mirror of
https://github.com/multica-ai/multica.git
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726 lines
31 KiB
TypeScript
726 lines
31 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { ArrowLeftRight, Check, ChevronRight, Maximize2, Minimize2, X as XIcon } from "lucide-react";
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import { useQuery } from "@tanstack/react-query";
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import { toast } from "sonner";
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import { DialogTitle } from "@multica/ui/components/ui/dialog";
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import { Button } from "@multica/ui/components/ui/button";
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import { Switch } from "@multica/ui/components/ui/switch";
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import { api, ApiError } from "@multica/core/api";
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import { useWorkspaceId } from "@multica/core/hooks";
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import { useCurrentWorkspace } from "@multica/core/paths";
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import { agentListOptions, squadListOptions } from "@multica/core/workspace/queries";
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import { projectListOptions } from "@multica/core/projects/queries";
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import {
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useQuickCreateStore,
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type QuickCreateActorType,
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} from "@multica/core/issues/stores/quick-create-store";
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import { useIssueDraftStore } from "@multica/core/issues/stores/draft-store";
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import { useCreateModeStore } from "@multica/core/issues/stores/create-mode-store";
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import {
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runtimeListOptions,
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checkQuickCreateCliVersion,
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readRuntimeCliVersion,
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MIN_QUICK_CREATE_CLI_VERSION,
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} from "@multica/core/runtimes";
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import { useFileUpload } from "@multica/core/hooks/use-file-upload";
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import { useShortcut } from "@multica/core/shortcuts";
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import { ShortcutKeycaps } from "../common/shortcut-keycaps";
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import { contentReferencesAttachment, type Agent, type Attachment, type Squad } from "@multica/core/types";
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import { ActorAvatar } from "../common/actor-avatar";
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import { PillButton } from "../common/pill-button";
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import { ProjectPicker } from "../projects/components/project-picker";
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import { canAssignAgent } from "../issues/components/pickers/assignee-picker";
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import {
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PropertyPicker,
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PickerItem,
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PickerSection,
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PickerEmpty,
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} from "../issues/components/pickers/property-picker";
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import { useAuthStore } from "@multica/core/auth";
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import { memberListOptions } from "@multica/core/workspace/queries";
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import {
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ContentEditor,
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type ContentEditorRef,
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useFileDropZone,
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FileDropOverlay,
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} from "../editor";
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import { FileUploadButton } from "@multica/ui/components/common/file-upload-button";
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import { useT } from "../i18n";
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import { matchesPinyin } from "../editor/extensions/pinyin-match";
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type ActorSelection =
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| { type: "agent"; id: string }
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| { type: "squad"; id: string };
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// AgentCreatePanel — agent-mode body of the create-issue dialog. Renders
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// only the inner content; the surrounding `<Dialog>` AND `<DialogContent>`
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// (Portal + Overlay + Popup) are owned by CreateIssueDialog so mode-switching
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// swaps only this body. Lifting the Portal is what eliminates the close→open
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// animation flash — Base UI replays Popup enter/exit when DialogContent is
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// remounted, even inside a still-open Dialog Root.
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//
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// `onSwitchMode` is wired by the shell — the panel calls it with an optional
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// carry payload (currently `project_id`). The shared draft store carries the
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// description + agent across the agent→manual flip; project_id rides through
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// the same carry channel manual→agent uses, so the manual panel reads it
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// from `data?.project_id` without a parallel store.
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export function AgentCreatePanel({
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onClose,
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onSwitchMode,
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data,
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isExpanded,
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setIsExpanded,
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}: {
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onClose: () => void;
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onSwitchMode?: (carry?: Record<string, unknown> | null) => void;
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data?: Record<string, unknown> | null;
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/** Lifted to the shell so DialogContent's mode-aware className can react —
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* same pattern as ManualCreatePanel. Shared across modes so the user's
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* expand preference persists when switching between agent and manual. */
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isExpanded: boolean;
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setIsExpanded: (v: boolean) => void;
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}) {
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const { t } = useT("modals");
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const sendShortcut = useShortcut("send");
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const workspaceName = useCurrentWorkspace()?.name;
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const wsId = useWorkspaceId();
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const userId = useAuthStore((s) => s.user?.id);
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const { data: members = [] } = useQuery(memberListOptions(wsId));
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const { data: agents = [] } = useQuery(agentListOptions(wsId));
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const { data: squads = [] } = useQuery(squadListOptions(wsId));
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// Pull `isSuccess` so the stale-id sweep below can distinguish "still
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// loading" from "loaded as empty". Reading length alone treats both as
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// empty and incorrectly clears a valid persisted preference on every open.
