mirror of
https://github.com/multica-ai/multica.git
synced 2026-06-17 11:48:42 +02:00
1051 lines
35 KiB
Go
1051 lines
35 KiB
Go
package handler
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import (
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"context"
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"encoding/json"
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"log/slog"
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"net/http"
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"strconv"
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"time"
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"github.com/go-chi/chi/v5"
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"github.com/jackc/pgx/v5/pgtype"
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"github.com/multica-ai/multica/server/internal/service"
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"github.com/multica-ai/multica/server/internal/util"
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db "github.com/multica-ai/multica/server/pkg/db/generated"
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"github.com/multica-ai/multica/server/pkg/protocol"
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)
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// ── Response types ──────────────────────────────────────────────────────────
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type SquadResponse struct {
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ID string `json:"id"`
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WorkspaceID string `json:"workspace_id"`
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Name string `json:"name"`
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Description string `json:"description"`
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Instructions string `json:"instructions"`
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AvatarURL *string `json:"avatar_url"`
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LeaderID string `json:"leader_id"`
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CreatorID string `json:"creator_id"`
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CreatedAt string `json:"created_at"`
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UpdatedAt string `json:"updated_at"`
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ArchivedAt *string `json:"archived_at"`
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ArchivedBy *string `json:"archived_by"`
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MemberCount int `json:"member_count"`
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MemberPreview []SquadMemberPreviewResponse `json:"member_preview"`
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}
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type SquadMemberPreviewResponse struct {
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MemberType string `json:"member_type"`
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MemberID string `json:"member_id"`
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Role string `json:"role"`
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}
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type squadMemberSummary struct {
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count int
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preview []SquadMemberPreviewResponse
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}
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type SquadMemberResponse struct {
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ID string `json:"id"`
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SquadID string `json:"squad_id"`
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MemberType string `json:"member_type"`
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MemberID string `json:"member_id"`
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Role string `json:"role"`
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CreatedAt string `json:"created_at"`
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}
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// ── Converters ──────────────────────────────────────────────────────────────
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func squadToResponse(s db.Squad) SquadResponse {
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return SquadResponse{
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ID: uuidToString(s.ID),
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WorkspaceID: uuidToString(s.WorkspaceID),
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Name: s.Name,
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Description: s.Description,
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Instructions: s.Instructions,
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AvatarURL: textToPtr(s.AvatarUrl),
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LeaderID: uuidToString(s.LeaderID),
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CreatorID: uuidToString(s.CreatorID),
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CreatedAt: timestampToString(s.CreatedAt),
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UpdatedAt: timestampToString(s.UpdatedAt),
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ArchivedAt: timestampToPtr(s.ArchivedAt),
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ArchivedBy: uuidToPtr(s.ArchivedBy),
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MemberPreview: []SquadMemberPreviewResponse{},
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}
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}
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func squadMemberToResponse(m db.SquadMember) SquadMemberResponse {
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return SquadMemberResponse{
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ID: uuidToString(m.ID),
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SquadID: uuidToString(m.SquadID),
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MemberType: m.MemberType,
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MemberID: uuidToString(m.MemberID),
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Role: m.Role,
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CreatedAt: timestampToString(m.CreatedAt),
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}
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}
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func addSquadMemberPreview(summary *squadMemberSummary, memberType string, memberID pgtype.UUID, role string) {
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summary.count++
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if len(summary.preview) >= 3 {
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return
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}
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summary.preview = append(summary.preview, SquadMemberPreviewResponse{
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MemberType: memberType,
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MemberID: uuidToString(memberID),
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Role: role,
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})
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}
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func applySquadMemberSummary(resp *SquadResponse, summary *squadMemberSummary) {
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if summary == nil {
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return
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}
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resp.MemberCount = summary.count
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resp.MemberPreview = summary.preview
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}
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// ── Helpers ─────────────────────────────────────────────────────────────────
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// loadSquadInWorkspace loads a squad scoped to the current workspace.
