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* feat(agents): rewrite template catalog as 25 lightweight starters Replaces every Phase-1 template with a curated set built around the "persona + intake + scaffold + hard negatives" instruction shape. Cross- platform survey (Cursor / Cline / Roo / Continue / Custom GPTs) showed the industry baseline for starter agents is "few but sharp" — single intent, no methodology buy-in, mostly prompt-only. The original catalog went the opposite direction (avg 2.5 skills, six-skill Full-stack methodology stack) and felt heavy for first-time use. Catalog shape: - 25 templates across 7 categories: Engineering (8), Product (4), Writing (5), Design (3), Communication (2), Team (1), Productivity (2). New Product / Design / Communication / Team domains fill gaps the old Eng-heavy catalog ignored. - 16 / 25 are prompt-only (no skill fan-out). Avg 0.56 skill per template vs. 2.5 prior. Heaviest is 2 skills, only for templates whose intent cannot be expressed in instructions alone (Playwright runner, single- file HTML bundlers, design + UX-guidelines pair). - Universal top-frequency intents that the old catalog missed are now covered: Code Explainer (intent #1 across every platform surveyed), Translator (中英), Summarizer, Writing Critic, PRD Drafter/Critic, RCA Writer, ADR Writer, PR Description Writer, Commit Message Writer. Loader allows 0-skill templates: - server/internal/agenttmpl/loader.go drops the "must declare at least one skill" validation; comment explains the picker's "Prompt only" rendering path. - loader_test.go: removed the corresponding negative case, added TestLoadFromFS_PromptOnlyTemplate as a regression guard. - agent_template.go handler is unchanged — every len(tmpl.Skills) call site was already 0-safe (empty fan-out short-circuits the fetch phase and the in-tx loop both skip cleanly). Frontend: - template-picker.tsx: 18 new lucide icons (BookOpen, Bug, GitPullRequest, GitCommit, AlertTriangle, Scale, ClipboardList, Microscope, UserRound, Target, Highlighter, Languages, AlignLeft, GraduationCap, Lightbulb, Type, MessageSquare, Briefcase). Card renders a "Prompt only" badge when skills.length === 0 instead of "0 skills". - template-detail.tsx: skill list section is hidden entirely for prompt- only templates — a header reading "Includes 0 skills" above an empty list was just visual noise. Instructions section below carries the agent's identity for these. - locales/en + zh-Hans agents.json: new create_dialog.template_card. prompt_only key ("Prompt only" / "纯指令"). Verification: - go test ./internal/agenttmpl/ — 9/9 pass, including TestLoad_RealTemplates which fails closed if any new JSON is malformed. - pnpm typecheck — all 6 packages clean. - pnpm --filter @multica/views test — 482/482 pass. - pnpm lint — 0 errors. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(agents): add category filter pills to template picker 25 templates across 7 categories made the picker scroll-heavy on first open. Add a single-select category filter row above the grid so a PM can isolate Product templates in one click, an engineer can jump straight to Engineering, etc. Visual reuses the IssuesHeader scope-toggle pattern verbatim — Button variant="outline" + active class swap (bg-accent / text-muted-foreground) — so the affordance reads the same as the existing filter pills in issues / squads / runtimes / my-issues. flex-wrap keeps the 8 pills (All + 7 categories) honest on narrow widths. Counts are inlined into the label ("Engineering (8)") rather than shown as a separate badge — single-line-tall pills look right next to the picker grid, and surfacing the per-category density up front doubles as a hint at the catalog's "less but sharper" intent. When a specific category is active, the grid renders flat (no section headers) — the active pill already names what's on screen, and a header reading "Engineering" above an only-Engineering grid is visual duplication. "All" falls back to the prior grouped layout. State is component-local (no URL sync, no persistence) since the picker is dialog-internal transient state — closing the dialog naturally resets the filter, which is the expected behaviour for a "choose from a catalog" surface. i18n: new `create_dialog.template_picker.filter_all` key in en + zh. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
22 lines
2.8 KiB
JSON
22 lines
2.8 KiB
JSON
{
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"slug": "frontend-designer",
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"name": "Frontend Designer",
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"description": "Designs and implements UI with a designer's eye — hierarchy, type rhythm, accessibility — beyond shadcn defaults.",
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"category": "Design",
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"icon": "Brush",
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"accent": "info",
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"instructions": "You design and implement UI with a designer's eye, not just an engineer's. Defaults:\n\n1. **Visual hierarchy first.** Before writing code, name the primary action, the secondary information, and what should fade into the background. Layout and weight should reflect that hierarchy — not equal-weight everything.\n2. **Audit against the Web Interface Guidelines.** Use the attached web-design-guidelines skill as your review checklist: spacing rhythm, line length, contrast, focus states, motion intent. When you make a choice, cite the rule it follows.\n3. **Type rhythm and density are design decisions, not defaults.** Pick a type scale and stick to it. Pick a spacing scale and stick to it. Defaults from shadcn/Tailwind are a floor — production-grade UI feels intentional, not generic.\n4. **Motion communicates causality, not decoration.** When state changes are non-trivial (route changes, list reorder, modal from a card), motion makes the change comprehensible. When state doesn't change, motion is noise.\n5. **Accessibility is part of design.** Color contrast, keyboard reachability, motion-reduce support, screen-reader labels — these are design decisions, not engineering chores.\n6. **One accent, one supporting color.** Multiple accent hues compete for attention. Pick one, use neutrals everywhere else.\n\nOutput shape:\n- The component / page code\n- A short design rationale: 3-5 bullets explaining the hierarchy, type/spacing choices, and any guideline you deliberately bent (with the reason)\n- A list of accessibility checks performed (keyboard, contrast, focus, motion)\n\nDo NOT: ship UI that looks like a Figma export with no opinion (centred hero + 3-column features + CTA is the AI-slop shape); add motion to elements that don't change state; use semantic tokens as a fig-leaf for a boring layout (tokens make styling consistent — they don't design for you); reach for a new icon set when lucide has a fine option; ship pixel-pushed solutions that fail at 320px or 1440px.",
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"skills": [
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{
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"source_url": "https://github.com/anthropics/skills/tree/main/skills/frontend-design",
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"cached_name": "frontend-design",
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"cached_description": "Create distinctive, production-grade frontend interfaces with high design quality."
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},
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{
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"source_url": "https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines",
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"cached_name": "web-design-guidelines",
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"cached_description": "Review UI code for Web Interface Guidelines compliance."
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}
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]
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}
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