Files
ollama/ml/device.go
Daniel Hiltgen 27f1fde413 discovery: only retry AMD GPUs (#12894)
* discovery: only retry AMD GPUs

CUDA and Vulkan don't crash on unsupported devices, so retry isn't necessary.
This also refactors the code to shift the Library specific logic into the ml
package.

* review comments
2025-11-04 15:33:46 -08:00

588 lines
16 KiB
Go

package ml
import (
"context"
"encoding/binary"
"encoding/json"
"fmt"
"hash/maphash"
"io"
"log/slog"
"net/http"
"runtime"
"slices"
"sort"
"strconv"
"strings"
"time"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/logutil"
)
// GPULayers is a set of layers to be allocated on a single GPU
type GPULayers struct {
DeviceID
// Layers is a set of layer indicies to load
Layers []int
}
func (g GPULayers) String() string {
if len(g.Layers) == 0 {
return ""
}
slices.Sort(g.Layers)
contiguous := true
base := g.Layers[0]
for i := range g.Layers {
if g.Layers[i] != base+i {
contiguous = false
break
}
}
if contiguous {
return fmt.Sprintf("ID:%v Layers:%v(%v..%v)", g.ID, len(g.Layers), g.Layers[0], g.Layers[len(g.Layers)-1])
} else {
return fmt.Sprintf("ID:%v Layers:%v%v", g.ID, len(g.Layers), g.Layers)
}
}
// GPULayersList is a set of layer allocations across multiple GPUs
type GPULayersList []GPULayers
func (l GPULayersList) String() string {
if l.Sum() > 0 {
return fmt.Sprintf("%v%v", l.Sum(), []GPULayers(l))
} else {
return fmt.Sprintf("%v", []GPULayers(l))
}
}
// Sum is the total number of layers assigned across all GPUs
func (l GPULayersList) Sum() int {
var sum int
for _, g := range l {
sum += len(g.Layers)
}
return sum
}
var h maphash.Hash
// Hash is an identifier of this layer assignment
func (l GPULayersList) Hash() uint64 {
h.Reset()
for _, g := range l {
if len(g.Layers) > 0 {
h.WriteString(g.ID + g.Library)
for _, l := range g.Layers {
binary.Write(&h, binary.NativeEndian, int64(l))
}
}
}
return h.Sum64()
}
// ErrNoMem is returned when panicing due to insufficient memory. It includes
// the attempted memory allocation.
type ErrNoMem struct {
BackendMemory
}
func (e ErrNoMem) Error() string {
return fmt.Sprintf("insufficient memory - required allocations: %+v", e.BackendMemory)
}
// Minimal unique device identification
type DeviceID struct {
// ID is an identifier for the device for matching with system
// management libraries. The ID is only unique for other devices
// using the same Library.
// This ID represents a "post filtered" view of the enumerated devices
// if the ID is numeric
ID string `json:"id"`
// Library identifies which library is used for the device (e.g. CUDA, ROCm, etc.)
Library string `json:"backend,omitempty"`
}
// DeviceMemory provides a breakdown of the memory needed
// per device, such as a CPU or GPU.
type DeviceMemory struct {
DeviceID
// Name is the name of the device as labeled by the backend. It
// may not be persistent across instances of the runner.
Name string
// Weights is the per-layer memory needed for the model weights.
Weights []uint64
// Cache is the per-layer memory needed for the KV cache.
Cache []uint64
// Graph is the size of the compute graph. It is not per-layer.
Graph uint64
}
func sumMemory(mem []uint64) uint64 {
var sum uint64
for _, m := range mem {
sum += m
}
return sum
}
// Size returns the total size of the memory required by this device
func (m DeviceMemory) Size() uint64 {
return sumMemory(m.Weights) + sumMemory(m.Cache) + m.Graph
}
func memoryPresent(mem []uint64) bool {
return slices.ContainsFunc(mem, func(m uint64) bool { return m != 0 })
}
func (m DeviceMemory) LogValue() slog.Value {
var attrs []slog.Attr
if memoryPresent(m.Weights) {
attrs = append(attrs, slog.Any("Weights", m.Weights))
}
if memoryPresent(m.Cache) {
attrs = append(attrs, slog.Any("Cache", m.Cache))
}
if m.Graph != 0 {
attrs = append(attrs, slog.Any("Graph", m.Graph))
}
if len(attrs) > 0 && m.ID != "" {
attrs = append([]slog.Attr{slog.String("ID", m.ID)}, attrs...)
