Files
ollama/ml/backend/ggml/ggml.go
Jesse Gross 87b7af6cee ggml: Check return status for computation.
We don't check the return status after computing the graph, which
can silently lead to bad outputs if we try to keep going and future
computation succeeds. This appears to happens in certain cases on
Apple M2 devices.

Fixes #11070
2025-06-19 17:12:49 -07:00

1278 lines
33 KiB
Go

package ggml
// #cgo CPPFLAGS: -I${SRCDIR}/ggml/include
// #include <stdlib.h>
// #include <stdint.h>
// #include "ggml.h"
// #include "ggml-cpu.h"
// #include "ggml-backend.h"
import "C"
import (
"context"
"fmt"
"io"
"log/slog"
"maps"
"os"
"runtime"
"slices"
"strconv"
"strings"
"sync/atomic"
"unicode"
"unsafe"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/fs"
fsggml "github.com/ollama/ollama/fs/ggml"
"github.com/ollama/ollama/logutil"
"github.com/ollama/ollama/ml"
ggml "github.com/ollama/ollama/ml/backend/ggml/ggml/src"
"github.com/ollama/ollama/ml/nn/rope"
"golang.org/x/sync/errgroup"
)
func devices() []*C.struct_ggml_backend_device {
ggml.OnceLoad()
ds := make([]*C.struct_ggml_backend_device, C.ggml_backend_dev_count())
for i := range ds {
ds[i] = C.ggml_backend_dev_get(C.size_t(i))
}
return ds
}
type Backend struct {
// modelPath is the location of the model data
modelPath string
meta *fsggml.GGML
// tensorLoadTargets maps from the name of the tensor in the file
// to the name that is used by the model definition
tensorLoadTargets map[string][]string
sched *C.struct_ggml_backend_sched
schedBackends []*C.struct_ggml_backend
schedBufts []*C.struct_ggml_backend_buffer_type
tensors map[string]*C.struct_ggml_tensor
// input is the backend used for inputs
input *C.struct_ggml_backend_buffer_type
// layers is the backend used for repeating layers
layers map[int]*C.struct_ggml_backend_buffer_type
// requiredMemory is the cumulative memory allocations needed by the backend
requiredMemory *ml.BackendMemory
// btDeviceMemory maps from a buffer type to the memory allocations associated with that device
btDeviceMemory map[*C.struct_ggml_backend_buffer_type]*ml.DeviceMemory
flashAttention bool
// maxGraphNodes is the maximum allowed number of graph nodes in this scheduler
maxGraphNodes int
}
func New(modelPath string, params ml.BackendParams) (ml.Backend, error) {
r, err := os.Open(modelPath)
if err != nil {
return nil, err
}
defer r.Close()
meta, err := fsggml.Decode(r, -1)
if err != nil {
return nil, err
}
slog.Info(
"",
"architecture", meta.KV().Architecture(),
"file_type", meta.KV().FileType(),
"name", meta.KV().String("general.name"),
"description", meta.KV().String("general.description"),
"num_tensors", len(meta.Tensors().Items()),
"num_key_values", len(meta.KV()),
)
var requiredMemory ml.BackendMemory
btDeviceMemory := make(map[*C.struct_ggml_backend_buffer_type]*ml.DeviceMemory)
type deviceBufferType struct {
d *C.struct_ggml_backend_device
bts []*C.struct_ggml_backend_buffer_type
}
var cpus, accels, gpus []*C.struct_ggml_backend_device
for _, d := range devices() {
switch C.ggml_backend_dev_type(d) {
case C.GGML_BACKEND_DEVICE_TYPE_CPU:
if len(cpus) == 0 {
// only the first cpu device should be used
cpus = append(cpus, d)
}
case C.GGML_BACKEND_DEVICE_TYPE_ACCEL:
accels = append(accels, d)
case C.GGML_BACKEND_DEVICE_TYPE_GPU:
gpus = append(gpus, d)
