Files
multica/packages/views/modals/quick-create-issue.tsx
2026-07-12 14:50:36 +08:00

726 lines
31 KiB
TypeScript

"use client";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { ArrowLeftRight, Check, ChevronRight, Maximize2, Minimize2, X as XIcon } from "lucide-react";
import { useQuery } from "@tanstack/react-query";
import { toast } from "sonner";
import { DialogTitle } from "@multica/ui/components/ui/dialog";
import { Button } from "@multica/ui/components/ui/button";
import { Switch } from "@multica/ui/components/ui/switch";
import { api, ApiError } from "@multica/core/api";
import { useWorkspaceId } from "@multica/core/hooks";
import { useCurrentWorkspace } from "@multica/core/paths";
import { agentListOptions, squadListOptions } from "@multica/core/workspace/queries";
import { projectListOptions } from "@multica/core/projects/queries";
import {
useQuickCreateStore,
type QuickCreateActorType,
} from "@multica/core/issues/stores/quick-create-store";
import { useIssueDraftStore } from "@multica/core/issues/stores/draft-store";
import { useCreateModeStore } from "@multica/core/issues/stores/create-mode-store";
import {
runtimeListOptions,
checkQuickCreateCliVersion,
readRuntimeCliVersion,
MIN_QUICK_CREATE_CLI_VERSION,
} from "@multica/core/runtimes";
import { useFileUpload } from "@multica/core/hooks/use-file-upload";
import { useShortcut } from "@multica/core/shortcuts";
import { ShortcutKeycaps } from "../common/shortcut-keycaps";
import { contentReferencesAttachment, type Agent, type Attachment, type Squad } from "@multica/core/types";
import { ActorAvatar } from "../common/actor-avatar";
import { PillButton } from "../common/pill-button";
import { ProjectPicker } from "../projects/components/project-picker";
import { canAssignAgent } from "../issues/components/pickers/assignee-picker";
import {
PropertyPicker,
PickerItem,
PickerSection,
PickerEmpty,
} from "../issues/components/pickers/property-picker";
import { useAuthStore } from "@multica/core/auth";
import { memberListOptions } from "@multica/core/workspace/queries";
import {
ContentEditor,
type ContentEditorRef,
useFileDropZone,
FileDropOverlay,
} from "../editor";
import { FileUploadButton } from "@multica/ui/components/common/file-upload-button";
import { useT } from "../i18n";
import { matchesPinyin } from "../editor/extensions/pinyin-match";
type ActorSelection =
| { type: "agent"; id: string }
| { type: "squad"; id: string };
// AgentCreatePanel — agent-mode body of the create-issue dialog. Renders
// only the inner content; the surrounding `<Dialog>` AND `<DialogContent>`
// (Portal + Overlay + Popup) are owned by CreateIssueDialog so mode-switching
// swaps only this body. Lifting the Portal is what eliminates the close→open
// animation flash — Base UI replays Popup enter/exit when DialogContent is
// remounted, even inside a still-open Dialog Root.
//
// `onSwitchMode` is wired by the shell — the panel calls it with an optional
// carry payload (currently `project_id`). The shared draft store carries the
// description + agent across the agent→manual flip; project_id rides through
// the same carry channel manual→agent uses, so the manual panel reads it
// from `data?.project_id` without a parallel store.
export function AgentCreatePanel({
onClose,
onSwitchMode,
data,
isExpanded,
setIsExpanded,
}: {
onClose: () => void;
onSwitchMode?: (carry?: Record<string, unknown> | null) => void;
data?: Record<string, unknown> | null;
/** Lifted to the shell so DialogContent's mode-aware className can react —
* same pattern as ManualCreatePanel. Shared across modes so the user's
* expand preference persists when switching between agent and manual. */
isExpanded: boolean;
setIsExpanded: (v: boolean) => void;
}) {
const { t } = useT("modals");
const sendShortcut = useShortcut("send");
const workspaceName = useCurrentWorkspace()?.name;
const wsId = useWorkspaceId();
const userId = useAuthStore((s) => s.user?.id);
const { data: members = [] } = useQuery(memberListOptions(wsId));
const { data: agents = [] } = useQuery(agentListOptions(wsId));
const { data: squads = [] } = useQuery(squadListOptions(wsId));
// Pull `isSuccess` so the stale-id sweep below can distinguish "still
// loading" from "loaded as empty". Reading length alone treats both as
// empty and incorrectly clears a valid persisted preference on every open.
