Files
multica/packages/views/chat/components/chat-empty-state.tsx
Naiyuan Qing f4de0948a2 refactor(ui): unify ActorAvatar size tiers + round all avatars & cropper (MUL-4277, MUL-4184) (#5133)
* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277)

Replace the free-form numeric `size` on ActorAvatar with a constrained
`AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by
role instead of ad-hoc pixels. This eliminates the magic-number drift where
the same role rendered at different sizes across pages.

- Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map +
  default tier).
- Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot`
  (packages/views) now take `AvatarSize`; internal font/icon math and the
  presence-dot threshold read px from the map.
- Migrate all web/desktop call sites (packages/ui + packages/views) from
  numeric sizes to tiers using the role table
  (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl).
- Token-ise the derived consumers `AgentAvatarStack` and
  `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math).

Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker,
mobile, and component-name disambiguation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184)

main's avatar-shape decision rendered non-human actors (agent, squad,
system) and the workspace logo as rounded squares, and the upload cropper
mirrored that with a square crop window. Per the updated decision
(avatars_and_cropper_round_required), every avatar and the crop UI are now
circular; the square path is removed rather than left as dead config.

- Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split).
- avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is
  always cropShape="round".
- avatar-upload-control: drop VARIANT_SHAPE; the control is always round and
  no longer threads a shape to the dialog (variant still drives the fallback).
- Strip rounded-md/rounded-none square overrides from agent/squad/member
  ActorAvatar call sites; round the read-only agent/squad static wrappers.
- WorkspaceAvatar: round the org logo so it matches the (now round) workspace
  upload/crop and the shared avatar shape.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(ui): make round avatar shape a hard invariant (MUL-4277)

Close the two remaining square squad-avatar paths flagged in review and
prevent call sites from re-squaring the avatar:

- base ActorAvatar: keep `rounded-full` as the last class in cn() so a
  call-site `className` can no longer override the circle.
- SquadHeaderAvatar: drop `className="rounded"` (was overriding the base
  circle into a small rounded square).
- SquadsPage no-avatar fallback: route through the shared ActorAvatarBase
  (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the
  fallback matches the image path — one shape source of truth.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

* fix(views): round the agent/squad avatar loading skeletons (MUL-4277)

The avatar placeholder skeletons on the agent/squad list, detail, and
profile-card loading states were still rounded squares (rounded-md/lg) from
the pre-round era, so the avatar visibly popped from square to circle on
load — inconsistent with the round avatars and with the member/inbox/issue
skeletons that already use rounded-full.

Round all five: agents-page, agent-detail-page, squads-page,
squad-detail-page, squad-profile-card.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-10 08:31:40 +08:00

39 lines
1.3 KiB
TypeScript

"use client";
import type { Agent } from "@multica/core/types";
import { ActorAvatar } from "../../common/actor-avatar";
import { useT } from "../../i18n";
/**
* Empty compose placeholder shown when a chat has no messages yet. Agent-aware:
* it leads with the chosen agent's avatar + name + description so the user knows
* exactly who they're about to talk to. The composer below is the entry point —
* no starter prompts, they read as filler more than help.
*/
export function EmptyState({ agent }: { agent: Agent | null }) {
const { t } = useT("chat");
const description = agent?.description?.trim();
return (
<div className="flex flex-1 flex-col items-center justify-center gap-4 px-6 py-8">
{agent && (
<ActorAvatar
actorType="agent"
actorId={agent.id}
size="2xl"
className="ring-1 ring-inset ring-border"
/>
)}
<div className="max-w-sm space-y-1 text-center">
<h3 className="text-base font-semibold">
{agent
? t(($) => $.empty_state.chat_with_named, { name: agent.name })
: t(($) => $.empty_state.first_time_title)}
</h3>
{description && (
<p className="text-sm text-muted-foreground">{description}</p>
)}
</div>
</div>
);
}