mirror of
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A complete UX upgrade for chat sending → receiving → recovering.
* StatusPill replaces the orphan spinner — stage-aware copy
("Reading files · 12s", "Searching the web · 14s", "Typing · 24s"),
shimmer text, monotonic timer, derived effective status, > 60s
warning tone, > 5min cancel button.
* WS writethrough on task:queued / task:dispatch / task:cancelled so
pendingTask cache stays in sync with the daemon state machine without
invalidate-refetch latency. broadcastTaskDispatch now includes
chat_session_id when the task is for a chat session — the existing
payload only carried it on the generic task: events, leaving the pill
stuck at "Queued" until completion.
* Failure fallback — FailTask writes a chat_message tagged with
failure_reason (mirrors the issue path's system comment, gated on
retried==nil). Front-end renders an inline note ("Connection failed",
with a Show details collapsible) instead of the previous black hole.
* Elapsed timing — chat_message.elapsed_ms persists task.completed_at -
task.created_at on success/failure rows. UI shows "Replied in 38s" /
"Failed after 12s" beneath assistant bubbles. Format helper shared
between StatusPill and the persisted caption so the live timer and
final reading never disagree.
* Optimistic burst rebalanced — pendingTask seed + created_at moved
before the HTTP roundtrip so the pill appears the instant the user
hits send; handleStop is fire-and-forget so cancel feels immediate
(server confirmation arrives via task:cancelled WS).
* Presence integration — chat avatars use ActorAvatar (status dot +
hover card); OfflineBanner above the input on offline/unstable;
SessionDropdown shows per-row in-flight/unread pip plus a
cross-session aggregate pip on the closed trigger.
* Editor blur on send so the caret stops competing with the StatusPill
/ streaming reply for the user's attention.
* Chat panel isOpen now persists globally; defaults to OPEN for new
users (storage key absence) so the feature is discoverable. Existing
users' prior choice is respected.
* DB: migrations 062 (failure_reason) + 063 (elapsed_ms), both
ADD COLUMN NULL — fast, non-blocking, backwards compatible.
* WS: task:failed chat path now invalidates chatKeys.messages — fixes
a pre-existing bug where the failure bubble required a page refresh
to appear.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
742 lines
28 KiB
TypeScript
742 lines
28 KiB
TypeScript
"use client";
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import React, { useCallback, useEffect, useMemo, useRef } from "react";
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import { useQuery, useQueryClient } from "@tanstack/react-query";
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import { Minus, Maximize2, Minimize2, ChevronDown, Plus, Check } from "lucide-react";
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import { Button } from "@multica/ui/components/ui/button";
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import { Tooltip, TooltipTrigger, TooltipContent } from "@multica/ui/components/ui/tooltip";
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import {
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DropdownMenu,
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DropdownMenuContent,
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DropdownMenuGroup,
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DropdownMenuItem,
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DropdownMenuLabel,
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DropdownMenuSeparator,
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DropdownMenuTrigger,
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} from "@multica/ui/components/ui/dropdown-menu";
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import { useWorkspaceId } from "@multica/core/hooks";
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import { useAuthStore } from "@multica/core/auth";
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import { agentListOptions, memberListOptions } from "@multica/core/workspace/queries";
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import { canAssignAgent } from "@multica/views/issues/components";
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import { api } from "@multica/core/api";
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import { useAgentPresenceDetail } from "@multica/core/agents";
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import { ActorAvatar } from "../../common/actor-avatar";
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import { OfflineBanner } from "./offline-banner";
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import {
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chatSessionsOptions,
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allChatSessionsOptions,
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chatMessagesOptions,
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pendingChatTaskOptions,
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pendingChatTasksOptions,
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chatKeys,
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} from "@multica/core/chat/queries";
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import { useCreateChatSession, useMarkChatSessionRead } from "@multica/core/chat/mutations";
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import { useChatStore } from "@multica/core/chat";
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import { ChatMessageList, ChatMessageSkeleton } from "./chat-message-list";
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import { ChatInput } from "./chat-input";
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import {
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ContextAnchorButton,
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ContextAnchorCard,
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buildAnchorMarkdown,
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useRouteAnchorCandidate,
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} from "./context-anchor";
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import { ChatResizeHandles } from "./chat-resize-handles";
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import { useChatResize } from "./use-chat-resize";
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import { createLogger } from "@multica/core/logger";
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import type { Agent, ChatMessage, ChatPendingTask, ChatSession } from "@multica/core/types";
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const uiLogger = createLogger("chat.ui");
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const apiLogger = createLogger("chat.api");
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export function ChatWindow() {
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const wsId = useWorkspaceId();
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const isOpen = useChatStore((s) => s.isOpen);
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const activeSessionId = useChatStore((s) => s.activeSessionId);
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const selectedAgentId = useChatStore((s) => s.selectedAgentId);
