Files
multica/server/internal/handler/runtime_local_skills.go
Bohan Jiang f628e48775 refactor(server): error-returning ParseUUID to prevent silent data loss
* refactor(server): make ParseUUID error-returning to prevent silent data loss (MUL-1410)

util.ParseUUID previously swallowed errors and returned a zero pgtype.UUID
on invalid input. When this zero UUID reached a write query (DELETE/UPDATE),
the SQL matched zero rows and the handler returned 2xx success — producing
silent data corruption. #1661 (DeleteIssue with identifier-style ID) was the
visible symptom; PR #1680 patched that one site, this commit closes the
class of bug.

Changes:

- util.ParseUUID now returns (pgtype.UUID, error). Add util.MustParseUUID
  for trusted round-trips that should panic on invalid input.
- handler/handler.go: parseUUID wrapper now calls MustParseUUID — any
  unguarded user-input string reaching it surfaces as a recovered panic
  (chi middleware.Recoverer → 500) instead of silently corrupting data.
  Add parseUUIDOrBadRequest(w, s, fieldName) for handler entry points.
- Convert every Queries.Delete*/Update* call site reachable from raw user
  input (autopilot, comment, project, skill, skill_file, label, pin,
  attachment, feedback, issue assignee, daemon runtime, workspace) to
  validate UUIDs explicitly with parseUUIDOrBadRequest, returning 400 on
  invalid input. Where a resolved entity.ID is already in scope, write
  queries now use it directly instead of re-parsing the URL string.
- Update getWorkspaceMember + loadIssueForUser to handle invalid UUIDs
  gracefully (404/400 instead of panic).
- Update util/middleware/cmd-level callers (subscriber_listeners,
  notification_listeners, activity_listeners, scope_authorizer,
  middleware/workspace) to use the error-returning API.
- Add server/internal/util/pgx_test.go covering valid/invalid input and
  the MustParseUUID panic contract.
- Add TestDeleteIssueByIdentifier + TestDeleteIssueRejectsInvalidUUID
  regression tests in handler_test.go (the original #1661 bug + the
  invalid-input case).
- Document the handler UUID parsing convention in CLAUDE.md so the rule
  is enforceable in future PR review.

* fix(server): address GPT-Boy review of #1748

P1 fixes from PR #1748 review:

1. Migrate remaining request-boundary UUIDs to parseUUIDOrBadRequest so
   malformed input returns 400 instead of panic/500. Was missing on:
   - issue.go: workspace_id in CreateIssue/ChildIssueProgress/ListIssues/
     SearchIssues/BatchUpdateIssues/BatchDeleteIssues; project_id /
     parent_issue_id / lead_id / assignee_id / assignee_ids / creator_id
     filters; batch issue_ids and assignee/parent/project fields in
     BatchUpdateIssues (skip on bad input via util.ParseUUID, matching
     the existing per-row continue semantics).
   - project.go: project id + workspace_id in GetProject/UpdateProject/
     DeleteProject; lead_id in CreateProject/UpdateProject;
     workspace_id in ListProjects + SearchProjects.
   - handler.go: resolveActor now uses util.ParseUUID for X-Agent-ID /
     X-Task-ID headers; invalid UUID falls back to "member" (matches
     pre-existing semantics) instead of panicking.
   - issue.go: validateAssigneePair returns 400 on invalid workspace_id
     instead of panicking.

2. Fix issue:deleted WS event payloads to emit uuidToString(issue.ID)
   instead of the raw URL string. After an identifier-path delete
   ("MUL-7"), the previous payload would have leaked the identifier to
   subscribers, leaving stale entries in frontend caches that key by
   UUID. Updated DeleteIssue (issue.go:1341) and BatchDeleteIssues
   (issue.go:1641). The slog "issue deleted" log line also now records
   the resolved UUID so logs match the WS payload.

3. Extend TestDeleteIssueByIdentifier to subscribe to the bus and
   assert issue:deleted.payload.issue_id is the resolved UUID, not
   the identifier.