const { data: projects = [], isSuccess: projectsLoaded } = useQuery(
projectListOptions(wsId),
);
const memberRole = useMemo(
() => members.find((m) => m.user_id === userId)?.role,
[members, userId],
);
// Visible = not archived AND assignable by this user. Squads inherit
// their leader agent's reachability: the backend always routes a squad
// pick to the leader, so hiding squads whose leader isn't visible keeps
// the picker honest with what the server would actually accept.
const visibleAgents = useMemo(
() =>
agents.filter(
(a) => !a.archived_at && canAssignAgent(a, userId, memberRole),
),
[agents, userId, memberRole],
);
const visibleAgentIds = useMemo(
() => new Set(visibleAgents.map((a) => a.id)),
[visibleAgents],
);
const visibleSquads = useMemo(
() =>
squads.filter(
(s) => !s.archived_at && visibleAgentIds.has(s.leader_id),
),
[squads, visibleAgentIds],
);
const lastActorType = useQuickCreateStore((s) => s.lastActorType);
const lastActorId = useQuickCreateStore((s) => s.lastActorId);
const setLastActor = useQuickCreateStore((s) => s.setLastActor);
const lastProjectId = useQuickCreateStore((s) => s.lastProjectId);
const setLastProjectId = useQuickCreateStore((s) => s.setLastProjectId);
const promptDraft = useQuickCreateStore((s) => s.prompt);
const setPrompt = useQuickCreateStore((s) => s.setPrompt);
const clearPrompt = useQuickCreateStore((s) => s.clearPrompt);
const keepOpen = useQuickCreateStore((s) => s.keepOpen);
const setKeepOpen = useQuickCreateStore((s) => s.setKeepOpen);
const setLastMode = useCreateModeStore((s) => s.setLastMode);
// Resolve a candidate actor against the currently-visible agents / squads.
// Returns null when the candidate doesn't exist in this workspace right
// now (deleted, archived, permission revoked, etc.) so callers can fall
// through to the next seed in the chain.
const resolveActor = useCallback(
(
type: QuickCreateActorType | "agent" | "squad" | null | undefined,
id: string | null | undefined,
): ActorSelection | null => {
if (!type || !id) return null;
if (type === "squad" && visibleSquads.some((s) => s.id === id)) {
return { type: "squad", id };
}
if (type === "agent" && visibleAgentIds.has(id)) {
return { type: "agent", id };
}
return null;
},
[visibleSquads, visibleAgentIds],
);
const seedActor = useCallback((): ActorSelection | null => {
// Caller-provided seed wins (e.g. shell pre-seeds with `agent_id` /
// `squad_id`), then persisted preference, then first visible agent.
const dataAgent = data?.agent_id as string | undefined;
const dataSquad = data?.squad_id as string | undefined;
return (
resolveActor("agent", dataAgent) ||
resolveActor("squad", dataSquad) ||
resolveActor(lastActorType, lastActorId) ||
(visibleAgents[0]
? ({ type: "agent", id: visibleAgents[0].id } as const)
: null)
);
}, [resolveActor, data?.agent_id, data?.squad_id, lastActorType, lastActorId, visibleAgents]);
const [actor, setActor] = useState<ActorSelection | null>(() => seedActor());
// Re-seed once visible lists resolve (queries may be empty on first render).
