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* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277) Replace the free-form numeric `size` on ActorAvatar with a constrained `AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by role instead of ad-hoc pixels. This eliminates the magic-number drift where the same role rendered at different sizes across pages. - Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map + default tier). - Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot` (packages/views) now take `AvatarSize`; internal font/icon math and the presence-dot threshold read px from the map. - Migrate all web/desktop call sites (packages/ui + packages/views) from numeric sizes to tiers using the role table (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl). - Token-ise the derived consumers `AgentAvatarStack` and `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math). Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker, mobile, and component-name disambiguation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184) main's avatar-shape decision rendered non-human actors (agent, squad, system) and the workspace logo as rounded squares, and the upload cropper mirrored that with a square crop window. Per the updated decision (avatars_and_cropper_round_required), every avatar and the crop UI are now circular; the square path is removed rather than left as dead config. - Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split). - avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is always cropShape="round". - avatar-upload-control: drop VARIANT_SHAPE; the control is always round and no longer threads a shape to the dialog (variant still drives the fallback). - Strip rounded-md/rounded-none square overrides from agent/squad/member ActorAvatar call sites; round the read-only agent/squad static wrappers. - WorkspaceAvatar: round the org logo so it matches the (now round) workspace upload/crop and the shared avatar shape. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): make round avatar shape a hard invariant (MUL-4277) Close the two remaining square squad-avatar paths flagged in review and prevent call sites from re-squaring the avatar: - base ActorAvatar: keep `rounded-full` as the last class in cn() so a call-site `className` can no longer override the circle. - SquadHeaderAvatar: drop `className="rounded"` (was overriding the base circle into a small rounded square). - SquadsPage no-avatar fallback: route through the shared ActorAvatarBase (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the fallback matches the image path — one shape source of truth. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round the agent/squad avatar loading skeletons (MUL-4277) The avatar placeholder skeletons on the agent/squad list, detail, and profile-card loading states were still rounded squares (rounded-md/lg) from the pre-round era, so the avatar visibly popped from square to circle on load — inconsistent with the round avatars and with the member/inbox/issue skeletons that already use rounded-full. Round all five: agents-page, agent-detail-page, squads-page, squad-detail-page, squad-profile-card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>
312 lines
9.6 KiB
TypeScript
312 lines
9.6 KiB
TypeScript
"use client";
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import { useEffect, useRef, useState } from "react";
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import { ActorAvatar as ActorAvatarBase } from "@multica/ui/components/common/actor-avatar";
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import { AVATAR_SIZE_PX, type AvatarSize } from "@multica/ui/lib/avatar-size";
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import {
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HoverCard,
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HoverCardTrigger,
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HoverCardContent,
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} from "@multica/ui/components/ui/hover-card";
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import { useActorName } from "@multica/core/workspace/hooks";
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import { useAgentPresenceDetail } from "@multica/core/agents";
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import { useCurrentWorkspace, useWorkspacePaths } from "@multica/core/paths";
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import { AgentProfileCard } from "../agents/components/agent-profile-card";
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import { AgentLivePeekCard } from "../agents/components/agent-live-peek-card";
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import { MemberProfileCard } from "../members/member-profile-card";
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import { SquadProfileCard } from "../squads/components/squad-profile-card";
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import { availabilityConfig } from "../agents/presence";
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import { useNavigation } from "../navigation";
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/**
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* Selects which agent hover-card payload to render when `enableHoverCard` is
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* on. Two surfaces, two intents:
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* - `"profile"` (default) — static identity (description, runtime, skills,
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* owner). Used by 20+ "who is this agent?" surfaces (comment authors,
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* pickers, list rows).
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* - `"live"` — live activity peek (workload, current issue, last activity).
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* Used where the user already knows the identity and wants the live state,
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* e.g. the squad members tab.
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*
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* Has no effect for non-agent actors (members always render the member card).
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*/
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export type AgentHoverCardVariant = "profile" | "live";
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interface ActorAvatarProps {
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actorType: string;
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actorId: string;
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size?: AvatarSize;
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className?: string;
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/**
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* Wrap the avatar in a hover-card preview on dwell. Use for "who is this?"
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* surfaces — comment authors, list rows, subscriber chips. Independent of
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* `showStatusDot`: a surface can have one, both, or neither.