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const { data: projects = [], isSuccess: projectsLoaded } = useQuery(
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projectListOptions(wsId),
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);
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const memberRole = useMemo(
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() => members.find((m) => m.user_id === userId)?.role,
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[members, userId],
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);
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// Visible = not archived AND assignable by this user. Squads inherit
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// their leader agent's reachability: the backend always routes a squad
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// pick to the leader, so hiding squads whose leader isn't visible keeps
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// the picker honest with what the server would actually accept.
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const visibleAgents = useMemo(
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() =>
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agents.filter(
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(a) => !a.archived_at && canAssignAgent(a, userId, memberRole),
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),
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[agents, userId, memberRole],
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);
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const visibleAgentIds = useMemo(
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() => new Set(visibleAgents.map((a) => a.id)),
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[visibleAgents],
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);
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const visibleSquads = useMemo(
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() =>
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squads.filter(
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(s) => !s.archived_at && visibleAgentIds.has(s.leader_id),
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),
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[squads, visibleAgentIds],
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);
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const lastActorType = useQuickCreateStore((s) => s.lastActorType);
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const lastActorId = useQuickCreateStore((s) => s.lastActorId);
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const setLastActor = useQuickCreateStore((s) => s.setLastActor);
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const lastProjectId = useQuickCreateStore((s) => s.lastProjectId);
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const setLastProjectId = useQuickCreateStore((s) => s.setLastProjectId);
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const promptDraft = useQuickCreateStore((s) => s.prompt);
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const setPrompt = useQuickCreateStore((s) => s.setPrompt);
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const clearPrompt = useQuickCreateStore((s) => s.clearPrompt);
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const keepOpen = useQuickCreateStore((s) => s.keepOpen);
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const setKeepOpen = useQuickCreateStore((s) => s.setKeepOpen);
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const setLastMode = useCreateModeStore((s) => s.setLastMode);
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// Resolve a candidate actor against the currently-visible agents / squads.
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// Returns null when the candidate doesn't exist in this workspace right
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// now (deleted, archived, permission revoked, etc.) so callers can fall
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// through to the next seed in the chain.
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const resolveActor = useCallback(
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(
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type: QuickCreateActorType | "agent" | "squad" | null | undefined,
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id: string | null | undefined,
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): ActorSelection | null => {
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if (!type || !id) return null;
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if (type === "squad" && visibleSquads.some((s) => s.id === id)) {
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return { type: "squad", id };
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}
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if (type === "agent" && visibleAgentIds.has(id)) {
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return { type: "agent", id };
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}
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return null;
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},
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[visibleSquads, visibleAgentIds],
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);
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const seedActor = useCallback((): ActorSelection | null => {
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// Caller-provided seed wins (e.g. shell pre-seeds with `agent_id` /
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// `squad_id`), then persisted preference, then first visible agent.
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const dataAgent = data?.agent_id as string | undefined;
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const dataSquad = data?.squad_id as string | undefined;
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return (
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resolveActor("agent", dataAgent) ||
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resolveActor("squad", dataSquad) ||
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resolveActor(lastActorType, lastActorId) ||
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(visibleAgents[0]
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? ({ type: "agent", id: visibleAgents[0].id } as const)
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: null)
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);
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}, [resolveActor, data?.agent_id, data?.squad_id, lastActorType, lastActorId, visibleAgents]);
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const [actor, setActor] = useState<ActorSelection | null>(() => seedActor());
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// Re-seed once visible lists resolve (queries may be empty on first render).