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const setOpen = useChatStore((s) => s.setOpen);
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const setActiveSession = useChatStore((s) => s.setActiveSession);
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const setSelectedAgentId = useChatStore((s) => s.setSelectedAgentId);
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const user = useAuthStore((s) => s.user);
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const { data: agents = [] } = useQuery(agentListOptions(wsId));
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const { data: members = [] } = useQuery(memberListOptions(wsId));
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const { data: sessions = [] } = useQuery(chatSessionsOptions(wsId));
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const { data: allSessions = [] } = useQuery(allChatSessionsOptions(wsId));
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const { data: rawMessages, isLoading: messagesLoading } = useQuery(
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chatMessagesOptions(activeSessionId ?? ""),
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);
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// When no active session, always show empty — don't use stale cache
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const messages = activeSessionId ? rawMessages ?? [] : [];
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// Skeleton only shows for an un-cached session fetch. Cached switches
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// return data synchronously — no flash. `enabled: false` (new chat)
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// keeps isLoading false so the starter prompts aren't hidden.
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const showSkeleton = !!activeSessionId && messagesLoading;
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// Server-authoritative pending task. Survives refresh / reopen / session
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// switch because it's keyed on sessionId in the Query cache; WS events
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// (chat:message / chat:done / task:*) keep it invalidated in real time.
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//
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// This is the SOLE source for pendingTaskId — no mirror in the store.
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const { data: pendingTask } = useQuery(
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pendingChatTaskOptions(activeSessionId ?? ""),
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);
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const pendingTaskId = pendingTask?.task_id ?? null;
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// Check if current session is archived
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const currentSession = activeSessionId
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? allSessions.find((s) => s.id === activeSessionId)
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: null;
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const isSessionArchived = currentSession?.status === "archived";
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const qc = useQueryClient();
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const createSession = useCreateChatSession();
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const markRead = useMarkChatSessionRead();
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const currentMember = members.find((m) => m.user_id === user?.id);
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const memberRole = currentMember?.role;
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const availableAgents = agents.filter(
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(a) => !a.archived_at && canAssignAgent(a, user?.id, memberRole),
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);
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// Resolve selected agent: stored preference → first available
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const activeAgent =
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availableAgents.find((a) => a.id === selectedAgentId) ??
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availableAgents[0] ??
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null;
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// Presence drives both the avatar status dot (via ActorAvatar) and the
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// OfflineBanner / TaskStatusPill availability copy. `useAgentPresenceDetail`
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// returns "loading" while queries are still resolving — pass `undefined`
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// downstream so banners and pill copy stay silent during loading rather
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// than flash speculative offline text.
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const presenceDetail = useAgentPresenceDetail(wsId, activeAgent?.id);
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const availability =
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presenceDetail === "loading" ? undefined : presenceDetail.availability;
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// Mount / unmount logging. ChatWindow lives in DashboardLayout, so this
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// fires on layout mount (login / workspace switch / fresh page load).
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useEffect(() => {
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uiLogger.info("ChatWindow mount", {
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isOpen,
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activeSessionId,
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pendingTaskId,
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selectedAgentId,
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wsId,
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});
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return () => {
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uiLogger.info("ChatWindow unmount", {
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activeSessionId,
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pendingTaskId,
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});
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps -- once per mount
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}, []);
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// Open intent is fully driven by `activeSessionId` in storage — no mount
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// restore, no self-heal. Adding either reintroduces a "two signals
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// describing one fact" race (the previous self-heal mis-cleared the
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// freshly-created session because allSessions was still stale during the
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// post-create invalidate-refetch window).
