* DRY out the runner lifecycle code
Now that discovery uses the runners as well, this unifies the runner spawning code
into a single place. This also unifies GPU discovery types with the newer ml.DeviceInfo
* win: make incremental builds better
Place build artifacts in discrete directories so incremental builds don't have to start fresh
* Adjust sort order to consider iGPUs
* handle cpu inference oom scenarios
* review comments
* implement the vulkan C backend
* add support in gpu.go
* add support in gen_linux.sh
* it builds
* fix segfault
* fix compilation
* fix free memory monitor
* fix total memory monitor
* update gpu.go
* fix build
* fix check_perfmon len
* remove cap_get_bound check
* fix vulkan handle releasing
* fix build on federa 40
* fix vulkan on windows
* making amdgpu work on arm achitecutre with vulkan
* add x86_64 lines in VulkanGlobs and capLinuxGlobs
* add aarch64 lines in vulkanGlobs and capLinuxGlobs
* Fix variable name
* Add vulkan build patch from @jmorganca
* Sync vendored ggml to add Vulkan support
* Updated dockerfile
https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Installing rocm library
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* This version works well
built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 00-fix-vulkan-building.patch
Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixed the "detached head" issues
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged in the right direction
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merging the latest stable (#2)
* Applied 00-fix-vulkan-building.patch
* Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others
Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled
```
[GIN-debug] POST /v1/chat/completions --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
[GIN-debug] POST /v1/completions --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
[GIN-debug] POST /v1/embeddings --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
[GIN-debug] GET /v1/models --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
[GIN-debug] GET /v1/models/:model --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found. Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
```
```
# ollama run phi4:14b
>>> /set verbose
Set 'verbose' mode.
>>> how's it going?
Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊
total duration: 3.341959745s
load duration: 18.165612ms
prompt eval count: 15 token(s)
prompt eval duration: 475ms
prompt eval rate: 31.58 tokens/s
eval count: 26 token(s)
eval duration: 2.846s
eval rate: 9.14 tokens/s
>>>
```
* This is no longer needed
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21
Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 04-disable-mmap-vulkan.patch
From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Pulled new upstream code for ggml-bulkan backend
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
* readme: add Ellama to list of community integrations (#9800)
* readme: add screenpipe to community integrations (#9786)
* Add support for ROCm gfx1151 (#9773)
* conditionally enable parallel pipelines
* sample: make mutations in transforms explicit (#9743)
* updated minP to use early exit making use of sorted tokens
* ml/backend/ggml: allocate memory with malloc when loading model (#9822)
* runner: remove cache prompt flag from ollama runner (#9826)
We do not need to bypass the prompt caching in the ollama runner yet, as
only embedding models needed to bypass the prompt caching. When embedding
models are implemented they can skip initializing this cache completely.
* ollamarunner: Check for minBatch of context space when shifting
Models can specify that a group of inputs need to be handled a single
batch. However, context shifting didn't respect this and could trigger
a break anyways. In this case, we should instead trigger a context
shift earlier so that it occurs before the grouped batch.
Note that there still some corner cases:
- A long prompt that exceeds the context window can get truncated
in the middle of an image. With the current models, this will
result in the model not recognizing the image at all, which is
pretty much the expected result with truncation.
- The context window is set less than the minimum batch size. The
only solution to this is to refuse to load the model with these
settings. However, this can never occur with current models and
default settings.
Since users are unlikely to run into these scenarios, fixing them is
left as a follow up.
