* DRY out the runner lifecycle code
Now that discovery uses the runners as well, this unifies the runner spawning code
into a single place. This also unifies GPU discovery types with the newer ml.DeviceInfo
* win: make incremental builds better
Place build artifacts in discrete directories so incremental builds don't have to start fresh
* Adjust sort order to consider iGPUs
* handle cpu inference oom scenarios
* review comments
* test: harden scheduler tests
This removes reschedDelay which was stale code, and adds
a new configurable timeout for the waitForVRAMRecovery so
tests can now set the timeout to be very short to avoid the
scheduler getting stuck and hitting a test timeout.
* test: tune tests for partial loads
Give stress tests more time when the model is split between CPU/GPU
Made it so when api/generate builds up a message array and generates the
prompt it now goes through the same function as `api/chat` for
consistency. This is where we hook the optional built-in renderers to
bypass templates, which was missing for `api/generate` before this
change.
Closes: #12578
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
The format qwen3-coder uses is relatively unique, both in rendering and
in parsing. To implement parsing, I wrote a custom parser in similar
style to harmony. For the rendering, I found that the logic would be
much more difficult to follow in a template, so I introduced the concept
of a built-in renderer that uses go code, rather than a template to
generate prompts.
I set us up for future built-in parsers and renderers by making it so
they can be specified in a Modelfile like so:
```
RENDERER "qwen3-coder"
PARSER "qwen3-coder"
```
These need to be provided explicitly because the architecture alone is
not enough to understand what format the model expects to receive, and
what format we expect it to output (e.g., qwen3-coder is `qwen3moe`,
which includes other qwen3-family models as well)
I haven't converted harmony to be one of these "built-ins" yet, since
some of it is in flux with the changes @ParthSareen has been making to
move harmony to the runner. It is likely that many other built-ins will
need to move to the runner as well, but I'm able to slightly defer that
decision since qwen3-coder doesn't have thinking (and therefore doesn't
need to be in the runner to make structured outputs work). I expect to
unify harmony with this approach very soon.
Whether a particular model supports tools or thinking was previously
inferred from templates, but without a template we now also use the
parser itself to declare what it supports. If we have future models that
re-use the same parsing format, but have different capabilities, we'll
want to parameterize them and give them different names to be specified
as a `PARSER`.
Misc changes:
- I worked on the renderer by diffing outputs from the reference
implementation and ours. To make it easier to do this, I extended
<https://github.com/ollama/ollama/pull/11875> to also support
returning the prompt via the openai compat layer