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// WS events are handled globally in useRealtimeSync — the query cache
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// stays current even when this window is closed. See packages/core/realtime/.
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// Auto mark-as-read whenever the user is looking at a session with unread
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// state: window open + a session active + has_unread → PATCH.
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// has_unread comes from the list query; WS handlers invalidate it on
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// chat:done so a reply arriving while the user watches triggers this
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// effect again and is instantly cleared.
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const currentHasUnread =
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sessions.find((s) => s.id === activeSessionId)?.has_unread ?? false;
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useEffect(() => {
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if (!isOpen || !activeSessionId) return;
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if (!currentHasUnread) return;
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uiLogger.info("auto markRead", { sessionId: activeSessionId });
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markRead.mutate(activeSessionId);
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// eslint-disable-next-line react-hooks/exhaustive-deps -- markRead ref stable
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}, [isOpen, activeSessionId, currentHasUnread]);
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// Focus-mode anchor: derived from route each render. Prepended to the
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// outgoing message when focus is on; the anchor persists across sends
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// (focus mode tracks the user's page, not a per-message attachment).
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const { candidate: anchorCandidate } = useRouteAnchorCandidate(wsId);
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const handleSend = useCallback(
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async (content: string) => {
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if (!activeAgent) {
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apiLogger.warn("sendChatMessage skipped: no active agent");
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return;
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}
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const focusOn = useChatStore.getState().focusMode;
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const finalContent = focusOn && anchorCandidate
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? `${buildAnchorMarkdown(anchorCandidate)}\n\n${content}`
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: content;
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let sessionId = activeSessionId;
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const isNewSession = !sessionId;
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apiLogger.info("sendChatMessage.start", {
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sessionId,
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isNewSession,
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agentId: activeAgent.id,
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contentLength: finalContent.length,
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hasAnchor: focusOn && !!anchorCandidate,
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});
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if (!sessionId) {
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const session = await createSession.mutateAsync({
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agent_id: activeAgent.id,
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title: finalContent.slice(0, 50),
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});
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sessionId = session.id;
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setActiveSession(sessionId);
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}
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// Optimistic burst — everything that gives the user "I sent a message
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// and the agent is now working" feedback fires BEFORE the HTTP roundtrip.
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// Pre-#status-pill the pending-task seed lived after `await
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// sendChatMessage` and the pill blinked in a few hundred ms after the
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// user's message — small but visible "did it actually send?" gap.
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const sentAt = new Date().toISOString();
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const optimistic: ChatMessage = {
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id: `optimistic-${Date.now()}`,
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chat_session_id: sessionId,
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role: "user",
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content: finalContent,
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task_id: null,
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created_at: sentAt,
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};
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qc.setQueryData<ChatMessage[]>(
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chatKeys.messages(sessionId),
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(old) => (old ? [...old, optimistic] : [optimistic]),
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);
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// Seed the pending-task with a temporary id so the StatusPill mounts
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// and starts ticking the instant the user clicks send. Real task_id
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// and server-authoritative created_at land below; until then the pill
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// is anchored to the local clock (drift is the request RTT, ~50–200ms,
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// which doesn't change the rendered "Ns" value).
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qc.setQueryData<ChatPendingTask>(chatKeys.pendingTask(sessionId), {
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task_id: `optimistic-${optimistic.id}`,
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status: "queued",
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created_at: sentAt,
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});
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apiLogger.debug("sendChatMessage.optimistic", { sessionId, optimisticId: optimistic.id });
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const result = await api.sendChatMessage(sessionId, finalContent);
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apiLogger.info("sendChatMessage.success", {
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sessionId,
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messageId: result.message_id,
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taskId: result.task_id,
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});
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// Replace the temporary task_id with the server's real one (so the WS
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// task: handlers can match against it) and snap the anchor to the
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// server's created_at — keeping the elapsed-seconds reading stable.
