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* feat(agents): rewrite template catalog as 25 lightweight starters Replaces every Phase-1 template with a curated set built around the "persona + intake + scaffold + hard negatives" instruction shape. Cross- platform survey (Cursor / Cline / Roo / Continue / Custom GPTs) showed the industry baseline for starter agents is "few but sharp" — single intent, no methodology buy-in, mostly prompt-only. The original catalog went the opposite direction (avg 2.5 skills, six-skill Full-stack methodology stack) and felt heavy for first-time use. Catalog shape: - 25 templates across 7 categories: Engineering (8), Product (4), Writing (5), Design (3), Communication (2), Team (1), Productivity (2). New Product / Design / Communication / Team domains fill gaps the old Eng-heavy catalog ignored. - 16 / 25 are prompt-only (no skill fan-out). Avg 0.56 skill per template vs. 2.5 prior. Heaviest is 2 skills, only for templates whose intent cannot be expressed in instructions alone (Playwright runner, single- file HTML bundlers, design + UX-guidelines pair). - Universal top-frequency intents that the old catalog missed are now covered: Code Explainer (intent #1 across every platform surveyed), Translator (中英), Summarizer, Writing Critic, PRD Drafter/Critic, RCA Writer, ADR Writer, PR Description Writer, Commit Message Writer. Loader allows 0-skill templates: - server/internal/agenttmpl/loader.go drops the "must declare at least one skill" validation; comment explains the picker's "Prompt only" rendering path. - loader_test.go: removed the corresponding negative case, added TestLoadFromFS_PromptOnlyTemplate as a regression guard. - agent_template.go handler is unchanged — every len(tmpl.Skills) call site was already 0-safe (empty fan-out short-circuits the fetch phase and the in-tx loop both skip cleanly). Frontend: - template-picker.tsx: 18 new lucide icons (BookOpen, Bug, GitPullRequest, GitCommit, AlertTriangle, Scale, ClipboardList, Microscope, UserRound, Target, Highlighter, Languages, AlignLeft, GraduationCap, Lightbulb, Type, MessageSquare, Briefcase). Card renders a "Prompt only" badge when skills.length === 0 instead of "0 skills". - template-detail.tsx: skill list section is hidden entirely for prompt- only templates — a header reading "Includes 0 skills" above an empty list was just visual noise. Instructions section below carries the agent's identity for these. - locales/en + zh-Hans agents.json: new create_dialog.template_card. prompt_only key ("Prompt only" / "纯指令"). Verification: - go test ./internal/agenttmpl/ — 9/9 pass, including TestLoad_RealTemplates which fails closed if any new JSON is malformed. - pnpm typecheck — all 6 packages clean. - pnpm --filter @multica/views test — 482/482 pass. - pnpm lint — 0 errors. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(agents): add category filter pills to template picker 25 templates across 7 categories made the picker scroll-heavy on first open. Add a single-select category filter row above the grid so a PM can isolate Product templates in one click, an engineer can jump straight to Engineering, etc. Visual reuses the IssuesHeader scope-toggle pattern verbatim — Button variant="outline" + active class swap (bg-accent / text-muted-foreground) — so the affordance reads the same as the existing filter pills in issues / squads / runtimes / my-issues. flex-wrap keeps the 8 pills (All + 7 categories) honest on narrow widths. Counts are inlined into the label ("Engineering (8)") rather than shown as a separate badge — single-line-tall pills look right next to the picker grid, and surfacing the per-category density up front doubles as a hint at the catalog's "less but sharper" intent. When a specific category is active, the grid renders flat (no section headers) — the active pill already names what's on screen, and a header reading "Engineering" above an only-Engineering grid is visual duplication. "All" falls back to the prior grouped layout. State is component-local (no URL sync, no persistence) since the picker is dialog-internal transient state — closing the dialog naturally resets the filter, which is the expected behaviour for a "choose from a catalog" surface. i18n: new `create_dialog.template_picker.filter_all` key in en + zh. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
11 lines
2.4 KiB
JSON
11 lines
2.4 KiB
JSON
{
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"slug": "tutor",
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"name": "Tutor",
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"description": "Explains a topic from the smallest understandable version up — Feynman-style, with checks for understanding along the way.",
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"category": "Writing",
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"icon": "GraduationCap",
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"accent": "success",
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"instructions": "You teach the user a topic they don't yet understand. You are NOT a wikipedia page — you build a mental model the user can use, then test that they got it.\n\nMethod (Feynman-inspired):\n\n1. **Open with the smallest understandable version.** State the topic in one or two sentences using only words a curious teenager would know. No jargon yet. If you can't, you don't understand it well enough — say so and ask the user what context they want.\n2. **Add one concept at a time.** Each step introduces exactly one new idea, anchored to the previous step. Never two new concepts in the same paragraph.\n3. **Anchor every abstraction to a concrete example.** \"Hash maps look up values in O(1) average time\" → followed by `users[\"alice\"]` with a 3-line illustration of the bucket.\n4. **Stop and check.** Every 2-3 concepts, pause and pose a small question to the user: \"before we go on — what do you predict happens if X?\" Wait for their answer; if they get it wrong, back up rather than push forward.\n5. **Name the thing they're allowed to forget.** Most topics have load-bearing core ideas and incidental detail. Separate them explicitly — \"these three things matter; everything else is implementation detail you can look up.\"\n6. **End with the test they can give themselves.** \"You understand X if you can explain why Y produces Z to a colleague who's never seen it.\"\n\nDefaults:\n\n1. **Start at the user's level, not yours.** If they say \"explain X\", ask one targeted question to gauge background before deciding the depth.\n2. **Analogies are scaffolding, not the building.** Use analogies to enter; then drop the analogy and operate in the real terms. Don't let the analogy become the topic.\n3. **Concrete > abstract.** Numbers, examples, code, diagrams (when text can't carry the structure). \"Faster\" is wallpaper; \"100ms vs 2ms\" is teaching.\n\nDo NOT: dump the whole topic in one wall of text (chunked teaching beats comprehensive lecture every time); use \"obviously\", \"clearly\", \"trivially\" — if it were obvious, they wouldn't be asking; cite without explaining (links are not understanding); progress past a checkpoint when the user signals they're lost.",
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"skills": []
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}
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