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* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277) Replace the free-form numeric `size` on ActorAvatar with a constrained `AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by role instead of ad-hoc pixels. This eliminates the magic-number drift where the same role rendered at different sizes across pages. - Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map + default tier). - Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot` (packages/views) now take `AvatarSize`; internal font/icon math and the presence-dot threshold read px from the map. - Migrate all web/desktop call sites (packages/ui + packages/views) from numeric sizes to tiers using the role table (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl). - Token-ise the derived consumers `AgentAvatarStack` and `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math). Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker, mobile, and component-name disambiguation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184) main's avatar-shape decision rendered non-human actors (agent, squad, system) and the workspace logo as rounded squares, and the upload cropper mirrored that with a square crop window. Per the updated decision (avatars_and_cropper_round_required), every avatar and the crop UI are now circular; the square path is removed rather than left as dead config. - Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split). - avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is always cropShape="round". - avatar-upload-control: drop VARIANT_SHAPE; the control is always round and no longer threads a shape to the dialog (variant still drives the fallback). - Strip rounded-md/rounded-none square overrides from agent/squad/member ActorAvatar call sites; round the read-only agent/squad static wrappers. - WorkspaceAvatar: round the org logo so it matches the (now round) workspace upload/crop and the shared avatar shape. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): make round avatar shape a hard invariant (MUL-4277) Close the two remaining square squad-avatar paths flagged in review and prevent call sites from re-squaring the avatar: - base ActorAvatar: keep `rounded-full` as the last class in cn() so a call-site `className` can no longer override the circle. - SquadHeaderAvatar: drop `className="rounded"` (was overriding the base circle into a small rounded square). - SquadsPage no-avatar fallback: route through the shared ActorAvatarBase (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the fallback matches the image path — one shape source of truth. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round the agent/squad avatar loading skeletons (MUL-4277) The avatar placeholder skeletons on the agent/squad list, detail, and profile-card loading states were still rounded squares (rounded-md/lg) from the pre-round era, so the avatar visibly popped from square to circle on load — inconsistent with the round avatars and with the member/inbox/issue skeletons that already use rounded-full. Round all five: agents-page, agent-detail-page, squads-page, squad-detail-page, squad-profile-card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>
75 lines
2.1 KiB
TypeScript
75 lines
2.1 KiB
TypeScript
"use client";
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import type { ReactNode } from "react";
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import { Users } from "lucide-react";
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import { HoverCard, HoverCardTrigger, HoverCardContent } from "@multica/ui/components/ui/hover-card";
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import { ActorAvatar } from "./actor-avatar";
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interface MentionHoverCardProps {
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type: string;
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id: string;
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name: string;
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initials: string;
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avatarUrl?: string | null;
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role?: string;
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children: ReactNode;
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}
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function MentionHoverCard({
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type,
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id: _id,
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name,
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initials,
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avatarUrl,
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role,
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children,
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}: MentionHoverCardProps) {
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if (type === "all") {
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return (
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<HoverCard>
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<HoverCardTrigger render={<span />} className="cursor-default">
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{children}
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</HoverCardTrigger>
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<HoverCardContent align="start" className="w-auto min-w-48 max-w-72">
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<div className="flex items-center gap-2.5">
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<div className="flex h-8 w-8 shrink-0 items-center justify-center rounded-full bg-primary/10">
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<Users className="h-4 w-4 text-primary" />
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</div>
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<div className="min-w-0">
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<p className="text-sm font-medium">All members</p>
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<p className="text-xs text-muted-foreground">Notifies all workspace members</p>
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</div>
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</div>
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</HoverCardContent>
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</HoverCard>
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);
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}
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return (
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<HoverCard>
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<HoverCardTrigger render={<span />} className="cursor-default">
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{children}
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</HoverCardTrigger>
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<HoverCardContent align="start" className="w-auto min-w-48 max-w-72">
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<div className="flex items-center gap-2.5">
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<ActorAvatar
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name={name}
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initials={initials}
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avatarUrl={avatarUrl}
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isAgent={type === "agent"}
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size="lg"
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/>
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<div className="min-w-0">
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<p className="text-sm font-medium truncate">{name}</p>
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{role && (
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<p className="text-xs text-muted-foreground truncate">{role}</p>
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)}
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</div>
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</div>
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</HoverCardContent>
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</HoverCard>
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);
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}
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export { MentionHoverCard, type MentionHoverCardProps };
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