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multica/packages
Bohan Jiang 21ff178ac0 MUL-2701: hide raw creator UUID in skill import conflict UI (#3498)
* feat(skills): structured conflict + overwrite path for local skill re-import

Local-skill re-import previously failed (or silently skipped) on a same-name
collision and, on delete+reimport, changed the skill UUID and dropped agent
bindings. This adds a structured conflict result and a creator-only overwrite
write path so a re-import can update the existing skill in place.

- New terminal import status `conflict` carrying { existing_skill_id,
  existing_created_by, can_overwrite }; can_overwrite = requester is the
  skill creator (canOverwriteSkillByLocalImport — intentionally narrower than
  canManageSkill: admins edit in-app, not via re-import).
- Conflict is detected at daemon-report time (the effective name is only known
  once the bundle arrives) via GetSkillByWorkspaceAndName, with the unique
  constraint as a race backstop.
- Import requests carry action=overwrite + target_skill_id, persisted through
  both the in-memory and Redis LocalSkillImportStore (the heartbeat → daemon
  payload is unchanged; overwrite is resolved server-side).
- overwriteSkillWithFiles updates by target_skill_id in one tx: re-checks
  existence (workspace-scoped) and creator permission, then replaces
  description/content/config and fully replaces files (pruning files absent
  from the new bundle). Preserves id, created_by, created_at, name, and
  agent_skill bindings. Publishes skill:updated (not skill:created).
- Boundaries: target deleted or permission lost → failed (no fallback to
  create-by-name); any mid-write error rolls back the tx, leaving the original
  skill untouched. Retrying a terminal request is a no-op.

Tests cover: creator/non-creator conflict (can_overwrite), overwrite preserves
UUID + agent binding + prunes removed files, non-creator overwrite fails,
deleted target fails without create fallback, retry idempotency, and Redis
round-trip of the new fields.

Backend half of MUL-2701. Contract change: same-name local imports now return
status `conflict` instead of `failed` — the Desktop/core client must be updated
to consume it (sibling task).

MUL-2800

Co-authored-by: multica-agent <github@multica.ai>

* fix(skills): gate structured conflict behind client opt-in; guard overwrite target name

Addresses review feedback on PR #3498 (MUL-2800).

Backward compatibility: a same-name local import now returns the new `conflict`
status only when the initiating client opts in via `supports_conflict` (an
overwrite request implies it). Older clients — already-installed Desktop builds
whose poll loop only understands `failed`/`timeout` — keep the legacy `failed`
+ "a skill with this name already exists" behavior, so upgrading the backend
ahead of the client no longer regresses the import UX. This is the installed-app
API-compat boundary the repo's CLAUDE.md calls out.

Also: the overwrite write path now verifies the incoming effective name matches
the target skill's current name (errSkillOverwriteNameMismatch -> failed),
preventing a stale/wrong target_skill_id from writing one skill's content onto
another. Creator-only + workspace scoping already prevent privilege escalation;
this narrows the API so it can't be misused.

Refactored LocalSkillImportStore.Create to a LocalSkillImportRequestInput params
struct (the signature had grown to 8 positional args; the opt-in flag pushed it
over). supports_conflict is persisted in both the in-memory and Redis stores.

Tests: conflict tests now opt in; added a legacy-client test (no flag ->
failed + legacy message) and an overwrite name-mismatch test.

MUL-2800

Co-authored-by: multica-agent <github@multica.ai>

* feat(skills): resolve local import conflicts in desktop

Co-authored-by: multica-agent <github@multica.ai>

* fix(skills): preserve bulk flow after conflict resolution

Co-authored-by: multica-agent <github@multica.ai>

* fix(skills): show creator name instead of UUID in import conflict UI

When a local skill import hits a name conflict with a skill owned by
another user, the locked-creator message rendered the raw
existing_created_by UUID via the {{creator}} placeholder, which is
unreadable.

Resolve the UUID against the workspace member list and render the
display name instead. When the creator has left the workspace (or the
member list hasn't loaded), fall back to the unbranded conflict_locked
message rather than leak the UUID.

Adds two test cases covering both branches.

MUL-2701

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
Co-authored-by: Eve <eve@multica-ai.local>
2026-06-12 13:09:28 +08:00
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