Files
multica/server/internal/handler/chat.go
Bohan Jiang 1195255e43 MUL-2771: feat(transcript): server-derived relative work_dir chip (#3428)
* MUL-2771: feat(transcript): server-derived relative work_dir chip

Adds a privacy-safe `relative_work_dir` field to the agent task wire
shape so the transcript dialog can show where a task ran without
leaking the user's home directory. Standard tasks strip the daemon's
workspaces root to `<wsUUID>/<taskShort>/workdir`; local_directory
tasks fall back to the trailing two path segments (`repos/foo`),
which keeps enough context for the user to recognise the directory
without exposing $HOME or the username.

The derivation lives in `taskToResponse` so every endpoint that
serves a task — list, snapshot, claim, rerun, cancel, complete,
fail — fills the field consistently. taskToResponse now also
populates `workspace_id`, which the prior shape declared but never
set. shortTaskID mirrors execenv.shortID; a colocated test pins the
two helpers together so future daemon-side layout changes don't
silently degrade the chip into the local_directory fallback.

Replaces the front-end stripping attempt in PR #3379, which passed
issue_id where workspace_id was required and therefore rendered the
full absolute path on every standard task.

Co-authored-by: multica-agent <github@multica.ai>

* MUL-2771: harden privacy guards on transcript work_dir chip

Address second-round review feedback from PR #3428:

1. Drop the `title={task.work_dir}` tooltip in the transcript dialog.
   The visible chip was safe but native browser tooltips re-rendered the
   absolute `/Users/<name>/...` on hover, leaking into screen shares,
   screenshots, and recordings — defeating the stated goal of the chip.
   The absolute path now never reaches the DOM (no title, aria, or data
   attribute).

2. Replace the "tail two segments" fallback for local_directory paths
   with explicit home-prefix stripping plus a basename-only final
   fallback. The old behaviour leaked the username on shallow paths like
   `/Users/alice/foo`, `/home/alice/project`, and `C:\Users\alice\foo`.
   The new behaviour recognises common per-user home layouts on macOS,
   Linux, and Windows (case-insensitive), strips them down to the
   remainder, and falls back to the basename for any path under an
   unrecognised root — a single segment can never carry the home prefix.

3. Align the Go and TypeScript field comments with the real fallback
   policy so future readers see "strip home / basename" instead of the
   outdated "tail two segments" description.

Tests: expanded `TestRelativeWorkDir` to cover shallow `/Users/...`,
`/home/...`, and `C:\Users\...` paths, the exact-home edge cases,
case-insensitive matching, and the non-home basename-only fallback.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-05-28 15:53:16 +08:00

806 lines
27 KiB
Go

package handler
import (
"encoding/json"
"errors"
"log/slog"
"net/http"
"strings"
"github.com/go-chi/chi/v5"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgtype"
"github.com/multica-ai/multica/server/internal/analytics"
db "github.com/multica-ai/multica/server/pkg/db/generated"
"github.com/multica-ai/multica/server/pkg/protocol"
)
// chatSessionTitleMaxLen caps the rename input. Long enough to fit a
// meaningful summary, short enough to keep the dropdown row scannable.
const chatSessionTitleMaxLen = 200
// ---------------------------------------------------------------------------
// Chat Sessions
// ---------------------------------------------------------------------------
type CreateChatSessionRequest struct {
AgentID string `json:"agent_id"`
Title string `json:"title"`
}
func (h *Handler) CreateChatSession(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
var req CreateChatSessionRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if req.AgentID == "" {
writeError(w, http.StatusBadRequest, "agent_id is required")
return
}
agentID, ok := parseUUIDOrBadRequest(w, req.AgentID, "agent_id")
if !ok {
return
}
workspaceUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace id")
if !ok {
return
}
// Verify agent exists in workspace.
