129 Commits

Author SHA1 Message Date
Blake Mizerany
76e903cf9d
.github/workflows: swap order of go test and golangci-lint (#9389)
The linter is secondary to the tests, so it should run after the tests,
exposing test failures faster.
2025-02-26 23:03:48 -08:00
Jeffrey Morgan
a5272130c4
ml/backend/ggml: follow on fixes after updating vendored code (#9388)
Fixes sync filters and lowers CUDA version to 11.3 in test.yaml
2025-02-26 22:33:53 -08:00
Blake Mizerany
0d694793f2
.github: always run tests, and other helpful fixes (#9348)
During work on our new registry client, I ran into frustrations with CI
where a misspelling in a comment caused the linter to fail, which caused
the tests to not run, which caused the build to not be cached, which
caused the next run to be slow, which caused me to be sad.

This commit address these issues, and pulls in some helpful changes
we've had in CI on ollama.com for some time now.

They are:

* Always run tests, even if the other checks fail.

Tests are the most important part of CI, and should always run. Failures
in tests can be correlated with failures in other checks, and can help
surface the root cause of the failure sooner. This is especially
important when the failure is platform specific, and the tests are not
platform independent.

* Check that `go generate` is clean.

This prevents 'go generate' abuse regressions. This codebase used to use
it to generate platform specific binary build artifacts. Let's make sure
that does not happen again and this powerful tool is used correctly, and
the generated code is checked in.

Also, while adding `go generate` the check, it was revealed that the
generated metal code was putting dates in the comments, resulting in
non-deterministic builds. This is a bad practice, and this commit fixes
that. Git tells us the most important date: the commit date along with
other associated changes.

* Check that `go mod tidy` is clean.

A new job to check that `go mod tidy` is clean was added, to prevent
easily preventable merge conflicts or go.mod changes being deferred to a
future PR that is unrelated to the change that caused the go.mod to
change.

* More robust caching.

We now cache the go build cache, and the go mod download cache
independently. This is because the download cache contains zips that can
be unpacked in parallel faster than they can be fetched and extracted by
tar. This speeds up the build significantly.

The linter is hostile enough. It does not need to also punish us with
longer build times due to small failures like misspellings.
2025-02-25 14:28:07 -08:00
Daniel Hiltgen
e91ae3d47d
Update ROCm (6.3 linux, 6.2 windows) and CUDA v12.8 (#9304)
* Bump cuda and rocm versions

Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
Yum has some silent failure modes, so largely switch to dnf.

* Fix windows build script
2025-02-25 13:47:36 -08:00
Blake Mizerany
348b3e0983
server/internal: copy bmizerany/ollama-go to internal package (#9294)
This commit copies (without history) the bmizerany/ollama-go repository
with the intention of integrating it into the ollama as a replacement
for the pushing, and pulling of models, and management of the cache they
are pushed and pulled from.

New homes for these packages will be determined as they are integrated
and we have a better understanding of proper package boundaries.
2025-02-24 22:39:44 -08:00
Michael Yang
ba9ec3d05e ci: use clang for windows cpu builds
clang outputs are faster. we were previously building with clang via gcc
wrapper in cgo but this was missed during the build updates so there was
a drop in performance
2025-02-20 20:22:36 +00:00
Michael Yang
7b5d916a9a ci: set owner/group in tarball
set owner and group when building the linux tarball so extracted files
are consistent. this is the behaviour of release tarballs in version
0.5.7 and lower
2025-02-18 20:11:09 +00:00
Michael Yang
1f766c36fb
ci: use windows-2022 to sign and bundle (#8941)
ollama requires vcruntime140_1.dll which isn't found on 2019. previously
the job used the windows runner (2019) but it explicitly installs
2022 to build the app. since the sign job doesn't actually build
anything, it can use the windows-2022 runner instead.
2025-02-08 13:07:00 -08:00
Michael Yang
1c198977ec
ci: fix linux archive (#8862)
the find returns intermediate directories which pulls the parent
directories. it also omits files under lib/ollama.