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func (h *Handler) loadSquadInWorkspace(w http.ResponseWriter, r *http.Request) (db.Squad, string, bool) {
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workspaceID := workspaceIDFromURL(r, "workspaceId")
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squadID := chi.URLParam(r, "id")
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squadUUID, ok := parseUUIDOrBadRequest(w, squadID, "squad id")
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if !ok {
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return db.Squad{}, "", false
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}
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wsUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace_id")
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if !ok {
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return db.Squad{}, "", false
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}
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squad, err := h.Queries.GetSquadInWorkspace(r.Context(), db.GetSquadInWorkspaceParams{
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ID: squadUUID,
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WorkspaceID: wsUUID,
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})
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if err != nil {
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writeError(w, http.StatusNotFound, "squad not found")
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return db.Squad{}, "", false
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}
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return squad, workspaceID, true
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}
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func (h *Handler) loadSquadMemberSummary(ctx context.Context, squadID pgtype.UUID) (*squadMemberSummary, error) {
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rows, err := h.Queries.ListSquadMemberPreviewRowsBySquad(ctx, squadID)
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if err != nil {
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return nil, err
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}
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summary := &squadMemberSummary{}
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for _, row := range rows {
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addSquadMemberPreview(summary, row.MemberType, row.MemberID, row.Role)
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}
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return summary, nil
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}
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func (h *Handler) squadToResponseWithPreview(ctx context.Context, squad db.Squad) (SquadResponse, error) {
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resp := squadToResponse(squad)
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summary, err := h.loadSquadMemberSummary(ctx, squad.ID)
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if err != nil {
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return resp, err
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}
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applySquadMemberSummary(&resp, summary)
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return resp, nil
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}
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// ── Handlers ────────────────────────────────────────────────────────────────
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func (h *Handler) ListSquads(w http.ResponseWriter, r *http.Request) {
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workspaceID := workspaceIDFromURL(r, "workspaceId")
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wsUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace_id")
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if !ok {
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return
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}
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squads, err := h.Queries.ListSquads(r.Context(), wsUUID)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to list squads")
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return
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}
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previewRows, err := h.Queries.ListSquadMemberPreviewRows(r.Context(), wsUUID)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to list squad member preview")
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return
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}
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summaries := make(map[string]*squadMemberSummary, len(squads))
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for _, row := range previewRows {
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squadID := uuidToString(row.SquadID)
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summary := summaries[squadID]
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if summary == nil {
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summary = &squadMemberSummary{}
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summaries[squadID] = summary
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}
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addSquadMemberPreview(summary, row.MemberType, row.MemberID, row.Role)
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}
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resp := make([]SquadResponse, len(squads))
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for i, s := range squads {
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resp[i] = squadToResponse(s)
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applySquadMemberSummary(&resp[i], summaries[uuidToString(s.ID)])
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}
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writeJSON(w, http.StatusOK, resp)
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}
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func (h *Handler) CreateSquad(w http.ResponseWriter, r *http.Request) {
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workspaceID := workspaceIDFromURL(r, "workspaceId")
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member, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin")
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if !ok {
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return
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}
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var req struct {
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Name string `json:"name"`
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Description string `json:"description"`
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LeaderID string `json:"leader_id"`
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AvatarURL *string `json:"avatar_url"`
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}
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if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
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writeError(w, http.StatusBadRequest, "invalid request body")
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return
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}
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if req.Name == "" {
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writeError(w, http.StatusBadRequest, "name is required")
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return
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}
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if req.LeaderID == "" {
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writeError(w, http.StatusBadRequest, "leader_id is required")
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return
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}
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leaderUUID, ok := parseUUIDOrBadRequest(w, req.LeaderID, "leader_id")
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if !ok {
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return
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}
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wsUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace_id")
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if !ok {
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return
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}
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// Validate leader is an agent in this workspace.
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_, err := h.Queries.GetAgentInWorkspace(r.Context(), db.GetAgentInWorkspaceParams{
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ID: leaderUUID,
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WorkspaceID: wsUUID,
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})
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if err != nil {
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writeError(w, http.StatusBadRequest, "leader must be a valid agent in this workspace")
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return
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}
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avatarURL := pgtype.Text{}
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if req.AvatarURL != nil {
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avatarURL = pgtype.Text{String: *req.AvatarURL, Valid: true}
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}
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squad, err := h.Queries.CreateSquad(r.Context(), db.CreateSquadParams{
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WorkspaceID: wsUUID,
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Name: req.Name,
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Description: req.Description,
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LeaderID: leaderUUID,
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CreatorID: member.UserID,
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AvatarUrl: avatarURL,
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})
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to create squad")
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return
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}
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// Auto-add leader as a member with role "leader".
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h.Queries.AddSquadMember(r.Context(), db.AddSquadMemberParams{
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SquadID: squad.ID,
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MemberType: "agent",
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MemberID: leaderUUID,
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Role: "leader",
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})
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resp, err := h.squadToResponseWithPreview(r.Context(), squad)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to load squad member preview")
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return
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}
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h.publish(protocol.EventSquadCreated, workspaceID, "member", uuidToString(member.UserID), map[string]any{"squad": resp})
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writeJSON(w, http.StatusCreated, resp)
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}
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func (h *Handler) GetSquad(w http.ResponseWriter, r *http.Request) {
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squad, _, ok := h.loadSquadInWorkspace(w, r)
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if !ok {
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return
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}
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resp, err := h.squadToResponseWithPreview(r.Context(), squad)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to load squad member preview")
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return
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}
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writeJSON(w, http.StatusOK, resp)
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}
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func (h *Handler) UpdateSquad(w http.ResponseWriter, r *http.Request) {
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workspaceID := workspaceIDFromURL(r, "workspaceId")
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if _, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin"); !ok {
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return
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}
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squad, _, ok := h.loadSquadInWorkspace(w, r)
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if !ok {
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return
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}
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wsUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace_id")
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if !ok {
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return
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}
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var req struct {
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Name *string `json:"name"`
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Description *string `json:"description"`
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Instructions *string `json:"instructions"`
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LeaderID *string `json:"leader_id"`
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AvatarURL *string `json:"avatar_url"`
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}
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if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
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writeError(w, http.StatusBadRequest, "invalid request body")
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return
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}
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params := db.UpdateSquadParams{ID: squad.ID}
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if req.Name != nil {
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params.Name = pgtype.Text{String: *req.Name, Valid: true}
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}
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if req.Description != nil {
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params.Description = pgtype.Text{String: *req.Description, Valid: true}
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}
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if req.Instructions != nil {
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params.Instructions = pgtype.Text{String: *req.Instructions, Valid: true}
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}
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if req.AvatarURL != nil {
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params.AvatarUrl = pgtype.Text{String: *req.AvatarURL, Valid: true}
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}
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if req.LeaderID != nil {
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lid, ok := parseUUIDOrBadRequest(w, *req.LeaderID, "leader_id")
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if !ok {
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return
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}
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// Validate new leader is an agent in workspace.