agent, err := h.Queries.GetAgentInWorkspace(r.Context(), db.GetAgentInWorkspaceParams{
ID: agentID,
WorkspaceID: workspaceUUID,
})
if err != nil {
writeError(w, http.StatusNotFound, "agent not found")
return
}
if agent.ArchivedAt.Valid {
writeError(w, http.StatusBadRequest, "agent is archived")
return
}
// Private-agent gate: members must be in allowed_principals to start
// a chat with a private agent. Agent-to-agent chat sessions bypass
// the gate so A2A collaboration still works.
actorType, actorID := h.resolveActor(r, userID, workspaceID)
if !h.canAccessPrivateAgent(r.Context(), agent, actorType, actorID, workspaceID) {
writeError(w, http.StatusForbidden, "you do not have access to this agent")
return
}
session, err := h.Queries.CreateChatSession(r.Context(), db.CreateChatSessionParams{
WorkspaceID: workspaceUUID,
AgentID: agentID,
CreatorID: parseUUID(userID),
Title: req.Title,
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to create chat session")
return
}
writeJSON(w, http.StatusCreated, chatSessionToResponse(session))
}
func (h *Handler) ListChatSessions(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
// Compute the accessible-agents set once and use it to drop sessions
// whose target agent the caller no longer has access to — without this,
// a member whose role was downgraded would still see the session list
// (and transcripts via ListChatMessages) for any private agent they
// previously had access to. Falls back to the user's role from the
// workspace member context.
member, ok := h.workspaceMember(w, r, workspaceID)
if !ok {
return
}
actorType, actorID := h.resolveActor(r, userID, workspaceID)
allowed, ok := h.accessibleAgentIDs(r.Context(), workspaceID, actorType, actorID, member.Role)
if !ok {
writeError(w, http.StatusInternalServerError, "failed to resolve agent access")
return
}
status := r.URL.Query().Get("status")
// Two call sites → two row types with identical shape. Collect into a
// common response slice via small per-branch loops.
var resp []ChatSessionResponse
if status == "all" {
rows, err := h.Queries.ListAllChatSessionsByCreator(r.Context(), db.ListAllChatSessionsByCreatorParams{
WorkspaceID: parseUUID(workspaceID),
CreatorID: parseUUID(userID),
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to list chat sessions")
return
}
resp = make([]ChatSessionResponse, 0, len(rows))
for _, s := range rows {
if _, ok := allowed[uuidToString(s.AgentID)]; !ok {
continue
}
resp = append(resp, ChatSessionResponse{
ID: uuidToString(s.ID),
WorkspaceID: uuidToString(s.WorkspaceID),
AgentID: uuidToString(s.AgentID),
CreatorID: uuidToString(s.CreatorID),
Title: s.Title,
Status: s.Status,
HasUnread: s.HasUnread,
CreatedAt: timestampToString(s.CreatedAt),
UpdatedAt: timestampToString(s.UpdatedAt),
})
}
} else {
rows, err := h.Queries.ListChatSessionsByCreator(r.Context(), db.ListChatSessionsByCreatorParams{
WorkspaceID: parseUUID(workspaceID),
CreatorID: parseUUID(userID),
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to list chat sessions")
return
}
resp = make([]ChatSessionResponse, 0, len(rows))
for _, s := range rows {
if _, ok := allowed[uuidToString(s.AgentID)]; !ok {
continue
}
resp = append(resp, ChatSessionResponse{
ID: uuidToString(s.ID),
WorkspaceID: uuidToString(s.WorkspaceID),
AgentID: uuidToString(s.AgentID),
CreatorID: uuidToString(s.CreatorID),
Title: s.Title,
Status: s.Status,
HasUnread: s.HasUnread,
CreatedAt: timestampToString(s.CreatedAt),
UpdatedAt: timestampToString(s.UpdatedAt),
})
}
}
writeJSON(w, http.StatusOK, resp)
}
func (h *Handler) loadChatSessionForUser(w http.ResponseWriter, r *http.Request, userID, workspaceID, sessionID string) (db.ChatSession, bool) {
sessionUUID, ok := parseUUIDOrBadRequest(w, sessionID, "chat session id")
if !ok {
return db.ChatSession{}, false
}
workspaceUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace id")
if !ok {
return db.ChatSession{}, false
}
session, err := h.Queries.GetChatSessionInWorkspace(r.Context(), db.GetChatSessionInWorkspaceParams{
ID: sessionUUID,
WorkspaceID: workspaceUUID,
})
if err != nil {
writeError(w, http.StatusNotFound, "chat session not found")
return db.ChatSession{}, false
}
if uuidToString(session.CreatorID) != userID {
writeError(w, http.StatusForbidden, "not your chat session")
return db.ChatSession{}, false
}
return session, true
}
// gateChatSessionForUser combines the session ownership check with the
// private-agent access gate so a member who has lost access to the target
// agent (role downgrade, ownership transfer, agent flipped to private)
// cannot continue reading the chat transcript even though they remain the
// session creator. Returns ok=false after writing the error response.