switch back to globbing
2025-02-05 19:45:58 -08:00
Michael Yang
5b446cc815
chore: update gitattributes (#8860)
* chore: update gitattributes
* chore: add build info source
2025-02-05 16:37:18 -08:00
Michael Yang
932bded12f chore: add optional field for server logs 2025-02-05 15:55:32 -08:00
Michael Yang
070ad913ac ci: fix linux archive 2025-02-05 15:08:02 -08:00
Michael Yang
63f0269f7f ci: split docker build by platform
this improves build reliability and concurrency
2025-02-04 17:04:27 -08:00
Michael Yang
65b7ecac7b fix extra quote 2025-02-04 08:35:30 -08:00
Michael Yang
f9d2d89135 fix linux archive 2025-02-03 16:12:33 -08:00
Michael Yang
669dc31cf3 fix build 2025-02-03 15:10:51 -08:00
Michael Yang
e806184023 fix release workflow 2025-02-03 13:19:57 -08:00
Michael Yang
475333d533 fix docker build-args
env context is not accessible from job.*.strategy. since it's in the
environment, just tell docker to use the environment variable[1]

[1]: https://docs.docker.com/reference/cli/docker/buildx/build/#build-arg
2025-01-31 14:56:02 -08:00
Michael Yang
39fd89308c build: set CFLAGS=-O3 specifically for cpu.go 2025-01-31 10:25:39 -08:00
Michael Yang
3f0cb36bdb build: set goflags in linux release 2025-01-30 13:07:32 -08:00
Michael Yang
dcfb7a105c
next build (#8539)
* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Daniel Hiltgen
581a4a5553
ci: fix artifact path prefix for missing windows payloads (#8052)
upload-artifacts strips off leading common paths so when
the ./build/ artifacts were removed, the ./dist/windows-amd64
prefix became common and was stripped, making the
later download-artifacts place them in the wrong location
2024-12-11 10:59:32 -08:00
Daniel Hiltgen
6a6328a5e9
ci: build dir changed (#8037)
Remove no longer relevant build log dir
2024-12-10 20:33:34 -08:00
Jeffrey Morgan
527cc97899
llama: update vendored code to commit 40c6d79f (#7875) 2024-12-10 19:21:34 -08:00
Daniel Hiltgen
4879a234c4
build: Make target improvements (#7499)
* llama: wire up builtin runner

This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build.  After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.

* build: Make target improvements

Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.

* Support customized CPU flags for runners

This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash.  If the user builds a customized set, we omit the naming
scheme and don't check for compatibility.  This avoids checking
requirements at runtime, so that logic has been removed as well.  This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.

* Use relative paths

If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.

* Remove payloads from main binary

* install: clean up prior libraries

This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
Jeffrey Morgan
aed1419c64
ci: skip go build for tests (#7899) 2024-12-04 21:22:36 -08:00
Daniel Hiltgen
636a743c2b
CI: give windows lint more time (#7635)
It looks like 8 minutes isn't quite enough and we're seeing sporadic timeouts
2024-11-12 11:22:39 -08:00
Daniel Hiltgen
046054fa3b
CI: Switch to v13 macos runner (#7498) 2024-11-04 13:02:07 -08:00
Daniel Hiltgen
95483f348b
CI: matrix strategy fix (#7496)
Github actions matrix strategy can't access env settings
2024-11-04 10:48:35 -08:00
Daniel Hiltgen
44bd9e5994
Sign windows arm64 official binaries (#7493) 2024-11-04 09:15:14 -08:00
Daniel Hiltgen
b8d5036e33
CI: omit unused tools for faster release builds (#7432)
This leverages caching, and some reduced installer scope to try
to speed up builds. It also tidies up some windows build logic
that was only relevant for the older generate/cmake builds.
2024-11-02 13:56:54 -07:00
Daniel Hiltgen
712e99d477
Soften windows clang requirement (#7428)
This will no longer error if built with regular gcc on windows.  To help
triage issues that may come in related to different compilers, the runner now
reports the compier used by cgo.
2024-10-30 12:28:36 -07:00
Daniel Hiltgen
b754f5a6a3
Remove submodule and shift to Go server - 0.4.0 (#7157)
* Remove llama.cpp submodule and shift new build to top