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*/
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enableHoverCard?: boolean;
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/**
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* Overlay an agent-presence dot at the avatar's bottom-right. Use at
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* decision moments (picker rows, current-assignee display, agent-centric
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* surfaces). Has no effect for non-agent actors. Independent of
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* `enableHoverCard` so picker rows can show the dot without nesting a
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* popover inside the dropdown.
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*/
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showStatusDot?: boolean;
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/**
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* When `enableHoverCard` is on for an agent, choose which payload to
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* render. See {@link AgentHoverCardVariant}. Defaults to `"profile"` so
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* existing call sites keep their identity-card behaviour.
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*/
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hoverCardVariant?: AgentHoverCardVariant;
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/**
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* Make the avatar click through to the actor page. Defaults on for members
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* and agents, while picker/menu controls keep their own click behavior.
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*/
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profileLink?: boolean;
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}
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const FOCUSABLE_ANCESTOR_SELECTOR =
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'a[href], button:not([disabled]), [role="button"]:not([aria-disabled="true"]), [tabindex]:not([tabindex="-1"])';
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const PROFILE_LINK_CONTROL_SELECTOR =
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'button, [role^="menuitem"], [role="option"], [data-slot="dropdown-menu-item"], [data-slot="dropdown-menu-checkbox-item"], [data-slot="popover-trigger"]';
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export function ActorAvatar({
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actorType,
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actorId,
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size,
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className,
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enableHoverCard,
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showStatusDot,
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hoverCardVariant = "profile",
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profileLink,
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}: ActorAvatarProps) {
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const { getActorName, getActorInitials, getActorAvatarUrl } = useActorName();
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const paths = useWorkspacePaths();
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const avatar = (
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<ActorAvatarBase
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name={getActorName(actorType, actorId)}
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initials={getActorInitials(actorType, actorId)}
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avatarUrl={getActorAvatarUrl(actorType, actorId)}
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isAgent={actorType === "agent"}
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isSystem={actorType === "system"}
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isSquad={actorType === "squad"}
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size={size}
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className={className}
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/>
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);
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// Optional presence dot overlay. Only meaningful for agents — members have
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// no presence backbone. Wrapping unconditionally with relative inline-flex
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// would create extra DOM for every avatar; we only wrap when a dot is asked
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// for.
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const wrapDot = showStatusDot && actorType === "agent";
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const dotted = wrapDot ? (
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<span className="relative inline-flex">
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{avatar}
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<AgentStatusDot agentId={actorId} size={size} />
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</span>
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) : (
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avatar
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);
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const shouldLinkToProfile =
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profileLink ??
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(actorType === "member" || actorType === "agent" || actorType === "squad");
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const profileHref = shouldLinkToProfile
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? actorType === "member"
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? paths.memberDetail(actorId)
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: actorType === "agent"
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? paths.agentDetail(actorId)
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: actorType === "squad"
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? paths.squadDetail(actorId)
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: null
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: null;
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const content = profileHref ? (
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<ActorAvatarProfileLink href={profileHref}>{dotted}</ActorAvatarProfileLink>
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) : (
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dotted
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);
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if (!enableHoverCard) {
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return content;
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}
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if (actorType === "agent") {
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return (
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<AgentAvatarHoverCard agentId={actorId} variant={hoverCardVariant}>
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{content}
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</AgentAvatarHoverCard>
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);
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}
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if (actorType === "member") {
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return <MemberAvatarHoverCard userId={actorId}>{content}</MemberAvatarHoverCard>;
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}
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if (actorType === "squad") {
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return <SquadAvatarHoverCard squadId={actorId}>{content}</SquadAvatarHoverCard>;
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}
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return content;
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}
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function ActorAvatarProfileLink({
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href,
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children,
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}: {
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href: string;
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children: React.ReactNode;
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}) {
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const { push, openInNewTab } = useNavigation();
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const navigate = (event: React.MouseEvent | React.KeyboardEvent) => {
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const controlAncestor = event.currentTarget.parentElement?.closest(
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PROFILE_LINK_CONTROL_SELECTOR,
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);
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if (controlAncestor) return;
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event.preventDefault();
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event.stopPropagation();
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if (
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"metaKey" in event &&
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(event.metaKey || event.ctrlKey || event.shiftKey) &&
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openInNewTab
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) {
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openInNewTab(href);
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return;
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}
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push(href);
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};
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return (
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<span
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role="link"
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tabIndex={-1}
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className="inline-flex cursor-pointer rounded-full"
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onClick={navigate}
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onKeyDown={(event) => {
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if (event.key === "Enter" || event.key === " ") {
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navigate(event);
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}
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}}
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>
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{children}
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</span>
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);
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}
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// Small presence indicator overlaid on the bottom-right of an agent avatar.