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useEffect(() => {
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if (actor && resolveActor(actor.type, actor.id)) return;
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setActor(seedActor());
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}, [actor, resolveActor, seedActor]);
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const selectedAgent = useMemo<Agent | undefined>(() => {
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if (!actor) return undefined;
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if (actor.type === "agent") return visibleAgents.find((a) => a.id === actor.id);
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const squad = visibleSquads.find((s) => s.id === actor.id);
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if (!squad) return undefined;
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return visibleAgents.find((a) => a.id === squad.leader_id);
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}, [actor, visibleAgents, visibleSquads]);
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const selectedSquad = useMemo<Squad | undefined>(() => {
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if (actor?.type !== "squad") return undefined;
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return visibleSquads.find((s) => s.id === actor.id);
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}, [actor, visibleSquads]);
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// Project selection — defaults to the last project the user picked in this
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// workspace. `data?.project_id` lets the modal opener seed a one-shot
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// override (e.g. a future "+ Issue" button on a project page); it does NOT
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// replace the persisted default.
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const [projectId, setProjectId] = useState<string | null>(() => {
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const seed = (data?.project_id as string | undefined) ?? lastProjectId;
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return seed ?? null;
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});
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// Parent-issue context — seeded by `openCreateSubIssue` when the modal is
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// opened from the "Add sub issue" entry on an existing issue. We carry it
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// through (not as an editable form field) so a manual→agent flip preserves
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// the sub-issue intent; the agent panel never exposes this as a picker.
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// Identifier is best-effort display context only — the UUID is the
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// authoritative reference the backend/agent uses for `--parent <uuid>`.
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const parentIssueId = (data?.parent_issue_id as string | undefined) ?? undefined;
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const parentIssueIdentifier =
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(data?.parent_issue_identifier as string | undefined) ?? undefined;
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// Stale-id sweep. Once the project list query has actually resolved
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// (`isSuccess` — distinct from "data is the empty default during loading"),
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// a `projectId` that isn't in the list means the project was deleted in
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// another session. Clear BOTH local state and the persisted preference;
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// dropping only local state would leave the deleted UUID in `lastProjectId`,
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// and the next open would re-seed it and submit the same dead value.
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useEffect(() => {
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if (!projectsLoaded || projectId === null) return;
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if (projects.some((p) => p.id === projectId)) return;
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setProjectId(null);
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if (lastProjectId === projectId) setLastProjectId(null);
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}, [projectsLoaded, projects, projectId, lastProjectId, setLastProjectId]);
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// Daemon CLI version gate. The agent-create flow needs the runtime's
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// bundled multica CLI to be ≥ MIN_QUICK_CREATE_CLI_VERSION; older
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// daemons handle attachments and partial-failure retries incorrectly
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// (see PR #1851 / MUL-1496). Pre-check on the picker so the user gets
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// immediate feedback instead of waiting for the inbox failure; the
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// server re-validates as the trust boundary. Dev-built daemons
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// (git-describe shape) are exempted inside checkQuickCreateCliVersion
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// — frontend and server share the same signal there, so they agree by
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// construction across web/desktop/staging without comparing env flags.
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const { data: runtimes = [] } = useQuery(runtimeListOptions(wsId));
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const selectedRuntime = useMemo(
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() =>
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selectedAgent?.runtime_id
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? runtimes.find((r) => r.id === selectedAgent.runtime_id)
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: undefined,
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[runtimes, selectedAgent?.runtime_id],
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);
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const versionCheck = useMemo(
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() => checkQuickCreateCliVersion(readRuntimeCliVersion(selectedRuntime?.metadata)),
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[selectedRuntime?.metadata],
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);
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const versionBlocked = versionCheck.state !== "ok";
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const initialPrompt = (data?.prompt as string) || promptDraft;
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// The editor is uncontrolled — we read the latest markdown via the ref at
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// submit/switch time. `hasContent` mirrors emptiness so the Create button
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// can disable correctly without a controlled-input rerender on every keystroke.
