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* feat(editor): pan/zoom the image attachment preview (MUL-5316) Image preview could only fit-to-window, so a screenshot of text opened unreadably small with no way in. It now runs on the same pan/zoom canvas the Mermaid viewer uses: fit on open, then wheel (cursor-anchored), drag, pinch, double-click fit<->100%, +/-/0 and arrow keys, plus a toolbar with zoom out / % / zoom in / fit / actual size / reset. The canvas is generalised out of Mermaid rather than duplicated: diagram-transform -> zoom-transform, use-diagram-canvas -> use-zoom-canvas, the canvas CSS out of mermaid.css into zoom-canvas.css, and a shared ZoomCanvas + ZoomControls that MermaidViewer now composes too (dropping its hand-rolled toolbar and canvas markup). The five zoom labels move from editor.mermaid.* to a shared editor.canvas.* in all four locales. Two fixes the generalisation forced, both of which also improve Mermaid: - MIN_SCALE floored computeFitScale at 25%, so content more than 4x the canvas could not be fitted at all. A 1600x8000 full-page screenshot needs ~10% and would have opened cropped — worse than the fit-only behaviour it replaces. The lower bound is now min(0.25, fitScale), threaded through clampTransform / zoomToAt / canZoomOut. - The canvas measured its viewport with getBoundingClientRect while its container was mid scale-in animation, fitting against a viewport a few percent too small; ResizeObserver reports the untransformed layout box so it never fired to correct it. Measures offsetWidth/offsetHeight now. Image-specific handling: natural size is read from the ref as well as onLoad (a cached image is already complete before onLoad attaches), and an image with no intrinsic size — an SVG with only a viewBox — keeps the old letterboxed render with the zoom controls hidden instead of a blank canvas. The canvas is focused on open so the keyboard controls work without a click first, native image drag is disabled so it can't hijack the pan, and the backdrop only closes on a click that actually lands on it. Verified: pnpm typecheck, pnpm lint, pnpm test (3003 views tests, 50 in attachment-preview-modal). The flex chain and the long-screenshot fit were also checked in headless Chromium, which jsdom cannot measure. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): keep kbd keycaps readable inside tooltips Upstream shadcn inverts its tooltip surface, so Kbd forced near-white text inside tooltip-content. Our TooltipContent keeps the popover surface, which made keycaps render white-on-white. Drop the inverted-surface overrides so keycaps keep their regular muted colors, which read correctly on popover in both themes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * refactor(editor): drop the redundant reset zoom control, add shortcut tooltips The reset toolbar button was a literal alias of fit (reset: fit) — it could never do anything fit doesn't, so remove it along with the reset API, the isFitted state that only served its disabled look, and the reset_view copy in all four locales. Replace the native title attribute on the remaining zoom controls with the shared Base UI Tooltip + ShortcutKeycaps pattern (same as the editor bubble menu), showing the matching keyboard hints: zoom out (-), zoom in (+), fit to view (0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Walt <walt@multica.ai> Co-authored-by: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>
235 lines
7.1 KiB
TypeScript
235 lines
7.1 KiB
TypeScript
/**
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* Pan/zoom math for the shared zoom canvas — Mermaid diagrams and image
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* previews both drive their viewer through this module.
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*
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* Content is never asked to zoom itself: a Mermaid diagram lives inside an
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* empty-sandbox iframe that cannot run scripts, and an `<img>` has no zoom of
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* its own either. All interaction is driven from the host document by
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* transforming the wrapper around the content, so this module stays pure
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* DOM-free math: it is the single place where "where is the content and how
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* big is it" is decided.
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*
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* Coordinate model: the content wrapper has `transform-origin: 0 0` and is
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* positioned at the viewport's top-left, so a transform is applied as
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* `translate(x, y) scale(scale)`. `x`/`y` are viewport-space pixels of the
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* content's top-left corner; `scale` is the natural-size multiplier.
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*/
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export interface Size {
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width: number;
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height: number;
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}
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export interface Point {
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x: number;
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y: number;
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}
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export interface ZoomTransform {
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scale: number;
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x: number;
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y: number;
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}
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// Default lower zoom bound. Only a default: `computeMinScale` lowers it for
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// content that cannot fit at 25% — see the comment there.
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export const MIN_SCALE = 0.25;
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export const MAX_SCALE = 4;
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// How much of the content must stay inside the viewport. Panning is clamped so
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// the user can never fling the canvas out of sight and be left staring at an
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// empty viewport with no way back other than Reset.
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const MIN_VISIBLE_PX = 48;
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// Keyboard/button zoom step. 1.2 gives ~4 presses per doubling, which feels
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// responsive without skipping past the scale the user wanted.
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export const ZOOM_STEP = 1.2;
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// Keyboard pan step, in viewport pixels per arrow-key press.
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export const PAN_STEP_PX = 48;
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export function clampScale(scale: number, minScale: number = MIN_SCALE): number {
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if (!Number.isFinite(scale)) return 1;
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return Math.min(MAX_SCALE, Math.max(minScale, scale));
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}
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function hasArea(size: Size): boolean {
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return (
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Number.isFinite(size.width) &&
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Number.isFinite(size.height) &&
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size.width > 0 &&
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size.height > 0
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);
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}
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/**
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* Scale that makes the content fit the viewport, never magnifying past natural
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* size. A small diagram or thumbnail opened in a large viewer should read at
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* 100%, not be blown up until it looks broken — same convention as macOS
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* Preview.