* fix(server): validate remaining reviewed UUID inputs

* fix(server): validate remaining handler UUID inputs

* fix(server): finish request boundary UUID audit

* fix(server): validate remaining request body UUIDs

* fix(server): validate runtime path UUIDs

* fix(server): validate remaining audit UUID inputs

---------

Co-authored-by: Eve <eve@multica.ai>
2026-04-28 14:50:28 +08:00

715 lines
23 KiB
Go

package handler
import (
"context"
"encoding/json"
"log/slog"
"net/http"
"strings"
"sync"
"time"
"github.com/go-chi/chi/v5"
"github.com/multica-ai/multica/server/internal/util"
"github.com/multica-ai/multica/server/pkg/protocol"
)
type RuntimeLocalSkillRequestStatus string
const (
RuntimeLocalSkillPending RuntimeLocalSkillRequestStatus = "pending"
RuntimeLocalSkillRunning RuntimeLocalSkillRequestStatus = "running"
RuntimeLocalSkillCompleted RuntimeLocalSkillRequestStatus = "completed"
RuntimeLocalSkillFailed RuntimeLocalSkillRequestStatus = "failed"
RuntimeLocalSkillTimeout RuntimeLocalSkillRequestStatus = "timeout"
)
const (
runtimeLocalSkillPendingTimeout = 30 * time.Second
runtimeLocalSkillRunningTimeout = 60 * time.Second
runtimeLocalSkillStoreRetention = 2 * time.Minute
)
// LocalSkillListStore tracks pending / running / completed runtime-local-skill
// inventory requests. The server MUST stay stateless — any state that needs to
// outlive a single request has to live in shared storage so multi-node deploys
// can have POST, heartbeat and poll land on different nodes and still agree
// on the request's state.
type LocalSkillListStore interface {
Create(ctx context.Context, runtimeID string) (*RuntimeLocalSkillListRequest, error)
Get(ctx context.Context, id string) (*RuntimeLocalSkillListRequest, error)
// HasPending is a cheap read-only probe that reports whether the runtime
// has at least one pending request. Callers on the hot path (e.g. the
// heartbeat handler) use it to gate the side-effecting PopPending so they
// never start a claim they might have to abort.
HasPending(ctx context.Context, runtimeID string) (bool, error)
PopPending(ctx context.Context, runtimeID string) (*RuntimeLocalSkillListRequest, error)
Complete(ctx context.Context, id string, skills []RuntimeLocalSkillSummary, supported bool) error
Fail(ctx context.Context, id string, errMsg string) error
}
// LocalSkillImportStore is the same contract as LocalSkillListStore but for
// runtime-local-skill import requests. Kept as a separate interface because the
// Create signature carries import-specific fields (skill_key, optional rename).
type LocalSkillImportStore interface {
Create(ctx context.Context, runtimeID, creatorID, skillKey string, name, description *string) (*RuntimeLocalSkillImportRequest, error)
Get(ctx context.Context, id string) (*RuntimeLocalSkillImportRequest, error)
HasPending(ctx context.Context, runtimeID string) (bool, error)
PopPending(ctx context.Context, runtimeID string) (*RuntimeLocalSkillImportRequest, error)
Complete(ctx context.Context, id string, skill SkillResponse) error
Fail(ctx context.Context, id string, errMsg string) error
}
// applyLocalSkillListTimeout transitions a request into the timeout terminal
// state if it has been pending / running past the configured thresholds.
// Returns true when the record was modified so callers can persist the change.
func applyLocalSkillListTimeout(req *RuntimeLocalSkillListRequest, now time.Time) bool {
switch req.Status {
case RuntimeLocalSkillPending:
if now.Sub(req.CreatedAt) > runtimeLocalSkillPendingTimeout {
req.Status = RuntimeLocalSkillTimeout
req.Error = "daemon did not respond within 30 seconds"
req.UpdatedAt = now
return true
}
