We dump out our best memory estimate after we complete processing
for any reason, including errors. This is helpful for finding what
what stopped us in error conditions but in some cases we might not
have gotten even the first result yet.
Fixes#11957
This changes the memory allocation strategy from upfront estimation to
tracking actual allocations done by the engine and reacting to that. The
goal is avoid issues caused by both under-estimation (crashing) and
over-estimation (low performance due to under-utilized GPUs).
It is currently opt-in and can be enabled for models running on the
Ollama engine by setting OLLAMA_NEW_ESTIMATES=1. Behavior in other
cases is unchanged and will continue to use the existing estimates.
* Re-remove cuda v11
Revert the revert - drop v11 support requiring drivers newer than Feb 23
This reverts commit c6bcdc4223.
* Simplify layout
With only one version of the GPU libraries, we can simplify things down somewhat. (Jetsons still require special handling)
* distinct sbsa variant for linux arm64
This avoids accidentally trying to load the sbsa cuda libraries on
a jetson system which results in crashes.
* temporary prevent rocm+cuda mixed loading
"POST predict" basically means that the runner has crashed, which
can have many reasons. However, many people think this is a specific
error and either report only this message or group together unrelated
bugs. This replaces it with a more friendly and helpful message.
This is a partial revert of 0478d44 "Fixed over vram allcation dure to
small initial layer sizes."
Previously we used the size of the first layer as an extra reserved
amount of space to buffer our memory estimates. The above commit
changed this to use the largest layer. However, this had performance
impacts on more models than the original commit was trying to fix.
There is just a heuristic without an ideal solution so this goes back
to the historic behavior.
Fixes: #10765, #10756, #10752, #10726
Currently, when the backend is created, the tensors are loaded at the
same time, which is a slow operation. This separates them to be two
steps:
- Create backend, including enumerating tensors and memory allocation
- Loading tensor data
This allows more flexibility in managing model loading.
The Llama engine always places vision projectors on the first GPU
if one exists. However, the Ollama engine groups it with the output
layer, which means the projector is only offloaded if all other layers
are offloaded. The memory estimation code always assumes the former
layout - this changes it to use the correct layout based on the engine.
This addresses two impacts of the current behavior:
- In multi-GPU setups, we can crash with OOM errors when we try to
allocate memory on a full GPU while another still has space.
- If the vision projector is large, it may prevent us from offloading
anything when we could have fit some of the text layers.
In some cases, if we fail to assign a piece of the model to a GPU then
we lose track of this data. Although it doesn't change the memory
allocation, it does affect the total size of the model reported by
tools such as ollama ps (and also the percent offloaded).
This makes it look like setting num_gpu isn't reflected in ollama ps,
which isn't true but the offloading percent may appear to not change.
Spreading the model across more GPUs will continue to impact the
reported total size of the model.
If a model is loading, and the request context is canceled during the load
by a client closing the connection, and another request is inbound for the
same model with a different configuration (context size, etc.) thus requiring
a reload, two unload events can be in flight. The first shuts down the
original model load, but the second one caused the loss of the new
reloading runner reference, thus triggering the leak.
The primary fix is detecting the duplicate unload and ignoring the second
instance. The load routine is also hardened to ensure we detect
clobbering an already present runner and unload it with a warning.
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023. Hardware support is unchanged.
Linux default bundle sizes are reduced by ~600M to 1G.
* Move quantization logic to GGML via new backend
This moves the model aware logic to Go code and calls GGMLs quantization code for model creation.
* Remove "add model quantizations"
This is no longer needed now that quantization is implemented in Go+GGML code directly.
Some options listed in api/types.go are not supported in
newer models, or have been deprecated in the past. This is
the first of a series of PRs to clean up the API options
This hides the LlamaServer blank window when chatting outside of the terminal (say like with an app like Msty). This has no other side effects when invoking it the regular way.
For all search path env vars make sure our dirs are first
to avoid potentially finding other incompatible libraries
on the users system.
Also fixes a minor build script glitch for windows rocm
This enhances our logging in the scheduler. The initial "waiting for server" log
no longer claims an initial error state (now "not responding" which better reflects
the actual state). Runners now have slog wiring to report more details about the
runner, including PID.
If it's an array, it uses the max value in the array
If array values for head counts becomes more popular, we can consider a
more invasive change like #10225 to calculate more accurate estimates.
Fixes: #9984
No functional change. Many different done reasons can be set at the runner
level, so rather than obsuring them we should return them to the server
process and let it choose what to do with the done reason. This separates
the API concerns from the runner.
Gemma3 uses sliding windows for its context on 5/6 layers, significantly
reducing memory usage but leading to uneven usage across layers,
which makes allocation to the correct GPU difficult. We currently
estimate very conservatively by assuming all layers are consistent
at the max size.