}
}
blocks := int(meta.KV().BlockCount())
// create list of buffer types for the cpu
cpuDeviceBufferType := deviceBufferType{d: C.ggml_backend_dev_by_type(C.GGML_BACKEND_DEVICE_TYPE_CPU)}
for _, d := range append(accels, append(gpus, cpus...)...) {
switch C.ggml_backend_dev_type(d) {
case C.GGML_BACKEND_DEVICE_TYPE_CPU,
C.GGML_BACKEND_DEVICE_TYPE_ACCEL:
cpuDeviceBufferType.bts = append(cpuDeviceBufferType.bts, C.ggml_backend_dev_buffer_type(d))
btDeviceMemory[C.ggml_backend_dev_buffer_type(d)] = &requiredMemory.CPU
}
}
requiredMemory.CPU.Name = C.GoString(C.ggml_backend_dev_name(cpuDeviceBufferType.d))
var props C.struct_ggml_backend_dev_props
C.ggml_backend_dev_get_props(cpuDeviceBufferType.d, &props)
requiredMemory.CPU.UUID = C.GoString(props.uuid)
requiredMemory.CPU.Weights = make([]ml.Memory, blocks+1)
requiredMemory.CPU.Cache = make([]ml.Memory, blocks+1)
// create list of buffer types for each gpu
var gpuDeviceBufferTypes []deviceBufferType
requiredMemory.GPUs = make([]ml.DeviceMemory, len(gpus))
for i, d := range gpus {
bt := C.ggml_backend_dev_buffer_type(d)
gpuDeviceBufferTypes = append(gpuDeviceBufferTypes, deviceBufferType{
d: d,
bts: append([]*C.struct_ggml_backend_buffer_type{bt}, cpuDeviceBufferType.bts...),
})
btDeviceMemory[bt] = &requiredMemory.GPUs[i]
requiredMemory.GPUs[i].Name = C.GoString(C.ggml_backend_dev_name(d))
var props C.struct_ggml_backend_dev_props
C.ggml_backend_dev_get_props(d, &props)
requiredMemory.GPUs[i].UUID = C.GoString(props.uuid)
requiredMemory.GPUs[i].Weights = make([]ml.Memory, blocks+1)
requiredMemory.GPUs[i].Cache = make([]ml.Memory, blocks+1)
}
useDefaultSplit := true
for _, s := range params.TensorSplit {
if s != 0 {
useDefaultSplit = false
break
}
}
// calculate splits
splits := make([]float32, len(gpus))
if useDefaultSplit {
// default: split on free memory
for i := range splits {
var free, total C.size_t
C.ggml_backend_dev_memory(gpus[i], &free, &total)
splits[i] = float32(free)
}
} else {
splits = params.TensorSplit
}
var sum float32
// cumulative sum of all splits
for i := range splits {
sum += splits[i]
splits[i] = sum
}
// normalize splits
for i := range splits {
splits[i] /= sum
}
// inputs always use cpu
input := cpuDeviceBufferType
// define a range of gpu layers. anything outside of this range is assigned to the cpu
gpuRangeStart := max(0, blocks-params.NumGPULayers)
gpuRangeStop := min(gpuRangeStart+params.NumGPULayers, blocks+1)
assignLayer := func(i int) deviceBufferType {
if i < gpuRangeStart || i >= gpuRangeStop {
return cpuDeviceBufferType
}
index := slices.IndexFunc(splits, func(f float32) bool { return float32(i-gpuRangeStart)/float32(gpuRangeStop-gpuRangeStart) < f })
if index < 0 || index >= len(gpuDeviceBufferTypes) {
return cpuDeviceBufferType
}
return gpuDeviceBufferTypes[index]
}
// repeating layers are assigned based on their index in reverse order, e.g. i / (block_count + 1)
layers := make([]deviceBufferType, blocks)
for i := range layers {
layers[i] = assignLayer(i)
}
// outputs are assigned iff allowed by splits and configured number of gpu layers
output := assignLayer(blocks)
maxTensors := len(meta.Tensors().Items())
maxTensors += 1
// each layer has at most 2 extra tensors for rope operations
maxTensors += blocks * 2
type tensor struct {
