Files
multica/server/internal/service/issue_trigger.go
Multica Eve d60bc63f9a Revert "MUL-5516: fix(issues): re-trigger blocked issues when resumed (#6155)" (#6377)
This reverts commit 738217c275.

Re-firing an assigned agent when an Issue leaves `blocked` is not the
product behaviour we want: `blocked` is a human-attention state, and
clearing it is not by itself a signal to start work. Reverted on product
grounds ahead of the v0.4.18 release, not because of a defect.

Restores the pre-#6155 behaviour exactly: only `backlog` -> active
promotes a parked Issue into a run, and the write/preview trigger probes
go back to being separate.

Requested by Bohan on MUL-5716.

Co-authored-by: Eve <eve@multica-ai.local>
Co-authored-by: multica-agent <github@multica.ai>
2026-08-04 17:53:03 +08:00

184 lines
6.9 KiB
Go

package service
import (
"context"
"github.com/jackc/pgx/v5/pgtype"
db "github.com/multica-ai/multica/server/pkg/db/generated"
)
// RunEnqueueSource identifies which kind of issue write would start an agent
// run. It is surfaced in preview responses so the UI can explain each trigger.
type RunEnqueueSource string
const (
// RunSourceAssign covers issue creation and assignee changes — the issue
// is being handed to an agent/squad. Parks silently on backlog.
RunSourceAssign RunEnqueueSource = "assign"
// RunSourceStatus covers promoting an already-assigned issue out of
// backlog into an active status.
RunSourceStatus RunEnqueueSource = "status"
)
// IssueTriggerProbe carries the request-scoped checks WillEnqueueRun cannot
// resolve from issue state alone.
//
// CanAccessAgent is the private-agent gate. The write paths enforce it at the
// HTTP boundary (validateAssigneePair on assign, canEnqueueSquadLeader inside
// the squad enqueue helper) and therefore pass an allow-all probe so the gate
// is never duplicated or sunk into the service layer. Preview passes the real
// gate so it never leaks a private agent's readiness to a member who cannot
// see it. A nil func is treated as allow-all.
//
// IsSelfLoop reports whether promoting this issue out of backlog would be the
// calling agent re-triggering its own running task. Only the status source
// consults it; create and assign never do. A nil func means "not a self-loop".
type IssueTriggerProbe struct {
CanAccessAgent func(agent db.Agent) bool
IsSelfLoop func() bool
}
// IssueTriggerInput describes one prospective issue write in its post-write
// shape. AssigneeChanged / StatusChanged mark which fields the write touches;
// IsCreate marks a brand-new issue (no prior task to cancel, no self-loop).
type IssueTriggerInput struct {
Issue db.Issue
PrevStatus string
IsCreate bool
AssigneeChanged bool
StatusChanged bool
}
// IssueRunTrigger is the resolved decision shared by preview and the write
// paths. AgentID is the agent that will actually run — the assignee for an
// agent issue, the squad leader for a squad issue.
type IssueRunTrigger struct {
IssueID pgtype.UUID
AgentID pgtype.UUID
AssigneeType string
Source RunEnqueueSource
}
func allowAllAgents(db.Agent) bool { return true }
// WillEnqueueRun is the single predicate answering "will this issue write
// start an agent run, and for whom". It is the one source of truth shared by
// the issue update / batch-update write paths and the preview endpoint,
// replacing the per-site copies that drifted (squad omitted, self-loop
// omitted, four entry points inconsistent — see MUL-3375).
//
// It is intentionally a distinct predicate from the comment trigger
// (assignee fallback comment routing): issue writes park on backlog while comments fire
// in any status. The two only share leaf readiness checks (AgentReadiness,
// the pending-task dedup), not the top-level decision.
//
