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multica/apps/docs/content/docs/squads.mdx
YikaJ fcb370edfd fix(squads): align parent issue status with agent-managed model (MUL-5156) (#5758)
* fix(squads): align parent issue status ownership with agent-managed model

Squad leaders now open assigned parents to in_progress on first dispatch, keep them there while members work, and only move to in_review when overall completion is confirmed—matching ordinary agent status semantics without server auto-flips.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(squads): scope leader parent-status ownership to squad-assigned issues

Review follow-up on the parent-status alignment change. Two boundaries were
left ambiguous, both of which the change's own premise ("don't make the model
resolve a contradiction in the prompt") argues should be closed in-place.

1. Status ownership was granted too widely. The leader briefing is injected on
   every leader path, keyed off is_leader_task — including the MUL-3724 case
   where an issue is assigned to a plain agent and a squad was merely
   @mentioned for help. The unqualified "Own the parent issue status"
   responsibility therefore also reached guest leaders, who could push another
   assignee's in-flight issue to in_review.

   buildSquadLeaderBriefing now takes ownsIssueStatus and selects between two
   variants of responsibility 6: the grant only when the issue's assignee is
   this squad, otherwise an explicit "do NOT change this issue's status".
   Quick-create passes false — no issue exists on that turn. Everything else in
   the protocol (roster, delegation, evaluation) is unchanged for both.

2. The comment-triggered path still contradicted itself. The runtime brief says
   "do not change status unless the comment explicitly asks", and a member's
   delivery comment never asks. Squads that dispatch by @mention create no
   child issues, so no child-done system comment exists to carry the explicit
   ask either — that parent would sit in in_progress indefinitely.
   writeWorkflowComment now names the protocol responsibility as the one
   exception for squad leaders. It is safe to state unconditionally because the
   grant is only present in the instructions when the server decided this squad
   owns the issue; for a guest leader the sentence has nothing to activate.

Tests: two composition tests assemble both halves (server-side briefing +
daemon-side CLAUDE.md) for one real scenario each, since asserting each half
alone is how the original contradiction shipped. Plus execenv coverage that the
carve-out appears only for leaders and the ordinary-agent rule stays absolute.

Docs and the multica-squads skill / source map record the narrower contract.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-22 20:33:15 +08:00