useEffect(() => {
if (actor && resolveActor(actor.type, actor.id)) return;
setActor(seedActor());
}, [actor, resolveActor, seedActor]);
const selectedAgent = useMemo<Agent | undefined>(() => {
if (!actor) return undefined;
if (actor.type === "agent") return visibleAgents.find((a) => a.id === actor.id);
const squad = visibleSquads.find((s) => s.id === actor.id);
if (!squad) return undefined;
return visibleAgents.find((a) => a.id === squad.leader_id);
}, [actor, visibleAgents, visibleSquads]);
const selectedSquad = useMemo<Squad | undefined>(() => {
if (actor?.type !== "squad") return undefined;
return visibleSquads.find((s) => s.id === actor.id);
}, [actor, visibleSquads]);
// Project selection — defaults to the last project the user picked in this
// workspace. `data?.project_id` lets the modal opener seed a one-shot
// override (e.g. a future "+ Issue" button on a project page); it does NOT
// replace the persisted default.
const [projectId, setProjectId] = useState<string | null>(() => {
const seed = (data?.project_id as string | undefined) ?? lastProjectId;
return seed ?? null;
});
// Parent-issue context — seeded by `openCreateSubIssue` when the modal is
// opened from the "Add sub issue" entry on an existing issue. We carry it
// through (not as an editable form field) so a manual→agent flip preserves
// the sub-issue intent; the agent panel never exposes this as a picker.
// Identifier is best-effort display context only — the UUID is the
// authoritative reference the backend/agent uses for `--parent <uuid>`.
const parentIssueId = (data?.parent_issue_id as string | undefined) ?? undefined;
const parentIssueIdentifier =
(data?.parent_issue_identifier as string | undefined) ?? undefined;
// Stale-id sweep. Once the project list query has actually resolved
// (`isSuccess` — distinct from "data is the empty default during loading"),
// a `projectId` that isn't in the list means the project was deleted in
// another session. Clear BOTH local state and the persisted preference;
// dropping only local state would leave the deleted UUID in `lastProjectId`,
// and the next open would re-seed it and submit the same dead value.
useEffect(() => {
if (!projectsLoaded || projectId === null) return;
if (projects.some((p) => p.id === projectId)) return;
setProjectId(null);
if (lastProjectId === projectId) setLastProjectId(null);
}, [projectsLoaded, projects, projectId, lastProjectId, setLastProjectId]);
// Daemon CLI version gate. The agent-create flow needs the runtime's
// bundled multica CLI to be ≥ MIN_QUICK_CREATE_CLI_VERSION; older
// daemons handle attachments and partial-failure retries incorrectly
// (see PR #1851 / MUL-1496). Pre-check on the picker so the user gets
// immediate feedback instead of waiting for the inbox failure; the
// server re-validates as the trust boundary. Dev-built daemons
// (git-describe shape) are exempted inside checkQuickCreateCliVersion
// — frontend and server share the same signal there, so they agree by
// construction across web/desktop/staging without comparing env flags.
const { data: runtimes = [] } = useQuery(runtimeListOptions(wsId));
const selectedRuntime = useMemo(
() =>
selectedAgent?.runtime_id
? runtimes.find((r) => r.id === selectedAgent.runtime_id)
: undefined,
[runtimes, selectedAgent?.runtime_id],
);
const versionCheck = useMemo(
() => checkQuickCreateCliVersion(readRuntimeCliVersion(selectedRuntime?.metadata)),
[selectedRuntime?.metadata],
);
const versionBlocked = versionCheck.state !== "ok";
const initialPrompt = (data?.prompt as string) || promptDraft;
// The editor is uncontrolled — we read the latest markdown via the ref at
// submit/switch time. `hasContent` mirrors emptiness so the Create button
// can disable correctly without a controlled-input rerender on every keystroke.
const editorRef = useRef<ContentEditorRef>(null);
const [hasContent, setHasContent] = useState(initialPrompt.trim().length > 0);
const [submitting, setSubmitting] = useState(false);
const [justSent, setJustSent] = useState(false);
const [sentCount, setSentCount] = useState(0);
const [error, setError] = useState<string | null>(null);
const [pendingAttachments, setPendingAttachments] = useState<Attachment[]>([]);
// Image paste/drop support: route uploads through the same helper Advanced
// uses, so users can paste screenshots straight into the prompt and the
// agent receives them as embedded markdown image URLs in the prompt.