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if _, err := h.Queries.GetAgentInWorkspace(r.Context(), db.GetAgentInWorkspaceParams{
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ID: lid, WorkspaceID: wsUUID,
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}); err != nil {
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writeError(w, http.StatusBadRequest, "leader must be a valid agent in this workspace")
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return
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}
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// Ensure new leader is a squad member; auto-add if not.
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isMember, _ := h.Queries.IsSquadMember(r.Context(), db.IsSquadMemberParams{
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SquadID: squad.ID, MemberType: "agent", MemberID: lid,
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})
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if !isMember {
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h.Queries.AddSquadMember(r.Context(), db.AddSquadMemberParams{
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SquadID: squad.ID, MemberType: "agent", MemberID: lid, Role: "leader",
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})
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}
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params.LeaderID = lid
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}
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updated, err := h.Queries.UpdateSquad(r.Context(), params)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to update squad")
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return
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}
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resp, err := h.squadToResponseWithPreview(r.Context(), updated)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to load squad member preview")
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return
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}
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h.publish(protocol.EventSquadUpdated, workspaceID, "member", requestUserID(r), map[string]any{"squad": resp})
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writeJSON(w, http.StatusOK, resp)
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}
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func (h *Handler) DeleteSquad(w http.ResponseWriter, r *http.Request) {
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workspaceID := workspaceIDFromURL(r, "workspaceId")
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if _, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin"); !ok {
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return
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}
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squad, _, ok := h.loadSquadInWorkspace(w, r)
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if !ok {
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return
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}
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if squad.ArchivedAt.Valid {
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writeError(w, http.StatusBadRequest, "squad is already archived")
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return
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}
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// Transfer issues assigned to this squad to the leader agent.
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if err := h.Queries.TransferSquadAssignees(r.Context(), db.TransferSquadAssigneesParams{
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AssigneeID: squad.ID,
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AssigneeID_2: squad.LeaderID,
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}); err != nil {
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slog.Warn("transfer squad assignees failed", "squad_id", uuidToString(squad.ID), "error", err)
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}
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// Mirror the issue-assignee transfer for autopilots that target this
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// squad. Without this, autopilot.assignee_id would still point at the
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// archived squad row and every subsequent dispatch would skip with
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// "assignee squad is archived" — visible to ops but useless to the
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// owner. Rewriting to the leader keeps the autopilot semantics
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// unchanged (Path A from MUL-2429 is leader-only execution anyway).
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if err := h.Queries.TransferSquadAutopilotsToLeader(r.Context(), db.TransferSquadAutopilotsToLeaderParams{
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AssigneeID: squad.ID,
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AssigneeID_2: squad.LeaderID,
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}); err != nil {
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slog.Warn("transfer squad autopilots failed", "squad_id", uuidToString(squad.ID), "error", err)
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}
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userID := requestUserID(r)
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userUUID, _ := parseUUIDOrBadRequest(w, userID, "user_id")
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if _, err := h.Queries.ArchiveSquad(r.Context(), db.ArchiveSquadParams{
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ID: squad.ID,
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ArchivedBy: userUUID,
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}); err != nil {
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writeError(w, http.StatusInternalServerError, "failed to archive squad")
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return
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}
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h.publish(protocol.EventSquadDeleted, workspaceID, "member", userID, map[string]any{
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"squad_id": uuidToString(squad.ID),
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"leader_id": uuidToString(squad.LeaderID),
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})
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w.WriteHeader(http.StatusNoContent)
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}
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// ── Squad Members ───────────────────────────────────────────────────────────
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func (h *Handler) ListSquadMembers(w http.ResponseWriter, r *http.Request) {
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squad, _, ok := h.loadSquadInWorkspace(w, r)
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if !ok {
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return
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}
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members, err := h.Queries.ListSquadMembers(r.Context(), squad.ID)
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if err != nil {
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writeError(w, http.StatusInternalServerError, "failed to list squad members")
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return
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}
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resp := make([]SquadMemberResponse, len(members))
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for i, m := range members {
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resp[i] = squadMemberToResponse(m)
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}
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writeJSON(w, http.StatusOK, resp)
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}
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// ── Squad Member Status ────────────────────────────────────────────────────
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// SquadMemberStatus is the per-member entry in the squad member status
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// response. Agent members carry a derived working/idle/offline/unstable
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// status plus any active issues; human members are returned with member_type
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// only so the front-end can render them in the same list without
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// reordering.
