ggml: Temporarily disable reporting UUIDs

This is causing segfaults, so disable it. Currently UUIDs are only
used for debugging purposes, although they planned to be used in
additional ways in the future.

Bug #11211
This commit is contained in:
Jesse Gross
2025-06-27 11:11:49 -07:00
committed by Jesse Gross
parent d0b32def60
commit 45f216a9c7

View File

@@ -138,7 +138,10 @@ func New(modelPath string, params ml.BackendParams) (ml.Backend, error) {
requiredMemory.CPU.Name = C.GoString(C.ggml_backend_dev_name(cpuDeviceBufferType.d))
var props C.struct_ggml_backend_dev_props
C.ggml_backend_dev_get_props(cpuDeviceBufferType.d, &props)
requiredMemory.CPU.UUID = C.GoString(props.uuid)
// Bug #11211: Reporting of UUIDs is temporarily disabled due to causing segfaults
// This only affects debug information until the new memory management code is in place
// requiredMemory.CPU.UUID = C.GoString(props.uuid)
requiredMemory.CPU.Weights = make([]ml.Memory, blocks+1)
requiredMemory.CPU.Cache = make([]ml.Memory, blocks+1)
@@ -155,7 +158,7 @@ func New(modelPath string, params ml.BackendParams) (ml.Backend, error) {
requiredMemory.GPUs[i].Name = C.GoString(C.ggml_backend_dev_name(d))
var props C.struct_ggml_backend_dev_props
C.ggml_backend_dev_get_props(d, &props)
requiredMemory.GPUs[i].UUID = C.GoString(props.uuid)
// requiredMemory.GPUs[i].UUID = C.GoString(props.uuid)
requiredMemory.GPUs[i].Weights = make([]ml.Memory, blocks+1)
requiredMemory.GPUs[i].Cache = make([]ml.Memory, blocks+1)
}