source *fsggml.Tensor
target string
}
// some tensors are mapped to different names so keep a list
targets := make(map[string][]string)
// contexts are shared by tensors of the same buffer type
ctxs := make(map[*C.struct_ggml_backend_buffer_type]*C.struct_ggml_context)
createTensor := func(t tensor, bts []*C.struct_ggml_backend_buffer_type, layer int) *C.struct_ggml_tensor {
for _, bt := range bts {
if _, ok := ctxs[bt]; !ok {
ctxs[bt] = C.ggml_init(C.struct_ggml_init_params{
mem_size: C.ggml_tensor_overhead() * C.size_t(maxTensors),
no_alloc: true,
})
}
targets[t.source.Name] = append(targets[t.source.Name], t.target)
name := t.source.Name
if t.target != "" {
name = t.target
}
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
if tt := C.ggml_get_tensor(ctxs[bt], cname); tt != nil {
return tt
}
tt := C.ggml_new_tensor(ctxs[bt], t.source.Kind, C.int(len(t.source.Shape)), (*C.int64_t)(unsafe.Pointer(&t.source.Shape[0])))
C.ggml_set_name(tt, cname)
slog.Log(context.TODO(), logutil.LevelTrace, "created tensor", "name", name, "shape", t.source.Shape, "dtype", t.source.Kind, "buffer_type", C.GoString(C.ggml_backend_buft_name(bt)))
size := pad(C.ggml_backend_buft_get_alloc_size(bt, tt), C.ggml_backend_buft_get_alignment(bt))
if layer == -1 {
// Assume that InputWeights can be allocated - they're always in system memory and can't be moved in any case
requiredMemory.InputWeights.Status = ml.Allocated
requiredMemory.InputWeights.Size += uint64(size)
} else {
btDeviceMemory[bt].Weights[layer].Size += uint64(size)
}
//nolint:staticcheck // TODO: check if buffer type supports this tensor
return tt
}
return nil
}
contains := func(s string, parts ...string) bool {
split := strings.Split(s, ".")
for _, part := range parts {
if slices.Contains(split, part) {
return true
}
}
return false
}
for _, t := range meta.Tensors().Items() {
switch {
case contains(t.Name, "position_embd", "token_embd", "token_norm_embd", "token_types"):
createTensor(tensor{source: t}, input.bts, -1)
if _, ok := meta.Tensors().GroupLayers()["output"]; !ok && t.Name == "token_embd.weight" {
createTensor(tensor{source: t, target: "output.weight"}, output.bts, blocks)
}
case contains(t.Name, "cls", "output", "output_norm"):
createTensor(tensor{source: t}, output.bts, blocks)
case strings.HasPrefix(t.Name, "v.") || strings.HasPrefix(t.Name, "mm."):
// TODO: assign vision tensors to the gpu if possible
createTensor(tensor{source: t}, output.bts, blocks)
case contains(t.Name, "rope_freqs", "rope_factors_long", "rope_factors_short"):
// these tensors should be repeated per layer
for i, layer := range layers {
createTensor(tensor{
source: t,
target: "blk." + strconv.Itoa(i) + "." + t.Name,
}, layer.bts, i)
}
default:
layerIndex := -1
if fields := strings.FieldsFunc(t.Name, func(r rune) bool { return !unicode.IsNumber(r) }); len(fields) > 0 {
if i, err := strconv.Atoi(fields[0]); err == nil {
layerIndex = i
}
}
if layerIndex >= 0 {
createTensor(tensor{source: t}, layers[layerIndex].bts, layerIndex)
} else {
// load all other tensors on the cpu
createTensor(tensor{source: t}, input.bts, -1)
}
}
}
// allocate buffers for each context
bbs := make(map[*C.struct_ggml_context]*C.struct_ggml_backend_buffer, len(ctxs))
for bt, c := range ctxs {
if C.ggml_get_first_tensor(c) == nil {