* Applied latest patches from McBane87
See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Add ability to enable flash attention on vulkan (#4)
* discover: add flash attention handling for vulkan
* envconfig: fix typo in config.go
As part of the process some code was refactored and I added a new field
FlashAttention to GpuInfo since the previous solution didn't allow for a
granular check via vulkan extensions. As a side effect, this now allows
for granular per-device FA support checking in other places
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
* Revert Readme changes
* Revert
* Revert changes in amd_linux.go
* Revert changes in amd_linux.go
* Remove flashattention setting gpu.go
* Revert whitespace changes in gpu.go
* Revert changes in transforms_test.go
* Revert changes in runner.go
* Revert changes in Makefile.sync
* Revert some unintented changes in Dockerfile
* Revert vulkan copy changes in Dockerfile
* Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618
* Fixed duplicate sync in ggml.go
* Revert changes in ggml.go
* Revert chnages in ggml.go
* enable falsh attention on vulkan
* revert remove parenthesis
* fixed flash attention logic enabling
* vk_check_flash_attention 0 means supported
* Update gpu.go
* Add vulkan to Windows Build script
* Remove commented out code
* Enable Vulkan Flash attention in FlashAttentionSupported
* Fix logging
* Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f
* Removed libcap related code
libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use
* Fix Unit Test (Add Vulkan Library)
* Add vulkan to TestHomogeneousGPUs
Test
* vulkan: get GPU ID (ollama v0.11.5)
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* disable mmap for vulkan
* Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)
* Update vulkan version to the version used in llama.cpp
* rename gpu patch to correct number
* added Vulkan API to get correct Device UUID
current UUID from pipelineCacheUUID does not match CUDA
* Fix GPU ID Patch
* Remove Code not in llama.cpp
* modified UUID code inside ggml
* Fix Patch
* Copied minimal definition from vulkan header
* Fix compile error in Mac
Metal is preferred so we're disabling Vulkan for now
* Removed unused code
Fix linter error in CI
* Fix patches apply
* fixing lint error
* Removed unneeded function call
Somehow removing this call fixed the crashing when Vulkan header was removed
* added missing NL
* Fixed missing members in Vulkan header
also added zero clear for some structs
* Fixed wrong structure ID
* Fixed Vulkan header
More aligned with official header definition now
* buildvulkanAsSeperateFunction
* Vulkan on Windows Test
* temporarly comment out gate to run windows task
* use temporarly windows-latest for build
* Commenting out other presets to build vulkan
* reenable cpu
* commenting out error action stop
* temporarly commenting out rocm
* set vulkan path
* comment out cude for faster turnaround
* correct vulkan install
* correct vulkan silent install
* fixed install command
* revert debugging changes (vulkan builds on windows)
* revert windows-latest
* trying to build vulkan for linux
* temporarly disable cuda and rocm
* try again linux build
* fix version
* trying to fix
* trying again
* trying again
* fix version
* fixed vulkan-sdk name
* try again
* trying again
* try without version number
* try again
* add some more extra
* trying to use version 1.4.313
* revert debugging changes
* Filter out already supported gpus
* revert debug code
* Use runners for GPU discovery
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* timing info for runner
* WIP - wire up Vulkan with the new engine based discovery
Not a complete implementation - free VRAM is better, but not accurate on
windows
* fix - trust the library paths from discovery when starting runner
* fix index bug
* fix vulkan ids to be underlying
* fix - give bootstrapping more time on slow systems
* Test if Vulkan device is supported
* vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)
* Handle GGML_VK_VISIBLE_DEVICES
* ask for supported first
* win: fix CPU query buffer handling
Try in a short loop until we get the size right.
* test: harden integration tests for slow start
If the server takes a while to start up, block
tests from starting until it's online to avoid
setting large timeouts in individual test cases.
* gofumpt fix
* fix build
* merge fixes
* merge fixes
* fixed build
* merge fixes
* fixing build
* fixed build
* fixed formatting
* fixed build
* fix vulkan gpu id patch
* sync llama.cpp vulkan code
* update build windows script
* merge fixes
* fix format
* fixed vulkan casing
* handle igpu as gpu
* improve case
* print out unknown library
* rturn Vulkan for vulkan library
* Revert "rturn Vulkan for vulkan library"
This reverts commit 690461a12f.
* fixed patch number
* return Library Name
* remvoe debug code
* return integrated in vulkan backend
* Return pci Properties
* update patch
* directly get pci proeprties without parsing
* workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo
* Revert "directly get pci proeprties without parsing"
This reverts commit 8e0624851f.
* Set FilteredID for Environment Filtering
* ROCm Library is named ROCm
* revert changes in patch
* Create 0028-vulkan-pci-and-memory.patch
* vulkan memory patch
* casing fix
* Add more pci properties
* Added better memory management
* Added better memory managament
* fixed patch
* Fixed patch
* FilterID creation group by library
* filter out vulkan supported by other gpu
* fixing deviceid compare
* Vulkan Fix FA coopmat1 invalid array indexing
* Use everywhere the same Vulkan Version 1.4.321.1
* Remove unneeded patch
* vulkan update
* sync vulkan glsl files
* only use for vulkan the filteredid (numeric device number)
* simplify code
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: pufferffish <github@bandersnatch.anonaddy.com>
Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
Co-authored-by: DSLstandard <qgeneral35@gmail.com>
Co-authored-by: pufferffish <me@windtfw.com>
Co-authored-by: yeongbba <yeongmo.lee@logpresso.com>
Co-authored-by: tomaThomas <tomathomas@mailbox.org>
Co-authored-by: Antoine Viallon <antoine@lesviallon.fr>
Co-authored-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
Co-authored-by: Masato Nakasaka <masato.nakasaka@intel.com>
Co-authored-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* Add support for upcoming NVIDIA Jetsons
The latest Jetsons with JetPack 7 are moving to an SBSA compatible model and
will not require building a JetPack specific variant.