Llama3.2-vision is also inconsistent between self attention and cross
attention layers - at moment, we calculate the correct total size
and then average this across layers. In some cases, this may lead
to crashes if a large layer is placed on a GPU sized by the average.
This allows memory estimation to calculate per-layer KV cache size
and take this account when placing layers onto GPUs. We already do
this for weights that vary per-tensor, so this is a logical extension.
Fixes#9730Fixes#9890
This commit refactors the LLM subsystem by removing internal subprocess
request and response types. It consolidates duplicate type definitions
across the codebase, moving them to centralized locations. The change also
standardizes interfaces between components, simplifies the ServerStatusResp
struct, and moves the ParseDurationMs function to a common package. This
cleanup reduces code duplication between different runner implementations
(llamarunner and ollamarunner).
We sometimes tokenize partial strings. For example, with
multimodal inputs, we split the input string around the images
and then tokenize each piece. In these cases, we should only add
the special tokens on the first piece.
* Include unified vision layers in memory prediction
For newer vision models with a single gguf, include
the projection estimates.
* Adjust CLI to handle both styles of vision model metadata
* Wire up new tokenizers for new engine
If we're loading the new engine, utilize the new model
text processor instead of calling into cgo wrappers for
llama.cpp. This also cleans up some tech debt from the
older tokenization flow for the C++ server which was
no longer used.
This also adjusts the grammar handling logic to pass
through to the new engine instead of utilizing the cgo
schema to grammar call.
* Lay foundation for auto selection of new engine
provides a better approach to #9088 that will attempt to
evaluate symlinks (important for macOS where 'ollama' is
often a symlink), but use the result of os.Executable()
as a fallback in scenarios where filepath.EvalSymlinks
fails due to permission erorrs or other issues
In some cases, the directories in the executable path read by
filepath.EvalSymlinks are not accessible, resulting in permission
errors which results in an error when running models. It also
doesn't work well on long paths on windows, also resulting in
errors. This change removes filepath.EvalSymlinks when accessing
os.Executable() altogether
This provides integration with the new Ollama engine
(5824541 next ollama runner (#7913)) and the rest of the Ollama
infrastructure such as the runner and Ollama server.
In addition, it also builds out the KV cache infrastructure to
support requirements of how Ollama runs models such as:
- Parallel processing
- Memory management for defragmentation and shifting
- Multi-modal modals
Both old and new engines continue to be supported. By default, only
the old engine is used. To enable the new engine:
Start the server with the OLLAMA_NEW_ENGINE environment variable set:
OLLAMA_NEW_ENGINE=1 ./ollama serve
Start a model that is supported by the Ollama engine. This one is Llama 3.1 8b Q4_K_M:
./ollama run jessegross/llama3.1
feat: add new Ollama engine using ggml through cgo
This change introduces a new way to run pretrained models. It introduces 3 high level interfaces and a bunch of smaller helper interfaces to facilitate this.
- `model.Model` defines the interface for a model architecture. Models such as `llama` and `mllama`, which are provided as examples, can implement the model's forward propagation in the `Forward` method. This method will be called to generate completions. This interface can be found in `model/model.go`
- `ml.Backend` defines the interface for a backend tensor library, in this case `ggml`. Among other things, a Backend is responsible for loading a pretrained model into hardware (GPU, CPU, etc) and providing an interface for Models to access loaded tensors. This interface can be found in `ml/backend.go`
- `ml.Tensor` defines the interface for a tensor and tensor operations
This is the first implementation of the new engine. Follow up PRs will implement more features:
- non-greedy sampling (#8410)
- integration with Ollama and KV caching (#8301)
- more model support (#9080) with more coming soon
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* add build to .dockerignore
* test: only build one arch
* add build to .gitignore
* fix ccache path
* filter amdgpu targets
* only filter if autodetecting
* Don't clobber gpu list for default runner
This ensures the GPU specific environment variables are set properly
* explicitly set CXX compiler for HIP
* Update build_windows.ps1
This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset.
* build: add ollama subdir
* add .git to .dockerignore
* docs: update development.md
* update build_darwin.sh
* remove unused scripts
* llm: add cwd and build/lib/ollama to library paths
* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS
* add additional cmake output vars for msvc
* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12
* remove unncessary filepath.Dir, cleanup
* add hardware-specific directory to path
* use absolute server path
* build: linux arm
* cmake install targets
* remove unused files
* ml: visit each library path once
* build: skip cpu variants on arm
* build: install cpu targets
* build: fix workflow
* shorter names
* fix rocblas install
* docs: clean up development.md
* consistent build dir removal in development.md
* silence -Wimplicit-function-declaration build warnings in ggml-cpu
* update readme
* update development readme
* llm: update library lookup logic now that there is one runner (#8587)
* tweak development.md
* update docs
* add windows cuda/rocm tests
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>