func (h *Handler) gateChatSessionForUser(w http.ResponseWriter, r *http.Request, userID, workspaceID, sessionID string) (db.ChatSession, bool) {
session, ok := h.loadChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return db.ChatSession{}, false
}
agent, err := h.Queries.GetAgent(r.Context(), session.AgentID)
if err != nil {
writeError(w, http.StatusNotFound, "agent not found")
return db.ChatSession{}, false
}
actorType, actorID := h.resolveActor(r, userID, workspaceID)
if !h.canAccessPrivateAgent(r.Context(), agent, actorType, actorID, workspaceID) {
writeError(w, http.StatusForbidden, "you do not have access to this agent")
return db.ChatSession{}, false
}
return session, true
}
func (h *Handler) GetChatSession(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
writeJSON(w, http.StatusOK, chatSessionToResponse(session))
}
type UpdateChatSessionRequest struct {
Title *string `json:"title"`
}
// UpdateChatSession updates user-editable fields on a chat session — today
// just `title`, surfaced by the inline rename affordance in the session
// dropdown. Title is the only field accepted: `status` is legacy + read-only,
// agent/creator/workspace are immutable, the resume pointers
// (session_id / work_dir / runtime_id) are daemon-owned.
func (h *Handler) UpdateChatSession(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
var req UpdateChatSessionRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if req.Title == nil {
writeError(w, http.StatusBadRequest, "title is required")
return
}
title := strings.TrimSpace(*req.Title)
if title == "" {
writeError(w, http.StatusBadRequest, "title is required")
return
}
if len([]rune(title)) > chatSessionTitleMaxLen {
writeError(w, http.StatusBadRequest, "title is too long")
return
}
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
updated, err := h.Queries.UpdateChatSessionTitle(r.Context(), db.UpdateChatSessionTitleParams{
ID: session.ID,
Title: title,
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to update chat session")
return
}
resolvedSessionID := uuidToString(updated.ID)
h.publishChat(protocol.EventChatSessionUpdated, workspaceID, "member", userID, resolvedSessionID, protocol.ChatSessionUpdatedPayload{
ChatSessionID: resolvedSessionID,
Title: updated.Title,
UpdatedAt: timestampToString(updated.UpdatedAt),
})
writeJSON(w, http.StatusOK, chatSessionToResponse(updated))
}
// DeleteChatSession hard-deletes a chat session owned by the caller. The
// row lock + cancel + delete run inside a single tx so a concurrent
// SendChatMessage cannot enqueue a task that would later be orphaned by
// the FK ON DELETE SET NULL on agent_task_queue.chat_session_id. Cancel
// failure aborts the delete; events fire only after commit.