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*
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* Deliberately NOT floored at MIN_SCALE: a full-page screenshot ten times
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* taller than the canvas fits at ~0.1, and returning 0.25 instead would open
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* it already cropped.
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*/
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export function computeFitScale(content: Size, viewport: Size): number {
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if (!hasArea(content) || !hasArea(viewport)) return 1;
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return Math.min(
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MAX_SCALE,
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Math.min(1, viewport.width / content.width, viewport.height / content.height),
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);
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}
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/**
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* Lower zoom bound for a given content/viewport pair: MIN_SCALE normally, but
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* never above the fit scale.
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*
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* Without this, "fit to view" is unreachable for content more than 4x the
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* canvas in either axis — exactly the long-screenshot case — because every
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* clamp would snap the scale back up to 25% and leave the content cropped
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* with no way to see all of it.
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*/
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export function computeMinScale(content: Size, viewport: Size): number {
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return Math.min(MIN_SCALE, computeFitScale(content, viewport));
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}
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/** Centers `content` at `scale` inside `viewport`. */
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export function centerTransform(
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content: Size,
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viewport: Size,
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scale: number,
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): ZoomTransform {
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return {
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scale,
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x: (viewport.width - content.width * scale) / 2,
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y: (viewport.height - content.height * scale) / 2,
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};
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}
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/** Default view: fit to viewport, centered. */
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export function computeFitTransform(content: Size, viewport: Size): ZoomTransform {
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return centerTransform(content, viewport, computeFitScale(content, viewport));
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}
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/**
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* Keeps at least `MIN_VISIBLE_PX` of the content inside the viewport (or all of
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* it, when the content is smaller than that margin), so the canvas can never be
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* panned into nothing.
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*/
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export function clampTransform(
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transform: ZoomTransform,
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content: Size,
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viewport: Size,
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): ZoomTransform {
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if (!hasArea(content) || !hasArea(viewport)) return transform;
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const scale = clampScale(transform.scale, computeMinScale(content, viewport));
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const scaledWidth = content.width * scale;
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const scaledHeight = content.height * scale;
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const marginX = Math.min(MIN_VISIBLE_PX, scaledWidth);
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const marginY = Math.min(MIN_VISIBLE_PX, scaledHeight);
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return {
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scale,
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x: Math.min(
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Math.max(transform.x, marginX - scaledWidth),
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viewport.width - marginX,
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),
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y: Math.min(
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Math.max(transform.y, marginY - scaledHeight),
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viewport.height - marginY,
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),
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};
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}
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/**
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* Zooms to `nextScale` while pinning the content point under `anchor` (in
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* viewport coordinates) to that same spot. This is what makes wheel and pinch
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* zoom track the cursor/fingers instead of drifting toward a corner.
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*/
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export function zoomToAt(
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transform: ZoomTransform,
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nextScale: number,
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anchor: Point,
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content: Size,
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viewport: Size,
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): ZoomTransform {
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const scale = clampScale(nextScale, computeMinScale(content, viewport));
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if (scale === transform.scale) return transform;
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const ratio = scale / transform.scale;
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return clampTransform(
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{
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scale,
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x: anchor.x - (anchor.x - transform.x) * ratio,
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y: anchor.y - (anchor.y - transform.y) * ratio,
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},
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content,
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viewport,
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);
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}
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/** Multiplicative zoom (wheel notch, +/- key, toolbar button) about `anchor`. */
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export function zoomByAt(
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transform: ZoomTransform,
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factor: number,
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anchor: Point,
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content: Size,
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viewport: Size,
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): ZoomTransform {
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return zoomToAt(transform, transform.scale * factor, anchor, content, viewport);
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}
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/** Zoom about the viewport center — the anchor to use for keyboard/buttons. */
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export function zoomByAtCenter(
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transform: ZoomTransform,
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factor: number,
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content: Size,
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viewport: Size,
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): ZoomTransform {
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return zoomByAt(
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transform,
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factor,
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{ x: viewport.width / 2, y: viewport.height / 2 },
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content,
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viewport,
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);
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}
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export function panBy(
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transform: ZoomTransform,
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deltaX: number,
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deltaY: number,
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content: Size,
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viewport: Size,
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): ZoomTransform {
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return clampTransform(
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{ scale: transform.scale, x: transform.x + deltaX, y: transform.y + deltaY },
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content,
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viewport,
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);
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}
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/** Distance between two active pointers — the pinch gesture's scale signal. */
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export function distanceBetween(a: Point, b: Point): number {
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return Math.hypot(a.x - b.x, a.y - b.y);
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}
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export function midpointOf(a: Point, b: Point): Point {
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return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };
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}
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/**
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* Converts a wheel notch into a zoom factor. `deltaMode` matters: mice report
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* lines (1) or pages (2) while trackpads report pixels (0), so a raw `deltaY`
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* comparison would make one of the two unusable.
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*/
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export function wheelZoomFactor(deltaY: number, deltaMode: number): number {
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const pixels = deltaMode === 1 ? deltaY * 16 : deltaMode === 2 ? deltaY * 100 : deltaY;
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// Exponential mapping keeps zooming symmetric: equal and opposite scrolls
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// return to the original scale. The 400 divisor tunes trackpad sensitivity.
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return Math.exp(-pixels / 400);
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}
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