continue
}
b := C.ggml_backend_alloc_ctx_tensors_from_buft(c, bt)
for i := range btDeviceMemory[bt].Weights {
if btDeviceMemory[bt].Weights[i].Size != 0 {
if b != nil {
btDeviceMemory[bt].Weights[i].Status = ml.Allocated
} else {
btDeviceMemory[bt].Weights[i].Status = ml.Failed
}
}
}
if b == nil {
panic(ml.ErrNoMem{BackendMemory: requiredMemory})
}
C.ggml_backend_buffer_set_usage(b, C.GGML_BACKEND_BUFFER_USAGE_WEIGHTS)
bbs[c] = b
}
for bs := range maps.Values(bbs) {
slog.Info("model weights", "buffer", C.GoString(C.ggml_backend_buffer_name(bs)), "size", format.HumanBytes2(uint64(C.ggml_backend_buffer_get_size(bs))))
}
// map tensor names to tensors for easy lookup later
tensors := make(map[string]*C.struct_ggml_tensor)
for _, c := range ctxs {
for t := C.ggml_get_first_tensor(c); t != nil; t = C.ggml_get_next_tensor(c, t) {
tensors[C.GoString(C.ggml_get_name(t))] = t
}
}
// map devices to backend buffer types so new tensors can be assigned to the correct device
deviceBufferTypes := make(map[*C.struct_ggml_backend_device]*C.struct_ggml_backend_buffer_type)
// create backends and buffer types used for the compute graph scheduler
var schedBackends []*C.struct_ggml_backend
var schedBufts []*C.struct_ggml_backend_buffer_type
for _, d := range append(gpus, append(accels, cpus...)...) {
b := C.ggml_backend_dev_init(d, nil)
bt := C.ggml_backend_get_default_buffer_type(b)
deviceBufferTypes[d] = bt
schedBackends = append(schedBackends, b)
schedBufts = append(schedBufts, bt)
if C.ggml_backend_is_cpu(b) {
// set number of threads for cpu backend
C.ggml_backend_cpu_set_n_threads(b, C.int(Threads(params.NumThreads)))
}
}
maxGraphNodes := max(8192, len(meta.Tensors().Items())*5)
return &Backend{
modelPath: modelPath,
flashAttention: params.FlashAttention,
meta: meta,
tensorLoadTargets: targets,
tensors: tensors,
sched: C.ggml_backend_sched_new(
(*C.ggml_backend_t)(unsafe.Pointer(&schedBackends[0])),
(*C.ggml_backend_buffer_type_t)(unsafe.Pointer(&schedBufts[0])),
C.int(len(schedBackends)),
C.size_t(maxGraphNodes),
C._Bool(len(gpus) > 1 && slices.Contains(gpus, output.d)),
C._Bool(false),
),
schedBackends: schedBackends,
schedBufts: schedBufts,
input: deviceBufferTypes[input.d],
layers: func() map[int]*C.struct_ggml_backend_buffer_type {
m := make(map[int]*C.struct_ggml_backend_buffer_type)
for i, layer := range layers {
m[i] = deviceBufferTypes[layer.d]
}
return m
}(),
requiredMemory: &requiredMemory,
btDeviceMemory: btDeviceMemory,
maxGraphNodes: maxGraphNodes,
}, nil
}
func init() {
ml.RegisterBackend("ggml", New)
}
func (b *Backend) Load(ctx context.Context, progress func(float32)) error {
var doneBytes atomic.Uint64
totalBytes := uint64(b.meta.Length) - b.meta.Tensors().Offset
g, ctx := errgroup.WithContext(ctx)
g.SetLimit(runtime.GOMAXPROCS(0))
for _, t := range b.meta.Tensors().Items() {
t := t
g.Go(func() error {
tts := make([]*C.struct_ggml_tensor, max(1, len(b.tensorLoadTargets[t.Name])))
for i := range tts {
target := b.tensorLoadTargets[t.Name][i]
if target == "" {
target = t.Name
}
tt, ok := b.tensors[target]
if !ok {
return fmt.Errorf("unassigned tensor: %s", t.Name)
}
tts[i] = tt
}
// Create a new FD for each goroutine so that each FD is read sequentially, rather than
// seeking around within an FD shared between all goroutines.