// The decision must equal the real enqueue conditions so preview never claims
// a net-new run that the write path then drops. The write enqueues through
// CreateAgentTask, guarded by the (issue_id, agent_id) partial unique index
// over pending (queued/dispatched) tasks; the pending check below mirrors that
// guard, and only the status source needs it:
// - status source (backlog → active) can re-fire against an assignee that
// already holds a pending task (e.g. one a @mention raised while the issue
// sat in backlog); the check keeps preview from promising a run the unique
// index would coalesce away.
// - assign source (create / assignee change) skips the check: a create
// targets a fresh issue with no prior task, and a reassignment no longer
// cancels existing tasks (#4963 / MUL-4113) — in the rare case the new
// assignee already holds a pending task the insert simply no-ops on the
// same unique index, so the assignee still ends up with one pending run.
func (s *IssueService) WillEnqueueRun(ctx context.Context, in IssueTriggerInput, probe IssueTriggerProbe) (IssueRunTrigger, bool) {
issue := in.Issue
if !issue.AssigneeType.Valid || !issue.AssigneeID.Valid {
return IssueRunTrigger{}, false
}
canAccess := probe.CanAccessAgent
if canAccess == nil {
canAccess = allowAllAgents
}
var source RunEnqueueSource
switch {
case in.IsCreate || in.AssigneeChanged:
// Backlog is the parking lot: assigning into backlog never starts a run.
if issue.Status == "backlog" {
return IssueRunTrigger{}, false
}
source = RunSourceAssign
case in.StatusChanged && in.PrevStatus == "backlog" &&
issue.Status != "done" && issue.Status != "cancelled":
if probe.IsSelfLoop != nil && probe.IsSelfLoop() {
return IssueRunTrigger{}, false
}
source = RunSourceStatus
default:
return IssueRunTrigger{}, false
}
switch issue.AssigneeType.String {
case "agent":
agent, err := s.Queries.GetAgent(ctx, issue.AssigneeID)
if err != nil || !agent.RuntimeID.Valid || agent.ArchivedAt.Valid {
return IssueRunTrigger{}, false
}
if !canAccess(agent) {
return IssueRunTrigger{}, false
}
if source == RunSourceStatus && s.hasPendingRun(ctx, issue.ID, issue.AssigneeID) {
return IssueRunTrigger{}, false
}
return IssueRunTrigger{
IssueID: issue.ID,
AgentID: issue.AssigneeID,
AssigneeType: "agent",
Source: source,
}, true
case "squad":
squad, err := s.Queries.GetSquadInWorkspace(ctx, db.GetSquadInWorkspaceParams{
ID: issue.AssigneeID,
WorkspaceID: issue.WorkspaceID,
})
if err != nil {
return IssueRunTrigger{}, false
}
leader, err := s.Queries.GetAgent(ctx, squad.LeaderID)
if err != nil {
return IssueRunTrigger{}, false
}
ready, _, err := AgentReadiness(ctx, s.Queries, leader)
if err != nil || !ready {
return IssueRunTrigger{}, false
}
if !canAccess(leader) {
return IssueRunTrigger{}, false
}
if source == RunSourceStatus && s.hasPendingRun(ctx, issue.ID, squad.LeaderID) {
return IssueRunTrigger{}, false
}
return IssueRunTrigger{
IssueID: issue.ID,
AgentID: squad.LeaderID,
AssigneeType: "squad",
Source: source,
}, true
}
return IssueRunTrigger{}, false
}
// hasPendingRun reports whether the agent already holds a queued or dispatched
// task for the issue (the (issue_id, agent_id) unique-index slot). Errors fail
// closed to "pending" so preview never over-promises a run.
func (s *IssueService) hasPendingRun(ctx context.Context, issueID, agentID pgtype.UUID) bool {
pending, err := s.Queries.HasPendingTaskForIssueAndAgent(ctx, db.HasPendingTaskForIssueAndAgentParams{
IssueID: issueID,
AgentID: agentID,
// Key dedup on the reviewed head so a pending run against an old HEAD
// does not shadow a request after HEAD advanced (TEN-356).
HeadSha: headShaText(s.TaskService.ResolveIssueReviewSHA(ctx, issueID)),
})
if err != nil {
return true
}
return pending
}