Files
multica/apps/mobile
Bohan Jiang a123dfc2df MUL-3508: stage sub-issues so the parent wakes per stage, not per child (#4410)
* feat(issues): stage sub-issues so the parent wakes per stage, not per child

Sub-issues under a parent can be grouped into ordered stages (issue.stage).
The child-done -> parent notification + assignee wake now fire only when a
stage barrier closes: every sub-issue in the lowest unfinished stage has
reached a terminal status (done/cancelled). An unstaged sibling set is one
implicit stage, so the parent is woken once when the last sub-issue finishes
instead of on every child — the default fix for the fire-on-every-child
cascade reported in discussion #4320 / MUL-3508.

Stage advancement stays agent-driven: the server only detects the closed
barrier and wakes the parent assignee, who decides whether to promote the
next stage.

- DB: nullable issue.stage (CHECK >= 1) + sqlc regen
- API: stage on issue create/update/response and batch update
- CLI: `issue create`/`issue update` --stage; new `issue children` command
  that lists sub-issues grouped by stage (table + json)
- stageBarrierClosed / stageProgressSummary in issue_child_done.go, with the
  wake comment now stage-aware, plus unit tests
- skill docs (multica-working-on-issues SKILL.md + source map)

Web UI (create-form stage picker, sidebar edit, group-by-stage display) is a
follow-up; the API already returns stage for it to consume.

MUL-3508

Co-authored-by: multica-agent <github@multica.ai>

* fix(issues): address review on stage barrier (cancel, batch, unstaged)

Resolves the three blockers from the PR review:

1. Cancel can close a stage. The child-done barrier now fires on any
   non-terminal -> terminal transition (done OR cancelled), not just done.
   isTerminalChildStatus already treats cancelled as terminal (a cancelled
   sibling never finishes, so it must not hold a stage open), so a cancelled
   last-open child now closes its stage and wakes the parent. Keying on the
   transition also makes a later cancelled -> done edit a no-op, avoiding a
   lagging duplicate wake.

2. Batch update of stage no longer no-ops. `hasMutation` now includes
   "stage", so `{"updates":{"stage":N}}` persists instead of returning
   {"updated": 0}.

3. Unstaged children no longer participate in the staged frontier. In a
   staged sibling set, NULL-stage children neither hold a stage open nor fire
   on their own completion, and the wake comment no longer renders "Stage 0".
   This matches migration 123 ("NULL does not participate in staged
   grouping") and the CLI's separate unstaged group, removing the footgun
   where an unstaged backlog child silently blocked Stage 1.

Tests: cancellation closes a stage (staged + unstaged), unstaged ignored in a
staged set, stage summary skips unstaged, and a stage-only batch update
persists.

MUL-3508

Co-authored-by: multica-agent <github@multica.ai>

* feat(web): stage UI — create picker, sidebar edit, group sub-issues by stage

Frontend for the sub-issue stage feature (web + desktop, shared via packages):

- core: `stage` on the Issue type + create/update request types; zod
  IssueSchema parses it (defaults to null for older backends) with schema
  tests for the numeric and omitted cases.
- StagePicker component (mirrors the other property pickers): "No stage" +
  Stage 1..N, offering one beyond the current/sibling max.
- Create-issue modal: a Stage pill, shown only when a parent is selected,
  threaded into the create payload.
- Issue detail sidebar: an editable Stage row + "add property" entry, gated to
  sub-issues (issues with a parent).
- Sub-issue list grouped by stage with per-stage headers (flat when unstaged).
- i18n: stage keys across en / zh-Hans / ja / ko (parity test passes).

Verified: full typecheck (6/6), core (591) + views (1433) vitest suites,
lint clean (no new findings). Backend/CLI shipped earlier in this PR.

MUL-3508

Co-authored-by: multica-agent <github@multica.ai>

* test(issues): add stage to Issue fixtures merged from main

The merge brought in new Issue fixtures that predate the required `stage`
field: core issues/batch.test.ts, views batch-action-toolbar.test.tsx, and
the mobile EMPTY_ISSUE_FALLBACK sentinel. Add `stage: null` so they satisfy
the Issue type (mobile reuses core's IssueSchema for parsing, so only the
sentinel needs it).

MUL-3508

Co-authored-by: multica-agent <github@multica.ai>

* fix(web): feed StagePicker the sibling max stage so higher stages stay selectable

The StagePicker accepts maxStage to extend its option list beyond the
floored Stage 1-3, but neither call site passed it, so a parent with an
existing Stage 4/5 child could not pick that stage when creating a new
sub-issue or editing one in the sidebar.

- Compute the sibling max stage at both call sites: the create modal now
  loads the parent's children (childIssuesOptions) and the detail sidebar
  reuses the already-loaded parentChildIssues.
- Extract maxSiblingStage + stageOptions as pure helpers on stage-picker
  and unit-test them (the regression: a Stage 5 sibling keeps Stage 5
  selectable and offers Stage 6).

MUL-3508

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-06-23 00:14:42 +08:00
..

Multica Mobile (iOS)

Expo + React Native iOS client for Multica. Independent from web/desktop — shares only types from @multica/core/. See CLAUDE.md for the locked tech-stack baseline and import rules.