func (h *Handler) DeleteChatSession(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
session, ok := h.loadChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
tx, err := h.TxStarter.Begin(r.Context())
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to start transaction")
return
}
defer tx.Rollback(r.Context())
qtx := h.Queries.WithTx(tx)
// FOR UPDATE on the chat_session row blocks any concurrent INSERT into
// agent_task_queue that references it (the FK validation needs a
// KEY SHARE lock). After we commit the delete, the blocked INSERT
// fails its FK check, so it can't land an orphaned task.
if _, err := qtx.LockChatSessionForDelete(r.Context(), session.ID); err != nil {
if errors.Is(err, pgx.ErrNoRows) {
// Already gone — treat as idempotent success.
w.WriteHeader(http.StatusNoContent)
return
}
writeError(w, http.StatusInternalServerError, "failed to lock chat session")
return
}
cancelled, err := qtx.CancelAgentTasksByChatSession(r.Context(), session.ID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to cancel chat session tasks")
return
}
if err := qtx.DeleteChatSession(r.Context(), db.DeleteChatSessionParams{
ID: session.ID,
WorkspaceID: session.WorkspaceID,
}); err != nil {
writeError(w, http.StatusInternalServerError, "failed to delete chat session")
return
}
if err := tx.Commit(r.Context()); err != nil {
slog.Warn("commit chat session delete failed", "session_id", sessionID, "error", err)
writeError(w, http.StatusInternalServerError, "failed to commit chat session delete")
return
}
// Post-commit broadcasts. Subscribers should never observe events for a
// tx that didn't actually persist.
h.TaskService.BroadcastCancelledTasks(r.Context(), cancelled)
resolvedSessionID := uuidToString(session.ID)
h.publishChat(protocol.EventChatSessionDeleted, workspaceID, "member", userID, resolvedSessionID, protocol.ChatSessionDeletedPayload{
ChatSessionID: resolvedSessionID,
})
w.WriteHeader(http.StatusNoContent)
}
// ---------------------------------------------------------------------------
// Chat Messages
// ---------------------------------------------------------------------------
type SendChatMessageRequest struct {
Content string `json:"content"`
AttachmentIDs []string `json:"attachment_ids"`
}
type SendChatMessageResponse struct {
MessageID string `json:"message_id"`
TaskID string `json:"task_id"`
// CreatedAt anchors the chat StatusPill timer the instant the user
// hits send. Without it the front-end falls back to its local clock
// and the timer "snaps backwards" later when WS events deliver the
// real created_at. Returning it here means the pill renders 0s from
// the start with a stable anchor.
CreatedAt string `json:"created_at"`
}
func (h *Handler) SendChatMessage(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
var req SendChatMessageRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if req.Content == "" {
writeError(w, http.StatusBadRequest, "content is required")
return
}
// Pre-validate attachment ids early so invalid input returns 400 before
// any state mutation. The actual link runs after CreateChatMessage so we
// have a message_id to back-fill into the attachment rows.
attachmentIDs, ok := parseUUIDSliceOrBadRequest(w, req.AttachmentIDs, "attachment_ids")
if !ok {
return
}
// Load chat session and re-check the private-agent gate on every send.
// The session's creator passed the gate at create time, but their
// workspace role (or the agent's owner) may have changed since — keep
// stale sessions from being a back-door into a private agent the user
// can no longer reach. Agent senders bypass to preserve A2A collaboration.
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
// New archive flow doesn't exist anymore, but legacy rows with
// status='archived' may still be in the DB from before the feature
// was removed. Refuse to enqueue new agent work for them — frontend
// surfaces these as read-only.
if session.Status != "active" {
writeError(w, http.StatusBadRequest, "chat session is archived")
return
}
// Create the user message first so the daemon can always find it.
msg, err := h.Queries.CreateChatMessage(r.Context(), db.CreateChatMessageParams{
ChatSessionID: session.ID,
Role: "user",
Content: req.Content,
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to create chat message")
return
}
// Back-fill chat_message_id on attachments that were uploaded against
// this session while the user was composing. The query only touches rows
// where chat_session_id matches AND chat_message_id IS NULL, so it cannot
// rebind an attachment that already belongs to an earlier message.