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const editorRef = useRef<ContentEditorRef>(null);
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const [hasContent, setHasContent] = useState(initialPrompt.trim().length > 0);
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const [submitting, setSubmitting] = useState(false);
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const [justSent, setJustSent] = useState(false);
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const [sentCount, setSentCount] = useState(0);
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const [error, setError] = useState<string | null>(null);
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const [pendingAttachments, setPendingAttachments] = useState<Attachment[]>([]);
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// Image paste/drop support: route uploads through the same helper Advanced
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// uses, so users can paste screenshots straight into the prompt and the
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// agent receives them as embedded markdown image URLs in the prompt.
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const { uploadWithToast, uploading } = useFileUpload(api);
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const handleUploadFile = useCallback(async (file: File) => {
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const result = await uploadWithToast(file);
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if (result) {
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setPendingAttachments((prev) =>
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prev.some((a) => a.id === result.id) ? prev : [...prev, result],
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);
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}
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return result;
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}, [uploadWithToast]);
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const { isDragOver, dropZoneProps } = useFileDropZone({
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onDrop: (files) => files.forEach((f) => editorRef.current?.uploadFile(f)),
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});
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useEffect(() => {
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// Defer focus so it lands after the dialog's focus trap has settled —
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// otherwise the trap can bounce focus back to the first focusable header
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// button on the next tick.
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const id = requestAnimationFrame(() => editorRef.current?.focus());
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return () => cancelAnimationFrame(id);
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}, []);
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const submit = async () => {
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const md = editorRef.current?.getMarkdown()?.trim() ?? "";
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if (!md || !actor || submitting || versionBlocked || uploading) return;
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// Belt-and-suspenders against the multi-file upload race fixed in
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// useFileUpload (MUL-3339): `uploading` already tracks an in-flight
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// counter now, but the editor's per-node `uploading` attr is the most
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// direct truth — if any image node is still mid-upload, blocking submit
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// here guarantees `getMarkdown()`'s blob-url strip never erases a
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// pasted/dropped image whose attachment id hasn't reached
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// `pendingAttachments` yet.
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if (editorRef.current?.hasActiveUploads()) return;
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const activeAttachmentIds = pendingAttachments
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.filter((a) => contentReferencesAttachment(md, a))
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.map((a) => a.id);
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setSubmitting(true);
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setError(null);
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try {
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await api.quickCreateIssue({
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...(actor.type === "agent"
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? { agent_id: actor.id }
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: { squad_id: actor.id }),
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prompt: md,
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project_id: projectId ?? undefined,
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parent_issue_id: parentIssueId,
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...(activeAttachmentIds.length > 0 ? { attachment_ids: activeAttachmentIds } : {}),
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});
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setLastActor(actor.type, actor.id);
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setLastProjectId(projectId);
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clearPrompt();
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setLastMode("agent");
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toast.success(t(($) => $.create_issue.agent.toast_sent), {
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duration: 4000,
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});
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if (keepOpen) {
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// Stay open for continuous creation — clear the editor so the
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// user can immediately type the next prompt.
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editorRef.current?.clearContent();
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setPendingAttachments([]);
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setHasContent(false);
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setSentCount((c) => c + 1);
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setJustSent(true);
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setTimeout(() => setJustSent(false), 1500);
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requestAnimationFrame(() => editorRef.current?.focus());
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} else {
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onClose();
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}
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} catch (e) {
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// Server returns 422 with { code, ... } for the structured rejection
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// paths the modal cares about. Surface the reason in-modal so the
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// user can switch to a live agent / upgrade their daemon without
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// leaving the flow.
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if (e instanceof ApiError && e.body && typeof e.body === "object") {
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const body = e.body as {
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code?: string;
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reason?: string;
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current_version?: string;
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min_version?: string;
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};
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if (body.code === "agent_unavailable") {
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setError(body.reason || t(($) => $.create_issue.agent.error_agent_unavailable_fallback));
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setSubmitting(false);
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return;
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}
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if (body.code === "daemon_version_unsupported") {
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// Race fallback: the picker pre-check should normally catch this,
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// but a runtime can silently re-register with an older CLI between
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// pre-check and submit. Same wording as the inline notice for
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// consistency.