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type SquadMemberStatusResponse struct {
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MemberType string `json:"member_type"`
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MemberID string `json:"member_id"`
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Status *string `json:"status"`
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ActiveIssues []SquadActiveIssueBrief `json:"active_issues"`
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LastActiveAt *string `json:"last_active_at"`
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}
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type SquadActiveIssueBrief struct {
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IssueID string `json:"issue_id"`
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Identifier string `json:"identifier"`
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Title string `json:"title"`
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IssueStatus string `json:"issue_status"`
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}
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type SquadMemberStatusListResponse struct {
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Members []SquadMemberStatusResponse `json:"members"`
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}
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// deriveSquadMemberStatus collapses runtime + task signals into the four
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// status buckets used by the squad UI. Mirrors the workload+availability
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// split in packages/core/agents/derive-presence.ts: working wins over
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// runtime health (an agent that is in the middle of dispatched/running
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// work counts as working even if the runtime briefly drops), then
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// availability buckets decide between idle / unstable / offline.
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//
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// Thresholds match deriveRuntimeHealth: any offline runtime whose
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// last_seen_at is within the last 5 minutes is reported as "unstable" so
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// the squad UI surfaces transient drops the same way the agent dot does.
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//
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// Archived agents always report `offline` regardless of any leftover
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// runtime row or task — they should appear in the list but never look
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// like they're still working. Per the RFC decision (see MUL-2319), we
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// surface archived agents in this endpoint rather than filtering them
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// out in the SQL.
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func deriveSquadMemberStatus(
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archived bool,
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runtimeStatus pgtype.Text,
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lastSeen pgtype.Timestamptz,
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hasActiveTask bool,
|
|
now time.Time,
|
|
) string {
|
|
if archived {
|
|
return "offline"
|
|
}
|
|
if hasActiveTask {
|
|
return "working"
|
|
}
|
|
if !runtimeStatus.Valid {
|
|
return "offline"
|
|
}
|
|
if runtimeStatus.String == "online" {
|
|
return "idle"
|
|
}
|
|
if !lastSeen.Valid {
|
|
return "offline"
|
|
}
|
|
if now.Sub(lastSeen.Time) < 5*time.Minute {
|
|
return "unstable"
|
|
}
|
|
return "offline"
|
|
}
|
|
|
|
// ListSquadMemberStatus returns one entry per squad member with derived
|
|
// status, the issues each agent member is currently running, and the last
|
|
// observed runtime activity. The endpoint is read-only and inherits the
|
|
// workspace-membership guard from the route middleware — any member of the
|
|
// workspace can read it.
|
|
func (h *Handler) ListSquadMemberStatus(w http.ResponseWriter, r *http.Request) {
|
|
squad, _, ok := h.loadSquadInWorkspace(w, r)
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
rows, err := h.Queries.ListSquadMemberStatusRows(r.Context(), squad.ID)
|
|
if err != nil {
|
|
writeError(w, http.StatusInternalServerError, "failed to list squad member status")
|
|
return
|
|
}
|
|
|
|
prefix := h.getIssuePrefix(r.Context(), squad.WorkspaceID)
|
|
now := time.Now()
|
|
|
|
// Group rows by member_id while preserving the SQL ORDER BY (squad_member
|
|
// insertion order). One member may appear in multiple rows when they have
|
|
// more than one active task.
|
|
type memberAcc struct {
|
|
response SquadMemberStatusResponse
|
|
archived bool
|
|
hasActiveTask bool
|
|
runtimeStatus pgtype.Text
|
|
runtimeSeenAt pgtype.Timestamptz
|
|
latestActiveAt pgtype.Timestamptz
|
|
}
|
|
order := make([]string, 0, len(rows))
|
|
acc := make(map[string]*memberAcc, len(rows))
|
|
|
|
for _, row := range rows {
|
|
memberID := uuidToString(row.MemberID)
|
|
entry, exists := acc[memberID]
|
|
if !exists {
|
|
entry = &memberAcc{
|
|
response: SquadMemberStatusResponse{
|
|
MemberType: row.MemberType,
|
|
MemberID: memberID,
|
|
ActiveIssues: []SquadActiveIssueBrief{},
|
|
},
|
|
archived: row.AgentArchivedAt.Valid,
|
|
runtimeStatus: row.RuntimeStatus,
|
|
runtimeSeenAt: row.RuntimeLastSeenAt,
|
|
}
|
|
acc[memberID] = entry
|
|
order = append(order, memberID)
|
|
}
|
|
|
|
if row.MemberType != "agent" {
|
|
continue
|
|
}
|
|
|
|
// A dispatched/running task occupies an agent slot even when it
|
|
// has no associated issue (chat / quick-create tasks set
|
|
// agent_task_queue.issue_id = NULL). The `working` bucket is
|
|
// defined by task presence, not by whether we can render an
|
|
// issue link, so flag the agent here regardless of issue_id.