* CI: install msys and clang gcc on win

Needed for deepseek to work properly on windows
2024-10-30 10:34:28 -07:00
Daniel Hiltgen
bf4018b9ec
llama: Decouple patching script from submodule (#7139)
* Refine llama.cpp vendoring workflow tools

Switch from the sync.sh over to make based tooling

* Run new make sync and patch flow
2024-10-17 15:03:09 -07:00
Jeffrey Morgan
96efd9052f
Re-introduce the llama package (#5034)
* Re-introduce the llama package

This PR brings back the llama package, making it possible to call llama.cpp and
ggml APIs from Go directly via CGo. This has a few advantages:

- C APIs can be called directly from Go without needing to use the previous
  "server" REST API
- On macOS and for CPU builds on Linux and Windows, Ollama can be built without
  a go generate ./... step, making it easy to get up and running to hack on
  parts of Ollama that don't require fast inference
- Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners
  takes <5 min on a fast CPU)
- No git submodule making it easier to clone and build from source

This is a big PR, but much of it is vendor code except for:

- llama.go CGo bindings
- example/: a simple example of running inference
- runner/: a subprocess server designed to replace the llm/ext_server package
- Makefile an as minimal as possible Makefile to build the runner package for
  different targets (cpu, avx, avx2, cuda, rocm)

Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>

* cache: Clear old KV cache entries when evicting a slot

When forking a cache entry, if no empty slots are available we
evict the least recently used one and copy over the KV entries
from the closest match. However, this copy does not overwrite
existing values but only adds new ones. Therefore, we need to
clear the old slot first.

This change fixes two issues:
 - The KV cache fills up and runs out of space even though we think
   we are managing it correctly
 - Performance gets worse over time as we use new cache entries that
   are not hot in the processor caches

* doc: explain golang objc linker warning (#6830)

* llama: gather transitive dependencies for rocm for dist packaging (#6848)

* Refine go server makefiles to be more DRY (#6924)

This breaks up the monolithic Makefile for the Go based runners into a
set of utility files as well as recursive Makefiles for the runners.
Files starting with the name "Makefile" are buildable, while files that
end with ".make" are utilities to include in other Makefiles.  This
reduces the amount of nearly identical targets and helps set a pattern
for future community contributions for new GPU runner architectures.

When we are ready to switch over to the Go runners, these files should
move to the top of the repo, and we should add targets for the main CLI,
as well as a helper "install" (put all the built binaries on the local
system in a runnable state) and "dist" target (generate the various
tar/zip files for distribution) for local developer use.

* llama: don't create extraneous directories (#6988)

* llama: Exercise the new build in CI (#6989)

Wire up some basic sanity testing in CI for the Go runner.  GPU runners are not covered yet.

* llama: Refine developer docs for Go server (#6842)

This enhances the documentation for development focusing on the new Go
server.  After we complete the transition further doc refinements
can remove the "transition" discussion.

* runner.go: Allocate batches for all sequences during init

We should tell the model that we could have full batches for all
sequences. We already do this when we allocate the batches but it was
missed during initialization.

* llama.go: Don't return nil from Tokenize on zero length input

Potentially receiving nil in a non-error condition is surprising to
most callers - it's better to return an empty slice.

* runner.go: Remove stop tokens from cache

If the last token is EOG then we don't return this and it isn't
present in the cache (because it was never submitted to Decode).
This works well for extending the cache entry with a new sequence.

However, for multi-token stop sequences, we won't return any of the
tokens but all but the last one will be in the cache. This means
when the conversation continues the cache will contain tokens that
don't overlap with the new prompt.

This works (we will pick up the portion where there is overlap) but
it causes unnecessary cache thrashing because we will fork the original
cache entry as it is not a perfect match.

By trimming the cache to the tokens that we actually return this
issue can be avoided.

* runner.go: Simplify flushing of pending tokens

* runner.go: Update TODOs

* runner.go: Don't panic when processing sequences

If there is an error processing a sequence, we should return a
clean HTTP error back to Ollama rather than panicing. This will
make us more resilient to transient failures.

