Files
ollama/model/mllama/model_vision.go
Jesse Gross 0e38297f87 backend: Consistently use int (vs. int64) for tensor shapes
Currently there is a mixture of int and int64 used when dealing with
tensor dimensions and shapes, which causes unnecessary conversions -
they all should be the same type.

In general, most interfaces (such as Pytorch) use int64 for
generality but most implementations (such as CUDA) use int32 for
performance. There isn't much benefit to us to being more flexible
than the implementations we are likely to run on.

In addition, as a practical matter, a model with a tensor with a single
dimension larger than 32 bits is unlikely to run on a 32-bit machine.
2025-02-13 17:09:26 -08:00

235 lines
8.5 KiB
Go

package mllama
import (
"math"
"slices"
"github.com/ollama/ollama/ml"
"github.com/ollama/ollama/ml/nn"
)
var batchSize int = 1
type VisionSelfAttention struct {
Query *nn.Linear `gguf:"attn_q"`
Key *nn.Linear `gguf:"attn_k"`
Value *nn.Linear `gguf:"attn_v"`
Output *nn.Linear `gguf:"attn_out"`
Gate ml.Tensor `gguf:"attn_gate"`
}
func (sa *VisionSelfAttention) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
headDim := opts.hiddenSize / opts.numHeads
query := sa.Query.Forward(ctx, hiddenState)
query = query.Reshape(ctx, headDim, opts.numHeads, query.Dim(1), batchSize)
query = query.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
key := sa.Key.Forward(ctx, hiddenState)
key = key.Reshape(ctx, headDim, opts.numHeads, key.Dim(1), batchSize)
key = key.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
value := sa.Value.Forward(ctx, hiddenState)
value = value.Reshape(ctx, headDim, opts.numHeads, value.Dim(1), batchSize)
value = value.Permute(ctx, 1, 2, 0, 3).Contiguous(ctx)
scores := key.Mulmat(ctx, query)
scores = scores.Scale(ctx, 1.0/math.Sqrt(float64(headDim)))
scores = scores.Softmax(ctx)
attention := value.Mulmat(ctx, scores)
attention = attention.Reshape(ctx, headDim, attention.Dim(1), opts.numHeads, batchSize)
attention = attention.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
attention = attention.Reshape(ctx, opts.hiddenSize, attention.Dim(2), batchSize)
hiddenState = sa.Output.Forward(ctx, attention)
if sa.Gate != nil {
hiddenState = hiddenState.Mul(ctx, sa.Gate)
}
return hiddenState
}
type VisionMLP struct {
Down *nn.Linear `gguf:"ffn_down"`
Up *nn.Linear `gguf:"ffn_up"`
Gate ml.Tensor `gguf:"ffn_gate"`
}
func (mlp *VisionMLP) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
hiddenState = mlp.Down.Forward(ctx, hiddenState).GELU(ctx)
hiddenState = mlp.Up.Forward(ctx, hiddenState)
if mlp.Gate != nil {
hiddenState = hiddenState.Mul(ctx, mlp.Gate)
}
return hiddenState
}
type VisionEncoderLayer struct {
AttentionNorm *nn.LayerNorm `gguf:"ln1"`
SelfAttention *VisionSelfAttention
MLPNorm *nn.LayerNorm `gguf:"ln2"`
MLP *VisionMLP
}
func (e *VisionEncoderLayer) Forward(ctx ml.Context, hiddenState ml.Tensor, opts *VisionModelOptions) ml.Tensor {
residual := hiddenState
// self attention
hiddenState = e.AttentionNorm.Forward(ctx, hiddenState, opts.eps)
hiddenState = e.SelfAttention.Forward(ctx, hiddenState, opts)
hiddenState = hiddenState.Add(ctx, residual)
residual = hiddenState
// feed forward
hiddenState = e.MLPNorm.Forward(ctx, hiddenState, opts.eps)
hiddenState = e.MLP.Forward(ctx, hiddenState, opts)
return hiddenState.Add(ctx, residual)
}
type VisionEncoder struct {
Layers []VisionEncoderLayer
}
func (e *VisionEncoder) Forward(ctx ml.Context, hiddenState ml.Tensor, intermediateLayersIndices []uint32, opts *VisionModelOptions) (ml.Tensor, []ml.Tensor) {
var intermediateHiddenStates []ml.Tensor
for i, layer := range e.Layers {
if slices.Contains(intermediateLayersIndices, uint32(i)) {
intermediateHiddenStates = append(intermediateHiddenStates, hiddenState.Reshape(ctx, append([]int{1}, hiddenState.Shape()...)...))
}
hiddenState = layer.Forward(ctx, hiddenState, opts)
}
return hiddenState, intermediateHiddenStates
}
type PrecomputedAspectRatioEmbedding struct {
Embedding *nn.Embedding
Gate ml.Tensor `gguf:"gate"`
}
func (e *PrecomputedAspectRatioEmbedding) Forward(ctx ml.Context, hiddenState ml.Tensor, aspectRatioIDs ml.Tensor, opts *VisionModelOptions) ml.Tensor {
embeddings := e.Embedding.Forward(ctx, aspectRatioIDs)
embeddings = embeddings.Reshape(ctx, opts.hiddenSize, 1, opts.numTiles)
if e.Gate != nil {
embeddings = embeddings.Mul(ctx, e.Gate)
}
return hiddenState.Add(ctx, embeddings)
}
type PrecomputedPositionEmbedding struct {
PositionEmbedding *nn.Embedding `gguf:"position_embd"`
