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* feat(skills): floating change-summary save pill on skill detail Replace the always-mounted docked save bar with a dirty-only floating pill matching the skills list batch toolbar: page-root anchored, with a summary of what changed (name, description, N files — renames counted once by matching files by id), discard/save actions, and a fade+slide-in entrance. Editor surfaces gain bottom padding so the last lines stay readable under the pill. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * refactor(skills): one icon for the skill entity everywhere (MUL-5443) Skills were drawn with four different icons: BookOpenText in the sidebar and desktop tab bar, BookOpen on the list page header and empty state, FileText for skill rows in an agent's Skills tab and the skill picker, and Sparkles on the new detail identity block — where it also already meant "imported origin" two lines below. `WORKSPACE_PAGES.skills.icon` already declares the icon name, and ROUTE_ICON_COMPONENTS already turns it into a component for the sidebar and tab bar. Derive a `SkillIcon` export from that pair instead of re-declaring the icon per call site, so the nav and every in-page surface cannot drift apart again. A test asserts SkillIcon is the same component the tab bar resolves for a /skills path. File-type icons inside a skill's file tree are untouched — a file in a skill is not a skill. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>