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2023-06-27 13:46:46 -04:00
# Development
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Install prerequisites:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
- [Go](https://go.dev/doc/install)
- C/C++ Compiler e.g. Clang on macOS, [TDM-GCC](https://github.com/jmeubank/tdm-gcc/releases/latest) (Windows amd64) or [llvm-mingw](https://github.com/mstorsjo/llvm-mingw) (Windows arm64), GCC/Clang on Linux.
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Then build and run Ollama from the root directory of the repository:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
go run . serve
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## macOS (Apple Silicon)
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
macOS Apple Silicon supports Metal which is built-in to the Ollama binary. No additional steps are required.
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## macOS (Intel)
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Install prerequisites:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
- [CMake](https://cmake.org/download/) or `brew install cmake`
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Then, configure and build the project:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
cmake -B build
cmake --build build
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Lastly, run Ollama:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
go run . serve
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## Windows
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Install prerequisites:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
- [CMake](https://cmake.org/download/)
- [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) including the Native Desktop Workload
- (Optional) AMD GPU support
2025-02-25 16:15:47 -05:00
- [ROCm](https://rocm.docs.amd.com/en/latest/)
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
- [Ninja](https://github.com/ninja-build/ninja/releases)
- (Optional) NVIDIA GPU support
- [CUDA SDK](https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_version=11&target_type=exe_network)
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Then, configure and build the project:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
cmake -B build
cmake --build build --config Release
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
> [!IMPORTANT]
> Building for ROCm requires additional flags:
> ```
> cmake -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
> cmake --build build --config Release
> ```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Lastly, run Ollama:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
go run . serve
```
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## Windows (ARM)
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
Windows ARM does not support additional acceleration libraries at this time. Do not use cmake, simply `go run` or `go build`.
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## Linux
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Install prerequisites:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
- [CMake](https://cmake.org/download/) or `sudo apt install cmake` or `sudo dnf install cmake`
- (Optional) AMD GPU support
- [ROCm](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/install/quick-start.html)
- (Optional) NVIDIA GPU support
- [CUDA SDK](https://developer.nvidia.com/cuda-downloads)
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
> [!IMPORTANT]
> Ensure prerequisites are in `PATH` before running CMake.
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Then, configure and build the project:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
cmake -B build
cmake --build build
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Lastly, run Ollama:
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
go run . serve
Re-introduce the `llama` package (#5034) * Re-introduce the llama package This PR brings back the llama package, making it possible to call llama.cpp and ggml APIs from Go directly via CGo. This has a few advantages: - C APIs can be called directly from Go without needing to use the previous "server" REST API - On macOS and for CPU builds on Linux and Windows, Ollama can be built without a go generate ./... step, making it easy to get up and running to hack on parts of Ollama that don't require fast inference - Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners takes <5 min on a fast CPU) - No git submodule making it easier to clone and build from source This is a big PR, but much of it is vendor code except for: - llama.go CGo bindings - example/: a simple example of running inference - runner/: a subprocess server designed to replace the llm/ext_server package - Makefile an as minimal as possible Makefile to build the runner package for different targets (cpu, avx, avx2, cuda, rocm) Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> * cache: Clear old KV cache entries when evicting a slot When forking a cache entry, if no empty slots are available we evict the least recently used one and copy over the KV entries from the closest match. However, this copy does not overwrite existing values but only adds new ones. Therefore, we need to clear the old slot first. This change fixes two issues: - The KV cache fills up and runs out of space even though we think we are managing it correctly - Performance gets worse over time as we use new cache entries that are not hot in the processor caches * doc: explain golang objc linker warning (#6830) * llama: gather transitive dependencies for rocm for dist packaging (#6848) * Refine go server makefiles to be more DRY (#6924) This breaks up the monolithic Makefile for the Go based runners into a set of utility files as well as recursive Makefiles for the runners. Files starting with the name "Makefile" are buildable, while files that end with ".make" are utilities to include in other Makefiles. This reduces the amount of nearly identical targets and helps set a pattern for future community contributions for new GPU runner architectures. When we are ready to switch over to the Go runners, these files should move to the top of the repo, and we should add targets for the main CLI, as well as a helper "install" (put all the built binaries on the local system in a runnable state) and "dist" target (generate the various tar/zip files for distribution) for local developer use. * llama: don't create extraneous directories (#6988) * llama: Exercise the new build in CI (#6989) Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet. * llama: Refine developer docs for Go server (#6842) This enhances the documentation for development focusing on the new Go server. After we complete the transition further doc refinements can remove the "transition" discussion. * runner.go: Allocate batches for all sequences during init We should tell the model that we could have full batches for all sequences. We already do this when we allocate the batches but it was missed during initialization. * llama.go: Don't return nil from Tokenize on zero length input Potentially receiving nil in a non-error condition is surprising to most callers - it's better to return an empty slice. * runner.go: Remove stop tokens from cache If the last token is EOG then we don't return this and it isn't present in the cache (because it was never submitted to Decode). This works well for extending the cache entry with a new sequence. However, for multi-token stop sequences, we won't return any of the tokens but all but the last one will be in the cache. This means when the conversation continues the cache will contain tokens that don't overlap with the new prompt. This works (we will pick up the portion where there is overlap) but it causes unnecessary cache thrashing because we will fork the original cache entry as it is not a perfect match. By trimming the cache to the tokens that we actually return this issue can be avoided. * runner.go: Simplify flushing of pending tokens * runner.go: Update TODOs * runner.go: Don't panic when processing sequences If there is an error processing a sequence, we should return a clean HTTP error back to Ollama rather than panicing. This will make us more resilient to transient failures. Panics can still occur during startup as there is no way to serve requests if that fails. Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: More accurately capture timings Currently prompt processing time doesn't capture the that it takes to tokenize the input, only decoding time. We should capture the full process to more accurately reflect reality. This is especially true once we start processing images where the initial processing can take significant time. This is also more consistent with the existing C++ runner. * runner.go: Support for vision models In addition to bringing feature parity with the C++ runner, this also incorporates several improvements: - Cache prompting works with images, avoiding the need to re-decode embeddings for every message in a conversation - Parallelism is supported, avoiding the need to restrict to one sequence at a time. (Though for now Ollama will not schedule them while we might need to fall back to the old runner.) Co-authored-by: jmorganca <jmorganca@gmail.com> * runner.go: Move Unicode checking code and add tests * runner.go: Export external cache members Runner and cache are in the same package so the change doesn't affect anything but it is more internally consistent. * runner.go: Image embedding cache Generating embeddings from images can take significant time (on my machine between 100ms and 8s depending on the model). Although we already cache the result of decoding these images, the embeddings need to be regenerated every time. This is not necessary if we get the same image over and over again, for example, during a conversation. This currently uses a very small cache with a very simple algorithm but it is easy to improve as is warranted. * llama: catch up on patches Carry forward solar-pro and cli-unicode patches * runner.go: Don't re-allocate memory for every batch We can reuse memory allocated from batch to batch since batch size is fixed. This both saves the cost of reallocation as well keeps the cache lines hot. This results in a roughly 1% performance improvement for token generation with Nvidia GPUs on Linux. * runner.go: Default to classic input cache policy The input cache as part of the go runner implemented a cache policy that aims to maximize hit rate in both single and multi- user scenarios. When there is a cache hit, the response is very fast. However, performance is actually slower when there is an input cache miss due to worse GPU VRAM locality. This means that performance is generally better overall for multi-user scenarios (better input cache hit rate, locality was relatively poor already). But worse for single users (input cache hit rate is about the same, locality is now worse). This defaults the policy back to the old one to avoid a regression but keeps the new one available through an environment variable OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is to improve this in the future to get the best of both worlds without user configuration. For inputs that result in cache misses, on Nvidia/Linux this change improves performance by 31% for prompt processing and 13% for token generation. * runner.go: Increase size of response channel Generally the CPU can easily keep up with handling reponses that are generated but there's no reason not to let generation continue and handle things in larger batches if needed. * llama: Add CI to verify all vendored changes have patches (#7066) Make sure we don't accidentally merge changes in the vendored code that aren't also reflected in the patches. * llama: adjust clip patch for mingw utf-16 (#7065) * llama: adjust clip patch for mingw utf-16 * llama: ensure static linking of runtime libs Avoid runtime dependencies on non-standard libraries * runner.go: Enable llamafile (all platforms) and BLAS (Mac OS) These are two features that are shown on llama.cpp's system info that are currently different between the two runners. On my test systems the performance difference is very small to negligible but it is probably still good to equalize the features. * llm: Don't add BOS/EOS for tokenize requests This is consistent with what server.cpp currently does. It affects things like token processing counts for embedding requests. * runner.go: Don't cache prompts for embeddings Our integration with server.cpp implicitly disables prompt caching because it is not part of the JSON object being parsed, this makes the Go runner behavior similarly. Prompt caching has been seen to affect the results of text completions on certain hardware. The results are not wrong either way but they are non-deterministic. However, embeddings seem to be affected even on hardware that does not show this behavior for completions. For now, it is best to maintain consistency with the existing behavior. * runner.go: Adjust debug log levels Add system info printed at startup and quiet down noisier logging. * llama: fix compiler flag differences (#7082) Adjust the flags for the new Go server to more closely match the generate flow * llama: refine developer docs (#7121) * llama: doc and example clean up (#7122) * llama: doc and example clean up * llama: Move new dockerfile into llama dir Temporary home until we fully transition to the Go server * llama: runner doc cleanup * llama.go: Add description for Tokenize error case --------- Co-authored-by: Jesse Gross <jesse@ollama.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com> Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 11:53:54 -04:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
## Docker
build: Make target improvements (#7499) * llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
docker build .
build: Make target improvements (#7499) * llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
### ROCm
```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
docker build --build-arg FLAVOR=rocm .
build: Make target improvements (#7499) * llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
```
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
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## Running tests
To run tests, use `go test`:
build: Make target improvements (#7499) * llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
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```shell
next build (#8539) * add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
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go test ./...
build: Make target improvements (#7499) * llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
```
> NOTE: In rare cirumstances, you may nedd to change a package using the new
> "synctest" package in go1.24.
>
> If you do not have the "synctest" package enabled, you will not see build or
> test failures resulting from your change(s), if any, locally, but CI will
> break.
>
> If you see failures in CI, you can either keep pushing changes to see if the
> CI build passes, or you can enable the "synctest" package locally to see the
> failures before pushing.
>
> To enable the "synctest" package for testing, run the following command:
>
> ```shell
> GOEXPERIMENT=synctest go test ./...
> ```
>
> If you wish to enable synctest for all go commands, you can set the
> `GOEXPERIMENT` environment variable in your shell profile or by using:
>
> ```shell
> go env -w GOEXPERIMENT=synctest
> ```
>
> Which will enable the "synctest" package for all go commands without needing
> to set it for all shell sessions.
>
> The synctest package is not required for production builds.
## Library detection
Ollama looks for acceleration libraries in the following paths relative to the `ollama` executable:
* `./lib/ollama` (Windows)
* `../lib/ollama` (Linux)
* `.` (macOS)
* `build/lib/ollama` (for development)
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If the libraries are not found, Ollama will not run with any acceleration libraries.