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---
title: Squads
description: "A squad is a group of agents (and optionally human members) led by one designated leader agent. Assign an issue to a squad and the leader decides who picks it up."
---
import { Callout } from "fumadocs-ui/components/callout";
A squad is a **named group of [agents](/agents) and human [members](/members-roles)**, with one designated **leader agent**. The squad is itself a first-class assignee: pick it from any **Assignee** picker and the leader takes the trigger, reads the issue, then `@`-mentions the squad member best suited to do the work. Squads let you assemble specialists once and dispatch them **by topic instead of by name** — the team grows, the routing stays the same.
## What a squad is, in mechanics
- **One leader, many members.** The leader must be an agent; members can be agents or human members. A squad with only the leader is allowed (the leader briefing notes "no other members"), and the same agent can sit in multiple squads.
- **Assignable everywhere a person is.** Squads appear in the Assignee picker, the @-mention picker, and the quick-create modal — anywhere you'd pick an agent or member, you can pick a squad.
- **Soft-deleted via archive.** Archive a squad and it disappears from pickers and lists; any issue currently assigned to it is **transferred to the leader agent** so the work doesn't go silent. Archived squads can't be assigned to new issues.
## When to use a squad versus a single agent
| Pick a squad when… | Pick a single agent when… |
|---|---|
| You have several specialists and don't know which one fits this issue in advance | The work is well-scoped to one specialty and you know who should do it |
| You want one stable assignee (the squad) while the actual responder changes per issue | You want the agent's name on the issue and clear individual accountability |
| You want a `@FrontendTeam` style routing target in comments | One-on-one `@agent-name` is enough |
The squad doesn't add capability — it adds **routing**. The members are still ordinary agents; the leader's only job is to pick the right one.
## Permissions
| Action | Who can do it |
|---|---|
| Create / update / archive a squad | Workspace **owner** or **admin** |
| Add or remove members, change roles | Workspace **owner** or **admin** |
| Assign an issue to a squad | Any workspace member (same as assigning to an agent) |
| `@`-mention a squad in a comment | Any workspace member |
| Record a squad-leader evaluation | The squad leader agent only (via CLI) |
The full role matrix lives in [Members and roles](/members-roles).
## Create a squad
In the sidebar, open **Squads → New squad** and fill in:
- **Name** — e.g. `Frontend Team`, `Bug Triage`. Doesn't need to be unique within the workspace.
- **Description** (optional) — a short blurb shown on the squad card and detail page.
- **Leader** — pick an existing agent. The leader is added to the squad automatically with role `leader`.
After creation, open the squad's detail page to:
- **Add members** — pick agents or human members, optionally give each a short role description (e.g. "owns the migrations", "reviewer of last resort"). The leader uses these roles when deciding who to delegate to.
- **Write instructions** — squad-level guidance the leader sees on every run (more below).
- **Set an avatar** — picked from the same picker used for agents.
CLI equivalent:
```bash
multica squad create --name "Frontend Team" --leader frontend-lead-agent
multica squad member add <squad-id> --member-id <agent-or-user-uuid> --type agent --role "Owns Tailwind / shadcn surface"
```
## How a squad-assigned issue runs
When a non-Backlog issue is assigned to a squad, Multica immediately enqueues a `task` for the **leader agent** (not for every member). The flow then looks like this:
1. **Leader claims the task.** The agent runtime picks up the task on its next poll, same as any other agent assignment.
2. **Leader is briefed.** On claim, Multica appends three sections to the leader's system prompt — see [What the leader sees on every turn](#what-the-leader-sees-on-every-turn) below.
3. **Leader moves the parent to `in_progress`.** Same agent-managed status contract as a direct agent assignment: the first turn should leave `todo` / leave `backlog`-promoted work as `in_progress`. Dispatching members is not completion — the parent stays `in_progress` while the squad works.
4. **Leader posts one delegation comment.** The comment `@`-mentions the chosen member(s) using the exact mention markdown from the roster — that mention triggers a new `task` for each mentioned agent.
5. **Leader records its evaluation** via `multica squad activity <issue-id> action --reason "..."`. This writes an entry to the issue's activity timeline so humans can see the leader actually evaluated the trigger.
6. **Leader stops.** The leader does not do the implementation itself. When the delegated member posts back — or when a sub-issue / stage barrier closes — the leader is re-triggered to read the update and either delegate the next step, escalate, move the parent to `in_review` once the overall goal is met, or stay silent. `done` is left to a human reviewer or existing integrations (for example a PR with close intent that merges).
If the issue is in **Backlog**, the leader is not triggered — Backlog is a parking lot, same rule as for direct agent assignment.
### What the leader sees on every turn
On each squad-leader run, three blocks are appended to the leader's instructions:
- **Squad Operating Protocol** — a hard-coded rule set: read the issue, move the parent to `in_progress` on the first turn, delegate by `@`-mention, be terse (don't restate the issue body — the assignee can read it), record an evaluation every turn, **stop after dispatching**, and only move the parent to `in_review` once the overall goal is met. This protocol is system-managed and not editable.
The status half of that protocol is **scoped to issues actually assigned to this squad**. A leader woken by an `@squad` mention on someone else's issue gets the same roster and delegation rules, but is told explicitly **not** to touch that issue's status — status stays with the issue's own assignee.
- **Squad Roster** — the leader's self-row plus one row per non-archived member. Each row carries the exact mention markdown (`[@Name](mention://agent/<uuid>)` or `[@Name](mention://member/<uuid>)`) the leader should paste — typing a plain `@name` won't trigger anyone.
- **Squad Instructions** — your custom guidance for this squad (set on the squad detail page or via `multica squad update --instructions`). Use this for routing rules ("send DB work to Alice, frontend to Bob"), escalation policies, or anything else the leader needs to know that isn't already in the issue.
## When the leader is re-triggered
After the first dispatch, the leader is woken up automatically by **most subsequent comments** on the issue. The exact rules:
| Event | Leader triggered? |
|---|---|
| A non-member (human reporter, external agent) posts a comment | **Yes** |
| A squad member posts a progress update with no `@mention` | **Yes** — the leader re-evaluates whether the next step is needed |
| Anyone posts a comment that explicitly `@`-mentions another agent / member / squad / `@all` | **No** — the explicit `@` is the routing signal; the leader gets out of the way |
| The leader's own comment (self-trigger) | **No** — guarded to prevent a loop |
| A comment containing only an issue cross-reference (`[MUL-123](mention://issue/...)`) | **Yes** — issue references aren't routing |
Dedup applies on top of these rules: if the leader already has a `queued` or `dispatched` task on this issue, a new trigger won't enqueue a duplicate.
<Callout type="info">
**Why the leader doesn't trigger when a member posts an `@`-mention.** Once a squad member directly `@`s someone, that comment is a deliberate hand-off — having the leader wake up to "observe" the routing would just produce a no-op turn and clutter the timeline. Agent-authored comments are the exception: when an agent posts a result that `@`s another agent, the leader still wakes up so it can coordinate the thread.
</Callout>
## `@`-mention a squad in a comment
Squads appear in the `@` picker alongside members and agents. Mentioning a squad inserts `[@SquadName](mention://squad/<uuid>)` and triggers the **squad leader** as if you had assigned the issue to the squad — without changing the assignee or the status. Use this when you want the squad to pick someone for a question or sub-task while keeping the current owner.
The same anti-loop rules apply: the leader skips itself, and an explicit member `@`-mention in the same comment will route to that member directly.
## Reassign or archive a squad
**Reassigning an issue away from a squad** behaves like any other assignee change: all of the issue's active tasks (including the leader's) are cancelled, and the new assignee — agent, member, or another squad — is enqueued. There is no separate "remove squad without changing assignee" action; pick a different assignee.
**Archiving a squad** (`multica squad delete <id>`, or the Archive button on the detail page):
1. **Transfers issues currently assigned to the squad to the leader agent**, so the work continues against a concrete agent instead of going silent.
2. Marks the squad with `archived_at` / `archived_by` — the row is preserved so historical activity entries still resolve, but the squad disappears from lists, pickers, and the @-mention dropdown.
3. **Rejects future assignments** to this squad with `cannot assign to an archived squad`.
There is currently no unarchive command; create a new squad if you need the routing back.
## Squad operations from the CLI
| Command | Purpose |
|---|---|
| `multica squad list` | List squads in the workspace |
| `multica squad get <id>` | Show one squad's name, leader, description, instructions |
| `multica squad create --name "..." --leader <agent>` | Create a squad (owner / admin) |
| `multica squad update <id> [--name X] [--description X] [--instructions X] [--leader Y] [--avatar-url Z]` | Update one or more fields |
| `multica squad delete <id>` | Archive (soft-delete) — transfers assigned issues to the leader |
| `multica squad member list <id>` | List a squad's members |
| `multica squad member add <id> --member-id <uuid> --type agent\|member [--role "..."]` | Add a member (owner / admin) |
| `multica squad member set-role <id> --member-id <uuid> --member-type agent\|member --role "..."` | Change a member's role without removing it |
| `multica squad member remove <id> --member-id <uuid> --type agent\|member` | Remove a member (the leader cannot be removed — change leader first) |
| `multica squad activity <issue-id> <action\|no_action\|failed> --reason "..."` | Recorded by the leader agent at the end of every turn |
`--leader` accepts an agent name or UUID; for everything else, IDs come from `multica agent list --output json`, `multica workspace member list --output json`, and `multica squad list --output json`.
## Next
- [Assign issues to agents](/assigning-issues) — same flow, applies to squad assignees too
- [`@`-mention agents in comments](/mentioning-agents) — the `@` picker also surfaces squads
- [Agents](/agents) — what an agent is, the building block of every squad
- [Members and roles](/members-roles) — the full owner / admin / member permission matrix