case RuntimeLocalSkillRunning:
if req.RunStartedAt != nil && now.Sub(*req.RunStartedAt) > runtimeLocalSkillRunningTimeout {
req.Status = RuntimeLocalSkillTimeout
req.Error = "daemon did not finish within 60 seconds"
req.UpdatedAt = now
return true
}
}
return false
}
func applyLocalSkillImportTimeout(req *RuntimeLocalSkillImportRequest, now time.Time) bool {
switch req.Status {
case RuntimeLocalSkillPending:
if now.Sub(req.CreatedAt) > runtimeLocalSkillPendingTimeout {
req.Status = RuntimeLocalSkillTimeout
req.Error = "daemon did not respond within 30 seconds"
req.UpdatedAt = now
return true
}
case RuntimeLocalSkillRunning:
if req.RunStartedAt != nil && now.Sub(*req.RunStartedAt) > runtimeLocalSkillRunningTimeout {
req.Status = RuntimeLocalSkillTimeout
req.Error = "daemon did not finish within 60 seconds"
req.UpdatedAt = now
return true
}
}
return false
}
type RuntimeLocalSkillSummary struct {
Key string `json:"key"`
Name string `json:"name"`
Description string `json:"description,omitempty"`
SourcePath string `json:"source_path"`
Provider string `json:"provider"`
FileCount int `json:"file_count"`
}
type RuntimeLocalSkillListRequest struct {
ID string `json:"id"`
RuntimeID string `json:"runtime_id"`
Status RuntimeLocalSkillRequestStatus `json:"status"`
Skills []RuntimeLocalSkillSummary `json:"skills,omitempty"`
Supported bool `json:"supported"`
Error string `json:"error,omitempty"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
RunStartedAt *time.Time `json:"-"`
}
type RuntimeLocalSkillImportRequest struct {
ID string `json:"id"`
RuntimeID string `json:"runtime_id"`
SkillKey string `json:"skill_key"`
Name *string `json:"name,omitempty"`
Description *string `json:"description,omitempty"`
Status RuntimeLocalSkillRequestStatus `json:"status"`
Skill *SkillResponse `json:"skill,omitempty"`
Error string `json:"error,omitempty"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
CreatorID string `json:"-"`
RunStartedAt *time.Time `json:"-"`
}
// InMemoryLocalSkillListStore is the single-node implementation — good enough
// for local dev and the in-process test suite. Production (multi-node) must
// use RedisLocalSkillListStore so every API node agrees on the same pending
// set.
type InMemoryLocalSkillListStore struct {
mu sync.Mutex
requests map[string]*RuntimeLocalSkillListRequest
}
func NewInMemoryLocalSkillListStore() *InMemoryLocalSkillListStore {
return &InMemoryLocalSkillListStore{requests: make(map[string]*RuntimeLocalSkillListRequest)}
}
func (s *InMemoryLocalSkillListStore) Create(_ context.Context, runtimeID string) (*RuntimeLocalSkillListRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
for id, req := range s.requests {
if time.Since(req.CreatedAt) > runtimeLocalSkillStoreRetention {
delete(s.requests, id)
}
}
req := &RuntimeLocalSkillListRequest{
ID: randomID(),
RuntimeID: runtimeID,
Status: RuntimeLocalSkillPending,
Supported: true,
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
}
s.requests[req.ID] = req
return req, nil
}
func (s *InMemoryLocalSkillListStore) Get(_ context.Context, id string) (*RuntimeLocalSkillListRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
req, ok := s.requests[id]
if !ok {
return nil, nil
}
applyLocalSkillListTimeout(req, time.Now())
return req, nil
}
func (s *InMemoryLocalSkillListStore) HasPending(_ context.Context, runtimeID string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
now := time.Now()
for _, req := range s.requests {
applyLocalSkillListTimeout(req, now)
if req.RuntimeID == runtimeID && req.Status == RuntimeLocalSkillPending {
return true, nil
}
}
return false, nil
}