const { uploadWithToast, uploading } = useFileUpload(api);
const handleUploadFile = useCallback(async (file: File) => {
const result = await uploadWithToast(file);
if (result) {
setPendingAttachments((prev) =>
prev.some((a) => a.id === result.id) ? prev : [...prev, result],
);
}
return result;
}, [uploadWithToast]);
const { isDragOver, dropZoneProps } = useFileDropZone({
onDrop: (files) => files.forEach((f) => editorRef.current?.uploadFile(f)),
});
useEffect(() => {
// Defer focus so it lands after the dialog's focus trap has settled —
// otherwise the trap can bounce focus back to the first focusable header
// button on the next tick.
const id = requestAnimationFrame(() => editorRef.current?.focus());
return () => cancelAnimationFrame(id);
}, []);
const submit = async () => {
const md = editorRef.current?.getMarkdown()?.trim() ?? "";
if (!md || !actor || submitting || versionBlocked || uploading) return;
// Belt-and-suspenders against the multi-file upload race fixed in
// useFileUpload (MUL-3339): `uploading` already tracks an in-flight
// counter now, but the editor's per-node `uploading` attr is the most
// direct truth — if any image node is still mid-upload, blocking submit
// here guarantees `getMarkdown()`'s blob-url strip never erases a
// pasted/dropped image whose attachment id hasn't reached
// `pendingAttachments` yet.
if (editorRef.current?.hasActiveUploads()) return;
const activeAttachmentIds = pendingAttachments
.filter((a) => contentReferencesAttachment(md, a))
.map((a) => a.id);
setSubmitting(true);
setError(null);
try {
await api.quickCreateIssue({
...(actor.type === "agent"
? { agent_id: actor.id }
: { squad_id: actor.id }),
prompt: md,
project_id: projectId ?? undefined,
parent_issue_id: parentIssueId,
...(activeAttachmentIds.length > 0 ? { attachment_ids: activeAttachmentIds } : {}),
});
setLastActor(actor.type, actor.id);
setLastProjectId(projectId);
clearPrompt();
setLastMode("agent");
toast.success(t(($) => $.create_issue.agent.toast_sent), {
duration: 4000,
});
if (keepOpen) {
// Stay open for continuous creation — clear the editor so the
// user can immediately type the next prompt.
editorRef.current?.clearContent();
setPendingAttachments([]);
setHasContent(false);
setSentCount((c) => c + 1);
setJustSent(true);
setTimeout(() => setJustSent(false), 1500);
requestAnimationFrame(() => editorRef.current?.focus());
} else {
onClose();
}
} catch (e) {
// Server returns 422 with { code, ... } for the structured rejection
// paths the modal cares about. Surface the reason in-modal so the
// user can switch to a live agent / upgrade their daemon without
// leaving the flow.
if (e instanceof ApiError && e.body && typeof e.body === "object") {
const body = e.body as {
code?: string;
reason?: string;
current_version?: string;
min_version?: string;
};
if (body.code === "agent_unavailable") {
setError(body.reason || t(($) => $.create_issue.agent.error_agent_unavailable_fallback));
setSubmitting(false);
return;
}
if (body.code === "daemon_version_unsupported") {
// Race fallback: the picker pre-check should normally catch this,
// but a runtime can silently re-register with an older CLI between
// pre-check and submit. Same wording as the inline notice for
// consistency.
const cur = body.current_version || "unknown";
setError(
t(($) => $.create_issue.agent.error_daemon_version, {
current: cur,
min: body.min_version || MIN_QUICK_CREATE_CLI_VERSION,
}),
);
setSubmitting(false);
return;
}
}
setError(
e instanceof Error && e.message
? e.message
: t(($) => $.create_issue.agent.error_unknown),
);
} finally {
setSubmitting(false);
}
};
// Switch to the manual form, carrying what the user typed over as the
// description (markdown, including any pasted images) so they don't lose
// their work. The picked actor (agent or squad) becomes the default
// assignee candidate (still editable). We seed the shared issue-draft
// store directly because the manual panel reads its initial values from
// there. Persist the mode flip so the next `c` lands in manual.
