34 Commits

Author SHA1 Message Date
Daniel Hiltgen
2d2247e59e
Align versions for local builds (#9635)
Darwin was using a different pattern for the version string
than linux or windows.
2025-03-14 15:44:08 -07:00
Jeffrey Morgan
4759ecae19
ml/backend/ggml: fix library loading on macOS amd64 (#8827) 2025-02-04 15:05:39 -08:00
Michael Yang
f9d2d89135 fix linux archive 2025-02-03 16:12:33 -08:00
Michael Yang
669dc31cf3 fix build 2025-02-03 15:10:51 -08:00
Michael Yang
e806184023 fix release workflow 2025-02-03 13:19:57 -08:00
Michael Yang
dcfb7a105c
next build (#8539)
* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Jeffrey Morgan
a72f2dce45
scripts: sign renamed macOS binary (#8131) 2024-12-17 18:03:49 -08:00
Daniel Hiltgen
8f805dd74b
darwin: restore multiple runners for x86 (#8125)
In 0.5.2 we simplified packaging to have avx only for macos x86.  It looks like
there may still be some non-AVX systems out there, so this puts back the prior
logic of building no-AVX for the primary binary, and now 2 runners for avx and avx2.
These will be packaged in the App bundle only, so the stand-alone binary will now be
without AVX support on macos.  On arm, we'll also see these runners reported
as available in the log, but they're dormant and will never be used at runtime.
2024-12-16 18:45:02 -08:00
Daniel Hiltgen
4879a234c4
build: Make target improvements (#7499)
* llama: wire up builtin runner

This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build.  After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.

* build: Make target improvements

Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.

* Support customized CPU flags for runners

This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash.  If the user builds a customized set, we omit the naming
scheme and don't check for compatibility.  This avoids checking
requirements at runtime, so that logic has been removed as well.  This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.

* Use relative paths

If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.

* Remove payloads from main binary

* install: clean up prior libraries

This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
Daniel Hiltgen
3a5239e6bf
Set macos min version for all architectures (#7579) 2024-11-08 09:27:04 -08:00
Daniel Hiltgen
b754f5a6a3
Remove submodule and shift to Go server - 0.4.0 (#7157)
* Remove llama.cpp submodule and shift new build to top

* CI: install msys and clang gcc on win

Needed for deepseek to work properly on windows
2024-10-30 10:34:28 -07:00
Daniel Hiltgen
7d6eb0d4c3
Move macos v11 support flags to build script (#7203)
Having v11 support hard-coded into the cgo settings causes warnings
for newer Xcode versions.  This should help keep the build clean for users
building from source with the latest tools, while still allow us to target
the older OS via our CI processes.
2024-10-16 12:49:46 -07:00
Jeffrey Morgan
96efd9052f
Re-introduce the llama package (#5034)
* Re-introduce the llama package

This PR brings back the llama package, making it possible to call llama.cpp and
ggml APIs from Go directly via CGo. This has a few advantages:

- C APIs can be called directly from Go without needing to use the previous
  "server" REST API
- On macOS and for CPU builds on Linux and Windows, Ollama can be built without
  a go generate ./... step, making it easy to get up and running to hack on
  parts of Ollama that don't require fast inference
- Faster build times for AVX,AVX2,CUDA and ROCM (a full build of all runners
  takes <5 min on a fast CPU)
- No git submodule making it easier to clone and build from source

This is a big PR, but much of it is vendor code except for:

- llama.go CGo bindings
- example/: a simple example of running inference
- runner/: a subprocess server designed to replace the llm/ext_server package
- Makefile an as minimal as possible Makefile to build the runner package for
  different targets (cpu, avx, avx2, cuda, rocm)

Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>

* cache: Clear old KV cache entries when evicting a slot

When forking a cache entry, if no empty slots are available we
evict the least recently used one and copy over the KV entries
from the closest match. However, this copy does not overwrite
existing values but only adds new ones. Therefore, we need to
clear the old slot first.

This change fixes two issues:
 - The KV cache fills up and runs out of space even though we think
   we are managing it correctly
 - Performance gets worse over time as we use new cache entries that
   are not hot in the processor caches

* doc: explain golang objc linker warning (#6830)

* llama: gather transitive dependencies for rocm for dist packaging (#6848)

* Refine go server makefiles to be more DRY (#6924)

This breaks up the monolithic Makefile for the Go based runners into a
set of utility files as well as recursive Makefiles for the runners.
Files starting with the name "Makefile" are buildable, while files that
end with ".make" are utilities to include in other Makefiles.  This
reduces the amount of nearly identical targets and helps set a pattern
for future community contributions for new GPU runner architectures.