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const cur = body.current_version || "unknown";
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setError(
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t(($) => $.create_issue.agent.error_daemon_version, {
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current: cur,
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min: body.min_version || MIN_QUICK_CREATE_CLI_VERSION,
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}),
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);
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setSubmitting(false);
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return;
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}
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}
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setError(
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e instanceof Error && e.message
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? e.message
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: t(($) => $.create_issue.agent.error_unknown),
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);
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} finally {
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setSubmitting(false);
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}
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};
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// Switch to the manual form, carrying what the user typed over as the
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// description (markdown, including any pasted images) so they don't lose
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// their work. The picked actor (agent or squad) becomes the default
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// assignee candidate (still editable). We seed the shared issue-draft
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// store directly because the manual panel reads its initial values from
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// there. Persist the mode flip so the next `c` lands in manual.
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const switchToManual = () => {
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const md = editorRef.current?.getMarkdown() ?? "";
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useIssueDraftStore.getState().setDraft({
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description: md,
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...(actor
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? { assigneeType: actor.type, assigneeId: actor.id }
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: {}),
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});
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setLastMode("manual");
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// Hand the picked project and the parent-issue context to the manual
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// panel through the same `data` channel that already carries agent_id /
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// parent_issue_id. The manual panel reads these on mount; this preserves
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// the user's selection (and the sub-issue intent seeded by
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// openCreateSubIssue) across the mode flip without piping a third store
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// through.
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const carry: Record<string, unknown> = {};
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if (projectId) carry.project_id = projectId;
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if (parentIssueId) carry.parent_issue_id = parentIssueId;
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if (parentIssueIdentifier) carry.parent_issue_identifier = parentIssueIdentifier;
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onSwitchMode?.(Object.keys(carry).length > 0 ? carry : null);
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};
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return (
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<>