if len(attachmentIDs) > 0 {
if err := h.Queries.LinkAttachmentsToChatMessage(r.Context(), db.LinkAttachmentsToChatMessageParams{
ChatMessageID: msg.ID,
ChatSessionID: session.ID,
Column3: attachmentIDs,
}); err != nil {
// Don't fail the send — the message content is already saved and
// the attachments remain on the session (still downloadable).
slog.Warn("link chat attachments failed", "error", err, "message_id", uuidToString(msg.ID))
}
}
// Enqueue a chat task after the message exists.
task, err := h.TaskService.EnqueueChatTask(r.Context(), session)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to enqueue chat task: "+err.Error())
return
}
// Touch session updated_at.
if err := h.Queries.TouchChatSession(r.Context(), session.ID); err != nil {
slog.Warn("failed to touch chat session", "session_id", sessionID, "error", err)
}
taskContext := h.TaskService.AnalyticsContextForTask(r.Context(), task)
h.Analytics.Capture(analytics.ChatMessageSent(
userID,
workspaceID,
uuidToString(session.ID),
uuidToString(task.ID),
uuidToString(session.AgentID),
taskContext.RuntimeMode,
taskContext.Provider,
))
// Broadcast the user message.
resolvedSessionID := uuidToString(session.ID)
h.publishChat(protocol.EventChatMessage, workspaceID, "member", userID, resolvedSessionID, protocol.ChatMessagePayload{
ChatSessionID: resolvedSessionID,
MessageID: uuidToString(msg.ID),
Role: "user",
Content: req.Content,
TaskID: uuidToString(task.ID),
CreatedAt: timestampToString(msg.CreatedAt),
})
writeJSON(w, http.StatusCreated, SendChatMessageResponse{
MessageID: uuidToString(msg.ID),
TaskID: uuidToString(task.ID),
CreatedAt: timestampToString(task.CreatedAt),
})
}
func (h *Handler) ListChatMessages(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
messages, err := h.Queries.ListChatMessages(r.Context(), session.ID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to list chat messages")
return
}
messageIDs := make([]pgtype.UUID, len(messages))
for i, m := range messages {
messageIDs[i] = m.ID
}
groupedAtt := h.groupChatMessageAttachments(r.Context(), workspaceID, messageIDs)
resp := make([]ChatMessageResponse, len(messages))
for i, m := range messages {
resp[i] = chatMessageToResponse(m, groupedAtt[uuidToString(m.ID)])
}
writeJSON(w, http.StatusOK, resp)
}
// PendingChatTaskResponse is returned by GetPendingChatTask — either the
// current in-flight task's id/status, or an empty object when none is active.
// CreatedAt is the anchor the frontend uses to time the chat StatusPill
// (elapsed seconds = now - CreatedAt). It must come from the server because
// optimistic seeds don't have a real task created_at and the timer needs to
// survive refresh / reopen.
type PendingChatTaskResponse struct {
TaskID string `json:"task_id,omitempty"`
Status string `json:"status,omitempty"`
CreatedAt string `json:"created_at,omitempty"`
}
// MarkChatSessionRead clears the session's unread_since (→ has_unread=false)
// and broadcasts chat:session_read so other devices of the same user drop
// their badges.
func (h *Handler) MarkChatSessionRead(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
if err := h.Queries.MarkChatSessionRead(r.Context(), session.ID); err != nil {
writeError(w, http.StatusInternalServerError, "failed to mark session read")
return
}
resolvedSessionID := uuidToString(session.ID)
h.publishChat(protocol.EventChatSessionRead, workspaceID, "member", userID, resolvedSessionID, protocol.ChatSessionReadPayload{
ChatSessionID: resolvedSessionID,
})
w.WriteHeader(http.StatusNoContent)
}
// PendingChatTasksResponse is the aggregate view consumed by the FAB.
