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State management - Pending task / live timeline are now Query-cache single source; Zustand mirror removed (fixes duplicate assistant render caused by the invalidate→refetch race window) - WS subscriptions moved from ChatWindow to global useRealtimeSync so pending state survives minimize and refresh - New GET /chat/sessions/:id/pending-task to recover live state on mount - Drafts persisted per-session (was per-workspace) Unread tracking - Migration 040: chat_session.unread_since (event-driven; old chats stay clean — no mass backfill) - POST /chat/sessions/:id/read clears unread; broadcasts chat:session_read so other devices sync - New GET /chat/pending-tasks aggregate for the FAB - ChatFab: brand-color impulse animation while running, brand-dot badge of unread session count - ChatWindow auto-marks read when user is viewing the session Header redesign - Two independent dropdowns: agent (avatar + name + My/Others grouping) at the input bottom-left; session (title + agent avatar) in the header - ⊕ new-chat button replaces the old + and history buttons - Session dropdown lists all sessions across agents with avatars - Empty state: 3 clickable starter prompts that send immediately - Mention link renderer falls through to default span on null — fixes @member/@agent/@all silently disappearing app-wide - User messages render through Markdown - Enter submits in chat input only (with IME guard + codeBlock skip); bubble menu hidden in chat Misc - Partial index on agent_task_queue for fast pending-task lookup - 2 new storage keys added to clearWorkspaceStorage - useMarkChatSessionRead has onError rollback - chat.* namespace logs across store, mutations, components, realtime Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
89 lines
3.1 KiB
Go
89 lines
3.1 KiB
Go
package protocol
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import "encoding/json"
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// Message is the envelope for all WebSocket messages.
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type Message struct {
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Type string `json:"type"`
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Payload json.RawMessage `json:"payload"`
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}
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// TaskDispatchPayload is sent from server to daemon when a task is assigned.
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type TaskDispatchPayload struct {
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TaskID string `json:"task_id"`
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IssueID string `json:"issue_id"`
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Title string `json:"title"`
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Description string `json:"description"`
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}
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// TaskProgressPayload is sent from daemon to server during task execution.
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type TaskProgressPayload struct {
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TaskID string `json:"task_id"`
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Summary string `json:"summary"`
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Step int `json:"step,omitempty"`
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Total int `json:"total,omitempty"`
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}
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// TaskCompletedPayload is sent from daemon to server when a task finishes.
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type TaskCompletedPayload struct {
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TaskID string `json:"task_id"`
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PRURL string `json:"pr_url,omitempty"`
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Output string `json:"output,omitempty"`
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}
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// TaskMessagePayload represents a single agent execution message (tool call, text, etc.)
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type TaskMessagePayload struct {
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TaskID string `json:"task_id"`
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IssueID string `json:"issue_id,omitempty"`
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Seq int `json:"seq"`
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Type string `json:"type"` // "text", "tool_use", "tool_result", "error"
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Tool string `json:"tool,omitempty"` // tool name for tool_use/tool_result
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Content string `json:"content,omitempty"` // text content
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Input map[string]any `json:"input,omitempty"` // tool input (tool_use only)
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Output string `json:"output,omitempty"` // tool output (tool_result only)
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}
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// DaemonRegisterPayload is sent from daemon to server on connection.
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type DaemonRegisterPayload struct {
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DaemonID string `json:"daemon_id"`
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AgentID string `json:"agent_id"`
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Runtimes []RuntimeInfo `json:"runtimes"`
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}
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// RuntimeInfo describes an available agent runtime on the daemon's machine.
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type RuntimeInfo struct {
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Type string `json:"type"`
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Version string `json:"version"`
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Status string `json:"status"`
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}
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// ChatMessagePayload is broadcast when a new chat message is created.
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type ChatMessagePayload struct {
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ChatSessionID string `json:"chat_session_id"`
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MessageID string `json:"message_id"`
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Role string `json:"role"`
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Content string `json:"content"`
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TaskID string `json:"task_id,omitempty"`
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CreatedAt string `json:"created_at"`
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}
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// ChatDonePayload is broadcast when an agent finishes responding to a chat message.
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type ChatDonePayload struct {
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ChatSessionID string `json:"chat_session_id"`
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TaskID string `json:"task_id"`
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Content string `json:"content"`
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}
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// ChatSessionReadPayload is broadcast when the creator marks a session as read.
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// Fires to other devices so their unread counts stay in sync.
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type ChatSessionReadPayload struct {
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ChatSessionID string `json:"chat_session_id"`
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}
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// HeartbeatPayload is sent periodically from daemon to server.
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type HeartbeatPayload struct {
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DaemonID string `json:"daemon_id"`
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AgentID string `json:"agent_id"`
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CurrentTasks int `json:"current_tasks"`
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}
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