|
|
if row.TaskID.Valid {
|
|
entry.hasActiveTask = true
|
|
|
|
if row.TaskIssueID.Valid {
|
|
brief := SquadActiveIssueBrief{
|
|
IssueID: uuidToString(row.TaskIssueID),
|
|
Identifier: prefix + "-" + strconv.Itoa(int(row.IssueNumber.Int32)),
|
|
Title: row.IssueTitle.String,
|
|
IssueStatus: func() string {
|
|
if row.IssueStatus.Valid {
|
|
return row.IssueStatus.String
|
|
}
|
|
return ""
|
|
}(),
|
|
}
|
|
entry.response.ActiveIssues = append(entry.response.ActiveIssues, brief)
|
|
}
|
|
|
|
if row.TaskDispatchedAt.Valid && (!entry.latestActiveAt.Valid ||
|
|
row.TaskDispatchedAt.Time.After(entry.latestActiveAt.Time)) {
|
|
entry.latestActiveAt = row.TaskDispatchedAt
|
|
}
|
|
}
|
|
}
|
|
|
|
resp := SquadMemberStatusListResponse{
|
|
Members: make([]SquadMemberStatusResponse, 0, len(order)),
|
|
}
|
|
for _, id := range order {
|
|
entry := acc[id]
|
|
if entry.response.MemberType == "agent" {
|
|
status := deriveSquadMemberStatus(
|
|
entry.archived,
|
|
entry.runtimeStatus,
|
|
entry.runtimeSeenAt,
|
|
entry.hasActiveTask,
|
|
now,
|
|
)
|
|
entry.response.Status = &status
|
|
// last_active_at prefers the freshest active-task dispatch
|
|
// over the runtime heartbeat: a working agent should not
|
|
// look stale because the runtime heartbeat is a few seconds
|
|
// behind. Falls back to runtime last_seen_at otherwise.
|
|
if entry.latestActiveAt.Valid {
|
|
entry.response.LastActiveAt = timestampToPtr(entry.latestActiveAt)
|
|
} else if entry.runtimeSeenAt.Valid {
|
|
entry.response.LastActiveAt = timestampToPtr(entry.runtimeSeenAt)
|
|
}
|
|
}
|
|
resp.Members = append(resp.Members, entry.response)
|
|
}
|
|
|
|
writeJSON(w, http.StatusOK, resp)
|
|
}
|
|
|
|
func (h *Handler) AddSquadMember(w http.ResponseWriter, r *http.Request) {
|
|
workspaceID := workspaceIDFromURL(r, "workspaceId")
|
|
if _, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin"); !ok {
|
|
return
|
|
}
|
|
|
|
squad, _, ok := h.loadSquadInWorkspace(w, r)
|
|
if !ok {
|
|
return
|
|
}
|
|
wsUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace_id")
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
var req struct {
|
|
MemberType string `json:"member_type"`
|
|
MemberID string `json:"member_id"`
|
|
Role string `json:"role"`
|
|
}
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeError(w, http.StatusBadRequest, "invalid request body")
|
|
return
|
|
}
|
|
if req.MemberType != "agent" && req.MemberType != "member" {
|
|
writeError(w, http.StatusBadRequest, "member_type must be 'agent' or 'member'")
|
|
return
|
|
}
|
|
if req.MemberID == "" {
|
|
writeError(w, http.StatusBadRequest, "member_id is required")
|
|
return
|
|
}
|
|
|
|
memberUUID, ok := parseUUIDOrBadRequest(w, req.MemberID, "member_id")
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
// Validate the member belongs to this workspace.
|
|
if req.MemberType == "agent" {
|
|
if _, err := h.Queries.GetAgentInWorkspace(r.Context(), db.GetAgentInWorkspaceParams{
|
|
ID: memberUUID, WorkspaceID: wsUUID,
|
|
}); err != nil {
|
|
writeError(w, http.StatusBadRequest, "agent not found in this workspace")
|
|
return
|
|
}
|
|
} else {
|
|
if _, err := h.Queries.GetMemberByUserAndWorkspace(r.Context(), db.GetMemberByUserAndWorkspaceParams{
|
|
UserID: memberUUID, WorkspaceID: wsUUID,
|
|
}); err != nil {
|
|
writeError(w, http.StatusBadRequest, "member not found in this workspace")
|
|
return
|
|
}
|
|
}
|
|
|
|
sm, err := h.Queries.AddSquadMember(r.Context(), db.AddSquadMemberParams{
|
|
SquadID: squad.ID,
|
|
MemberType: req.MemberType,
|
|
MemberID: memberUUID,
|
|
Role: req.Role,
|
|
})
|
|
if err != nil {
|
|
if isUniqueViolation(err) {
|
|
writeError(w, http.StatusConflict, "member already in squad")
|
|
return
|
|
}
|
|
writeError(w, http.StatusInternalServerError, "failed to add squad member")
|
|
return
|
|
}
|
|
|
|
writeJSON(w, http.StatusCreated, squadMemberToResponse(sm))
|
|
h.publish(protocol.EventSquadUpdated, workspaceID, "member", requestUserID(r), map[string]any{
|
|
"squad_id": uuidToString(squad.ID),
|
|
})
|
|
}
|
|
|
|
func (h *Handler) RemoveSquadMember(w http.ResponseWriter, r *http.Request) {
|
|
workspaceID := workspaceIDFromURL(r, "workspaceId")
|
|
if _, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin"); !ok {
|
|
return
|
|
}
|
|
|
|
squad, _, ok := h.loadSquadInWorkspace(w, r)
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
var req struct {
|
|
MemberType string `json:"member_type"`
|
|
MemberID string `json:"member_id"`
|
|
}
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeError(w, http.StatusBadRequest, "invalid request body")
|
|
return
|
|
}
|
|
|
|
memberUUID, ok := parseUUIDOrBadRequest(w, req.MemberID, "member_id")
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
// Prevent removing the leader.