Just want to use it on your phone? (no development)

Multica isn't on the App Store yet — until that changes, anyone who wants it on their iPhone builds from source. One command:

pnpm ios:mobile:device:prod:release

This connects to the same backend as multica.ai, so your existing account just works.

Prerequisites: Mac with Xcode, a free Apple ID added under Xcode → Settings → Accounts, iPhone connected via USB with Developer Mode enabled. Walk through Expo's Set up your environment (pick Development build → iOS Device) if any of that is missing.

Xcode signs the build with the "Personal Team" your Apple ID automatically owns — created silently the first time you signed into Xcode, no setup needed. The first build downloads CocoaPods + compiles React Native from source — expect 1020 minutes. Subsequent builds reuse Xcode's cache.

If Xcode rejects signing with "No matching provisioning profiles found" — rare, happens if someone has claimed the default bundle id ai.multica.mobile on Apple's developer portal. Pick any reverse-domain you own and re-run:

export EXPO_BUNDLE_IDENTIFIER_PROD=com.yourname.multica
pnpm ios:mobile:device:prod:release

7-day signing limit: a free Apple ID signs builds for 7 days. After that, plug back into the Mac and re-run the command to re-sign. An Apple Developer Program account ($99/yr) extends this to 1 year.

Everything below is for app developers — you can ignore the rest if you only wanted a personal install.

Scripts

Command What it does Backend
pnpm dev:mobile Metro only (reuse existing install) local (.env.development.local)
pnpm dev:mobile:staging Metro only (reuse existing install) staging (.env.staging)
pnpm dev:mobile:prod Metro only (reuse existing install) production (.env.production)
pnpm ios:mobile Full rebuild + install on iOS Simulator, Debug local
pnpm ios:mobile:staging Full rebuild + install on iOS Simulator, Debug staging
pnpm ios:mobile:prod Full rebuild + install on iOS Simulator, Debug production
pnpm ios:mobile:device Full rebuild + install on USB iPhone, Debug local
pnpm ios:mobile:device:staging Full rebuild + install on USB iPhone, Debug staging
pnpm ios:mobile:device:staging:release Full rebuild + install on USB iPhone, Release (standalone) staging
pnpm ios:mobile:device:prod Full rebuild + install on USB iPhone, Debug production
pnpm ios:mobile:device:prod:release Full rebuild + install on USB iPhone, Release (standalone) production

dev:* runs Metro only — assumes the matching variant is already installed. ios:mobile* does a full native rebuild + install.

Bundle id and display name switch on APP_ENV (see app.config.ts), so Dev / Staging / Production variants can coexist on the same device or simulator.

First-time setup

.env.staging is committed (public staging URL). .env.development.local is gitignored — copy the template once:

cp apps/mobile/.env.example apps/mobile/.env.development.local
# then edit EXPO_PUBLIC_API_URL inside it to your Mac's LAN IP, e.g. http://192.168.1.42:8080

If your Apple ID isn't on the Multica Apple Developer team yet, also uncomment and set EXPO_BUNDLE_IDENTIFIER_DEV to a reverse-domain you own (e.g. com.yourname.multica.dev). This only overrides the dev variant — staging / production bundle ids are intentionally not overridable so variants can coexist.

Build it onto your iPhone

Two paths, depending on what you want to do:

Day-to-day development (Mac in front of you)

pnpm ios:mobile:device:staging

Produces a Debug build with expo-dev-launcher embedded. Every launch the app probes Metro on your Mac and pulls fresh JS — perfect for hot-reload, painful when the Mac is asleep or you're on a different WiFi.

Standalone / "just use it" (walk away from the Mac)

pnpm ios:mobile:device:staging:release

Produces a Release build. No expo-dev-launcher, no Metro probe, no "Downloading…" screen. Splash → app, exactly like an App Store install. Trade-off: every JS change requires re-running this command.

Both paths share the same prerequisites: Mac with Xcode, free Apple ID added under Xcode → Settings → Accounts, iPhone connected via USB with Developer Mode enabled. Follow Expo's Set up your environment — pick Development build → iOS Device — if any of that is missing.

First build of either variant downloads CocoaPods + compiles React Native from source — expect 10-20 minutes. Subsequent builds reuse Xcode's DerivedData cache.

Try it in the iOS Simulator (no iPhone needed)

pnpm ios:mobile:staging

Boots the simulator, builds, installs the dev-client. Faster to iterate than a device build because no signing / provisioning step. Same dev:mobile:staging Metro flow afterward.

7-day signing limit (device only)

A free Apple ID signs builds for 7 days only, Debug and Release both. After that the app refuses to launch on the iPhone. Plug back into the Mac and re-run the corresponding ios:mobile:device* script to re-sign. Simulator builds are unaffected. The only workaround for the device limit is an Apple Developer Program account ($99/yr), which extends to 1 year.

Pointing at a different backend

Edit EXPO_PUBLIC_API_URL in .env.staging, .env.production, or .env.development.local (whichever variant you're running). Then:

  • For an installed Debug build: restart Metro (pnpm dev:mobile:staging) so the next JS bundle picks up the new value.
  • For an installed Release build: re-run the ios:mobile:device:staging:release command — the value is baked into the embedded bundle at build time.

For local backend testing, use your Mac's LAN IP (ipconfig getifaddr en0), not localhost.