DRY out the runner lifecycle code (#12540)

* DRY out the runner lifecycle code

Now that discovery uses the runners as well, this unifies the runner spawning code
into a single place.  This also unifies GPU discovery types with the newer ml.DeviceInfo

* win: make incremental builds better

Place build artifacts in discrete directories so incremental builds don't have to start fresh

* Adjust sort order to consider iGPUs

* handle cpu inference oom scenarios

* review comments
This commit is contained in:
Daniel Hiltgen
2025-10-23 11:20:02 -07:00
committed by GitHub
parent 1c093e97af
commit 3258a89b6e
16 changed files with 720 additions and 924 deletions

View File

@@ -2065,12 +2065,6 @@ power management:
cpus := linuxCPUDetails(buf)
slog.Info("example", "scenario", k, "cpus", cpus)
si := SystemInfo{
System: CPUInfo{
CPUs: cpus,
},
}
threadCount := si.GetOptimalThreadCount()
if len(v.expCPUs) != len(cpus) {
t.Fatalf("incorrect number of sockets: expected:%v got:%v", v.expCPUs, cpus)
}
@@ -2085,10 +2079,6 @@ power management:
t.Fatalf("incorrect number of threads: expected:%v got:%v", v.expCPUs[i], c)
}
}
if threadCount != v.expThreadCount {
t.Fatalf("incorrect thread count expected:%d got:%d", v.expThreadCount, threadCount)
}
})
}
}