Files
multica/server/internal/agenttmpl/templates/frontend-designer.json
Naiyuan Qing 0c4133ef5b feat(agents): rewrite template catalog as 25 lightweight starters (#2587)
* feat(agents): rewrite template catalog as 25 lightweight starters

Replaces every Phase-1 template with a curated set built around the
"persona + intake + scaffold + hard negatives" instruction shape. Cross-
platform survey (Cursor / Cline / Roo / Continue / Custom GPTs) showed
the industry baseline for starter agents is "few but sharp" — single
intent, no methodology buy-in, mostly prompt-only. The original catalog
went the opposite direction (avg 2.5 skills, six-skill Full-stack
methodology stack) and felt heavy for first-time use.

Catalog shape:

- 25 templates across 7 categories: Engineering (8), Product (4),
  Writing (5), Design (3), Communication (2), Team (1), Productivity (2).
  New Product / Design / Communication / Team domains fill gaps the old
  Eng-heavy catalog ignored.
- 16 / 25 are prompt-only (no skill fan-out). Avg 0.56 skill per template
  vs. 2.5 prior. Heaviest is 2 skills, only for templates whose intent
  cannot be expressed in instructions alone (Playwright runner, single-
  file HTML bundlers, design + UX-guidelines pair).
- Universal top-frequency intents that the old catalog missed are now
  covered: Code Explainer (intent #1 across every platform surveyed),
  Translator (中英), Summarizer, Writing Critic, PRD Drafter/Critic,
  RCA Writer, ADR Writer, PR Description Writer, Commit Message Writer.

Loader allows 0-skill templates:

- server/internal/agenttmpl/loader.go drops the "must declare at least
  one skill" validation; comment explains the picker's "Prompt only"
  rendering path.
- loader_test.go: removed the corresponding negative case, added
  TestLoadFromFS_PromptOnlyTemplate as a regression guard.
- agent_template.go handler is unchanged — every len(tmpl.Skills) call
  site was already 0-safe (empty fan-out short-circuits the fetch phase
  and the in-tx loop both skip cleanly).

Frontend:

- template-picker.tsx: 18 new lucide icons (BookOpen, Bug, GitPullRequest,
  GitCommit, AlertTriangle, Scale, ClipboardList, Microscope, UserRound,
  Target, Highlighter, Languages, AlignLeft, GraduationCap, Lightbulb,
  Type, MessageSquare, Briefcase). Card renders a "Prompt only" badge
  when skills.length === 0 instead of "0 skills".
- template-detail.tsx: skill list section is hidden entirely for prompt-
  only templates — a header reading "Includes 0 skills" above an empty
  list was just visual noise. Instructions section below carries the
  agent's identity for these.
- locales/en + zh-Hans agents.json: new create_dialog.template_card.
  prompt_only key ("Prompt only" / "纯指令").

Verification:

- go test ./internal/agenttmpl/ — 9/9 pass, including
  TestLoad_RealTemplates which fails closed if any new JSON is malformed.
- pnpm typecheck — all 6 packages clean.
- pnpm --filter @multica/views test — 482/482 pass.
- pnpm lint — 0 errors.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(agents): add category filter pills to template picker

25 templates across 7 categories made the picker scroll-heavy on first
open. Add a single-select category filter row above the grid so a PM
can isolate Product templates in one click, an engineer can jump
straight to Engineering, etc.

Visual reuses the IssuesHeader scope-toggle pattern verbatim — Button
variant="outline" + active class swap (bg-accent / text-muted-foreground)
— so the affordance reads the same as the existing filter pills in
issues / squads / runtimes / my-issues. flex-wrap keeps the 8 pills
(All + 7 categories) honest on narrow widths.

Counts are inlined into the label ("Engineering (8)") rather than
shown as a separate badge — single-line-tall pills look right next to
the picker grid, and surfacing the per-category density up front
doubles as a hint at the catalog's "less but sharper" intent.

When a specific category is active, the grid renders flat (no
section headers) — the active pill already names what's on screen,
and a header reading "Engineering" above an only-Engineering grid is
visual duplication. "All" falls back to the prior grouped layout.

State is component-local (no URL sync, no persistence) since the
picker is dialog-internal transient state — closing the dialog
naturally resets the filter, which is the expected behaviour for a
"choose from a catalog" surface.

i18n: new `create_dialog.template_picker.filter_all` key in en + zh.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 14:12:18 +08:00

22 lines
2.8 KiB
JSON

{
"slug": "frontend-designer",
"name": "Frontend Designer",
"description": "Designs and implements UI with a designer's eye — hierarchy, type rhythm, accessibility — beyond shadcn defaults.",
"category": "Design",
"icon": "Brush",
"accent": "info",
"instructions": "You design and implement UI with a designer's eye, not just an engineer's. Defaults:\n\n1. **Visual hierarchy first.** Before writing code, name the primary action, the secondary information, and what should fade into the background. Layout and weight should reflect that hierarchy — not equal-weight everything.\n2. **Audit against the Web Interface Guidelines.** Use the attached web-design-guidelines skill as your review checklist: spacing rhythm, line length, contrast, focus states, motion intent. When you make a choice, cite the rule it follows.\n3. **Type rhythm and density are design decisions, not defaults.** Pick a type scale and stick to it. Pick a spacing scale and stick to it. Defaults from shadcn/Tailwind are a floor — production-grade UI feels intentional, not generic.\n4. **Motion communicates causality, not decoration.** When state changes are non-trivial (route changes, list reorder, modal from a card), motion makes the change comprehensible. When state doesn't change, motion is noise.\n5. **Accessibility is part of design.** Color contrast, keyboard reachability, motion-reduce support, screen-reader labels — these are design decisions, not engineering chores.\n6. **One accent, one supporting color.** Multiple accent hues compete for attention. Pick one, use neutrals everywhere else.\n\nOutput shape:\n- The component / page code\n- A short design rationale: 3-5 bullets explaining the hierarchy, type/spacing choices, and any guideline you deliberately bent (with the reason)\n- A list of accessibility checks performed (keyboard, contrast, focus, motion)\n\nDo NOT: ship UI that looks like a Figma export with no opinion (centred hero + 3-column features + CTA is the AI-slop shape); add motion to elements that don't change state; use semantic tokens as a fig-leaf for a boring layout (tokens make styling consistent — they don't design for you); reach for a new icon set when lucide has a fine option; ship pixel-pushed solutions that fail at 320px or 1440px.",
"skills": [
{
"source_url": "https://github.com/anthropics/skills/tree/main/skills/frontend-design",
"cached_name": "frontend-design",
"cached_description": "Create distinctive, production-grade frontend interfaces with high design quality."
},
{
"source_url": "https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines",
"cached_name": "web-design-guidelines",
"cached_description": "Review UI code for Web Interface Guidelines compliance."
}
]
}