}
return slog.GroupValue(attrs...)
}
// BackendMemory provides the amount of memory required to load the model
// per device based on the BackendParams. In some cases, not all required
// allocations will be known at this point. However, the size of the most recent
// allocation is guaranteed to be provided so that if it failed, the caller can
// accommodate that to make forward progress.
type BackendMemory struct {
// InputWeights are always located on the CPU and cannot be moved
InputWeights uint64
// CPU model components are located in system memory. This does not
// include unified memory allocated through the GPU.
CPU DeviceMemory
// GPU model components are located on one or more GPUs.
GPUs []DeviceMemory
}
func (m BackendMemory) LogValue() slog.Value {
var attrs []slog.Attr
if m.InputWeights != 0 {
attrs = append(attrs, slog.Any("InputWeights", m.InputWeights))
}
attrs = append(attrs, slog.Any(m.CPU.Name, m.CPU))
for _, g := range m.GPUs {
attrs = append(attrs, slog.Any(g.Name, g))
}
return slog.GroupValue(attrs...)
}
// Log prints a high level summary of the memory
func (m BackendMemory) Log(level slog.Level) {
var total uint64
for _, gpu := range m.GPUs {
if sum := sumMemory(gpu.Weights); sum > 0 {
slog.Log(context.TODO(), level, "model weights", "device", gpu.Name, "size", format.HumanBytes2(sum))
total += sum
}
}
if sum := m.InputWeights + sumMemory(m.CPU.Weights); sum > 0 {
slog.Log(context.TODO(), level, "model weights", "device", m.CPU.Name, "size", format.HumanBytes2(sum))
total += sum
}
for _, gpu := range m.GPUs {
if sum := sumMemory(gpu.Cache); sum > 0 {
slog.Log(context.TODO(), level, "kv cache", "device", gpu.Name, "size", format.HumanBytes2(sum))
total += sum
}
}
if sum := sumMemory(m.CPU.Cache); sum > 0 {
slog.Log(context.TODO(), level, "kv cache", "device", m.CPU.Name, "size", format.HumanBytes2(sum))
total += sum
}
for _, gpu := range m.GPUs {
if sum := gpu.Graph; sum > 0 {
slog.Log(context.TODO(), level, "compute graph", "device", gpu.Name, "size", format.HumanBytes2(sum))
total += sum
}
}
if sum := m.CPU.Graph; sum > 0 {
slog.Log(context.TODO(), level, "compute graph", "device", m.CPU.Name, "size", format.HumanBytes2(sum))
total += sum
}
if total > 0 {
slog.Log(context.TODO(), level, "total memory", "size", format.HumanBytes2(total))
}
}
type DeviceInfo struct {
DeviceID
// Name is the name of the device as labeled by the backend. It
// may not be persistent across instances of the runner.
Name string `json:"name"`
// Description is the longer user-friendly identification of the device
Description string `json:"description"`
// FilterID is populated with the unfiltered device ID if a numeric ID is used
// so the device can be included.
FilterID string `json:"filter_id,omitempty"`
// Integrated is set true for integrated GPUs, false for Discrete GPUs
Integrated bool `json:"integration,omitempty"`
// PCIID is the bus, device and domain ID of the device for deduplication
// when discovered by multiple backends
PCIID string `json:"pci_id,omitempty"`
// TotalMemory is the total amount of memory the device can use for loading models
TotalMemory uint64 `json:"total_memory"`
// FreeMemory is the amount of memory currently available on the device for loading models
FreeMemory uint64 `json:"free_memory,omitempty"`
// ComputeMajor is the major version of capabilities of the device
// if unsupported by the backend, -1 will be returned
ComputeMajor int
// ComputeMinor is the minor version of capabilities of the device
// if unsupported by the backend, -1 will be returned
ComputeMinor int
// Driver Information
DriverMajor int `json:"driver_major,omitempty"`
DriverMinor int `json:"driver_minor,omitempty"`
// Where backends were loaded from
LibraryPath []string
}
type SystemInfo struct {
// ThreadCount is the optimal number of threads to use for inference
ThreadCount int `json:"threads,omitempty"`
// TotalMemory is the total amount of system memory
TotalMemory uint64 `json:"total_memory,omitempty"`
// FreeMemory is the amount of memory currently available on the system for loading models
FreeMemory uint64 `json:"free_memory,omitempty"`
// FreeSwap is the amount of system swap space reported as available
FreeSwap uint64 `json:"free_swap,omitempty"`
}
func (d DeviceInfo) Compute() string {
// AMD gfx is encoded into the major minor in hex form
if strings.EqualFold(d.Library, "ROCm") {
return fmt.Sprintf("gfx%x%02x", d.ComputeMajor, d.ComputeMinor)
}
return strconv.Itoa(d.ComputeMajor) + "." + strconv.Itoa(d.ComputeMinor)
}
func (d DeviceInfo) Driver() string {
return strconv.Itoa(d.DriverMajor) + "." + strconv.Itoa(d.DriverMinor)
}
// MinimumMemory reports the amount of memory that should be set aside
// on the device for overhead (e.g. VRAM consumed by context structures independent
// of model allocations)
func (d DeviceInfo) MinimumMemory() uint64 {
if d.Library == "Metal" {
return 512 * format.MebiByte
}
return 457 * format.MebiByte
}
// Sort by Free Space.