PositionEmbeddingGate ml.Tensor `gguf:"position_embd.gate"`
TilePositionEmbedding *nn.Embedding `gguf:"tile_position_embd"`
TilePositionEmbeddingGate ml.Tensor `gguf:"tile_position_embd.gate"`
}
func (e *PrecomputedPositionEmbedding) Forward(ctx ml.Context, hiddenState, positionIDs, aspectRatioIDs ml.Tensor, numPositions int, opts *VisionModelOptions) ml.Tensor {
positionEmbedding := e.PositionEmbedding.Forward(ctx, positionIDs)
if e.PositionEmbeddingGate != nil {
positionEmbedding = positionEmbedding.Mul(ctx, e.PositionEmbeddingGate)
}
hiddenState = hiddenState.Add(ctx, positionEmbedding)
tilePositionEmbedding := e.TilePositionEmbedding.Forward(ctx, aspectRatioIDs)
tilePositionEmbedding = tilePositionEmbedding.Reshape(ctx, opts.hiddenSize, numPositions, opts.numTiles)
if e.TilePositionEmbeddingGate != nil {
tilePositionEmbedding = tilePositionEmbedding.Mul(ctx, e.TilePositionEmbeddingGate)
}
return hiddenState.Add(ctx, tilePositionEmbedding)
}
type VisionModelOptions struct {
hiddenSize, numHeads, numTiles int
imageSize, patchSize int
eps float32
intermediateLayersIndices []uint32
}
type VisionModel struct {
PatchEmbeddings *nn.Conv2D `gguf:"patch_embd"`
PreTilePositionEmbedding *PrecomputedAspectRatioEmbedding `gguf:"pre_tile_position_embd"`
PostTilePositionEmbedding *PrecomputedAspectRatioEmbedding `gguf:"post_tile_position_embd"`
PositionEmbedding *PrecomputedPositionEmbedding
PreLayerNorm *nn.LayerNorm `gguf:"pre_ln"`
PostLayerNorm *nn.LayerNorm `gguf:"post_ln"`
ClassEmbedding ml.Tensor `gguf:"class_embd"`
Transformer *VisionEncoder `gguf:"blk"`
GlobalTransformer *VisionEncoder `gguf:"global.blk"`
*VisionModelOptions
}
func (m *VisionModel) Forward(ctx ml.Context, pixelValues, positionIDs, aspectRatioIDs ml.Tensor) ml.Tensor {
numPatches := (m.imageSize / m.patchSize) * (m.imageSize / m.patchSize)
numPositions := numPatches
if m.ClassEmbedding != nil {
numPositions++
}
hiddenState := m.PatchEmbeddings.Forward(ctx, pixelValues, m.patchSize, m.patchSize, 0, 0, 1, 1)
hiddenState = hiddenState.Reshape(ctx, numPatches, m.hiddenSize, m.numTiles)
hiddenState = hiddenState.Permute(ctx, 1, 0, 2, 3).Contiguous(ctx)
hiddenState = m.PreTilePositionEmbedding.Forward(ctx, hiddenState, aspectRatioIDs, m.VisionModelOptions)
hiddenState = m.ClassEmbedding.Stack(ctx, 2, slices.Repeat([]ml.Tensor{m.ClassEmbedding}, m.numTiles-1)...).Concat(ctx, hiddenState, 1)
hiddenState = m.PositionEmbedding.Forward(ctx, hiddenState, positionIDs, aspectRatioIDs, numPositions, m.VisionModelOptions)
hiddenState = m.PreLayerNorm.Forward(ctx, hiddenState, m.eps)
numPaddingPatches := 8 - (hiddenState.Dim(1)%8)%8
hiddenState = hiddenState.Pad(ctx, 0, numPaddingPatches, 0, 0)
hiddenState = hiddenState.Reshape(ctx, hiddenState.Dim(0), hiddenState.Dim(1)*hiddenState.Dim(2), batchSize)
hiddenState, intermediateHiddenStates := m.Transformer.Forward(ctx, hiddenState, m.intermediateLayersIndices, m.VisionModelOptions)
hiddenState = m.PostLayerNorm.Forward(ctx, hiddenState, m.eps)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenState = m.PostTilePositionEmbedding.Forward(ctx, hiddenState, aspectRatioIDs, m.VisionModelOptions)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, m.numTiles*(numPositions+numPaddingPatches), batchSize)
hiddenState, _ = m.GlobalTransformer.Forward(ctx, hiddenState, nil, m.VisionModelOptions)
hiddenStates := intermediateHiddenStates[0].Stack(ctx, 0, intermediateHiddenStates[1:]...)
hiddenStates = hiddenStates.Reshape(ctx, len(intermediateHiddenStates)*m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenStates = hiddenStates.Unpad(ctx, 0, numPaddingPatches, 0, 0)
hiddenState = hiddenState.Reshape(ctx, m.hiddenSize, numPositions+numPaddingPatches, m.numTiles, batchSize)
hiddenState = hiddenState.Unpad(ctx, 0, numPaddingPatches, 0, 0)
return hiddenState.Concat(ctx, hiddenStates, 0)
}
func newVisionModel(c ml.Config) *VisionModel {
return &VisionModel{
Transformer: &VisionEncoder{Layers: make([]VisionEncoderLayer, c.Uint("vision.block_count"))},
GlobalTransformer: &VisionEncoder{Layers: make([]VisionEncoderLayer, c.Uint("vision.global.block_count"))},
VisionModelOptions: &VisionModelOptions{
hiddenSize: int(c.Uint("vision.embedding_length")),
numHeads: int(c.Uint("vision.attention.head_count")),
numTiles: int(c.Uint("vision.max_num_tiles")),
imageSize: int(c.Uint("vision.image_size")),
patchSize: int(c.Uint("vision.patch_size")),
eps: c.Float("vision.attention.layer_norm_epsilon"),
intermediateLayersIndices: c.Uints("vision.intermediate_layers_indices"),
},
}
}