const switchToManual = () => {
const md = editorRef.current?.getMarkdown() ?? "";
useIssueDraftStore.getState().setDraft({
description: md,
...(actor
? { assigneeType: actor.type, assigneeId: actor.id }
: {}),
});
setLastMode("manual");
// Hand the picked project and the parent-issue context to the manual
// panel through the same `data` channel that already carries agent_id /
// parent_issue_id. The manual panel reads these on mount; this preserves
// the user's selection (and the sub-issue intent seeded by
// openCreateSubIssue) across the mode flip without piping a third store
// through.
const carry: Record<string, unknown> = {};
if (projectId) carry.project_id = projectId;
if (parentIssueId) carry.parent_issue_id = parentIssueId;
if (parentIssueIdentifier) carry.parent_issue_identifier = parentIssueIdentifier;
onSwitchMode?.(Object.keys(carry).length > 0 ? carry : null);
};
return (
<>
<DialogTitle className="sr-only">{t(($) => $.create_issue.sr_agent)}</DialogTitle>
{/* Header */}
<div className="flex items-center justify-between px-5 pt-3 pb-2 shrink-0">
<div className="flex items-center gap-1.5 text-xs">
<span className="text-muted-foreground">{workspaceName}</span>
<ChevronRight className="size-3 text-muted-foreground/50" />
<span className="font-medium">{t(($) => $.create_issue.agent_breadcrumb)}</span>
</div>
{/* Native `title` instead of Base UI Tooltip — Tooltip opens on
keyboard focus, and the dialog's focus trap briefly lands focus
on the first focusable element on mount, causing the tooltip to
auto-pop every open. Same workaround applies to expand. */}
<div className="flex items-center gap-1">
<button
type="button"
onClick={() => setIsExpanded(!isExpanded)}
title={isExpanded ? t(($) => $.common.collapse_tooltip) : t(($) => $.common.expand_tooltip)}
aria-label={isExpanded ? t(($) => $.common.collapse_tooltip) : t(($) => $.common.expand_tooltip)}
className="rounded-sm p-1.5 opacity-70 hover:opacity-100 hover:bg-accent/60 transition-all cursor-pointer"
>
{isExpanded ? <Minimize2 className="size-4" /> : <Maximize2 className="size-4" />}
</button>
<button
type="button"
onClick={onClose}
title={t(($) => $.common.close)}
aria-label={t(($) => $.common.close)}
className="rounded-sm p-1.5 opacity-70 hover:opacity-100 hover:bg-accent/60 transition-all cursor-pointer"
>
<XIcon className="size-4" />
</button>
</div>
</div>
{/* Actor picker — agents and squads in one searchable list. Squads
route to their leader agent on the backend; the leader runs the
quick-create flow with the squad's Operating Protocol layered
on top, so a squad pick is "ask this squad to file the issue". */}
<div className="px-5 pt-1 pb-2 shrink-0">
<ActorPicker
actor={actor}
visibleAgents={visibleAgents}
visibleSquads={visibleSquads}
selectedAgent={selectedAgent}
selectedSquad={selectedSquad}
onPick={(next) => {
setActor(next);
setError(null);
}}
t={t}
/>
</div>
{selectedAgent && versionBlocked && (
<div className="mx-5 mb-2 shrink-0 rounded-md border border-amber-500/30 bg-amber-500/5 px-3 py-2 text-xs text-amber-700 dark:text-amber-300">
{versionCheck.state === "missing"
? t(($) => $.create_issue.agent.version_missing, { min: versionCheck.min })
: t(($) => $.create_issue.agent.version_below, {
current: versionCheck.current,
min: versionCheck.min,
})}
</div>
)}
{/* Prompt — same rich editor Advanced uses, so paste/drop images,
mentions, and formatting all work. The dropZone wrapper enables
drag-and-drop file uploads alongside paste. */}
{/* `flex-1 min-h-0 overflow-y-auto` so the editor area absorbs the
remaining vertical space inside the (now max-bounded) DialogContent
and scrolls internally. Without it, pasting an image expanded the
editor unbounded and pushed the modal past the viewport. */}
<div
{...dropZoneProps}
className="relative px-5 pb-3 flex flex-1 min-h-[140px] overflow-y-auto"
>
<ContentEditor
ref={editorRef}
defaultValue={initialPrompt}
placeholder={t(($) => $.create_issue.agent.prompt_placeholder)}
onUpdate={(md) => {
setHasContent(md.trim().length > 0);
setPrompt(md);
}}
onUploadFile={handleUploadFile}
attachments={pendingAttachments}
onSubmit={submit}
debounceMs={150}
/>
{isDragOver && <FileDropOverlay />}
</div>
{error && (
<div className="px-5 pb-2 text-xs text-destructive">{error}</div>
)}
{/* Property toolbar — mirrors the manual panel's pill row so the
project pill sits in the same place across both modes. Agent mode
owns only the project (status / priority / assignee / due-date are
inferred from the prompt), so it's a single pill. The pick is
persisted per-workspace via useQuickCreateStore.lastProjectId so
users targeting one project skip retyping "in project X".
