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* fix(cli): recover daemon executable path Co-authored-by: multica-agent <github@multica.ai> * fix(daemon): reuse executable fallback for restart Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Eve <eve@multica-ai.local> Co-authored-by: multica-agent <github@multica.ai>
63 lines
2.0 KiB
Go
63 lines
2.0 KiB
Go
//go:build windows
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package cli
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import (
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"fmt"
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"os"
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"path/filepath"
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"github.com/multica-ai/multica/server/internal/selfexec"
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)
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// oldBinarySuffix is appended to the previous executable while a new one is
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// being installed. Windows refuses to overwrite a running .exe but allows
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// renaming it, so we shuffle the running binary out of the way first.
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const oldBinarySuffix = ".old"
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// replaceBinary swaps the running executable for the freshly-downloaded one.
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// Windows holds an exclusive handle on a running .exe, so the rename-over
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// pattern used on Unix fails with "Access is denied". Instead:
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// 1. Clear any stale leftover from a previous update.
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// 2. Move the running executable aside to exePath+".old".
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// 3. Rename the new binary into place.
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// 4. If step 3 fails, restore the original so the user isn't stranded.
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//
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// The leftover .old file is cleaned up on next startup via
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// CleanupStaleUpdateArtifacts.
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func replaceBinary(tmpPath, exePath string) error {
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oldPath := exePath + oldBinarySuffix
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// Best-effort cleanup; if this fails (file still locked) the next Rename
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// will surface a useful error.
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_ = os.Remove(oldPath)
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if err := os.Rename(exePath, oldPath); err != nil {
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return fmt.Errorf("move running binary aside: %w", err)
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}
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if err := os.Rename(tmpPath, exePath); err != nil {
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// Restore so the user isn't left without a multica.exe.
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if rerr := os.Rename(oldPath, exePath); rerr != nil {
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return fmt.Errorf("install new binary: %w (and failed to restore: %v)", err, rerr)
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}
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return fmt.Errorf("install new binary: %w", err)
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}
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return nil
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}
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// CleanupStaleUpdateArtifacts removes leftover `.old` binaries from previous
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// updates. Windows can't delete a running .exe, so a prior update may have
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// left one behind; once the user restarts, this call reclaims the space.
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func CleanupStaleUpdateArtifacts() {
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exePath, err := selfexec.Resolve()
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if err != nil {
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return
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}
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if resolved, err := filepath.EvalSymlinks(exePath); err == nil {
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exePath = resolved
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}
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_ = os.Remove(exePath + oldBinarySuffix)
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}
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