Panics can still occur during startup as there is no way to serve
requests if that fails.

Co-authored-by: jmorganca <jmorganca@gmail.com>

* runner.go: More accurately capture timings

Currently prompt processing time doesn't capture the that it takes
to tokenize the input, only decoding time. We should capture the
full process to more accurately reflect reality. This is especially
true once we start processing images where the initial processing
can take significant time. This is also more consistent with the
existing C++ runner.

* runner.go: Support for vision models

In addition to bringing feature parity with the C++ runner, this also
incorporates several improvements:
 - Cache prompting works with images, avoiding the need to re-decode
   embeddings for every message in a conversation
 - Parallelism is supported, avoiding the need to restrict to one
   sequence at a time. (Though for now Ollama will not schedule
   them while we might need to fall back to the old runner.)

Co-authored-by: jmorganca <jmorganca@gmail.com>

* runner.go: Move Unicode checking code and add tests

* runner.go: Export external cache members

Runner and cache are in the same package so the change doesn't
affect anything but it is more internally consistent.

* runner.go: Image embedding cache

Generating embeddings from images can take significant time (on
my machine between 100ms and 8s depending on the model). Although
we already cache the result of decoding these images, the embeddings
need to be regenerated every time. This is not necessary if we get
the same image over and over again, for example, during a conversation.

This currently uses a very small cache with a very simple algorithm
but it is easy to improve as is warranted.

* llama: catch up on patches

Carry forward solar-pro and cli-unicode patches

* runner.go: Don't re-allocate memory for every batch

We can reuse memory allocated from batch to batch since batch
size is fixed. This both saves the cost of reallocation as well
keeps the cache lines hot.

This results in a roughly 1% performance improvement for token
generation with Nvidia GPUs on Linux.

* runner.go: Default to classic input cache policy

The input cache as part of the go runner implemented a cache
policy that aims to maximize hit rate in both single and multi-
user scenarios. When there is a cache hit, the response is
very fast.

However, performance is actually slower when there is an input
cache miss due to worse GPU VRAM locality. This means that
performance is generally better overall for multi-user scenarios
(better input cache hit rate, locality was relatively poor already).
But worse for single users (input cache hit rate is about the same,
locality is now worse).

This defaults the policy back to the old one to avoid a regression
but keeps the new one available through an environment variable
OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is
to improve this in the future to get the best of both worlds
without user configuration.

For inputs that result in cache misses, on Nvidia/Linux this
change improves performance by 31% for prompt processing and
13% for token generation.

* runner.go: Increase size of response channel

Generally the CPU can easily keep up with handling reponses that
are generated but there's no reason not to let generation continue
and handle things in larger batches if needed.

* llama: Add CI to verify all vendored changes have patches (#7066)

Make sure we don't accidentally merge changes in the vendored code
that aren't also reflected in the patches.

* llama: adjust clip patch for mingw utf-16 (#7065)

* llama: adjust clip patch for mingw utf-16

* llama: ensure static linking of runtime libs

Avoid runtime dependencies on non-standard libraries

* runner.go: Enable llamafile (all platforms) and BLAS (Mac OS)

These are two features that are shown on llama.cpp's system info
that are currently different between the two runners. On my test
systems the performance difference is very small to negligible
but it is probably still good to equalize the features.

* llm: Don't add BOS/EOS for tokenize requests

This is consistent with what server.cpp currently does. It affects
things like token processing counts for embedding requests.

* runner.go: Don't cache prompts for embeddings

Our integration with server.cpp implicitly disables prompt caching
because it is not part of the JSON object being parsed, this makes
the Go runner behavior similarly.

Prompt caching has been seen to affect the results of text completions
on certain hardware. The results are not wrong either way but they
are non-deterministic. However, embeddings seem to be affected even
on hardware that does not show this behavior for completions. For
now, it is best to maintain consistency with the existing behavior.

* runner.go: Adjust debug log levels

Add system info printed at startup and quiet down noisier logging.