type PendingChatTasksResponse struct {
Tasks []PendingChatTaskItem `json:"tasks"`
}
type PendingChatTaskItem struct {
TaskID string `json:"task_id"`
Status string `json:"status"`
ChatSessionID string `json:"chat_session_id"`
}
// ListPendingChatTasks returns every in-flight chat task owned by the current
// user in this workspace. Drives the FAB's "running" indicator when the chat
// window is closed (no per-session query is subscribed). Tasks belonging to
// private agents the caller has lost access to are dropped from the response.
func (h *Handler) ListPendingChatTasks(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
member, ok := h.workspaceMember(w, r, workspaceID)
if !ok {
return
}
actorType, actorID := h.resolveActor(r, userID, workspaceID)
allowed, ok := h.accessibleAgentIDs(r.Context(), workspaceID, actorType, actorID, member.Role)
if !ok {
writeError(w, http.StatusInternalServerError, "failed to resolve agent access")
return
}
rows, err := h.Queries.ListPendingChatTasksByCreator(r.Context(), db.ListPendingChatTasksByCreatorParams{
WorkspaceID: parseUUID(workspaceID),
CreatorID: parseUUID(userID),
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to list pending chat tasks")
return
}
// Map session → agent so we can filter without an N+1. The user's own
// session list is small, so one extra query is cheaper than per-row
// lookups.
sessions, err := h.Queries.ListAllChatSessionsByCreator(r.Context(), db.ListAllChatSessionsByCreatorParams{
WorkspaceID: parseUUID(workspaceID),
CreatorID: parseUUID(userID),
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to resolve chat session agents")
return
}
sessionAgent := make(map[string]string, len(sessions))
for _, s := range sessions {
sessionAgent[uuidToString(s.ID)] = uuidToString(s.AgentID)
}
items := make([]PendingChatTaskItem, 0, len(rows))
for _, row := range rows {
sessionID := uuidToString(row.ChatSessionID)
agentID, hasAgent := sessionAgent[sessionID]
if !hasAgent {
continue
}
if _, ok := allowed[agentID]; !ok {
continue
}
items = append(items, PendingChatTaskItem{
TaskID: uuidToString(row.TaskID),
Status: row.Status,
ChatSessionID: sessionID,
})
}
writeJSON(w, http.StatusOK, PendingChatTasksResponse{Tasks: items})
}
// GetPendingChatTask returns the most recent in-flight task (queued / dispatched
// / running) for a chat session. The frontend polls this on mount / session
// switch so pending UI state survives refresh and reopen.
func (h *Handler) GetPendingChatTask(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
sessionID := chi.URLParam(r, "sessionId")
session, ok := h.gateChatSessionForUser(w, r, userID, workspaceID, sessionID)
if !ok {
return
}
task, err := h.Queries.GetPendingChatTask(r.Context(), session.ID)
if err != nil {
// No in-flight task — return an empty object, not an error.
writeJSON(w, http.StatusOK, PendingChatTaskResponse{})
return
}
writeJSON(w, http.StatusOK, PendingChatTaskResponse{
TaskID: uuidToString(task.ID),
Status: task.Status,
CreatedAt: timestampToString(task.CreatedAt),
})
}
// ---------------------------------------------------------------------------
// Task cancellation (user-facing, with ownership check)
// ---------------------------------------------------------------------------
// CancelTaskByUser cancels a task after verifying the requesting user owns
// the associated chat session or issue within the current workspace.
func (h *Handler) CancelTaskByUser(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := ctxWorkspaceID(r.Context())
taskID := chi.URLParam(r, "taskId")
taskUUID, ok := parseUUIDOrBadRequest(w, taskID, "task id")
if !ok {
return
}
task, err := h.Queries.GetAgentTask(r.Context(), taskUUID)
if err != nil {
writeError(w, http.StatusNotFound, "task not found")
return
}
// Verify ownership: for chat tasks, check workspace + creator;
// for issue tasks, verify the issue belongs to the current workspace.