|
|
if req.MemberType == "agent" && uuidToString(squad.LeaderID) == req.MemberID {
|
|
writeError(w, http.StatusBadRequest, "cannot remove the squad leader; change leader first")
|
|
return
|
|
}
|
|
|
|
rows, err := h.Queries.RemoveSquadMember(r.Context(), db.RemoveSquadMemberParams{
|
|
SquadID: squad.ID,
|
|
MemberType: req.MemberType,
|
|
MemberID: memberUUID,
|
|
})
|
|
if err != nil {
|
|
writeError(w, http.StatusInternalServerError, "failed to remove squad member")
|
|
return
|
|
}
|
|
if rows == 0 {
|
|
writeError(w, http.StatusNotFound, "squad member not found")
|
|
return
|
|
}
|
|
|
|
h.publish(protocol.EventSquadUpdated, workspaceID, "member", requestUserID(r), map[string]any{
|
|
"squad_id": uuidToString(squad.ID),
|
|
})
|
|
w.WriteHeader(http.StatusNoContent)
|
|
}
|
|
|
|
func (h *Handler) UpdateSquadMemberRole(w http.ResponseWriter, r *http.Request) {
|
|
workspaceID := workspaceIDFromURL(r, "workspaceId")
|
|
if _, ok := h.requireWorkspaceRole(w, r, workspaceID, "workspace not found", "owner", "admin"); !ok {
|
|
return
|
|
}
|
|
|
|
squad, _, ok := h.loadSquadInWorkspace(w, r)
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
var req struct {
|
|
MemberType string `json:"member_type"`
|
|
MemberID string `json:"member_id"`
|
|
Role string `json:"role"`
|
|
}
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeError(w, http.StatusBadRequest, "invalid request body")
|
|
return
|
|
}
|
|
|
|
memberUUID, ok := parseUUIDOrBadRequest(w, req.MemberID, "member_id")
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
sm, err := h.Queries.UpdateSquadMemberRole(r.Context(), db.UpdateSquadMemberRoleParams{
|
|
SquadID: squad.ID,
|
|
MemberType: req.MemberType,
|
|
MemberID: memberUUID,
|
|
Role: req.Role,
|
|
})
|
|
if err != nil {
|
|
writeError(w, http.StatusNotFound, "squad member not found")
|
|
return
|
|
}
|
|
|
|
h.publish(protocol.EventSquadUpdated, workspaceID, "member", requestUserID(r), map[string]any{
|
|
"squad_id": uuidToString(squad.ID),
|
|
})
|
|
writeJSON(w, http.StatusOK, squadMemberToResponse(sm))
|
|
}
|
|
|
|
// ── Squad Leader Evaluation ──────────────────────────────────────────────────
|
|
|
|
// RecordSquadLeaderEvaluation records a squad leader's evaluation decision
|
|
// into the unified activity_log. Called by the leader agent via CLI after
|
|
// each trigger to record whether it took action, stayed silent, or failed.
|
|
func (h *Handler) RecordSquadLeaderEvaluation(w http.ResponseWriter, r *http.Request) {
|
|
issue, ok := h.loadIssueForUser(w, r, chi.URLParam(r, "id"))
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
var req struct {
|
|
Outcome string `json:"outcome"` // action | no_action | failed
|
|
Reason string `json:"reason"` // short explanation from leader
|
|
}
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeError(w, http.StatusBadRequest, "invalid request body")
|
|
return
|
|
}
|
|
|
|
if req.Outcome != "action" && req.Outcome != "no_action" && req.Outcome != "failed" {
|
|
writeError(w, http.StatusBadRequest, "outcome must be 'action', 'no_action', or 'failed'")
|
|
return
|
|
}
|
|
|
|
// The issue must be assigned to a squad.
|
|
if !issue.AssigneeType.Valid || issue.AssigneeType.String != "squad" || !issue.AssigneeID.Valid {
|
|
writeError(w, http.StatusBadRequest, "issue is not assigned to a squad")
|
|
return
|
|
}
|
|
|
|
squad, err := h.Queries.GetSquadInWorkspace(r.Context(), db.GetSquadInWorkspaceParams{
|
|
ID: issue.AssigneeID,
|
|
WorkspaceID: issue.WorkspaceID,
|
|
})
|
|
if err != nil {
|
|
writeError(w, http.StatusNotFound, "squad not found")
|
|
return
|
|
}
|
|
|
|
// Security: only the squad leader agent can record evaluations.