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<DialogTitle className="sr-only">{t(($) => $.create_issue.sr_agent)}</DialogTitle>
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{/* Header */}
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<div className="flex items-center justify-between px-5 pt-3 pb-2 shrink-0">
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<div className="flex items-center gap-1.5 text-xs">
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<span className="text-muted-foreground">{workspaceName}</span>
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<ChevronRight className="size-3 text-muted-foreground/50" />
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<span className="font-medium">{t(($) => $.create_issue.agent_breadcrumb)}</span>
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</div>
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{/* Native `title` instead of Base UI Tooltip — Tooltip opens on
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keyboard focus, and the dialog's focus trap briefly lands focus
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on the first focusable element on mount, causing the tooltip to
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auto-pop every open. Same workaround applies to expand. */}
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<div className="flex items-center gap-1">
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<button
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type="button"
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onClick={() => setIsExpanded(!isExpanded)}
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title={isExpanded ? t(($) => $.common.collapse_tooltip) : t(($) => $.common.expand_tooltip)}
|
|
aria-label={isExpanded ? t(($) => $.common.collapse_tooltip) : t(($) => $.common.expand_tooltip)}
|
|
className="rounded-sm p-1.5 opacity-70 hover:opacity-100 hover:bg-accent/60 transition-all cursor-pointer"
|
|
>
|
|
{isExpanded ? <Minimize2 className="size-4" /> : <Maximize2 className="size-4" />}
|
|
</button>
|
|
<button
|
|
type="button"
|
|
onClick={onClose}
|
|
title={t(($) => $.common.close)}
|
|
aria-label={t(($) => $.common.close)}
|
|
className="rounded-sm p-1.5 opacity-70 hover:opacity-100 hover:bg-accent/60 transition-all cursor-pointer"
|
|
>
|
|
<XIcon className="size-4" />
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
{/* Actor picker — agents and squads in one searchable list. Squads
|
|
route to their leader agent on the backend; the leader runs the
|
|
quick-create flow with the squad's Operating Protocol layered
|
|
on top, so a squad pick is "ask this squad to file the issue". */}
|
|
<div className="px-5 pt-1 pb-2 shrink-0">
|
|
<ActorPicker
|
|
actor={actor}
|
|
visibleAgents={visibleAgents}
|
|
visibleSquads={visibleSquads}
|
|
selectedAgent={selectedAgent}
|
|
selectedSquad={selectedSquad}
|
|
onPick={(next) => {
|
|
setActor(next);
|
|
setError(null);
|
|
}}
|
|
t={t}
|
|
/>
|
|
</div>
|
|
|
|
{selectedAgent && versionBlocked && (
|
|
<div className="mx-5 mb-2 shrink-0 rounded-md border border-amber-500/30 bg-amber-500/5 px-3 py-2 text-xs text-amber-700 dark:text-amber-300">
|
|
{versionCheck.state === "missing"
|
|
? t(($) => $.create_issue.agent.version_missing, { min: versionCheck.min })
|
|
: t(($) => $.create_issue.agent.version_below, {
|
|
current: versionCheck.current,
|
|
min: versionCheck.min,
|
|
})}
|
|
</div>
|
|
)}
|
|
|
|
{/* Prompt — same rich editor Advanced uses, so paste/drop images,
|
|
mentions, and formatting all work. The dropZone wrapper enables
|
|
drag-and-drop file uploads alongside paste. */}
|
|
{/* `flex-1 min-h-0 overflow-y-auto` so the editor area absorbs the
|
|
remaining vertical space inside the (now max-bounded) DialogContent
|
|
and scrolls internally. Without it, pasting an image expanded the
|
|
editor unbounded and pushed the modal past the viewport. */}
|
|
<div
|
|
{...dropZoneProps}
|
|
className="relative px-5 pb-3 flex flex-1 min-h-[140px] overflow-y-auto"
|
|
>
|
|
<ContentEditor
|
|
ref={editorRef}
|
|
defaultValue={initialPrompt}
|
|
placeholder={t(($) => $.create_issue.agent.prompt_placeholder)}
|
|
onUpdate={(md) => {
|
|
setHasContent(md.trim().length > 0);
|
|
setPrompt(md);
|
|
}}
|
|
onUploadFile={handleUploadFile}
|
|
attachments={pendingAttachments}
|
|
onSubmit={submit}
|
|
debounceMs={150}