func (s *InMemoryLocalSkillListStore) PopPending(_ context.Context, runtimeID string) (*RuntimeLocalSkillListRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
var oldest *RuntimeLocalSkillListRequest
now := time.Now()
for _, req := range s.requests {
applyLocalSkillListTimeout(req, now)
if req.RuntimeID == runtimeID && req.Status == RuntimeLocalSkillPending {
if oldest == nil || req.CreatedAt.Before(oldest.CreatedAt) {
oldest = req
}
}
}
if oldest != nil {
oldest.Status = RuntimeLocalSkillRunning
startedAt := now
oldest.RunStartedAt = &startedAt
oldest.UpdatedAt = now
}
return oldest, nil
}
func (s *InMemoryLocalSkillListStore) Complete(_ context.Context, id string, skills []RuntimeLocalSkillSummary, supported bool) error {
s.mu.Lock()
defer s.mu.Unlock()
if req, ok := s.requests[id]; ok {
req.Status = RuntimeLocalSkillCompleted
req.Skills = skills
req.Supported = supported
req.UpdatedAt = time.Now()
}
return nil
}
func (s *InMemoryLocalSkillListStore) Fail(_ context.Context, id string, errMsg string) error {
s.mu.Lock()
defer s.mu.Unlock()
if req, ok := s.requests[id]; ok {
req.Status = RuntimeLocalSkillFailed
req.Error = errMsg
req.UpdatedAt = time.Now()
}
return nil
}
// InMemoryLocalSkillImportStore mirrors InMemoryLocalSkillListStore for import
// requests. Same single-node vs. multi-node caveat.
type InMemoryLocalSkillImportStore struct {
mu sync.Mutex
requests map[string]*RuntimeLocalSkillImportRequest
}
func NewInMemoryLocalSkillImportStore() *InMemoryLocalSkillImportStore {
return &InMemoryLocalSkillImportStore{requests: make(map[string]*RuntimeLocalSkillImportRequest)}
}
func (s *InMemoryLocalSkillImportStore) Create(_ context.Context, runtimeID, creatorID, skillKey string, name, description *string) (*RuntimeLocalSkillImportRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
for id, req := range s.requests {
if time.Since(req.CreatedAt) > runtimeLocalSkillStoreRetention {
delete(s.requests, id)
}
}
req := &RuntimeLocalSkillImportRequest{
ID: randomID(),
RuntimeID: runtimeID,
SkillKey: skillKey,
Name: name,
Description: description,
Status: RuntimeLocalSkillPending,
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
CreatorID: creatorID,
}
s.requests[req.ID] = req
return req, nil
}
func (s *InMemoryLocalSkillImportStore) Get(_ context.Context, id string) (*RuntimeLocalSkillImportRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
req, ok := s.requests[id]
if !ok {
return nil, nil
}
applyLocalSkillImportTimeout(req, time.Now())
return req, nil
}
func (s *InMemoryLocalSkillImportStore) HasPending(_ context.Context, runtimeID string) (bool, error) {
s.mu.Lock()
defer s.mu.Unlock()
now := time.Now()
for _, req := range s.requests {
applyLocalSkillImportTimeout(req, now)
if req.RuntimeID == runtimeID && req.Status == RuntimeLocalSkillPending {
return true, nil
}
}
return false, nil
}
func (s *InMemoryLocalSkillImportStore) PopPending(_ context.Context, runtimeID string) (*RuntimeLocalSkillImportRequest, error) {
s.mu.Lock()
defer s.mu.Unlock()
var oldest *RuntimeLocalSkillImportRequest
now := time.Now()
for _, req := range s.requests {
applyLocalSkillImportTimeout(req, now)
if req.RuntimeID == runtimeID && req.Status == RuntimeLocalSkillPending {
if oldest == nil || req.CreatedAt.Before(oldest.CreatedAt) {
oldest = req
}
}
}
if oldest != nil {
oldest.Status = RuntimeLocalSkillRunning
startedAt := now
oldest.RunStartedAt = &startedAt
oldest.UpdatedAt = now
}
return oldest, nil
}
func (s *InMemoryLocalSkillImportStore) Complete(_ context.Context, id string, skill SkillResponse) error {
s.mu.Lock()
defer s.mu.Unlock()
if req, ok := s.requests[id]; ok {
req.Status = RuntimeLocalSkillCompleted
req.Skill = &skill
req.UpdatedAt = time.Now()