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qc.setQueryData<ChatPendingTask>(chatKeys.pendingTask(sessionId), {
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task_id: result.task_id,
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status: "queued",
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created_at: result.created_at,
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});
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qc.invalidateQueries({ queryKey: chatKeys.messages(sessionId) });
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},
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[
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activeSessionId,
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activeAgent,
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anchorCandidate,
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createSession,
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setActiveSession,
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qc,
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],
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);
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const handleStop = useCallback(() => {
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if (!pendingTaskId || !activeSessionId) {
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apiLogger.debug("cancelTask skipped: no pending task");
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return;
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}
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// Optimistic clear — pill disappears + input unlocks the moment the
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// user clicks Stop, instead of after the HTTP roundtrip. WS
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// task:cancelled will confirm later (no-op if cache is already empty);
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// if the cancel POST fails because the task already finished, the
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// assistant message arrives via task:completed → chat:done and renders
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// normally. Either way the UI is in sync with reality without latency.
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apiLogger.info("cancelTask.start", { taskId: pendingTaskId, sessionId: activeSessionId });
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qc.setQueryData(chatKeys.pendingTask(activeSessionId), {});
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qc.invalidateQueries({ queryKey: chatKeys.messages(activeSessionId) });
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// Fire-and-forget — UI is already in its post-cancel state. We log the
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// outcome but never block on it.
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api.cancelTaskById(pendingTaskId).then(
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() => apiLogger.info("cancelTask.success", { taskId: pendingTaskId }),
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(err) =>
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apiLogger.warn("cancelTask.error (task may have already finished)", {
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taskId: pendingTaskId,
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err,
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}),
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);
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}, [pendingTaskId, activeSessionId, qc]);
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const handleSelectAgent = useCallback(
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(agent: Agent) => {
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// No-op when clicking the already-active agent — don't clobber the
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// current session just because the user closed the menu this way.
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// Compare against activeAgent (what the UI shows), not selectedAgentId
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// (which may be null / point to an archived agent on first load).
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if (activeAgent && agent.id === activeAgent.id) return;
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uiLogger.info("selectAgent", {
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from: selectedAgentId,
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to: agent.id,
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previousSessionId: activeSessionId,
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});
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setSelectedAgentId(agent.id);
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// Reset session when switching agent
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setActiveSession(null);
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},
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[activeAgent, selectedAgentId, activeSessionId, setSelectedAgentId, setActiveSession],
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);
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const handleNewChat = useCallback(() => {
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uiLogger.info("newChat", {
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previousSessionId: activeSessionId,
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previousPendingTask: pendingTaskId,
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});
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setActiveSession(null);
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}, [activeSessionId, pendingTaskId, setActiveSession]);
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const handleSelectSession = useCallback(
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(session: ChatSession) => {
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// Sessions are bound 1:1 to an agent — picking a session from a
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// different agent implicitly switches the agent too.
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if (activeAgent && session.agent_id !== activeAgent.id) {
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uiLogger.info("selectSession (cross-agent)", {
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from: activeAgent.id,
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toAgent: session.agent_id,
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toSession: session.id,
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});
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setSelectedAgentId(session.agent_id);
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}
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setActiveSession(session.id);
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},
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[activeAgent, setSelectedAgentId, setActiveSession],
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);
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const handleMinimize = useCallback(() => {
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uiLogger.info("minimize (close)", {
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activeSessionId,
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pendingTaskId,
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});
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setOpen(false);
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}, [activeSessionId, pendingTaskId, setOpen]);
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const windowRef = useRef<HTMLDivElement>(null);
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const { renderWidth, renderHeight, isAtMax, boundsReady, isDragging, toggleExpand, startDrag } = useChatResize(windowRef);
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// Show the list (vs empty state) as soon as there's anything to display —
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// a real message, or a pending task whose timeline will stream in.
