Files
multica/apps/mobile
Bohan Jiang 4581e9ee76 fix(server): surface real reason for failed quick-create (MUL-5268) (#5898)
* fix(server): surface real reason for failed quick-create (MUL-5268, #5885)

When an agent's quick-create run finishes without producing an issue, the
completion path wrote a fixed "agent finished without creating an issue"
inbox, discarding the real reason — most often the active-duplicate guard
rejecting the create. Users saw no actionable detail.

notifyQuickCreateCompleted now:
- distinguishes pgx.ErrNoRows (a confirmed no-issue → real failure) from a
  genuine lookup fault (DB/timeout), so a transient error no longer mislabels
  a run that may actually have created the issue;
- on the real-failure branch, surfaces the agent's final output as the
  failure reason. The quick-create prompt already requires the agent to exit
  with the CLI error as its only output, so this carries the concrete cause
  (e.g. the existing issue's identifier + status), unescaped, bounded, and
  redacted. Empty output falls back to the existing generic message.

No API/CLI contract or migration change.

Co-authored-by: multica-agent <github@multica.ai>

* fix(server): never end quick-create with no notification on lookup fault

Review follow-up. The previous commit returned silently when the completion
lookup failed with a non-ErrNoRows error, to avoid misreporting a failure that
was never observed. But the task is already completed and nothing retries this
reconciliation, so a single transient DB fault permanently stranded the
requester with no inbox result at all.

The indeterminate branch now writes a neutral, terminal notification: it does
not assert failure (the agent may have created the issue), does not reuse the
agent output as if it were the confirmed reason, and points at the one safe
next step — check recent issues before retrying, so a retry cannot silently
produce the duplicate the guard exists to prevent.

notifyQuickCreateFailed / notifyQuickCreateUnconfirmed are now thin wrappers
over a shared writer so both outcomes keep the identical row shape and the
frontend's 'Edit as advanced form' recovery affordance.

Tests:
- TestQuickCreateLookupFault_WritesUnconfirmedInbox: fails against the previous
  commit with 'no rows in result set' (the exact silent-drop), passes now. Uses
  a DBTX wrapper that faults only GetIssueByOrigin so the inbox write still
  reaches the real DB.
- TestQuickCreateFailure_RedactsAgentOutput: locks in that the newly-surfaced
  agent output is scrubbed before storage.

Co-authored-by: multica-agent <github@multica.ai>

* fix(inbox): render unverified quick-create outcome as neutral, not failed

Review round 2. Three fixes.

1. Rebased onto main and updated the three CompleteTask call sites for the
   new sessionRolloutMissing parameter; the branch no longer compiles-fails
   on the merge ref.

2. The unverified outcome reused the quick_create_failed inbox type, so every
   client framed it as a failure regardless of the neutral title/body: web
   list rendered 'Failed: {detail}', web detail showed 'Create with agent
   failed', mobile rendered 'Failed: ...', and getInboxDisplayTitle replaced
   the neutral title with the original prompt. Users saw 'Failed: Couldn't
   confirm...' — asserting a failure never observed. Added a distinct
   quick_create_unconfirmed type end to end: core type union, web list label
   (no failure framing), web detail pane, the original-prompt box and 'Edit as
   advanced form' recovery affordance, mobile label + display title, and en /
   zh-Hans / ja / ko strings. Older clients hit their existing default branch
   and render the already-neutral title.

3. The terminal notification reused the caller's context, so a lookup that
   failed with context.Canceled / DeadlineExceeded failed the write for the
   same reason and still dropped the notification. The write is now detached
   via context.WithoutCancel with a bounded timeout.

Tests (each verified to fail without its fix):
- TestQuickCreateLookupCancelled_StillWritesUnconfirmedInbox: cancels the ctx
  at the lookup; without the detach, 'no rows in result set'.
- inbox-detail-label.test.tsx: resolves accessors against the real en locale;
  pointing the unconfirmed case back at failed_with_detail reproduces
  'Failed: Couldn't confirm...'.
- inbox-display.test.ts: both outcomes stay recoverable rows.

Co-authored-by: multica-agent <github@multica.ai>

---------

Co-authored-by: J <j@multica.ai>
Co-authored-by: multica-agent <github@multica.ai>
2026-07-27 15:35:09 +08:00
..

Multica Mobile (iOS)

Expo + React Native iOS client for Multica. Independent from web/desktop — shares only types from @multica/core/. See CLAUDE.md for the locked tech-stack baseline and import rules.

Just want to use it on your phone? (no development)

Multica isn't on the App Store yet — until that changes, anyone who wants it on their iPhone builds from source. One command:

pnpm ios:mobile:device:prod:release

This connects to the same backend as multica.ai, so your existing account just works.

Prerequisites: Mac with Xcode, a free Apple ID added under Xcode → Settings → Accounts, iPhone connected via USB with Developer Mode enabled. Walk through Expo's Set up your environment (pick Development build → iOS Device) if any of that is missing.