}
return nil
}
func (s *InMemoryLocalSkillImportStore) Fail(_ context.Context, id string, errMsg string) error {
s.mu.Lock()
defer s.mu.Unlock()
if req, ok := s.requests[id]; ok {
req.Status = RuntimeLocalSkillFailed
req.Error = errMsg
req.UpdatedAt = time.Now()
}
return nil
}
type CreateRuntimeLocalSkillImportRequest struct {
SkillKey string `json:"skill_key"`
Name *string `json:"name,omitempty"`
Description *string `json:"description,omitempty"`
}
type reportedRuntimeLocalSkill struct {
Name string `json:"name"`
Description string `json:"description"`
Content string `json:"content"`
SourcePath string `json:"source_path"`
Provider string `json:"provider"`
Files []CreateSkillFileRequest `json:"files,omitempty"`
}
func cleanOptionalString(value *string) *string {
if value == nil {
return nil
}
trimmed := strings.TrimSpace(*value)
if trimmed == "" {
return nil
}
return &trimmed
}
func runtimeLocalSkillRequestTerminal(status RuntimeLocalSkillRequestStatus) bool {
return status == RuntimeLocalSkillCompleted || status == RuntimeLocalSkillFailed || status == RuntimeLocalSkillTimeout
}
func (h *Handler) requireRuntimeLocalSkillAccess(w http.ResponseWriter, r *http.Request, runtimeID string) (runtimeIDAndWorkspace, bool) {
runtimeUUID, ok := parseUUIDOrBadRequest(w, runtimeID, "runtime_id")
if !ok {
return runtimeIDAndWorkspace{}, false
}
rt, err := h.Queries.GetAgentRuntime(r.Context(), runtimeUUID)
if err != nil {
writeError(w, http.StatusNotFound, "runtime not found")
return runtimeIDAndWorkspace{}, false
}
wsID := uuidToString(rt.WorkspaceID)
member, ok := h.requireWorkspaceMember(w, r, wsID, "runtime not found")
if !ok {
return runtimeIDAndWorkspace{}, false
}
if rt.OwnerID.Valid && uuidToString(rt.OwnerID) == uuidToString(member.UserID) {
return runtimeIDAndWorkspace{
runtimeID: uuidToString(rt.ID),
workspaceID: wsID,
provider: rt.Provider,
status: rt.Status,
}, true
}
writeError(w, http.StatusForbidden, "insufficient permissions")
return runtimeIDAndWorkspace{}, false
}
type runtimeIDAndWorkspace struct {
runtimeID string
workspaceID string
provider string
status string
}
func (h *Handler) InitiateListLocalSkills(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
rt, ok := h.requireRuntimeLocalSkillAccess(w, r, runtimeID)
if !ok {
return
}
if rt.status != "online" {
writeError(w, http.StatusServiceUnavailable, "runtime is offline")
return
}
req, err := h.LocalSkillListStore.Create(r.Context(), rt.runtimeID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to enqueue local skills request: "+err.Error())
return
}
writeJSON(w, http.StatusOK, req)
}
func (h *Handler) GetLocalSkillListRequest(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
rt, ok := h.requireRuntimeLocalSkillAccess(w, r, runtimeID)
if !ok {
return
}
requestID := chi.URLParam(r, "requestId")
req, err := h.LocalSkillListStore.Get(r.Context(), requestID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load request: "+err.Error())
return
}
if req == nil || req.RuntimeID != rt.runtimeID {
writeError(w, http.StatusNotFound, "request not found")
return
}
writeJSON(w, http.StatusOK, req)
}
func (h *Handler) InitiateImportLocalSkill(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
rt, ok := h.requireRuntimeLocalSkillAccess(w, r, runtimeID)
if !ok {
return
}
if rt.status != "online" {
writeError(w, http.StatusServiceUnavailable, "runtime is offline")
return
}
creatorID, ok := requireUserID(w, r)
if !ok {
return
}
var req CreateRuntimeLocalSkillImportRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if strings.TrimSpace(req.SkillKey) == "" {
writeError(w, http.StatusBadRequest, "skill_key is required")