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const hasMessages = messages.length > 0 || !!pendingTaskId;
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const isVisible = isOpen && boundsReady;
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const containerClass = "absolute bottom-2 right-2 z-50 flex flex-col rounded-xl ring-1 ring-foreground/10 bg-sidebar shadow-2xl overflow-hidden";
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const containerStyle: React.CSSProperties = {
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width: `${renderWidth}px`,
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height: `${renderHeight}px`,
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opacity: isVisible ? 1 : 0,
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transform: isVisible ? "scale(1)" : "scale(0.95)",
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transformOrigin: "bottom right",
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pointerEvents: isOpen ? "auto" : "none",
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transition: isDragging
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? "none"
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: "width 200ms ease-out, height 200ms ease-out, opacity 150ms ease-out, transform 150ms ease-out",
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};
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return (
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<div ref={windowRef} className={containerClass} style={containerStyle}>
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<ChatResizeHandles onDragStart={startDrag} />
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{/* Header — ⊕ new + session dropdown | window tools */}
|
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<div className="flex items-center justify-between border-b px-4 py-2.5 gap-2">
|
||
<div className="flex items-center gap-1 min-w-0">
|
||
<Tooltip>
|
||
<TooltipTrigger
|
||
render={
|
||
<Button
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||
variant="ghost"
|
||
size="icon-sm"
|
||
className="rounded-full text-muted-foreground"
|
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onClick={handleNewChat}
|
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/>
|
||
}
|
||
>
|
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<Plus />
|
||
</TooltipTrigger>
|
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<TooltipContent side="top">New chat</TooltipContent>
|
||
</Tooltip>
|
||
<SessionDropdown
|
||
sessions={sessions}
|
||
// Use the full agent list (incl. archived) so historical
|
||
// sessions can still resolve their avatar.
|
||
agents={agents}
|
||
activeSessionId={activeSessionId}
|
||
onSelectSession={handleSelectSession}
|
||
/>
|
||
</div>
|
||
<div className="flex items-center gap-0.5 shrink-0">
|
||
<Tooltip>
|
||
<TooltipTrigger
|
||
render={
|
||
<Button
|
||
variant="ghost"
|
||
size="icon-sm"
|
||
className="text-muted-foreground"
|
||
onClick={toggleExpand}
|
||
/>
|
||
}
|
||
>
|
||
{isAtMax ? <Minimize2 /> : <Maximize2 />}
|
||
</TooltipTrigger>
|
||
<TooltipContent side="top">
|
||
{isAtMax ? "Restore" : "Expand"}
|
||
</TooltipContent>
|
||
</Tooltip>
|
||
<Tooltip>
|
||
<TooltipTrigger
|
||
render={
|
||
<Button
|
||
variant="ghost"
|
||
size="icon-sm"
|
||
className="text-muted-foreground"
|
||
onClick={handleMinimize}
|
||
/>
|
||
}
|
||
>
|
||
<Minus />
|
||
</TooltipTrigger>
|
||
<TooltipContent side="top">Minimize</TooltipContent>
|
||
</Tooltip>
|
||
</div>
|
||
</div>
|
||
|
||
{/* Messages / skeleton / empty state */}
|
||
{showSkeleton ? (
|
||
<ChatMessageSkeleton />
|
||
) : hasMessages ? (
|
||
<ChatMessageList
|
||
messages={messages}
|
||
pendingTask={pendingTask}
|
||
availability={availability}
|
||
onCancel={handleStop}
|
||
/>
|
||
) : (
|
||
<EmptyState
|
||
agentName={activeAgent?.name}
|
||
onPickPrompt={(text) => handleSend(text)}
|
||
/>
|
||
)}
|
||
|
||
{/* Presence banner sits above the input card (not inside topSlot) so
|
||
* the "offline / unstable" hint reads as a global session signal,
|
||
* not an attachment to the message being composed. ContextAnchorCard
|
||
* stays in topSlot because that's per-message context. */}
|
||
<OfflineBanner agentName={activeAgent?.name} availability={availability} />
|
||
|
||
{/* Input — disabled for archived sessions */}
|
||
<ChatInput
|
||
onSend={handleSend}
|
||
onStop={handleStop}
|
||
isRunning={!!pendingTaskId}
|
||
disabled={isSessionArchived}
|
||
agentName={activeAgent?.name}
|
||
topSlot={<ContextAnchorCard />}
|
||
leftAdornment={
|
||
<AgentDropdown
|
||
agents={availableAgents}
|
||
activeAgent={activeAgent}
|
||
userId={user?.id}
|
||
onSelect={handleSelectAgent}
|
||
/>
|
||
}
|
||
rightAdornment={<ContextAnchorButton />}
|
||
/>
|
||
</div>
|
||
);
|
||
}
|
||
|
||
/**
|
||
* Agent dropdown: avatar trigger, lists all available agents. Selecting a
|
||
* different agent = switch agent + start a fresh chat (session=null).