When we are ready to switch over to the Go runners, these files should
move to the top of the repo, and we should add targets for the main CLI,
as well as a helper "install" (put all the built binaries on the local
system in a runnable state) and "dist" target (generate the various
tar/zip files for distribution) for local developer use.

* llama: don't create extraneous directories (#6988)

* llama: Exercise the new build in CI (#6989)

Wire up some basic sanity testing in CI for the Go runner.  GPU runners are not covered yet.

* llama: Refine developer docs for Go server (#6842)

This enhances the documentation for development focusing on the new Go
server.  After we complete the transition further doc refinements
can remove the "transition" discussion.

* runner.go: Allocate batches for all sequences during init

We should tell the model that we could have full batches for all
sequences. We already do this when we allocate the batches but it was
missed during initialization.

* llama.go: Don't return nil from Tokenize on zero length input

Potentially receiving nil in a non-error condition is surprising to
most callers - it's better to return an empty slice.

* runner.go: Remove stop tokens from cache

If the last token is EOG then we don't return this and it isn't
present in the cache (because it was never submitted to Decode).
This works well for extending the cache entry with a new sequence.

However, for multi-token stop sequences, we won't return any of the
tokens but all but the last one will be in the cache. This means
when the conversation continues the cache will contain tokens that
don't overlap with the new prompt.

This works (we will pick up the portion where there is overlap) but
it causes unnecessary cache thrashing because we will fork the original
cache entry as it is not a perfect match.

By trimming the cache to the tokens that we actually return this
issue can be avoided.

* runner.go: Simplify flushing of pending tokens

* runner.go: Update TODOs

* runner.go: Don't panic when processing sequences

If there is an error processing a sequence, we should return a
clean HTTP error back to Ollama rather than panicing. This will
make us more resilient to transient failures.

Panics can still occur during startup as there is no way to serve
requests if that fails.

Co-authored-by: jmorganca <jmorganca@gmail.com>

* runner.go: More accurately capture timings

Currently prompt processing time doesn't capture the that it takes
to tokenize the input, only decoding time. We should capture the
full process to more accurately reflect reality. This is especially
true once we start processing images where the initial processing
can take significant time. This is also more consistent with the
existing C++ runner.

* runner.go: Support for vision models

In addition to bringing feature parity with the C++ runner, this also
incorporates several improvements:
 - Cache prompting works with images, avoiding the need to re-decode
   embeddings for every message in a conversation
 - Parallelism is supported, avoiding the need to restrict to one
   sequence at a time. (Though for now Ollama will not schedule
   them while we might need to fall back to the old runner.)

Co-authored-by: jmorganca <jmorganca@gmail.com>

* runner.go: Move Unicode checking code and add tests

* runner.go: Export external cache members

Runner and cache are in the same package so the change doesn't
affect anything but it is more internally consistent.

* runner.go: Image embedding cache

Generating embeddings from images can take significant time (on
my machine between 100ms and 8s depending on the model). Although
we already cache the result of decoding these images, the embeddings
need to be regenerated every time. This is not necessary if we get
the same image over and over again, for example, during a conversation.

This currently uses a very small cache with a very simple algorithm
but it is easy to improve as is warranted.

* llama: catch up on patches

Carry forward solar-pro and cli-unicode patches

* runner.go: Don't re-allocate memory for every batch

We can reuse memory allocated from batch to batch since batch
size is fixed. This both saves the cost of reallocation as well
keeps the cache lines hot.

This results in a roughly 1% performance improvement for token
generation with Nvidia GPUs on Linux.

* runner.go: Default to classic input cache policy

The input cache as part of the go runner implemented a cache
policy that aims to maximize hit rate in both single and multi-
user scenarios. When there is a cache hit, the response is
very fast.

However, performance is actually slower when there is an input
cache miss due to worse GPU VRAM locality. This means that
performance is generally better overall for multi-user scenarios
(better input cache hit rate, locality was relatively poor already).
But worse for single users (input cache hit rate is about the same,
locality is now worse).

This defaults the policy back to the old one to avoid a regression
but keeps the new one available through an environment variable
OLLAMA_MULTIUSER_CACHE. This is left undocumented as the goal is
to improve this in the future to get the best of both worlds
without user configuration.

For inputs that result in cache misses, on Nvidia/Linux this
change improves performance by 31% for prompt processing and
13% for token generation.

* runner.go: Increase size of response channel

Generally the CPU can easily keep up with handling reponses that
are generated but there's no reason not to let generation continue
and handle things in larger batches if needed.

* llama: Add CI to verify all vendored changes have patches (#7066)

Make sure we don't accidentally merge changes in the vendored code
that aren't also reflected in the patches.