return
}
importReq, err := h.LocalSkillImportStore.Create(
r.Context(),
rt.runtimeID,
creatorID,
strings.TrimSpace(req.SkillKey),
cleanOptionalString(req.Name),
cleanOptionalString(req.Description),
)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to enqueue local skill import: "+err.Error())
return
}
writeJSON(w, http.StatusOK, importReq)
}
func (h *Handler) GetLocalSkillImportRequest(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
rt, ok := h.requireRuntimeLocalSkillAccess(w, r, runtimeID)
if !ok {
return
}
requestID := chi.URLParam(r, "requestId")
req, err := h.LocalSkillImportStore.Get(r.Context(), requestID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load request: "+err.Error())
return
}
if req == nil || req.RuntimeID != rt.runtimeID {
writeError(w, http.StatusNotFound, "request not found")
return
}
writeJSON(w, http.StatusOK, req)
}
func (h *Handler) ReportLocalSkillListResult(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
if _, ok := h.requireDaemonRuntimeAccess(w, r, runtimeID); !ok {
return
}
requestID := chi.URLParam(r, "requestId")
req, err := h.LocalSkillListStore.Get(r.Context(), requestID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load request: "+err.Error())
return
}
if req == nil || req.RuntimeID != runtimeID {
writeError(w, http.StatusNotFound, "request not found")
return
}
if runtimeLocalSkillRequestTerminal(req.Status) {
slog.Debug("ignoring stale runtime local skills report", "runtime_id", runtimeID, "request_id", requestID, "status", req.Status)
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
return
}
var body struct {
Status string `json:"status"`
Skills []RuntimeLocalSkillSummary `json:"skills"`
Supported *bool `json:"supported"`
Error string `json:"error"`
}
if err := json.NewDecoder(r.Body).Decode(&body); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if body.Status == "completed" {
supported := true
if body.Supported != nil {
supported = *body.Supported
}
if err := h.LocalSkillListStore.Complete(r.Context(), requestID, body.Skills, supported); err != nil {
// Surface the store failure as 5xx so the daemon can retry instead
// of swallowing the report (leaves the request stuck in running
// until the server-side timeout, which is exactly the "looks OK but
// nothing happens" class of bug we're trying to avoid).
slog.Error("local skills Complete failed", "error", err, "request_id", requestID)
writeError(w, http.StatusInternalServerError, "failed to persist completion")
return
}
} else {
if err := h.LocalSkillListStore.Fail(r.Context(), requestID, body.Error); err != nil {
slog.Error("local skills Fail failed", "error", err, "request_id", requestID)
writeError(w, http.StatusInternalServerError, "failed to persist failure")
return
}
}
slog.Debug("runtime local skills report", "runtime_id", runtimeID, "request_id", requestID, "status", body.Status, "count", len(body.Skills))
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
}
func (h *Handler) ReportLocalSkillImportResult(w http.ResponseWriter, r *http.Request) {
runtimeID := chi.URLParam(r, "runtimeId")
rt, ok := h.requireDaemonRuntimeAccess(w, r, runtimeID)
if !ok {
return
}
requestID := chi.URLParam(r, "requestId")
req, err := h.LocalSkillImportStore.Get(r.Context(), requestID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load request: "+err.Error())
return
}
if req == nil || req.RuntimeID != runtimeID {
writeError(w, http.StatusNotFound, "request not found")
return
}
if runtimeLocalSkillRequestTerminal(req.Status) {
slog.Debug("ignoring stale runtime local skill import report", "runtime_id", runtimeID, "request_id", requestID, "status", req.Status)