|
|
/>
|
|
{isDragOver && <FileDropOverlay />}
|
|
</div>
|
|
|
|
{error && (
|
|
<div className="px-5 pb-2 text-xs text-destructive">{error}</div>
|
|
)}
|
|
|
|
{/* Property toolbar — mirrors the manual panel's pill row so the
|
|
project pill sits in the same place across both modes. Agent mode
|
|
owns only the project (status / priority / assignee / due-date are
|
|
inferred from the prompt), so it's a single pill. The pick is
|
|
persisted per-workspace via useQuickCreateStore.lastProjectId so
|
|
users targeting one project skip retyping "in project X".
|
|
When the modal was opened from "Add sub issue" on an existing
|
|
issue, a read-only chip on the same row tells the user that the
|
|
new issue will be filed as a sub-issue of that parent — the agent
|
|
handles the wiring silently, but surfacing the relationship
|
|
avoids "where did this end up?" surprise. We deliberately keep
|
|
it non-editable: changing the parent is a `Set parent` action on
|
|
the parent itself, not a knob in the quick-create flow. */}
|
|
<div className="flex items-center gap-1.5 px-4 pb-2 shrink-0 flex-wrap">
|
|
<ProjectPicker
|
|
projectId={projectId}
|
|
onUpdate={(u) => setProjectId(u.project_id ?? null)}
|
|
triggerRender={<PillButton />}
|
|
align="start"
|
|
/>
|
|
{parentIssueId && (
|
|
<span
|
|
data-testid="agent-sub-issue-chip"
|
|
className="inline-flex items-center gap-1 rounded-full bg-muted px-2 py-0.5 text-xs text-muted-foreground"
|
|
title={t(($) => $.create_issue.agent.sub_issue_of, {
|
|
identifier: parentIssueIdentifier ?? "",
|
|
})}
|
|
>
|
|
{t(($) => $.create_issue.agent.sub_issue_of, {
|
|
identifier: parentIssueIdentifier ?? "",
|
|
})}
|
|
</span>
|
|
)}
|
|
</div>
|
|
|
|
{/* Footer */}
|
|
<div className="flex flex-col gap-2 border-t px-4 py-3 shrink-0 sm:flex-row sm:items-center sm:justify-between">
|
|
<div className="flex min-h-7 items-center gap-2">
|
|
<FileUploadButton
|
|
size="sm"
|
|
multiple
|
|
disabled={uploading}
|
|
onSelect={(file) => editorRef.current?.uploadFile(file)}
|
|
/>
|
|
{keepOpen && sentCount > 0 && (
|
|
<span className="text-xs text-emerald-600 dark:text-emerald-400">
|
|
{t(($) => $.create_issue.agent.sent_count, { count: sentCount })}
|
|
</span>
|
|
)}
|
|
</div>
|
|
<div className="flex flex-wrap items-center justify-end gap-2">
|
|
<button
|
|
type="button"
|
|
onClick={switchToManual}
|
|
title={t(($) => $.create_issue.switch_to_manual_tooltip)}
|
|
className="flex shrink-0 items-center gap-1.5 text-xs px-2 py-1 rounded-sm text-muted-foreground hover:text-foreground hover:bg-accent/60 transition-colors cursor-pointer"
|
|
>
|
|
<ArrowLeftRight className="size-3.5" />
|
|
{t(($) => $.create_issue.switch_to_manual)}
|
|
</button>
|
|
<label className="flex shrink-0 items-center gap-1.5 text-xs text-muted-foreground cursor-pointer select-none">
|
|
<Switch
|
|
size="sm"
|
|
checked={keepOpen}
|
|
onCheckedChange={setKeepOpen}
|
|
/>
|
|
{t(($) => $.create_issue.create_another)}
|
|
</label>
|
|
<Button
|
|
size="sm"
|
|
onClick={submit}
|
|
disabled={!hasContent || !actor || submitting || versionBlocked || uploading}
|
|
title={
|
|
versionBlocked
|
|
? t(($) => $.create_issue.agent.version_blocked_tooltip, { min: versionCheck.min })
|
|
: undefined
|
|
}
|
|
className={justSent ? "min-w-28 !bg-emerald-600 !text-white" : "min-w-28"}
|
|
>
|
|
{submitting ? t(($) => $.create_issue.agent.sending) : uploading ? t(($) => $.create_issue.agent.uploading) : justSent ? (
|
|
<span className="flex items-center gap-1"><Check className="size-3.5" />{t(($) => $.create_issue.agent.sent_label)}</span>
|
|
) : (
|
|
<>
|
|
{t(($) => $.create_issue.agent.submit)}
|
|
{sendShortcut ? (
|
|
<ShortcutKeycaps
|
|
shortcut={sendShortcut}
|
|
decorative
|
|
className="ml-1"
|
|
keyClassName="border-background/30 bg-background/15 text-primary-foreground shadow-none"
|
|
/>
|
|
) : null}
|
|
</>
|
|
)}
|
|
</Button>
|
|
</div>
|
|
</div>
|
|
</>
|
|
);
|
|
}
|
|
|
|
// ActorPicker — the "Created by" trigger + searchable popover listing
|
|
// agents and squads. Lives in this file (not under issues/components/pickers)
|
|
// because it composes the generic PropertyPicker with a quick-create-shaped
|
|
// trigger styled to match the modal header row — promoting it would invite
|
|
// reuse pressure on a UI that's deliberately tuned for this one surface.
