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* feat(squad): accept avatar_url on CreateSquad Threads avatar_url through the SQL query, sqlc-generated code, and the Go handler so the create-squad flow can persist an avatar at creation time instead of forcing a follow-up PATCH. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(squad): add avatar_url to CreateSquadRequest Extends the TS contract for the new backend field so the frontend can pass an uploaded avatar URL through api.createSquad. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * feat(squads): rework Create Squad modal to match CreateAgentDialog (MUL-2233) Replaces the cramped small-dialog flow with the same large-dialog shape used by Create Agent: identity row (AvatarPicker + name + description with char counter), grouped Leader picker (My Agents first, then Workspace Agents), and a new multi-select Additional Members picker covering agents and workspace members. The members trigger collapses to "+N" once more than three are selected; promoting an agent to leader auto-drops it from the additional-members list. After createSquad, additional members are attached via Promise.allSettled so a single failure surfaces a warning toast without blocking navigation — the squad still exists and the user can retry from the Members tab. Adds packages/views/modals/create-squad.test.tsx covering identity binding, leader-group ordering, leader/member conflict sanitization, the empty- and partial-failure success paths, and the create-failure recovery path. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai> * fix(squads): valid trigger HTML + drop conflicted leader from members Two issues from PR #2645 review: 1. AdditionalMembersPicker's PopoverTrigger was a <button> containing MemberChip's remove <button>, which React/HTML flags as nested interactive content (hydration + a11y warning). Render the trigger as a <div role="combobox"> via Base UI's render prop so the chip's remove button is valid. 2. sanitizedMembers only hid the leader from rendered/submitted output, so promoting an additional member to leader then switching leader away resurrected the hidden pick. Drop it from selectedMembers at the moment of promotion via handleLeaderChange; sanitizedMembers is no longer needed. Adds a test that promotes → switches leader and asserts the member is not resubmitted. Co-authored-by: multica-agent <github@multica.ai> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: multica-agent <github@multica.ai>