- Switch assignee picker (issue + new-issue) from body-rendered header to native Stack header + UISearchController via headerSearchBarOptions. - Body becomes pure FlatList — fixes react-native-screens#3634 overlap (FlatList now route's direct child, no intermediate wrapper view). - Pin currently-selected actor + Unassigned to the top when no query; search results stay in member → agent → squad order. - Inline right-aligned "Agent" / "Squad" tag mirrors Apple's Value-1 cell style (UIListContentConfiguration.valueCell) used throughout Settings. - Selection indicator: Ionicons checkmark in primary tint only, no row bg highlight (Apple HIG: never use selection to indicate state). - Avatar 28pt → 36pt. - autoFocus on search bar for search-first pickers — keyboard appears on mount, opt-in via hook option. - Extract useNativeSearchBar + useScrollToTopOnChange hooks under apps/mobile/lib/ for phase-2 rollout to label / project / lead pickers. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Multica Mobile (iOS)
Expo + React Native iOS client for Multica. Independent from web/desktop — shares only types from @multica/core/. See CLAUDE.md for the locked tech-stack baseline and import rules.
Scripts
| Command | What it does | Backend |
|---|---|---|
pnpm dev:mobile |
Metro only (reuse existing dev install) | local (.env.development.local) |
pnpm dev:mobile:staging |
Metro only (reuse existing dev install) | staging (.env.staging) |
pnpm ios:mobile:device |
Full rebuild + install on USB iPhone, Debug | local |
pnpm ios:mobile:device:staging |
Full rebuild + install on USB iPhone, Debug | staging |
pnpm ios:mobile:device:staging:release |
Full rebuild + install, Release (standalone) | staging |
dev:* runs Metro only — assumes a Debug build of the matching variant is already installed on the device. ios:device:* does a full native rebuild + install onto a USB-connected iPhone.
Bundle identifier and display name switch on APP_ENV (see app.config.ts), so Dev / Staging / Production variants can coexist on the same device.
Build your own version onto your iPhone
Two paths, depending on what you want to do:
Day-to-day development (you have the Mac in front of you)
pnpm ios:mobile:device:staging
Produces a Debug build with expo-dev-launcher embedded. Every launch the app probes Metro on your Mac and pulls fresh JS — perfect for hot-reload, painful when the Mac is asleep or you're on a different WiFi.
Standalone / "just use it" (you want to walk away from the Mac)
pnpm ios:mobile:device:staging:release
Produces a Release build. No expo-dev-launcher, no Metro probe, no "Downloading…" screen. Splash → app, exactly like an App Store install. The trade-off: you cannot hot-reload — every JS change requires re-running this command.
Both paths share the same prerequisites: Mac with Xcode, free Apple ID added under Xcode → Settings → Accounts, iPhone connected via USB with Developer Mode enabled. Follow Expo's Set up your environment — pick Development build → iOS Device — if any of that is missing.
First build of either variant downloads CocoaPods + compiles React Native from source — expect 10-20 minutes. Subsequent builds reuse Xcode's DerivedData cache.
7-day signing limit
A free Apple ID signs builds for 7 days only, Debug and Release both. After that the app refuses to launch. Plug back into the Mac and re-run the corresponding ios:* script to re-sign. The only workaround is an Apple Developer Program account ($99/yr), which extends to 1 year.
Pointing at a different backend
Edit EXPO_PUBLIC_API_URL in .env.staging (or .env.development.local). Then:
- For an installed Debug build: restart Metro (
pnpm dev:mobile:staging) so the next JS bundle it serves picks up the new value. - For an installed Release build: re-run the
ios:*:releasecommand — the value is baked into the embedded bundle at build time.
For local backend testing, use your Mac's LAN IP (ipconfig getifaddr en0), not localhost.