (post-chooser)
duplicate-form → existing form pre-filled from a duplicated agent
template-picker → grid of templates, click navigates to detail
template-detail → instructions + skill list preview + one-click Use
Picking a template never lands on the form: name auto-deduped against
existingAgentNames, runtime = first usable one, visibility = private.
Refinement happens on the agent detail page if needed. Same rationale
the doc spells out — templates exist precisely to skip configuration.
New components, all collapsible-by-default so quick-create stays fast:
- template-picker.tsx — categorised grid, lucide icons + semantic
accent tokens resolved through static maps so Tailwind's JIT picks
up every variant (dynamic class strings would silently miss).
- template-detail.tsx — instructions preview, skill list with cached
descriptions, Use CTA. Renders the failedURLs banner when a 422
fires — the only step that can trigger that response.
- instructions-editor.tsx — collapsed preview-card / expanded full
ContentEditor.
- skill-multi-select.tsx + skill-picker-list.tsx — shared multi-
select surface, also adopted by the existing skill-add-dialog.
- avatar-picker.tsx — agent avatar upload, mirrors the inspector's
visual language.
Schema-defended client (CLAUDE.md → API Response Compatibility): the
three new endpoints are wired through parseWithFallback with lenient
zod schemas. Desktop builds outlive any given server — a future
field rename / wrapping must not white-screen older installs.
listAgentTemplates accepts both the current bare array and a future
{templates: [...]} envelope. Coverage: 7 new schema-test cases in
schema.test.ts (null body, missing skills/instructions, malformed
create response, envelope migration).
Catalog + detail go through TanStack Query with staleTime: Infinity —
workspace-independent static data, no per-mount refetch.
Other:
- skill-add-dialog becomes a true multi-select (Confirm button +
checkbox list); attached skills are filtered out of the list.
- agents-page hands the freshly-created Agent back to the dialog so a
follow-up setAgentSkills can attach the form-selected skills.
- agent-overview-pane drops the mx-auto/max-w-2xl frame on config-
tab content; the wider dialog visual language reads better with
tabs filling the column.
- Every new UI string lives in both en/agents.json and
zh-Hans/agents.json under create_dialog.* / tab_body.skills.* —
locales/parity.test.ts blocks drift in CI.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(ci): align skill import test + drop next-only lint suppression
- TestFetchFromSkillsSh_ResolvesRootLevelSkillMd now expects assets/logo.png
to be skipped; matches the new addFile binary-extension guard
(
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2305f7d180 | fix(skill): sanitize null bytes in all skill update/upsert paths to prevent PostgreSQL UTF8 error (#1959) | ||
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f628e48775 |
refactor(server): error-returning ParseUUID to prevent silent data loss
* refactor(server): make ParseUUID error-returning to prevent silent data loss (MUL-1410) util.ParseUUID previously swallowed errors and returned a zero pgtype.UUID on invalid input. When this zero UUID reached a write query (DELETE/UPDATE), the SQL matched zero rows and the handler returned 2xx success — producing silent data corruption. #1661 (DeleteIssue with identifier-style ID) was the visible symptom; PR #1680 patched that one site, this commit closes the class of bug. Changes: - util.ParseUUID now returns (pgtype.UUID, error). Add util.MustParseUUID for trusted round-trips that should panic on invalid input. - handler/handler.go: parseUUID wrapper now calls MustParseUUID — any unguarded user-input string reaching it surfaces as a recovered panic (chi middleware.Recoverer → 500) instead of silently corrupting data. Add parseUUIDOrBadRequest(w, s, fieldName) for handler entry points. - Convert every Queries.Delete*/Update* call site reachable from raw user input (autopilot, comment, project, skill, skill_file, label, pin, attachment, feedback, issue assignee, daemon runtime, workspace) to validate UUIDs explicitly with parseUUIDOrBadRequest, returning 400 on invalid input. Where a resolved entity.ID is already in scope, write queries now use it directly instead of re-parsing the URL string. - Update getWorkspaceMember + loadIssueForUser to handle invalid UUIDs gracefully (404/400 instead of panic). - Update util/middleware/cmd-level callers (subscriber_listeners, notification_listeners, activity_listeners, scope_authorizer, middleware/workspace) to use the error-returning API. - Add server/internal/util/pgx_test.go covering valid/invalid input and the MustParseUUID panic contract. - Add TestDeleteIssueByIdentifier + TestDeleteIssueRejectsInvalidUUID regression tests in handler_test.go (the original #1661 bug + the invalid-input case). - Document the handler UUID parsing convention in CLAUDE.md so the rule is enforceable in future PR review. * fix(server): address GPT-Boy review of #1748 P1 fixes from PR #1748 review: 1. Migrate remaining request-boundary UUIDs to parseUUIDOrBadRequest so malformed input returns 400 instead of panic/500. Was missing on: - issue.go: workspace_id in CreateIssue/ChildIssueProgress/ListIssues/ SearchIssues/BatchUpdateIssues/BatchDeleteIssues; project_id / parent_issue_id / lead_id / assignee_id / assignee_ids / creator_id filters; batch issue_ids and assignee/parent/project fields in BatchUpdateIssues (skip on bad input via util.ParseUUID, matching the existing per-row continue semantics). - project.go: project id + workspace_id in GetProject/UpdateProject/ DeleteProject; lead_id in CreateProject/UpdateProject; workspace_id in ListProjects + SearchProjects. - handler.go: resolveActor now uses util.ParseUUID for X-Agent-ID / X-Task-ID headers; invalid UUID falls back to "member" (matches pre-existing semantics) instead of panicking. - issue.go: validateAssigneePair returns 400 on invalid workspace_id instead of panicking. 2. Fix issue:deleted WS event payloads to emit uuidToString(issue.ID) instead of the raw URL string. After an identifier-path delete ("MUL-7"), the previous payload would have leaked the identifier to subscribers, leaving stale entries in frontend caches that key by UUID. Updated DeleteIssue (issue.go:1341) and BatchDeleteIssues (issue.go:1641). The slog "issue deleted" log line also now records the resolved UUID so logs match the WS payload. 3. Extend TestDeleteIssueByIdentifier to subscribe to the bus and assert issue:deleted.payload.issue_id is the resolved UUID, not the identifier. * fix(server): validate remaining reviewed UUID inputs * fix(server): validate remaining handler UUID inputs * fix(server): finish request boundary UUID audit * fix(server): validate remaining request body UUIDs * fix(server): validate runtime path UUIDs * fix(server): validate remaining audit UUID inputs --------- Co-authored-by: Eve <eve@multica.ai> |
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f247a4f544 |
feat(skills): import runtime local skills into workspace (#1431)
* feat(skills): import runtime local skills into workspace * fix(skills): address runtime local skill review feedback * docs(skills): annotate local provider skill paths --------- Co-authored-by: zhangliang <zhangliang@gaoding.com> |