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// Only renders on hover-enabled surfaces so dense decorative chips (e.g. the
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// 14 px owner sub-avatar in agents-list rows) stay visually clean. The dot
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// scales with the avatar size — anything ≥24 px gets the standard 8 px dot,
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// smaller avatars use a 6 px dot so the indicator doesn't overwhelm them.
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// Exported for surfaces that render the base avatar directly (e.g. comment
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// trigger chips) but still want the standard presence dot.
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export function AgentStatusDot({ agentId, size }: { agentId: string; size?: AvatarSize }) {
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const ws = useCurrentWorkspace();
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const detail = useAgentPresenceDetail(ws?.id, agentId);
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if (detail === "loading") return null;
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const { dotClass, label } = availabilityConfig[detail.availability];
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const px = size ? AVATAR_SIZE_PX[size] : 24;
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const dotSize = px >= 24 ? "h-1.5 w-1.5" : "h-1 w-1";
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return (
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<span
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aria-label={`Status: ${label}`}
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title={label}
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className={`absolute bottom-0 right-0 rounded-full ring-1 ring-background ${dotClass} ${dotSize}`}
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/>
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);
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}
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/**
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* Wraps an agent avatar in a hover-card. The trigger is keyboard-focusable
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* only when no focusable ancestor (link/button) already provides a tab stop —
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* this prevents nested tabbable descendants and keyboard-nav bloat at sites
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* where the avatar lives inside a row link or click target.
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*/
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function AgentAvatarHoverCard({
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agentId,
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variant,
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children,
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}: {
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agentId: string;
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variant: AgentHoverCardVariant;
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children: React.ReactNode;
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}) {
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const content =
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variant === "live" ? (
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<AgentLivePeekCard agentId={agentId} />
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) : (
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<AgentProfileCard agentId={agentId} />
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);
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return (
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<ActorAvatarHoverCardShell content={content}>
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{children}
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</ActorAvatarHoverCardShell>
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);
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}
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function MemberAvatarHoverCard({
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userId,
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children,
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}: {
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userId: string;
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children: React.ReactNode;
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}) {
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return (
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<ActorAvatarHoverCardShell content={<MemberProfileCard userId={userId} />}>
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{children}
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</ActorAvatarHoverCardShell>
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);
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}
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function SquadAvatarHoverCard({
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squadId,
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children,
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}: {
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squadId: string;
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children: React.ReactNode;
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}) {
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return (
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<ActorAvatarHoverCardShell content={<SquadProfileCard squadId={squadId} />}>
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{children}
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</ActorAvatarHoverCardShell>
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);
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}
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// Common chrome shared between agent and member hover cards. Keeps focus
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// behaviour and width consistent so the two surfaces feel structurally
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// parallel — content varies, frame doesn't.
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function ActorAvatarHoverCardShell({
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content,
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children,
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}: {
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content: React.ReactNode;
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children: React.ReactNode;
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}) {
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const triggerRef = useRef<HTMLSpanElement>(null);
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const [standalone, setStandalone] = useState(false);
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useEffect(() => {
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const el = triggerRef.current;
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if (!el) return;
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const ancestor = el.parentElement?.closest(FOCUSABLE_ANCESTOR_SELECTOR);
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setStandalone(!ancestor);
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}, []);
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return (
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<HoverCard>
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<HoverCardTrigger
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render={<span ref={triggerRef} />}
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tabIndex={standalone ? 0 : -1}
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className={
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standalone
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? "inline-flex cursor-pointer rounded-full focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring"
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: "inline-flex cursor-pointer"
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}
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>
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{children}
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</HoverCardTrigger>
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<HoverCardContent align="start" className="w-72">
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{content}
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</HoverCardContent>
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</HoverCard>
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);
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}
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