When the modal was opened from "Add sub issue" on an existing
issue, a read-only chip on the same row tells the user that the
new issue will be filed as a sub-issue of that parent — the agent
handles the wiring silently, but surfacing the relationship
avoids "where did this end up?" surprise. We deliberately keep
it non-editable: changing the parent is a `Set parent` action on
the parent itself, not a knob in the quick-create flow. */}
<div className="flex items-center gap-1.5 px-4 pb-2 shrink-0 flex-wrap">
<ProjectPicker
projectId={projectId}
onUpdate={(u) => setProjectId(u.project_id ?? null)}
triggerRender={<PillButton />}
align="start"
/>
{parentIssueId && (
<span
data-testid="agent-sub-issue-chip"
className="inline-flex items-center gap-1 rounded-full bg-muted px-2 py-0.5 text-xs text-muted-foreground"
title={t(($) => $.create_issue.agent.sub_issue_of, {
identifier: parentIssueIdentifier ?? "",
})}
>
{t(($) => $.create_issue.agent.sub_issue_of, {
identifier: parentIssueIdentifier ?? "",
})}
</span>
)}
</div>
{/* Footer */}
<div className="flex flex-col gap-2 border-t px-4 py-3 shrink-0 sm:flex-row sm:items-center sm:justify-between">
<div className="flex min-h-7 items-center gap-2">
<FileUploadButton
size="sm"
multiple
disabled={uploading}
onSelect={(file) => editorRef.current?.uploadFile(file)}
/>
{keepOpen && sentCount > 0 && (
<span className="text-xs text-emerald-600 dark:text-emerald-400">
{t(($) => $.create_issue.agent.sent_count, { count: sentCount })}
</span>
)}
</div>
<div className="flex flex-wrap items-center justify-end gap-2">
<button
type="button"
onClick={switchToManual}
title={t(($) => $.create_issue.switch_to_manual_tooltip)}
className="flex shrink-0 items-center gap-1.5 text-xs px-2 py-1 rounded-sm text-muted-foreground hover:text-foreground hover:bg-accent/60 transition-colors cursor-pointer"
>
<ArrowLeftRight className="size-3.5" />
{t(($) => $.create_issue.switch_to_manual)}
</button>
<label className="flex shrink-0 items-center gap-1.5 text-xs text-muted-foreground cursor-pointer select-none">
<Switch
size="sm"
checked={keepOpen}
onCheckedChange={setKeepOpen}
/>
{t(($) => $.create_issue.create_another)}
</label>
<Button
size="sm"
onClick={submit}
disabled={!hasContent || !actor || submitting || versionBlocked || uploading}
title={
versionBlocked
? t(($) => $.create_issue.agent.version_blocked_tooltip, { min: versionCheck.min })
: undefined
}
className={justSent ? "min-w-28 !bg-emerald-600 !text-white" : "min-w-28"}
>
{submitting ? t(($) => $.create_issue.agent.sending) : uploading ? t(($) => $.create_issue.agent.uploading) : justSent ? (
<span className="flex items-center gap-1"><Check className="size-3.5" />{t(($) => $.create_issue.agent.sent_label)}</span>
) : (
<>
{t(($) => $.create_issue.agent.submit)}
{sendShortcut ? (
<ShortcutKeycaps
shortcut={sendShortcut}
decorative
className="ml-1"
keyClassName="border-background/30 bg-background/15 text-primary-foreground shadow-none"
/>
) : null}
</>
)}
</Button>
</div>
</div>
</>
);
}
// ActorPicker — the "Created by" trigger + searchable popover listing
// agents and squads. Lives in this file (not under issues/components/pickers)
// because it composes the generic PropertyPicker with a quick-create-shaped
// trigger styled to match the modal header row — promoting it would invite
// reuse pressure on a UI that's deliberately tuned for this one surface.