// iGPUs are reported first, thus Reverse() yields the largest discrete GPU first
type ByFreeMemory []DeviceInfo
func (a ByFreeMemory) Len() int { return len(a) }
func (a ByFreeMemory) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByFreeMemory) Less(i, j int) bool {
if a[i].Integrated && !a[j].Integrated {
return true
} else if !a[i].Integrated && a[j].Integrated {
return false
}
return a[i].FreeMemory < a[j].FreeMemory
}
func ByLibrary(l []DeviceInfo) [][]DeviceInfo {
resp := [][]DeviceInfo{}
libs := []string{}
for _, info := range l {
found := false
requested := info.Library
for i, lib := range libs {
if lib == requested {
resp[i] = append(resp[i], info)
found = true
break
}
}
if !found {
libs = append(libs, requested)
resp = append(resp, []DeviceInfo{info})
}
}
return resp
}
func LibraryPaths(l []DeviceInfo) []string {
gpuLibs := []string{LibOllamaPath}
for _, gpu := range l {
for _, dir := range gpu.LibraryPath {
needed := true
for _, existing := range gpuLibs {
if dir == existing {
needed = false
break
}
}
if needed {
gpuLibs = append(gpuLibs, dir)
}
}
}
return gpuLibs
}
type DeviceComparison int
const (
UniqueDevice DeviceComparison = iota
SameBackendDevice // The device is the same, and the library/backend is the same
DuplicateDevice // The same physical device but different library/backend (overlapping device)
)
func (a DeviceInfo) Compare(b DeviceInfo) DeviceComparison {
if a.PCIID != b.PCIID {
return UniqueDevice
}
// If PCIID is empty, we have to use ID + library for uniqueness
if a.PCIID == "" && a.DeviceID != b.DeviceID {
return UniqueDevice
}
if a.Library == b.Library {
return SameBackendDevice
}
return DuplicateDevice
}
// For a SameBackendDevice, return true if b is better than a
// e.g. newer GPU library version
func (a DeviceInfo) IsBetter(b DeviceInfo) bool {
aLib := a.LibraryPath[len(a.LibraryPath)-1]
bLib := b.LibraryPath[len(b.LibraryPath)-1]
if aLib == bLib {
return false
}
aLibSplit := strings.SplitN(aLib, "_", 2)
bLibSplit := strings.SplitN(bLib, "_", 2)
if len(aLibSplit) < 2 || len(bLibSplit) < 2 {
return false
}
if aLibSplit[0] != bLibSplit[0] {
slog.Debug("unexpected libraries", "a", aLib, "b", bLib)
return false
}
if aLibSplit[1] == bLibSplit[1] {
return false
}
cmp := []string{aLibSplit[1], bLibSplit[1]}
sort.Sort(sort.Reverse(sort.StringSlice(cmp)))
return cmp[0] == bLibSplit[1]
}
// For each GPU, check if it does NOT support flash attention
func FlashAttentionSupported(l []DeviceInfo) bool {
for _, gpu := range l {
supportsFA := gpu.Library == "cpu" ||
gpu.Name == "Metal" || gpu.Library == "Metal" ||
(gpu.Library == "CUDA" && gpu.DriverMajor >= 7 && !(gpu.ComputeMajor == 7 && gpu.ComputeMinor == 2)) ||
gpu.Library == "ROCm" ||
gpu.Library == "Vulkan"
if !supportsFA {
return false
}
}
return true
}
// Given the list of GPUs this instantiation is targeted for,
// figure out the visible devices environment variables
func GetVisibleDevicesEnv(l []DeviceInfo) map[string]string {
if len(l) == 0 {
return nil
}
env := map[string]string{}
for _, d := range l {
d.updateVisibleDevicesEnv(env)
}
return env
}
// NeedsInitValidation returns true if the device in question has the potential
// to crash at inference time and requires deeper validation before we include
// it in the supported devices list.