|
|
workspaceID := uuidToString(issue.WorkspaceID)
|
|
userID := requestUserID(r)
|
|
actorType, actorID := h.resolveActor(r, userID, workspaceID)
|
|
if actorType != "agent" || actorID != uuidToString(squad.LeaderID) {
|
|
writeError(w, http.StatusForbidden, "only the squad leader agent can record evaluations")
|
|
return
|
|
}
|
|
|
|
taskID := r.Header.Get("X-Task-ID")
|
|
taskUUID, ok := parseUUIDOrBadRequest(w, taskID, "task id")
|
|
if !ok {
|
|
return
|
|
}
|
|
task, err := h.Queries.GetAgentTask(r.Context(), taskUUID)
|
|
if err != nil || !task.IssueID.Valid || uuidToString(task.IssueID) != uuidToString(issue.ID) {
|
|
writeError(w, http.StatusBadRequest, "task does not belong to issue")
|
|
return
|
|
}
|
|
|
|
details, _ := json.Marshal(map[string]string{
|
|
"squad_id": uuidToString(squad.ID),
|
|
"task_id": util.UUIDToString(taskUUID),
|
|
"outcome": req.Outcome,
|
|
"reason": req.Reason,
|
|
})
|
|
|
|
activity, err := h.Queries.CreateActivity(r.Context(), db.CreateActivityParams{
|
|
WorkspaceID: issue.WorkspaceID,
|
|
IssueID: issue.ID,
|
|
ActorType: pgtype.Text{String: "agent", Valid: true},
|
|
ActorID: squad.LeaderID,
|
|
Action: "squad_leader_evaluated",
|
|
Details: details,
|
|
})
|
|
if err != nil {
|
|
writeError(w, http.StatusInternalServerError, "failed to record evaluation")
|
|
return
|
|
}
|
|
|
|
h.publish(protocol.EventActivityCreated, uuidToString(issue.WorkspaceID), "agent", actorID, map[string]any{
|
|
"issue_id": uuidToString(issue.ID),
|
|
"entry": map[string]any{
|
|
"type": "activity",
|
|
"id": uuidToString(activity.ID),
|
|
"actor_type": "agent",
|
|
"actor_id": actorID,
|
|
"action": activity.Action,
|
|
"details": json.RawMessage(details),
|
|
"created_at": timestampToString(activity.CreatedAt),
|
|
},
|
|
})
|
|
|
|
writeJSON(w, http.StatusCreated, map[string]string{
|
|
"id": uuidToString(activity.ID),
|
|
"action": activity.Action,
|
|
"created_at": timestampToString(activity.CreatedAt),
|
|
})
|
|
}
|
|
|
|
// ── Squad Trigger Logic ─────────────────────────────────────────────────────
|
|
|
|
// shouldEnqueueSquadLeaderOnComment returns true if the issue is assigned to a
|
|
// squad and the comment author is NOT a member of that squad (anti-loop).
|
|
// commentContent is the new comment's markdown body; when a member explicitly
|
|
// @mentions anyone (agent, member, squad, or @all) in that body, the leader
|
|
// is skipped — the @ marks deliberate routing and the leader would otherwise
|
|
// just observe and record no_action. Issue cross-reference mentions
|
|
// (mention://issue/...) are NOT a routing signal and do not suppress the
|
|
// leader. Agent-authored comments always go through the leader (subject to
|
|
// the leader self-trigger guard) so agent updates still drive coordination.
|
|
func (h *Handler) shouldEnqueueSquadLeaderOnComment(ctx context.Context, issue db.Issue, commentContent, authorType, authorID string) bool {
|
|
if !issue.AssigneeType.Valid || issue.AssigneeType.String != "squad" || !issue.AssigneeID.Valid {
|
|
return false
|
|
}
|
|
|
|
// Load the squad.
|
|
squad, err := h.Queries.GetSquadInWorkspace(ctx, db.GetSquadInWorkspaceParams{
|
|
ID: issue.AssigneeID,
|
|
WorkspaceID: issue.WorkspaceID,
|
|
})
|
|
if err != nil {
|
|
return false
|
|
}
|
|
|
|
// Skip if the comment author is the squad leader itself AND the agent's
|
|
// last activity on this issue was in the leader role (prevent self-trigger
|
|
// loop). An agent that is simultaneously the squad's leader and one of its
|
|
// workers must still wake the leader role after posting a comment from
|
|
// its worker task — role is inferred from the agent's most recent task
|
|
// on the issue, not from author ID alone.
|
|
if authorType == "agent" && authorID == uuidToString(squad.LeaderID) &&
|
|
h.lastTaskWasLeader(ctx, issue.ID, squad.LeaderID) {
|
|
return false
|
|
}
|
|
|
|
// Member explicitly @mentioned someone → that someone owns the next step,
|
|
// skip the leader. Covers @agent / @member / @squad / @all; issue
|
|
// cross-references do NOT count as routing. Agent-authored comments are
|
|
// intentionally exempt: when an agent posts a result that @mentions
|
|
// another agent, the leader still needs to coordinate the thread.
|
|
if authorType == "member" && commentMentionsAnyone(commentContent) {
|
|
return false
|
|
}
|
|
|
|
// Verify leader agent is ready (has runtime, not archived).