|
||
* The current agent is marked with a check and not clickable.
|
||
*/
|
||
function AgentDropdown({
|
||
agents,
|
||
activeAgent,
|
||
userId,
|
||
onSelect,
|
||
}: {
|
||
agents: Agent[];
|
||
activeAgent: Agent | null;
|
||
userId: string | undefined;
|
||
onSelect: (agent: Agent) => void;
|
||
}) {
|
||
// Split into the user's own agents and everyone else so the menu groups
|
||
// them — matches the old AgentSelector layout.
|
||
const { mine, others } = useMemo(() => {
|
||
const mine: Agent[] = [];
|
||
const others: Agent[] = [];
|
||
for (const a of agents) {
|
||
if (a.owner_id === userId) mine.push(a);
|
||
else others.push(a);
|
||
}
|
||
return { mine, others };
|
||
}, [agents, userId]);
|
||
|
||
if (!activeAgent) {
|
||
return <span className="text-xs text-muted-foreground">No agents</span>;
|
||
}
|
||
|
||
return (
|
||
<DropdownMenu>
|
||
<DropdownMenuTrigger className="flex items-center gap-1.5 rounded-md px-1.5 py-1 -ml-1 cursor-pointer outline-none transition-colors hover:bg-accent aria-expanded:bg-accent">
|
||
<ActorAvatar
|
||
actorType="agent"
|
||
actorId={activeAgent.id}
|
||
size={24}
|
||
enableHoverCard
|
||
showStatusDot
|
||
/>
|
||
<span className="text-xs font-medium max-w-28 truncate">{activeAgent.name}</span>
|
||
<ChevronDown className="size-3 text-muted-foreground shrink-0" />
|
||
</DropdownMenuTrigger>
|
||
<DropdownMenuContent align="start" side="top" className="max-h-80 w-auto max-w-64">
|
||
{mine.length > 0 && (
|
||
<DropdownMenuGroup>
|
||
<DropdownMenuLabel>My agents</DropdownMenuLabel>
|
||
{mine.map((agent) => (
|
||
<AgentMenuItem
|
||
key={agent.id}
|
||
agent={agent}
|
||
isCurrent={agent.id === activeAgent.id}
|
||
onSelect={onSelect}
|
||
/>
|
||
))}
|
||
</DropdownMenuGroup>
|
||
)}
|
||
{mine.length > 0 && others.length > 0 && <DropdownMenuSeparator />}
|
||
{others.length > 0 && (
|
||
<DropdownMenuGroup>
|
||
<DropdownMenuLabel>Others</DropdownMenuLabel>
|
||
{others.map((agent) => (
|
||
<AgentMenuItem
|
||
key={agent.id}
|
||
agent={agent}
|
||
isCurrent={agent.id === activeAgent.id}
|
||
onSelect={onSelect}
|
||
/>
|
||
))}
|
||
</DropdownMenuGroup>
|
||
)}
|
||
</DropdownMenuContent>
|
||
</DropdownMenu>
|
||
);
|
||
}
|
||
|
||
function AgentMenuItem({
|
||
agent,
|
||
isCurrent,
|
||
onSelect,
|
||
}: {
|
||
agent: Agent;
|
||
isCurrent: boolean;
|
||
onSelect: (agent: Agent) => void;
|
||
}) {
|
||
return (
|
||
<DropdownMenuItem
|
||
onClick={() => onSelect(agent)}
|
||
className="flex min-w-0 items-center gap-2"
|
||
>
|
||
<ActorAvatar
|
||
actorType="agent"
|
||
actorId={agent.id}
|
||
size={24}
|
||
enableHoverCard
|
||
showStatusDot
|
||
/>
|
||
<span className="truncate flex-1">{agent.name}</span>
|
||
{isCurrent && <Check className="size-3.5 text-muted-foreground shrink-0" />}
|
||
</DropdownMenuItem>
|
||
);
|
||
}
|
||
|
||
/**
|
||
* Session dropdown: lists ALL sessions across agents. Each row carries the
|
||
* owning agent's avatar so the user can tell them apart. Selecting a
|
||
* session from a different agent implicitly switches the agent too
|
||
* (sessions are bound 1:1 to an agent). "New chat" lives in the header's
|
||
* ⊕ button, not inside this dropdown.