|
|
function ActorPicker({
|
|
actor,
|
|
visibleAgents,
|
|
visibleSquads,
|
|
selectedAgent,
|
|
selectedSquad,
|
|
onPick,
|
|
t,
|
|
}: {
|
|
actor: ActorSelection | null;
|
|
visibleAgents: Agent[];
|
|
visibleSquads: Squad[];
|
|
selectedAgent: Agent | undefined;
|
|
selectedSquad: Squad | undefined;
|
|
onPick: (next: ActorSelection) => void;
|
|
t: ReturnType<typeof useT<"modals">>["t"];
|
|
}) {
|
|
const [open, setOpen] = useState(false);
|
|
const [filter, setFilter] = useState("");
|
|
const query = filter.trim().toLowerCase();
|
|
|
|
const filteredAgents = useMemo(
|
|
() => visibleAgents.filter((a) => a.name.toLowerCase().includes(query) || matchesPinyin(a.name, query)),
|
|
[visibleAgents, query],
|
|
);
|
|
const filteredSquads = useMemo(
|
|
() => visibleSquads.filter((s) => s.name.toLowerCase().includes(query) || matchesPinyin(s.name, query)),
|
|
[visibleSquads, query],
|
|
);
|
|
|
|
const displayLabel = selectedSquad?.name ?? selectedAgent?.name;
|
|
const displayActor: ActorSelection | null = selectedSquad
|
|
? { type: "squad", id: selectedSquad.id }
|
|
: selectedAgent
|
|
? { type: "agent", id: selectedAgent.id }
|
|
: null;
|
|
|
|
return (
|
|
<PropertyPicker
|
|
open={open}
|
|
onOpenChange={(v: boolean) => {
|
|
setOpen(v);
|
|
if (!v) setFilter("");
|
|
}}
|
|
width="w-64"
|
|
align="start"
|
|
searchable
|
|
searchPlaceholder={t(($) => $.create_issue.agent.search_placeholder)}
|
|
onSearchChange={setFilter}
|
|
trigger={
|
|
<span className="flex items-center gap-2 text-xs text-muted-foreground hover:text-foreground transition-colors">
|
|
<span>{t(($) => $.create_issue.agent.created_by)}</span>
|
|
{displayActor && displayLabel ? (
|
|
<span className="flex items-center gap-1.5 text-foreground">
|
|
<ActorAvatar
|
|
actorType={displayActor.type}
|
|
actorId={displayActor.id}
|
|
size="sm"
|
|
/>
|
|
{displayLabel}
|
|
</span>
|
|
) : (
|
|
<span>{t(($) => $.create_issue.agent.pick_an_agent)}</span>
|
|
)}
|
|
</span>
|
|
}
|
|
>
|
|
{filteredAgents.length === 0 && filteredSquads.length === 0 ? (
|
|
query ? (
|
|
<PickerEmpty />
|
|
) : (
|
|
<div className="px-2 py-1.5 text-xs text-muted-foreground">
|
|
{t(($) => $.create_issue.agent.no_agents)}
|
|
</div>
|
|
)
|
|
) : (
|
|
<>
|
|
{filteredAgents.length > 0 && (
|
|
<PickerSection label={t(($) => $.create_issue.agent.agents_group)}>
|
|
{filteredAgents.map((a) => (
|
|
<PickerItem
|
|
key={a.id}
|
|
selected={actor?.type === "agent" && actor.id === a.id}
|
|
onClick={() => {
|
|
onPick({ type: "agent", id: a.id });
|
|
setOpen(false);
|
|
}}
|
|
>
|
|
<ActorAvatar actorType="agent" actorId={a.id} size="sm" />
|
|
<span className="truncate">{a.name}</span>
|
|
</PickerItem>
|
|
))}
|
|
</PickerSection>
|
|
)}
|
|
{filteredSquads.length > 0 && (
|
|
<PickerSection label={t(($) => $.create_issue.agent.squads_group)}>
|
|
{filteredSquads.map((s) => (
|
|
<PickerItem
|
|
key={s.id}
|
|
selected={actor?.type === "squad" && actor.id === s.id}
|
|
onClick={() => {
|
|
onPick({ type: "squad", id: s.id });
|
|
setOpen(false);
|
|
}}
|
|
>
|
|
<ActorAvatar actorType="squad" actorId={s.id} size="sm" />
|
|
<span className="truncate">{s.name}</span>
|
|
</PickerItem>
|
|
))}
|
|
</PickerSection>
|
|
)}
|
|
</>
|
|
)}
|
|
</PropertyPicker>
|
|
);
|
|
}
|