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* fix(skills): measure draft dirtiness against a seeded baseline (MUL-5645) The detail page inferred "the user edited something" from "the draft differs from the latest server skill". That difference has two independent causes — the user typed, or the server moved — and the page could not tell them apart, so it read both as a local edit. Two user-visible failures came out of it: - A description ending in whitespace (what `description: |` frontmatter yields, so every imported skill) compared unequal to itself, because the dirty check trimmed the draft side and not the server side. The page opened permanently dirty and Discard reseeded the same value, so the save bar could not be dismissed at all — only Save cleared it, by rewriting the stored description. - Any remote update to an open skill was taken for a local edit, so the page raised the conflict banner and refused to reseed. The editor stayed frozen on pre-update text with no way to see what had changed, and saving from there pushed the stale draft back over the newer version. Record the seeded snapshot in `baselineRef` and compare against that instead. With a baseline the two causes separate: `draft !== baseline` is a local edit, and a new `updated_at` with no local edits is just a remote update, which now reseeds silently. The conflict banner is left for the case it was written for — a remote update landing on real unsaved work. `toDraft` also trims name and description at the single seam where server data becomes a draft, matching what Save persists, so later comparisons are plain equality rather than a trim both sides have to remember. Content and file bodies are not normalized: whitespace in a SKILL.md body is content. File sets are compared through a path-sorted signature, since GET sorts files by path while PUT echoes request order and that difference is not a content change. Four of the five regression tests fail against the previous implementation; the fifth covers the true-conflict path, which was already correct and must stay that way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(skills): trim frontmatter name and description at the parse seam (MUL-5645) Both fields are single-line labels everywhere they are consumed, but YAML clip chomping gives `description: |` and `description: >` a trailing newline, so imports stored a description that differed from its own trimmed form. The detail page no longer depends on this — it normalizes when it seeds a draft — but leaving it means every new import keeps writing the padded value, and any future consumer that compares a stored description to a trimmed one inherits the same trap. Trimming here covers all four import paths (GitHub, skills.sh, archive, runtime-local) in one place rather than asking each to remember. Callers that need the raw SKILL.md still have it: `content` is stored untouched. Defensive only. Reverting this commit alone does not reintroduce the bug. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(skills): release the conflict when the user reverts their own edits (MUL-5645) Review catch on the previous commit. Once a conflict was raised, the seed effect only reconsidered when a new server version arrived, so a user who resolved the conflict by hand — retyping the field back to what it was — got stuck: the draft was clean again, and because the save bar renders only while dirty, its Discard button unmounted. That left the banner sitting above stale text with no control left to dismiss it, and no way forward short of a reload. This state is a regression from measuring dirtiness locally. Previously the draft was compared against the moved server value, so reverting still counted as dirty and Discard stayed on screen. Re-run the decision on draft changes too. When the local edits go away there is nothing left to protect, so the page adopts the server version and clears the banner — the same outcome as the never-edited case, reached a moment later. The true-conflict path is unchanged, and its regression test still passes, which is what keeps this from over-correcting into "always release". Reseeding also grew a third caller, so the four pieces that have to move together — draft, baseline, seeded key, conflict flag — are now assigned in exactly one place, `adoptServerVersion`, used by first load, silent refresh, Save and Discard alike. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>