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* refactor(ui): converge ActorAvatar size to semantic tiers (MUL-4277) Replace the free-form numeric `size` on ActorAvatar with a constrained `AvatarSize` union (xs/sm/md/lg/xl/2xl) so avatar dimensions are chosen by role instead of ad-hoc pixels. This eliminates the magic-number drift where the same role rendered at different sizes across pages. - Add `@multica/ui/lib/avatar-size` (AvatarSize union + AVATAR_SIZE_PX map + default tier). - Base `ActorAvatar` (packages/ui) and business `ActorAvatar`/`AgentStatusDot` (packages/views) now take `AvatarSize`; internal font/icon math and the presence-dot threshold read px from the map. - Migrate all web/desktop call sites (packages/ui + packages/views) from numeric sizes to tiers using the role table (12,14->xs 16,18,20->sm 22,24,28->md 30,32,34->lg 40,44->xl 56,64->2xl). - Token-ise the derived consumers `AgentAvatarStack` and `IssueAgentActivityIndicator` (px looked up internally for overlap/+N math). Out of scope (per plan): ui/avatar.tsx primitive, account-tab/AvatarPicker, mobile, and component-name disambiguation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): unify all avatars and the upload cropper to round (MUL-4277, MUL-4184) main's avatar-shape decision rendered non-human actors (agent, squad, system) and the workspace logo as rounded squares, and the upload cropper mirrored that with a square crop window. Per the updated decision (avatars_and_cropper_round_required), every avatar and the crop UI are now circular; the square path is removed rather than left as dead config. - Base ActorAvatar: always rounded-full (drop the isHuman/rounded-md split). - avatar-crop-dialog: remove the AvatarCropShape/square path; crop window is always cropShape="round". - avatar-upload-control: drop VARIANT_SHAPE; the control is always round and no longer threads a shape to the dialog (variant still drives the fallback). - Strip rounded-md/rounded-none square overrides from agent/squad/member ActorAvatar call sites; round the read-only agent/squad static wrappers. - WorkspaceAvatar: round the org logo so it matches the (now round) workspace upload/crop and the shared avatar shape. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(ui): make round avatar shape a hard invariant (MUL-4277) Close the two remaining square squad-avatar paths flagged in review and prevent call sites from re-squaring the avatar: - base ActorAvatar: keep `rounded-full` as the last class in cn() so a call-site `className` can no longer override the circle. - SquadHeaderAvatar: drop `className="rounded"` (was overriding the base circle into a small rounded square). - SquadsPage no-avatar fallback: route through the shared ActorAvatarBase (`isSquad size="lg"`) instead of a hand-written rounded-md tile, so the fallback matches the image path — one shape source of truth. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(views): round the agent/squad avatar loading skeletons (MUL-4277) The avatar placeholder skeletons on the agent/squad list, detail, and profile-card loading states were still rounded squares (rounded-md/lg) from the pre-round era, so the avatar visibly popped from square to circle on load — inconsistent with the round avatars and with the member/inbox/issue skeletons that already use rounded-full. Round all five: agents-page, agent-detail-page, squads-page, squad-detail-page, squad-profile-card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>
116 lines
4.2 KiB
TypeScript
116 lines
4.2 KiB
TypeScript
"use client";
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import { useMemo } from "react";
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import { useQuery } from "@tanstack/react-query";
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import { Plus } from "lucide-react";
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import { useWorkspaceId } from "@multica/core/hooks";
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import { chatPinnedAgentsOptions } from "@multica/core/chat/queries";
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import { usePinChatAgent, useUnpinChatAgent } from "@multica/core/chat/mutations";
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import type { Agent } from "@multica/core/types";
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import {
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ContextMenu,
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ContextMenuTrigger,
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ContextMenuContent,
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ContextMenuItem,
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} from "@multica/ui/components/ui/context-menu";
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import { ActorAvatar } from "../../common/actor-avatar";
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import { AgentPicker } from "./new-chat-button";
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import { useT } from "../../i18n";
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// Consistent thin ring so photo avatars and (fainter) fallback avatars read as
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// the same-size circle in the chat list.
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const AVATAR_RING = "ring-1 ring-inset ring-border";
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// Keep the bar compact — capped at 5, matching the server limit.
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const MAX_PINNED = 5;
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/**
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* Quick-agent bar — a compact, avatar-only strip of the user's pinned agents at
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* the top of the Chat list (per user · workspace, server-side). Tapping an
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* avatar starts a new chat; hovering shows the agent info card; right-clicking
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* removes it; the "+" adds one (up to 5). No title, no names — space is tight.
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*/
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export function QuickAgentBar({
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agents,
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userId,
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onStartNewChat,
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}: {
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agents: Agent[];
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userId: string | undefined;
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onStartNewChat: (agent: Agent) => void;
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}) {
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const { t } = useT("chat");
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const wsId = useWorkspaceId();
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const { data: pinned = [] } = useQuery(chatPinnedAgentsOptions(wsId));
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const pin = usePinChatAgent();
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const unpin = useUnpinChatAgent();
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const agentById = useMemo(() => new Map(agents.map((a) => [a.id, a])), [agents]);
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const pinnedAgents = useMemo(
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() => pinned.map((p) => agentById.get(p.agent_id)).filter((a): a is Agent => !!a),
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[pinned, agentById],
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);
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const pinnedIds = useMemo(() => new Set(pinned.map((p) => p.agent_id)), [pinned]);
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const addable = useMemo(() => agents.filter((a) => !pinnedIds.has(a.id)), [agents, pinnedIds]);
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const canAdd = addable.length > 0 && pinnedAgents.length < MAX_PINNED;
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// Nothing to pin and nothing pinned → hide the bar.
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if (agents.length === 0) return null;
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if (pinnedAgents.length === 0 && !canAdd) return null;
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return (
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<div className="flex items-center gap-1.5 overflow-x-auto border-b px-2 py-1.5">
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{pinnedAgents.map((agent) => (
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<ContextMenu key={agent.id}>
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<ContextMenuTrigger
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render={
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<button
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type="button"
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aria-label={agent.name}
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onClick={() => onStartNewChat(agent)}
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className="flex size-[34px] shrink-0 items-center justify-center rounded-full outline-none focus-visible:ring-2 focus-visible:ring-ring"
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/>
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}
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>
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<ActorAvatar
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actorType="agent"
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actorId={agent.id}
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size="lg"
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showStatusDot
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enableHoverCard
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profileLink={false}
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className={AVATAR_RING}
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/>
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</ContextMenuTrigger>
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<ContextMenuContent>
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<ContextMenuItem variant="destructive" onClick={() => unpin.mutate(agent.id)}>
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{t(($) => $.list.unpin_agent)}
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</ContextMenuItem>
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</ContextMenuContent>
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</ContextMenu>
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))}
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{canAdd && (
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<AgentPicker
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agents={addable}
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userId={userId}
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onSelect={(agent) => pin.mutate(agent.id)}
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side="bottom"
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align="start"
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triggerRender={
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<button
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type="button"
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aria-label={t(($) => $.list.add_agent)}
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// Filled circle (not a dashed outline) so it reads as the exact
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// same size as the filled agent avatars — an empty outline looks
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// larger at the same pixel diameter. Same ring as the avatars.
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className="flex size-[34px] shrink-0 items-center justify-center rounded-full bg-muted text-muted-foreground ring-1 ring-inset ring-border outline-none transition-colors hover:bg-accent hover:text-foreground focus-visible:ring-2 focus-visible:ring-ring"
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/>
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}
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trigger={<Plus className="size-4" />}
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/>
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)}
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</div>
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);
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}
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