|
|
agent, err := h.Queries.GetAgent(ctx, squad.LeaderID)
|
|
if err != nil || !agent.RuntimeID.Valid || agent.ArchivedAt.Valid {
|
|
return false
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
// lastTaskWasLeader returns true when the agent's most recent task on the
|
|
// issue was enqueued in the squad-leader role. Used by the self-trigger
|
|
// guards to tell apart a comment posted while the agent was acting as
|
|
// leader (skip) from one posted while it was acting as a worker (do not
|
|
// skip). When the agent has no prior task on this issue the role is
|
|
// undetermined and we treat it as non-leader so a brand-new external
|
|
// trigger can still reach the leader.
|
|
func (h *Handler) lastTaskWasLeader(ctx context.Context, issueID, agentID pgtype.UUID) bool {
|
|
flag, err := h.Queries.GetLatestTaskIsLeaderForIssueAndAgent(ctx, db.GetLatestTaskIsLeaderForIssueAndAgentParams{
|
|
IssueID: issueID,
|
|
AgentID: agentID,
|
|
})
|
|
if err != nil {
|
|
return false
|
|
}
|
|
return flag
|
|
}
|
|
|
|
// commentMentionsAnyone returns true when the comment body contains at least
|
|
// one routing-style mention — [@Name](mention://agent|member|squad|all/<id>).
|
|
// Issue cross-references (mention://issue/...) are ignored because they are
|
|
// not directed at a participant. Only the current comment is inspected —
|
|
// parent (thread root) mentions are NOT inherited here.
|
|
func commentMentionsAnyone(content string) bool {
|
|
for _, m := range util.ParseMentions(content) {
|
|
switch m.Type {
|
|
case "agent", "member", "squad", "all":
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// shouldEnqueueSquadLeaderOnAssign returns true when assigning an issue to a
|
|
// squad (or creating an issue pre-assigned to a squad) should immediately
|
|
// trigger the squad leader. Mirrors shouldEnqueueAgentTask: backlog issues
|
|
// are skipped (parking lot), and the leader agent must have a runtime and
|
|
// not be archived.
|
|
func (h *Handler) shouldEnqueueSquadLeaderOnAssign(ctx context.Context, issue db.Issue) bool {
|
|
if issue.Status == "backlog" {
|
|
return false
|
|
}
|
|
return h.isSquadLeaderReady(ctx, issue)
|
|
}
|
|
|
|
// isSquadLeaderReady returns true when the issue is assigned to a squad whose
|
|
// leader agent can accept work right now. Readiness criteria (archived,
|
|
// runtime bound, runtime online) are shared with the autopilot admission
|
|
// gate via service.AgentReadiness — both paths must move together or one
|
|
// will start enqueueing tasks the other refuses (MUL-2429 RFC §4.b B4).
|
|
func (h *Handler) isSquadLeaderReady(ctx context.Context, issue db.Issue) bool {
|
|
if !issue.AssigneeType.Valid || issue.AssigneeType.String != "squad" || !issue.AssigneeID.Valid {
|
|
return false
|
|
}
|
|
squad, err := h.Queries.GetSquadInWorkspace(ctx, db.GetSquadInWorkspaceParams{
|
|
ID: issue.AssigneeID,
|
|
WorkspaceID: issue.WorkspaceID,
|
|
})
|
|
if err != nil {
|
|
return false
|
|
}
|
|
agent, err := h.Queries.GetAgent(ctx, squad.LeaderID)
|
|
if err != nil {
|
|
return false
|
|
}
|
|
ready, _, err := service.AgentReadiness(ctx, h.Queries, agent)
|
|
if err != nil {
|
|
// Fail closed when we can't tell — same posture as the rest of
|
|
// this function (any error path returns false).
|
|
return false
|
|
}
|
|
return ready
|
|
}
|
|
|
|
// enqueueSquadLeaderTask triggers the squad leader agent for an issue assigned to a squad.
|
|
func (h *Handler) enqueueSquadLeaderTask(ctx context.Context, issue db.Issue, triggerCommentID pgtype.UUID, authorType, authorID string) {
|
|
squad, err := h.Queries.GetSquadInWorkspace(ctx, db.GetSquadInWorkspaceParams{
|
|
ID: issue.AssigneeID,
|
|
WorkspaceID: issue.WorkspaceID,
|
|
})
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
// Dedup: skip if leader already has a pending task for this issue.
|
|
hasPending, err := h.Queries.HasPendingTaskForIssueAndAgent(ctx, db.HasPendingTaskForIssueAndAgentParams{
|
|
IssueID: issue.ID,
|
|
AgentID: squad.LeaderID,
|
|
})
|
|
if err != nil || hasPending {
|
|
return
|
|
}
|
|
|
|
if _, err := h.TaskService.EnqueueTaskForSquadLeader(ctx, issue, squad.LeaderID, triggerCommentID); err != nil {
|
|
slog.Warn("enqueue squad leader task failed",
|
|
"issue_id", uuidToString(issue.ID),
|
|
"squad_id", uuidToString(squad.ID),
|
|
"leader_id", uuidToString(squad.LeaderID),
|
|
"error", err)
|
|
}
|
|
}
|