Xcode signs the build with the "Personal Team" your Apple ID automatically owns — created silently the first time you signed into Xcode, no setup needed. The first build downloads CocoaPods + compiles React Native from source — expect 1020 minutes. Subsequent builds reuse Xcode's cache.

If Xcode rejects signing with "No matching provisioning profiles found" — rare, happens if someone has claimed the default bundle id ai.multica.mobile on Apple's developer portal. Pick any reverse-domain you own and re-run:

export EXPO_BUNDLE_IDENTIFIER_PROD=com.yourname.multica
pnpm ios:mobile:device:prod:release

7-day signing limit: a free Apple ID signs builds for 7 days. After that, plug back into the Mac and re-run the command to re-sign. An Apple Developer Program account ($99/yr) extends this to 1 year.

Everything below is for app developers — you can ignore the rest if you only wanted a personal install.

Scripts

Command What it does Backend
pnpm dev:mobile Metro only (reuse existing install) local (.env.development.local)
pnpm dev:mobile:staging Metro only (reuse existing install) staging (.env.staging)
pnpm dev:mobile:prod Metro only (reuse existing install) production (.env.production)
pnpm ios:mobile Full rebuild + install on iOS Simulator, Debug local
pnpm ios:mobile:staging Full rebuild + install on iOS Simulator, Debug staging
pnpm ios:mobile:prod Full rebuild + install on iOS Simulator, Debug production
pnpm ios:mobile:device Full rebuild + install on USB iPhone, Debug local
pnpm ios:mobile:device:staging Full rebuild + install on USB iPhone, Debug staging
pnpm ios:mobile:device:staging:release Full rebuild + install on USB iPhone, Release (standalone) staging
pnpm ios:mobile:device:prod Full rebuild + install on USB iPhone, Debug production
pnpm ios:mobile:device:prod:release Full rebuild + install on USB iPhone, Release (standalone) production

dev:* runs Metro only — assumes the matching variant is already installed. ios:mobile* does a full native rebuild + install.

Bundle id and display name switch on APP_ENV (see app.config.ts), so Dev / Staging / Production variants can coexist on the same device or simulator.

First-time setup

.env.staging is committed (public staging URL). .env.development.local is gitignored — copy the template once:

cp apps/mobile/.env.example apps/mobile/.env.development.local
# then edit EXPO_PUBLIC_API_URL inside it to your Mac's LAN IP, e.g. http://192.168.1.42:8080

If your Apple ID isn't on the Multica Apple Developer team yet, also uncomment and set EXPO_BUNDLE_IDENTIFIER_DEV to a reverse-domain you own (e.g. com.yourname.multica.dev). This only overrides the dev variant — staging / production bundle ids are intentionally not overridable so variants can coexist.

Build it onto your iPhone

Two paths, depending on what you want to do:

Day-to-day development (Mac in front of you)

pnpm ios:mobile:device:staging

Produces a Debug build with expo-dev-launcher embedded. Every launch the app probes Metro on your Mac and pulls fresh JS — perfect for hot-reload, painful when the Mac is asleep or you're on a different WiFi.

Standalone / "just use it" (walk away from the Mac)

pnpm ios:mobile:device:staging:release

Produces a Release build. No expo-dev-launcher, no Metro probe, no "Downloading…" screen. Splash → app, exactly like an App Store install. Trade-off: every JS change requires re-running this command.

Both paths share the same prerequisites: Mac with Xcode, free Apple ID added under Xcode → Settings → Accounts, iPhone connected via USB with Developer Mode enabled. Follow Expo's Set up your environment — pick Development build → iOS Device — if any of that is missing.

First build of either variant downloads CocoaPods + compiles React Native from source — expect 10-20 minutes. Subsequent builds reuse Xcode's DerivedData cache.

Try it in the iOS Simulator (no iPhone needed)

pnpm ios:mobile:staging

Boots the simulator, builds, installs the dev-client. Faster to iterate than a device build because no signing / provisioning step. Same dev:mobile:staging Metro flow afterward.

7-day signing limit (device only)

A free Apple ID signs builds for 7 days only, Debug and Release both. After that the app refuses to launch on the iPhone. Plug back into the Mac and re-run the corresponding ios:mobile:device* script to re-sign. Simulator builds are unaffected. The only workaround for the device limit is an Apple Developer Program account ($99/yr), which extends to 1 year.

Pointing at a different backend

Edit EXPO_PUBLIC_API_URL in .env.staging, .env.production, or .env.development.local (whichever variant you're running). Then:

  • For an installed Debug build: restart Metro (pnpm dev:mobile:staging) so the next JS bundle picks up the new value.
  • For an installed Release build: re-run the ios:mobile:device:staging:release command — the value is baked into the embedded bundle at build time.

For local backend testing, use your Mac's LAN IP (ipconfig getifaddr en0), not localhost.