Files
multica/server/pkg/protocol/messages.go
Naiyuan Qing a744cd4f45 feat(chat): redesign state, header, and unread tracking
State management
- Pending task / live timeline are now Query-cache single source;
  Zustand mirror removed (fixes duplicate assistant render caused by
  the invalidate→refetch race window)
- WS subscriptions moved from ChatWindow to global useRealtimeSync so
  pending state survives minimize and refresh
- New GET /chat/sessions/:id/pending-task to recover live state on mount
- Drafts persisted per-session (was per-workspace)

Unread tracking
- Migration 040: chat_session.unread_since (event-driven; old chats
  stay clean — no mass backfill)
- POST /chat/sessions/:id/read clears unread; broadcasts
  chat:session_read so other devices sync
- New GET /chat/pending-tasks aggregate for the FAB
- ChatFab: brand-color impulse animation while running, brand-dot
  badge of unread session count
- ChatWindow auto-marks read when user is viewing the session

Header redesign
- Two independent dropdowns: agent (avatar + name + My/Others
  grouping) at the input bottom-left; session (title + agent avatar)
  in the header
- ⊕ new-chat button replaces the old + and history buttons
- Session dropdown lists all sessions across agents with avatars
- Empty state: 3 clickable starter prompts that send immediately
- Mention link renderer falls through to default span on null —
  fixes @member/@agent/@all silently disappearing app-wide
- User messages render through Markdown
- Enter submits in chat input only (with IME guard + codeBlock skip);
  bubble menu hidden in chat

Misc
- Partial index on agent_task_queue for fast pending-task lookup
- 2 new storage keys added to clearWorkspaceStorage
- useMarkChatSessionRead has onError rollback
- chat.* namespace logs across store, mutations, components, realtime

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 18:21:11 +08:00

89 lines
3.1 KiB
Go

package protocol
import "encoding/json"
// Message is the envelope for all WebSocket messages.
type Message struct {
Type string `json:"type"`
Payload json.RawMessage `json:"payload"`
}
// TaskDispatchPayload is sent from server to daemon when a task is assigned.
type TaskDispatchPayload struct {
TaskID string `json:"task_id"`
IssueID string `json:"issue_id"`
Title string `json:"title"`
Description string `json:"description"`
}
// TaskProgressPayload is sent from daemon to server during task execution.
type TaskProgressPayload struct {
TaskID string `json:"task_id"`
Summary string `json:"summary"`
Step int `json:"step,omitempty"`
Total int `json:"total,omitempty"`
}
// TaskCompletedPayload is sent from daemon to server when a task finishes.
type TaskCompletedPayload struct {
TaskID string `json:"task_id"`
PRURL string `json:"pr_url,omitempty"`
Output string `json:"output,omitempty"`
}
// TaskMessagePayload represents a single agent execution message (tool call, text, etc.)
type TaskMessagePayload struct {
TaskID string `json:"task_id"`
IssueID string `json:"issue_id,omitempty"`
Seq int `json:"seq"`
Type string `json:"type"` // "text", "tool_use", "tool_result", "error"
Tool string `json:"tool,omitempty"` // tool name for tool_use/tool_result
Content string `json:"content,omitempty"` // text content
Input map[string]any `json:"input,omitempty"` // tool input (tool_use only)
Output string `json:"output,omitempty"` // tool output (tool_result only)
}
// DaemonRegisterPayload is sent from daemon to server on connection.
type DaemonRegisterPayload struct {
DaemonID string `json:"daemon_id"`
AgentID string `json:"agent_id"`
Runtimes []RuntimeInfo `json:"runtimes"`
}
// RuntimeInfo describes an available agent runtime on the daemon's machine.
type RuntimeInfo struct {
Type string `json:"type"`
Version string `json:"version"`
Status string `json:"status"`
}
// ChatMessagePayload is broadcast when a new chat message is created.
type ChatMessagePayload struct {
ChatSessionID string `json:"chat_session_id"`
MessageID string `json:"message_id"`
Role string `json:"role"`
Content string `json:"content"`
TaskID string `json:"task_id,omitempty"`
CreatedAt string `json:"created_at"`
}
// ChatDonePayload is broadcast when an agent finishes responding to a chat message.
type ChatDonePayload struct {
ChatSessionID string `json:"chat_session_id"`
TaskID string `json:"task_id"`
Content string `json:"content"`
}
// ChatSessionReadPayload is broadcast when the creator marks a session as read.
// Fires to other devices so their unread counts stay in sync.
type ChatSessionReadPayload struct {
ChatSessionID string `json:"chat_session_id"`
}
// HeartbeatPayload is sent periodically from daemon to server.
type HeartbeatPayload struct {
DaemonID string `json:"daemon_id"`
AgentID string `json:"agent_id"`
CurrentTasks int `json:"current_tasks"`
}