* llama: adjust clip patch for mingw utf-16 (#7065)

* llama: adjust clip patch for mingw utf-16

* llama: ensure static linking of runtime libs

Avoid runtime dependencies on non-standard libraries

* runner.go: Enable llamafile (all platforms) and BLAS (Mac OS)

These are two features that are shown on llama.cpp's system info
that are currently different between the two runners. On my test
systems the performance difference is very small to negligible
but it is probably still good to equalize the features.

* llm: Don't add BOS/EOS for tokenize requests

This is consistent with what server.cpp currently does. It affects
things like token processing counts for embedding requests.

* runner.go: Don't cache prompts for embeddings

Our integration with server.cpp implicitly disables prompt caching
because it is not part of the JSON object being parsed, this makes
the Go runner behavior similarly.

Prompt caching has been seen to affect the results of text completions
on certain hardware. The results are not wrong either way but they
are non-deterministic. However, embeddings seem to be affected even
on hardware that does not show this behavior for completions. For
now, it is best to maintain consistency with the existing behavior.

* runner.go: Adjust debug log levels

Add system info printed at startup and quiet down noisier logging.

* llama: fix compiler flag differences (#7082)

Adjust the flags for the new Go server to more closely match the
generate flow

* llama: refine developer docs (#7121)

* llama: doc and example clean up (#7122)

* llama: doc and example clean up

* llama: Move new dockerfile into llama dir

Temporary home until we fully transition to the Go server

* llama: runner doc cleanup

* llama.go: Add description for Tokenize error case

---------

Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
2024-10-08 08:53:54 -07:00
Daniel Hiltgen
cd5c8f6471
Optimize container images for startup (#6547)
* Optimize container images for startup

This change adjusts how to handle runner payloads to support
container builds where we keep them extracted in the filesystem.
This makes it easier to optimize the cpu/cuda vs cpu/rocm images for
size, and should result in faster startup times for container images.

* Refactor payload logic and add buildx support for faster builds

* Move payloads around

* Review comments

* Converge to buildx based helper scripts

* Use docker buildx action for release
2024-09-12 12:10:30 -07:00
Patrick Devine
1b272d5bcd
change github.com/jmorganca/ollama to github.com/ollama/ollama (#3347) 2024-03-26 13:04:17 -07:00
Jeffrey Morgan
b5fcd9d3aa
use -trimpath when building releases (#3069) 2024-03-11 15:58:46 -07:00
Daniel Hiltgen
9da9e8fb72 Move Mac App to a new dir 2024-02-15 05:56:45 +00:00
Daniel Hiltgen
3005ec74b3 Set a default version using git describe
If a VERSION is not specified, this will generate a version string that
represents the state of the repo.  For example `0.1.21-12-gffaf52e-dirty`
representing 12 commits away from 0.1.21 tag, on commit gffaf52e
and the tree is dirty.
2024-01-22 17:12:20 -08:00
Daniel Hiltgen
1b249748ab Add multiple CPU variants for Intel Mac
This also refines the build process for the ext_server build.
2024-01-17 15:08:54 -08:00
Jeffrey Morgan
34344d801c clean up cmake build directory when cross compiling macOS builds 2024-01-09 17:13:56 -05:00
Daniel Hiltgen
d4cd695759 Add cgo implementation for llama.cpp
Run the server.cpp directly inside the Go runtime via cgo
while retaining the LLM Go abstractions.
2023-12-19 09:05:46 -08:00
Jeffrey Morgan
41434a7cdc build intel mac with correct binary and compile flags 2023-11-16 22:14:51 -05:00
Michael Yang
92d454ec5f update build_darwin.sh 2023-09-29 11:29:23 -07:00
Jeffrey Morgan
7d749cc787 fix darwin build script 2023-09-11 16:31:46 -04:00
Jeffrey Morgan
213ffdb548 macos amd64 compatibility fixes 2023-09-05 21:33:31 -04:00
Jeffrey Morgan
7fa6e51686
generate binary dependencies based on GOARCH on macos (#459) 2023-09-05 12:53:57 -04:00
Michael Yang
95187d7e1e build release mode 2023-08-22 09:52:43 -07:00
Michael Yang
2c7f956b38 add version 2023-08-22 09:40:58 -07:00
Jeffrey Morgan
639288bf2b make ollama binary executable on build 2023-08-07 18:10:37 -04:00
Jeffrey Morgan
da52f5bfdd run npm install on build 2023-08-01 17:41:25 -04:00
Jeffrey Morgan
7da249fcc1 only build metal for darwin,arm target 2023-07-31 21:35:23 -04:00
Jeffrey Morgan
90ba0b80c7 fix build_darwin.sh 2023-07-29 22:36:59 -04:00
Jeffrey Morgan
2e2e624d21 app: use notarytool for notarizing 2023-07-28 12:23:56 -07:00
Jeffrey Morgan
ed832ce3b7 darwin build script 2023-07-28 12:23:27 -07:00