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
return
}
var body struct {
Status string `json:"status"`
Skill *reportedRuntimeLocalSkill `json:"skill"`
Error string `json:"error"`
}
if err := json.NewDecoder(r.Body).Decode(&body); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if body.Status != "completed" {
if err := h.LocalSkillImportStore.Fail(r.Context(), requestID, body.Error); err != nil {
slog.Error("local skill import Fail failed", "error", err, "request_id", requestID)
writeError(w, http.StatusInternalServerError, "failed to persist failure")
return
}
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
return
}
if body.Skill == nil {
if err := h.LocalSkillImportStore.Fail(r.Context(), requestID, "daemon returned an empty skill bundle"); err != nil {
slog.Error("local skill import Fail failed", "error", err, "request_id", requestID)
writeError(w, http.StatusInternalServerError, "failed to persist failure")
return
}
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
return
}
creatorUUID, err := util.ParseUUID(req.CreatorID)
if err != nil {
failMsg := "stored local skill import creator_id is invalid"
if ferr := h.LocalSkillImportStore.Fail(r.Context(), requestID, failMsg); ferr != nil {
slog.Error("local skill import Fail failed", "error", ferr, "request_id", requestID)
}
writeError(w, http.StatusInternalServerError, failMsg)
return
}
name := body.Skill.Name
if req.Name != nil {
name = *req.Name
}
description := body.Skill.Description
if req.Description != nil {
description = *req.Description
}
files := make([]CreateSkillFileRequest, 0, len(body.Skill.Files))
for _, f := range body.Skill.Files {
if !validateFilePath(f.Path) {
continue
}
files = append(files, f)
}
resp, err := h.createSkillWithFiles(r.Context(), skillCreateInput{
WorkspaceID: rt.WorkspaceID,
CreatorID: creatorUUID,
Name: name,
Description: description,
Content: body.Skill.Content,
Config: map[string]any{
"origin": map[string]any{
"type": "runtime_local",
"runtime_id": runtimeID,
"provider": body.Skill.Provider,
"source_path": body.Skill.SourcePath,
},
},
Files: files,
})
if err != nil {
failMsg := err.Error()
if isUniqueViolation(err) {
failMsg = "a skill with this name already exists"
}
if ferr := h.LocalSkillImportStore.Fail(r.Context(), requestID, failMsg); ferr != nil {
slog.Error("local skill import Fail failed", "error", ferr, "request_id", requestID)
writeError(w, http.StatusInternalServerError, "failed to persist failure")
return
}
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
return
}
if err := h.LocalSkillImportStore.Complete(r.Context(), requestID, resp.SkillResponse); err != nil {
// We already wrote the Skill to Postgres. If the store-side Complete
// fails we can't leave that Skill orphaned: the daemon will retry on
// 5xx and re-create it, which blows up on the unique-name constraint
// and looks to the user like "import keeps failing". Roll back our
// side-effects so the retry lands on a clean slate.
slog.Error("local skill import Complete failed — rolling back created skill",
"error", err, "request_id", requestID, "skill_id", resp.ID)
if delErr := h.Queries.DeleteSkill(r.Context(), parseUUID(resp.ID)); delErr != nil {
slog.Warn("orphan skill rollback failed", "error", delErr, "skill_id", resp.ID)
}
writeError(w, http.StatusInternalServerError, "failed to persist import completion")
return
}
h.publish(protocol.EventSkillCreated, uuidToString(rt.WorkspaceID), "member", req.CreatorID, map[string]any{"skill": resp})
slog.Debug("runtime local skill imported", "runtime_id", runtimeID, "request_id", requestID, "skill_id", resp.ID)
writeJSON(w, http.StatusOK, map[string]string{"status": "ok"})
}