func (d DeviceInfo) NeedsInitValidation() bool {
// At this time the only library we know needs a 2nd pass is ROCm since
// rocblas will crash on unsupported devices. We want to find those crashes
// during bootstrap discovery so we can eliminate those GPUs before the user
// tries to run inference on them
return d.Library == "ROCm"
}
// Set the init validation environment variable
func (d DeviceInfo) AddInitValidation(env map[string]string) {
env["GGML_CUDA_INIT"] = "1" // force deep initialization to trigger crash on unsupported GPUs
}
// PreferredLibrary returns true if this library is preferred over the other input
// library
// Used to filter out Vulkan in favor of CUDA or ROCm
func (d DeviceInfo) PreferredLibrary(other DeviceInfo) bool {
// TODO in the future if we find Vulkan is better than ROCm on some devices
// that implementation can live here.
if d.Library == "CUDA" || d.Library == "ROCm" {
return true
}
return false
}
func (d DeviceInfo) updateVisibleDevicesEnv(env map[string]string) {
var envVar string
switch d.Library {
case "ROCm":
// ROCm must be filtered as it can crash the runner on unsupported devices
envVar = "ROCR_VISIBLE_DEVICES"
if runtime.GOOS != "linux" {
envVar = "HIP_VISIBLE_DEVICES"
}
default:
// CUDA and Vulkan are not filtered via env var, but via scheduling decisions
return
}
v, existing := env[envVar]
if existing {
v = v + ","
}
if d.FilterID != "" {
v = v + d.FilterID
} else {
v = v + d.ID
}
env[envVar] = v
}
type BaseRunner interface {
// GetPort returns the localhost port number the runner is running on
GetPort() int
// HasExited indicates if the runner is no longer running. This can be used during
// bootstrap to detect if a given filtered device is incompatible and triggered an assert
HasExited() bool
}
type RunnerDiscovery interface {
BaseRunner
// GetDeviceInfos will perform a query of the underlying device libraries
// for device identification and free VRAM information
// During bootstrap scenarios, this routine may take seconds to complete
GetDeviceInfos(ctx context.Context) []DeviceInfo
}
type FilteredRunnerDiscovery interface {
RunnerDiscovery
// GetActiveDeviceIDs returns the filtered set of devices actively in
// use by this runner for running models. If the runner is a bootstrap runner, no devices
// will be active yet so no device IDs are returned.
// This routine will not query the underlying device and will return immediately
GetActiveDeviceIDs() []DeviceID
}
func GetDevicesFromRunner(ctx context.Context, runner BaseRunner) ([]DeviceInfo, error) {
var moreDevices []DeviceInfo
port := runner.GetPort()
tick := time.Tick(10 * time.Millisecond)
for {
select {
case <-ctx.Done():
return nil, fmt.Errorf("failed to finish discovery before timeout")
case <-tick:
r, err := http.NewRequestWithContext(ctx, http.MethodGet, fmt.Sprintf("http://127.0.0.1:%d/info", port), nil)
if err != nil {
return nil, fmt.Errorf("failed to create request: %w", err)
}
r.Header.Set("Content-Type", "application/json")
resp, err := http.DefaultClient.Do(r)
if err != nil {
// slog.Warn("failed to send request", "error", err)
if runner.HasExited() {
return nil, fmt.Errorf("runner crashed")
}
continue
}
defer resp.Body.Close()
if resp.StatusCode == http.StatusNotFound {
// old runner, fall back to bootstrapping model
return nil, fmt.Errorf("llamarunner free vram reporting not supported")
}
body, err := io.ReadAll(resp.Body)
if err != nil {
slog.Warn("failed to read response", "error", err)
continue
}
if resp.StatusCode != 200 {
logutil.Trace("runner failed to discover free VRAM", "status", resp.StatusCode, "response", body)
return nil, fmt.Errorf("runner error: %s", string(body))
}
if err := json.Unmarshal(body, &moreDevices); err != nil {
slog.Warn("unmarshal encode response", "error", err)
continue
}
return moreDevices, nil
}
}
}