* llama: fix compiler flag differences (#7082)

Adjust the flags for the new Go server to more closely match the
generate flow

* llama: refine developer docs (#7121)

* llama: doc and example clean up (#7122)

* llama: doc and example clean up

* llama: Move new dockerfile into llama dir

Temporary home until we fully transition to the Go server

* llama: runner doc cleanup

* llama.go: Add description for Tokenize error case

---------

Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 08:53:54 -07:00
Daniel Hiltgen
e9e9bdb8d9
CI: Fix win arm version defect (#6940)
write-host in powershell writes directly to the console and will not be picked
up by a pipe.  Echo, or write-output will.
2024-09-24 15:18:10 -07:00
Daniel Hiltgen
2a038c1d7e
CI: win arm artifact dist dir (#6900)
The upload artifact is missing the dist prefix since all
payloads are in the same directory, so restore the prefix
on download.
2024-09-20 19:16:18 -07:00
Daniel Hiltgen
616c5eafee
CI: win arm adjustments (#6898) 2024-09-20 16:58:56 -07:00
Daniel Hiltgen
f5ff917b1d
CI: adjust step ordering for win arm to match x64 (#6895) 2024-09-20 14:20:57 -07:00
Daniel Hiltgen
d632e23fba
Add Windows arm64 support to official builds (#5712)
* Unified arm/x86 windows installer

This adjusts the installer payloads to be architecture aware so we can cary
both amd64 and arm64 binaries in the installer, and install only the applicable
architecture at install time.

* Include arm64 in official windows build

* Harden schedule test for slow windows timers

This test seems to be a bit flaky on windows, so give it more time to converge
2024-09-20 13:09:38 -07:00
Daniel Hiltgen
8f9ab5e14d
CI: dist directories no longer present (#6834)
The new buildx based build no longer leaves the dist/linux-* directories
around, so we don't have to clean them up before uploading.
2024-09-16 17:31:37 -07:00
Daniel Hiltgen
7717bb6a84
CI: clean up naming, fix tagging latest (#6832)
The rocm CI step for RCs was incorrectly tagging them as the latest rocm build.
The multiarch manifest was incorrectly tagged twice (with and without the
prefix "v").  Static windows artifacts weren't being carried between build
jobs.  This also fixes the latest tagging script.
2024-09-16 16:18:41 -07:00
Daniel Hiltgen
0ec2915ea7
CI: set platform build build_linux script to keep buildx happy (#6829)
The runners don't have emulation set up so the default multi-platform build
wont work.
2024-09-16 14:07:29 -07:00
Daniel Hiltgen
cd5c8f6471
Optimize container images for startup (#6547)
* Optimize container images for startup

This change adjusts how to handle runner payloads to support
container builds where we keep them extracted in the filesystem.
This makes it easier to optimize the cpu/cuda vs cpu/rocm images for
size, and should result in faster startup times for container images.

* Refactor payload logic and add buildx support for faster builds

* Move payloads around

* Review comments

* Converge to buildx based helper scripts

* Use docker buildx action for release
2024-09-12 12:10:30 -07:00
Daniel Hiltgen
a017cf2fea
Split rocm back out of bundle (#6432)
We're over budget for github's maximum release artifact size with rocm + 2 cuda
versions.  This splits rocm back out as a discrete artifact, but keeps the layout so it can
be extracted into the same location as the main bundle.
2024-08-20 07:26:38 -07:00
Daniel Hiltgen
19e5a890f7
CI: remove directories from dist dir before upload step (#6429) 2024-08-19 15:19:21 -07:00
Daniel Hiltgen
f91c9e3709
CI: handle directories during checksum (#6427) 2024-08-19 13:48:45 -07:00
Daniel Hiltgen
d8be22e47d Fix overlapping artifact name on CI 2024-08-19 12:07:18 -07:00
Daniel Hiltgen
f9e31da946 Review comments 2024-08-19 10:36:15 -07:00
Daniel Hiltgen
927d98a6cd Add windows cuda v12 + v11 support 2024-08-19 09:38:53 -07:00