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gemma3: Allow multiple image in a single input
Previously processing multiple images in a batch would trigger segfaults so sending images together was disabled as a way to mitigate this. The trigger was processing one image on the CPU and one on the GPU. This can no longer happen: - The vision encoder is now on the GPU so both images would be processed on the GPU. - We require images to be fully contained in a batch and each image including its special tokens is over half the batch size. As a result, we will never get two images in the same batch. Fixes #9731
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@ -26,7 +26,6 @@ func chatPrompt(ctx context.Context, m *Model, tokenize tokenizeFunc, opts *api.
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var system []api.Message
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isMllama := checkMllamaModelFamily(m)
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isGemma3 := checkGemma3ModelFamily(m)
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var imageNumTokens int
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// TODO: Ideally we would compute this from the projector metadata but some pieces are implementation dependent
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@ -41,7 +40,7 @@ func chatPrompt(ctx context.Context, m *Model, tokenize tokenizeFunc, opts *api.
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n := len(msgs) - 1
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// in reverse, find all messages that fit into context window
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for i := n; i >= 0; i-- {
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if (isMllama || isGemma3) && len(msgs[i].Images) > 1 {
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if isMllama && len(msgs[i].Images) > 1 {
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return "", nil, errTooManyImages
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}
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@ -158,12 +157,3 @@ func checkMllamaModelFamily(m *Model) bool {
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}
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return false
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}
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func checkGemma3ModelFamily(m *Model) bool {
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for _, arch := range m.Config.ModelFamilies {
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if arch == "gemma3" {
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return true
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}
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}
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return false
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}
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