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Switch windows build to fully dynamic
Refactor where we store build outputs, and support a fully dynamic loading model on windows so the base executable has no special dependencies thus doesn't require a special PATH.
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@@ -9,7 +9,7 @@ import (
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func TestBasicGetGPUInfo(t *testing.T) {
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info := GetGPUInfo()
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assert.Contains(t, "CUDA ROCM CPU METAL", info.Driver)
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assert.Contains(t, "cuda rocm cpu default", info.Library)
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switch runtime.GOOS {
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case "darwin":
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