function ActorPicker({
actor,
visibleAgents,
visibleSquads,
selectedAgent,
selectedSquad,
onPick,
t,
}: {
actor: ActorSelection | null;
visibleAgents: Agent[];
visibleSquads: Squad[];
selectedAgent: Agent | undefined;
selectedSquad: Squad | undefined;
onPick: (next: ActorSelection) => void;
t: ReturnType<typeof useT<"modals">>["t"];
}) {
const [open, setOpen] = useState(false);
const [filter, setFilter] = useState("");
const query = filter.trim().toLowerCase();
const filteredAgents = useMemo(
() => visibleAgents.filter((a) => a.name.toLowerCase().includes(query) || matchesPinyin(a.name, query)),
[visibleAgents, query],
);
const filteredSquads = useMemo(
() => visibleSquads.filter((s) => s.name.toLowerCase().includes(query) || matchesPinyin(s.name, query)),
[visibleSquads, query],
);
const displayLabel = selectedSquad?.name ?? selectedAgent?.name;
const displayActor: ActorSelection | null = selectedSquad
? { type: "squad", id: selectedSquad.id }
: selectedAgent
? { type: "agent", id: selectedAgent.id }
: null;
return (
<PropertyPicker
open={open}
onOpenChange={(v: boolean) => {
setOpen(v);
if (!v) setFilter("");
}}
width="w-64"
align="start"
searchable
searchPlaceholder={t(($) => $.create_issue.agent.search_placeholder)}
onSearchChange={setFilter}
trigger={
<span className="flex items-center gap-2 text-xs text-muted-foreground hover:text-foreground transition-colors">
<span>{t(($) => $.create_issue.agent.created_by)}</span>
{displayActor && displayLabel ? (
<span className="flex items-center gap-1.5 text-foreground">
<ActorAvatar
actorType={displayActor.type}
actorId={displayActor.id}
size="sm"
/>
{displayLabel}
</span>
) : (
<span>{t(($) => $.create_issue.agent.pick_an_agent)}</span>
)}
</span>
}
>
{filteredAgents.length === 0 && filteredSquads.length === 0 ? (
query ? (
<PickerEmpty />
) : (
<div className="px-2 py-1.5 text-xs text-muted-foreground">
{t(($) => $.create_issue.agent.no_agents)}
</div>
)
) : (
<>
{filteredAgents.length > 0 && (
<PickerSection label={t(($) => $.create_issue.agent.agents_group)}>
{filteredAgents.map((a) => (
<PickerItem
key={a.id}
selected={actor?.type === "agent" && actor.id === a.id}
onClick={() => {
onPick({ type: "agent", id: a.id });
setOpen(false);
}}
>
<ActorAvatar actorType="agent" actorId={a.id} size="sm" />
<span className="truncate">{a.name}</span>
</PickerItem>
))}
</PickerSection>
)}
{filteredSquads.length > 0 && (
<PickerSection label={t(($) => $.create_issue.agent.squads_group)}>
{filteredSquads.map((s) => (
<PickerItem
key={s.id}
selected={actor?.type === "squad" && actor.id === s.id}
onClick={() => {
onPick({ type: "squad", id: s.id });
setOpen(false);
}}
>
<ActorAvatar actorType="squad" actorId={s.id} size="sm" />
<span className="truncate">{s.name}</span>
</PickerItem>
))}
</PickerSection>
)}
</>
)}
</PropertyPicker>
);
}