if task.ChatSessionID.Valid {
cs, err := h.Queries.GetChatSessionInWorkspace(r.Context(), db.GetChatSessionInWorkspaceParams{
ID: task.ChatSessionID,
WorkspaceID: parseUUID(workspaceID),
})
if err != nil {
writeError(w, http.StatusNotFound, "task not found")
return
}
if uuidToString(cs.CreatorID) != userID {
writeError(w, http.StatusForbidden, "not your task")
return
}
} else if task.IssueID.Valid {
issue, err := h.Queries.GetIssue(r.Context(), task.IssueID)
if err != nil || uuidToString(issue.WorkspaceID) != workspaceID {
writeError(w, http.StatusNotFound, "task not found")
return
}
} else {
writeError(w, http.StatusNotFound, "task not found")
return
}
cancelled, err := h.TaskService.CancelTask(r.Context(), taskUUID)
if err != nil {
writeError(w, http.StatusBadRequest, err.Error())
return
}
writeJSON(w, http.StatusOK, taskToResponse(*cancelled, workspaceID))
}
// ---------------------------------------------------------------------------
// Response types & helpers
// ---------------------------------------------------------------------------
type ChatSessionResponse struct {
ID string `json:"id"`
WorkspaceID string `json:"workspace_id"`
AgentID string `json:"agent_id"`
CreatorID string `json:"creator_id"`
Title string `json:"title"`
Status string `json:"status"`
// Only populated by list endpoints — single-session fetches return false.
HasUnread bool `json:"has_unread"`
CreatedAt string `json:"created_at"`
UpdatedAt string `json:"updated_at"`
}
type ChatMessageResponse struct {
ID string `json:"id"`
ChatSessionID string `json:"chat_session_id"`
Role string `json:"role"`
Content string `json:"content"`
TaskID *string `json:"task_id"`
CreatedAt string `json:"created_at"`
// FailureReason flags an assistant row synthesized by FailTask's chat
// fallback. Front-end uses it to switch to the destructive bubble.
FailureReason *string `json:"failure_reason"`
// ElapsedMs is the wall-clock duration from task creation to terminal
// state. Drives "Replied in 38s" / "Failed after 12s" captions.
ElapsedMs *int64 `json:"elapsed_ms"`
// Attachments linked to this message via chat_message_id. The chat
// bubble renders file cards from these, and the daemon claim path
// (daemon.go) pulls structured metadata from the same source so the
// agent can `multica attachment download <id>` rather than guessing
// from a markdown URL that may expire.
Attachments []AttachmentResponse `json:"attachments,omitempty"`
}
func chatSessionToResponse(s db.ChatSession) ChatSessionResponse {
return ChatSessionResponse{
ID: uuidToString(s.ID),
WorkspaceID: uuidToString(s.WorkspaceID),
AgentID: uuidToString(s.AgentID),
CreatorID: uuidToString(s.CreatorID),
Title: s.Title,
Status: s.Status,
CreatedAt: timestampToString(s.CreatedAt),
UpdatedAt: timestampToString(s.UpdatedAt),
}
}
func chatMessageToResponse(m db.ChatMessage, attachments []AttachmentResponse) ChatMessageResponse {
return ChatMessageResponse{
ID: uuidToString(m.ID),
ChatSessionID: uuidToString(m.ChatSessionID),
Role: m.Role,
Content: m.Content,
TaskID: uuidToPtr(m.TaskID),
CreatedAt: timestampToString(m.CreatedAt),
FailureReason: textToPtr(m.FailureReason),
ElapsedMs: int8ToPtr(m.ElapsedMs),
Attachments: attachments,
}
}