* cuda: bring back dual versions
This adds back dual CUDA versions for our releases,
with v11 and v13 to cover a broad set of GPUs and
driver versions.
* win: break up native builds in build_windows.ps1
* v11 build working on windows and linux
* switch to cuda v12.8 not JIT
* Set CUDA compression to size
* enhance manual install linux docs
The preset CMAKE_HIP_FLAGS isn't getting used on Windows.
This passes the parallel flag in through the C/CXX flags, along
with suppression for some log spew warnings to quiet down the build.
* Re-remove cuda v11
Revert the revert - drop v11 support requiring drivers newer than Feb 23
This reverts commit c6bcdc4223.
* Simplify layout
With only one version of the GPU libraries, we can simplify things down somewhat. (Jetsons still require special handling)
* distinct sbsa variant for linux arm64
This avoids accidentally trying to load the sbsa cuda libraries on
a jetson system which results in crashes.
* temporary prevent rocm+cuda mixed loading
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023. Hardware support is unchanged.
Linux default bundle sizes are reduced by ~600M to 1G.
For all search path env vars make sure our dirs are first
to avoid potentially finding other incompatible libraries
on the users system.
Also fixes a minor build script glitch for windows rocm
* Windows ARM build
Skip cmake, and note it's unused in the developer docs.
* Win: only check for ninja when we need it
On windows ARM, the cim lookup fails, but we don't need ninja anyway.
* Add cuda Blackwell architecture for v12
* Win: Split rocm out to separate zip file
* Reduce CC matrix
The 6.2 and 7.2 architectures only appear on Jetsons, so they were wasting space.
The 5.0 should be forward compatible with 5.2 and 5.3.
* Bump cuda and rocm versions
Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
Yum has some silent failure modes, so largely switch to dnf.
* Fix windows build script
ollama requires vcruntime140_1.dll which isn't found on 2019. previously
the job used the windows runner (2019) but it explicitly installs
2022 to build the app. since the sign job doesn't actually build
anything, it can use the windows-2022 runner instead.
* add build to .dockerignore
* test: only build one arch
* add build to .gitignore
* fix ccache path
* filter amdgpu targets
* only filter if autodetecting
* Don't clobber gpu list for default runner
This ensures the GPU specific environment variables are set properly
* explicitly set CXX compiler for HIP
* Update build_windows.ps1
This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset.
* build: add ollama subdir
* add .git to .dockerignore
* docs: update development.md
* update build_darwin.sh
* remove unused scripts
* llm: add cwd and build/lib/ollama to library paths
* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS
* add additional cmake output vars for msvc
* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12
* remove unncessary filepath.Dir, cleanup
* add hardware-specific directory to path
* use absolute server path
* build: linux arm
* cmake install targets
* remove unused files
* ml: visit each library path once
* build: skip cpu variants on arm
* build: install cpu targets
* build: fix workflow
* shorter names
* fix rocblas install
* docs: clean up development.md
* consistent build dir removal in development.md
* silence -Wimplicit-function-declaration build warnings in ggml-cpu
* update readme
* update development readme
* llm: update library lookup logic now that there is one runner (#8587)
* tweak development.md
* update docs
* add windows cuda/rocm tests
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* llama: wire up builtin runner
This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build. After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.
* build: Make target improvements
Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.
* Support customized CPU flags for runners
This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash. If the user builds a customized set, we omit the naming
scheme and don't check for compatibility. This avoids checking
requirements at runtime, so that logic has been removed as well. This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.
* Use relative paths
If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.
* Remove payloads from main binary
* install: clean up prior libraries
This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
This leverages caching, and some reduced installer scope to try
to speed up builds. It also tidies up some windows build logic
that was only relevant for the older generate/cmake builds.