|
||
*/
|
||
function SessionDropdown({
|
||
sessions,
|
||
agents,
|
||
activeSessionId,
|
||
onSelectSession,
|
||
}: {
|
||
sessions: ChatSession[];
|
||
agents: Agent[];
|
||
activeSessionId: string | null;
|
||
onSelectSession: (session: ChatSession) => void;
|
||
}) {
|
||
const wsId = useWorkspaceId();
|
||
const agentById = useMemo(() => new Map(agents.map((a) => [a.id, a])), [agents]);
|
||
const activeSession = sessions.find((s) => s.id === activeSessionId);
|
||
const title = activeSession?.title?.trim() || "New chat";
|
||
const triggerAgent = activeSession ? agentById.get(activeSession.agent_id) ?? null : null;
|
||
|
||
// Aggregate "which sessions have an in-flight task right now". Reuses
|
||
// the same workspace-scoped query the FAB consumes, so toggling the chat
|
||
// window doesn't fire a second request — TanStack dedupes by key.
|
||
const { data: pending } = useQuery(pendingChatTasksOptions(wsId));
|
||
const inFlightSessionIds = useMemo(
|
||
() => new Set((pending?.tasks ?? []).map((t) => t.chat_session_id)),
|
||
[pending],
|
||
);
|
||
|
||
// Cross-session aggregate signal for the closed-dropdown trigger.
|
||
// "Active" here means there's something interesting happening in a
|
||
// session OTHER than the one the user is currently looking at — the
|
||
// user already sees their own session's state via the StatusPill /
|
||
// unread auto-mark, so highlighting it on the trigger would be noise.
|
||
// Same priority rule as the row pips: running > unread.
|
||
const otherSessionRunning = sessions.some(
|
||
(s) => s.id !== activeSessionId && inFlightSessionIds.has(s.id),
|
||
);
|
||
const otherSessionUnread = sessions.some(
|
||
(s) => s.id !== activeSessionId && s.has_unread,
|
||
);
|
||
|
||
return (
|
||
<DropdownMenu>
|
||
<DropdownMenuTrigger className="flex items-center gap-1.5 min-w-0 rounded-md px-1.5 py-1 transition-colors hover:bg-accent aria-expanded:bg-accent">
|
||
{triggerAgent && (
|
||
<ActorAvatar
|
||
actorType="agent"
|
||
actorId={triggerAgent.id}
|
||
size={24}
|
||
enableHoverCard
|
||
showStatusDot
|
||
/>
|
||
)}
|
||
<span className="truncate text-sm font-medium">{title}</span>
|
||
{otherSessionRunning ? (
|
||
<span
|
||
aria-label="Another chat is running"
|
||
title="Another chat is running"
|
||
className="size-1.5 shrink-0 rounded-full bg-amber-500 animate-pulse"
|
||
/>
|
||
) : otherSessionUnread ? (
|
||
<span
|
||
aria-label="Another chat has unread replies"
|
||
title="Another chat has unread replies"
|
||
className="size-1.5 shrink-0 rounded-full bg-brand"
|
||
/>
|
||
) : null}
|
||
<ChevronDown className="size-3 text-muted-foreground shrink-0" />
|
||
</DropdownMenuTrigger>
|
||
<DropdownMenuContent align="start" className="max-h-80 w-auto min-w-56 max-w-80">
|
||
{sessions.length === 0 ? (
|
||
<div className="px-2 py-1.5 text-xs text-muted-foreground">
|
||
No previous chats
|
||
</div>
|
||
) : (
|
||
sessions.map((session) => {
|
||
const isCurrent = session.id === activeSessionId;
|
||
const agent = agentById.get(session.agent_id) ?? null;
|
||
const isRunning = inFlightSessionIds.has(session.id);
|
||
return (
|
||
<DropdownMenuItem
|
||
key={session.id}
|
||
onClick={() => onSelectSession(session)}
|
||
className="flex min-w-0 items-center gap-2"
|
||
>
|
||
{agent ? (
|
||
<ActorAvatar
|
||
actorType="agent"
|
||
actorId={agent.id}
|
||
size={24}
|
||
enableHoverCard
|
||
showStatusDot
|
||
/>
|
||
) : (
|
||
<span className="size-6 shrink-0" />
|
||
)}
|
||
<span className="truncate flex-1 text-sm">
|
||
{session.title?.trim() || "New chat"}
|
||
</span>
|
||
{/* Right-edge status pip: in-flight wins over unread because
|
||
* "still working" is more actionable than "has reply" — and
|
||
* the two rarely coexist in practice (the unread flag fires
|
||
* on chat_message write, by which point the task has just
|
||
* finished). Same pip shape as unread for visual rhythm,
|
||
* amber + pulse to read as activity. */}
|
||
{isRunning ? (
|
||
<span
|
||
aria-label="Running"
|
||
title="Running"
|
||
className="size-1.5 shrink-0 rounded-full bg-amber-500 animate-pulse"
|
||
/>
|
||
) : session.has_unread ? (
|
||
<span
|
||
aria-label="Unread"
|
||
title="Unread"
|
||
className="size-1.5 shrink-0 rounded-full bg-brand"
|
||
/>
|
||
) : null}
|
||
{isCurrent && <Check className="size-3.5 text-muted-foreground shrink-0" />}
|
||
</DropdownMenuItem>
|
||
);
|
||
})
|
||
)}
|
||
</DropdownMenuContent>
|
||
</DropdownMenu>
|
||
);
|
||
}
|
||
|
||
/**
|
||
* Three starter prompts shown on the empty state. Tapping one sends it
|
||
* immediately — ChatGPT-style — because the point is showing users what
|
||
* this chat is for: operating on the workspace, not open-ended Q&A.
|
||
*/
|
||
const STARTER_PROMPTS: { icon: string; text: string }[] = [
|
||
{ icon: "📋", text: "List my open tasks by priority" },
|
||
{ icon: "📝", text: "Summarize what I did today" },
|
||
{ icon: "💡", text: "Plan what to work on next" },
|
||
];
|
||
|
||
function EmptyState({
|
||
agentName,
|
||
onPickPrompt,
|
||
}: {
|
||
agentName?: string;
|
||
onPickPrompt: (text: string) => void;
|
||
}) {
|
||
return (
|
||
<div className="flex flex-1 flex-col items-center justify-center gap-5 px-6 py-8">
|
||
<div className="text-center space-y-1">
|
||
<h3 className="text-base font-semibold">
|
||
{agentName ? `Hi, I'm ${agentName}` : "Welcome to Multica"}
|
||
</h3>
|
||
<p className="text-sm text-muted-foreground">Try asking</p>
|
||
</div>
|
||
<div className="w-full max-w-xs space-y-2">
|
||
{STARTER_PROMPTS.map((prompt) => (
|
||
<button
|
||
key={prompt.text}
|
||
type="button"
|
||
onClick={() => onPickPrompt(prompt.text)}
|
||
className="w-full rounded-lg border border-border bg-card px-3 py-2 text-left text-sm text-foreground transition-colors hover:bg-accent hover:border-brand/40"
|
||
>
|
||
<span className="mr-2">{prompt.icon}</span>
|
||
{prompt.text}
|
||
</button>
|
||
))}
|
||
</div>
|
||
</div>
|
||
);
|
||
}
|