* Re-introduce the llama package
This PR brings back the llama package, making it possible to call llama.cpp and
ggml APIs from Go directly via CGo. This has a few advantages:
- C APIs can be called directly from Go without needing to use the previous
"server" REST API
- On macOS and for CPU builds on Linux and Windows, Ollama can be built without
a go generate ./... step, making it easy to get up and running to hack on
parts of Ollama that don't require fast inference
- Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners
takes <5 min on a fast CPU)
- No git submodule making it easier to clone and build from source
This is a big PR, but much of it is vendor code except for:
- llama.go CGo bindings
- example/: a simple example of running inference
- runner/: a subprocess server designed to replace the llm/ext_server package
- Makefile an as minimal as possible Makefile to build the runner package for
different targets (cpu, avx, avx2, cuda, rocm)
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* cache: Clear old KV cache entries when evicting a slot
When forking a cache entry, if no empty slots are available we
evict the least recently used one and copy over the KV entries
from the closest match. However, this copy does not overwrite
existing values but only adds new ones. Therefore, we need to
clear the old slot first.
This change fixes two issues:
- The KV cache fills up and runs out of space even though we think
we are managing it correctly
- Performance gets worse over time as we use new cache entries that
are not hot in the processor caches
* doc: explain golang objc linker warning (#6830)
* llama: gather transitive dependencies for rocm for dist packaging (#6848)
* Refine go server makefiles to be more DRY (#6924)
This breaks up the monolithic Makefile for the Go based runners into a
set of utility files as well as recursive Makefiles for the runners.
Files starting with the name "Makefile" are buildable, while files that
end with ".make" are utilities to include in other Makefiles. This
reduces the amount of nearly identical targets and helps set a pattern
for future community contributions for new GPU runner architectures.
When we are ready to switch over to the Go runners, these files should
move to the top of the repo, and we should add targets for the main CLI,
as well as a helper "install" (put all the built binaries on the local
system in a runnable state) and "dist" target (generate the various
tar/zip files for distribution) for local developer use.
* llama: don't create extraneous directories (#6988)
* llama: Exercise the new build in CI (#6989)
Wire up some basic sanity testing in CI for the Go runner. GPU runners are not covered yet.
* llama: Refine developer docs for Go server (#6842)
This enhances the documentation for development focusing on the new Go
server. After we complete the transition further doc refinements
can remove the "transition" discussion.
* runner.go: Allocate batches for all sequences during init
We should tell the model that we could have full batches for all
sequences. We already do this when we allocate the batches but it was
missed during initialization.
* llama.go: Don't return nil from Tokenize on zero length input
Potentially receiving nil in a non-error condition is surprising to
most callers - it's better to return an empty slice.
* runner.go: Remove stop tokens from cache
If the last token is EOG then we don't return this and it isn't
present in the cache (because it was never submitted to Decode).
This works well for extending the cache entry with a new sequence.
However, for multi-token stop sequences, we won't return any of the
tokens but all but the last one will be in the cache. This means
when the conversation continues the cache will contain tokens that
don't overlap with the new prompt.
This works (we will pick up the portion where there is overlap) but
it causes unnecessary cache thrashing because we will fork the original
cache entry as it is not a perfect match.
By trimming the cache to the tokens that we actually return this
issue can be avoided.
* runner.go: Simplify flushing of pending tokens
* runner.go: Update TODOs
* runner.go: Don't panic when processing sequences
If there is an error processing a sequence, we should return a
clean HTTP error back to Ollama rather than panicing. This will
make us more resilient to transient failures.
Panics can still occur during startup as there is no way to serve
requests if that fails.
Co-authored-by: jmorganca <jmorganca@gmail.com>
* runner.go: More accurately capture timings
Currently prompt processing time doesn't capture the that it takes
to tokenize the input, only decoding time. We should capture the
full process to more accurately reflect reality. This is especially
true once we start processing images where the initial processing
can take significant time. This is also more consistent with the
existing C++ runner.
* runner.go: Support for vision models
In addition to bringing feature parity with the C++ runner, this also
incorporates several improvements:
- Cache prompting works with images, avoiding the need to re-decode
embeddings for every message in a conversation
- Parallelism is supported, avoiding the need to restrict to one
sequence at a time. (Though for now Ollama will not schedule
them while we might need to fall back to the old runner.)
Co-authored-by: jmorganca <jmorganca@gmail.com>
* runner.go: Move Unicode checking code and add tests
* runner.go: Export external cache members
Runner and cache are in the same package so the change doesn't
affect anything but it is more internally consistent.
* runner.go: Image embedding cache
Generating embeddings from images can take significant time (on
my machine between 100ms and 8s depending on the model). Although
we already cache the result of decoding these images, the embeddings
need to be regenerated every time. This is not necessary if we get
the same image over and over again, for example, during a conversation.
This currently uses a very small cache with a very simple algorithm
but it is easy to improve as is warranted.
* llama: catch up on patches
Carry forward solar-pro and cli-unicode patches
* runner.go: Don't re-allocate memory for every batch
We can reuse memory allocated from batch to batch since batch
size is fixed. This both saves the cost of reallocation as well
keeps the cache lines hot.
This results in a roughly 1% performance improvement for token
generation with Nvidia GPUs on Linux.
* runner.go: Default to classic input cache policy
The input cache as part of the go runner implemented a cache
policy that aims to maximize hit rate in both single and multi-
user scenarios. When there is a cache hit, the response is
very fast.
However, performance is actually slower when there is an input
cache miss due to worse GPU VRAM locality. This means that
performance is generally better overall for multi-user scenarios
(better input cache hit rate, locality was relatively poor already).
But worse for single users (input cache hit rate is about the same,
locality is now worse).
This defaults the policy back to the old one to avoid a regression
but keeps the new one available through an environment variable
OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is
to improve this in the future to get the best of both worlds
without user configuration.
For inputs that result in cache misses, on Nvidia/Linux this
change improves performance by 31% for prompt processing and
13% for token generation.
* runner.go: Increase size of response channel
Generally the CPU can easily keep up with handling reponses that
are generated but there's no reason not to let generation continue
and handle things in larger batches if needed.
* llama: Add CI to verify all vendored changes have patches (#7066)
Make sure we don't accidentally merge changes in the vendored code
that aren't also reflected in the patches.
* llama: adjust clip patch for mingw utf-16 (#7065)
* llama: adjust clip patch for mingw utf-16
* llama: ensure static linking of runtime libs
Avoid runtime dependencies on non-standard libraries
* runner.go: Enable llamafile (all platforms) and BLAS (Mac OS)
These are two features that are shown on llama.cpp's system info
that are currently different between the two runners. On my test
systems the performance difference is very small to negligible
but it is probably still good to equalize the features.
* llm: Don't add BOS/EOS for tokenize requests
This is consistent with what server.cpp currently does. It affects
things like token processing counts for embedding requests.
* runner.go: Don't cache prompts for embeddings
Our integration with server.cpp implicitly disables prompt caching
because it is not part of the JSON object being parsed, this makes
the Go runner behavior similarly.
Prompt caching has been seen to affect the results of text completions
on certain hardware. The results are not wrong either way but they
are non-deterministic. However, embeddings seem to be affected even
on hardware that does not show this behavior for completions. For
now, it is best to maintain consistency with the existing behavior.
* runner.go: Adjust debug log levels
Add system info printed at startup and quiet down noisier logging.
* llama: fix compiler flag differences (#7082)
Adjust the flags for the new Go server to more closely match the
generate flow
* llama: refine developer docs (#7121)
* llama: doc and example clean up (#7122)
* llama: doc and example clean up
* llama: Move new dockerfile into llama dir
Temporary home until we fully transition to the Go server
* llama: runner doc cleanup
* llama.go: Add description for Tokenize error case
---------
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
* Unified arm/x86 windows installer
This adjusts the installer payloads to be architecture aware so we can cary
both amd64 and arm64 binaries in the installer, and install only the applicable
architecture at install time.
* Include arm64 in official windows build
* Harden schedule test for slow windows timers
This test seems to be a bit flaky on windows, so give it more time to converge
This adjusts linux to follow a similar model to windows with a discrete archive
(zip/tgz) to cary the primary executable, and dependent libraries. Runners are
still carried as payloads inside the main binary
Darwin retain the payload model where the go binary is fully self contained.
We update the PATH on windows to get the CLI mapped, but this has
an unintended side effect of causing other apps that may use our bundled
DLLs to get terminated when we upgrade.
Now that the llm runner is an executable and not just a dll, more users are facing
problems with security policy configurations on windows that prevent users
writing to directories and then executing binaries from the same location.
This change removes payloads from the main executable on windows and shifts them
over to be packaged in the installer and discovered based on the executables location.
This also adds a new zip file for people who want to "roll their own" installation model.