file, err := os.Open(b.modelPath)
if err != nil {
slog.Warn("file open error", "file", b.modelPath, "error", err)
return err
}
defer file.Close()
sr := io.NewSectionReader(file, int64(b.meta.Tensors().Offset+t.Offset), int64(t.Size()))
bts := make([]byte, 128*format.KibiByte)
var s uint64
for s < t.Size() {
// Stop if either the parent context has been canceled or if any of the other tensors returned an error
if err := ctx.Err(); err != nil {
return err
}
n, err := io.ReadFull(sr, bts[:min(len(bts), int(t.Size()-s))])
if err != nil {
slog.Warn("file read error", "file", b.modelPath, "error", err)
return err
}
for _, tt := range tts {
C.ggml_backend_tensor_set(tt, unsafe.Pointer(&bts[0]), C.size_t(s), C.size_t(n))
}
s += uint64(n)
if progress != nil {
done := doneBytes.Add(uint64(n))
progress(float32(done) / float32(totalBytes))
}
}
return nil
})
}
if err := g.Wait(); err != nil {
return err
}
return nil
}
func (b *Backend) BackendMemory() ml.BackendMemory {
return *b.requiredMemory
}
func (b *Backend) Config() fs.Config {
return b.meta.KV()
}
func (b *Backend) Get(name string) ml.Tensor {
if t, ok := b.tensors[name]; ok {
return &Tensor{b: b, t: t}
}
return nil
}
func (b *Backend) NewContext() ml.Context {
return b.NewContextSize(b.maxGraphNodes)
}
func (b *Backend) NewContextSize(n int) ml.Context {
if n > b.maxGraphNodes {
panic(fmt.Errorf("requested number of graph nodes (%v) for new context exceeds maximum (%v)", n, b.maxGraphNodes))
}
var allocatedBuffers []*C.struct_ggml_backend_buffer
return &Context{
b: b,
maxGraphNodes: n,
ctx: C.ggml_init(C.struct_ggml_init_params{
mem_size: C.size_t(n)*C.ggml_tensor_overhead() + C.ggml_graph_overhead_custom(C.size_t(n), false),
no_alloc: true,
}),
allocatedBuffers: &allocatedBuffers,
layer: -1,
}
}
func (b *Backend) CacheConfig() ml.CacheConfig {
if b.flashAttention {
return ml.CacheConfig{CachePadding: 256, MaskDType: ml.DTypeF16, MaskBatchPadding: C.GGML_KQ_MASK_PAD}
} else {
return ml.CacheConfig{CachePadding: 32, PermutedV: true}
}
}
type Context struct {
b *Backend
ctx *C.struct_ggml_context
graph *C.struct_ggml_cgraph
// buft is the buffer type used for new tensors
buft *C.struct_ggml_backend_buffer_type
// allocatedBuffers are buffers for tensors that we have allocated in this context
// so that we can free them when we close the context
allocatedBuffers *[]*C.struct_ggml_backend_buffer
// maxGraphNodes is the maximum allowed number of graph nodes in this context
maxGraphNodes int
// layer is the graph layer that this context is allocating for - assumed to be cache
layer int
}
func (c *Context) Input() ml.Context {
if c.b.input != nil {
return &Context{
b: c.b,
ctx: c.ctx,
buft: c.b.input,
allocatedBuffers: c.allocatedBuffers,
maxGraphNodes: c.maxGraphNodes,
layer: -1,
}
}
return c
}
func (c *Context) Layer(i int) ml.Context {
if buft, ok := c.b.layers[i]; ok {
return &Context{
b: c.b,
ctx: c.ctx,
buft: buft,
allocatedBuffers: c.allocatedBuffers,
maxGraphNodes: c.maxGraphNodes,
layer: i,
}
}
return c
}
func (c *Context) Forward(tensors ...ml.Tensor) ml.Context {
if c.graph == nil {
c.graph = C.ggml_new_graph_custom(c.ctx, C.size_t(c.maxGraphNodes), false)
}
for _, tensor := range tensors {
C.ggml_build_forward_expand(c.graph, tensor.(*Tensor).t)
}
return c
}
func (c *Context) Compute(tensors ...ml.Tensor) {
if status := C.ggml_backend_sched_graph_compute_async(c.b.sched, c.graph); status != C.GGML_STATUS_SUCCESS {
panic(fmt.Errorf("error computing ggml graph: %v", status))
}
C.ggml_backend_sched_reset(c.b.sched)
needSync := true
sync := func() {
if needSync {
C.ggml_backend_sched_synchronize(c.b.sched)
needSync = false
}
}
for _, t := range tensors {
if C.ggml_nbytes(t.(*Tensor).t) > 0 {
t.(*Tensor).sync = sync
}
}
}
func (c *Context) Reserve() {
reserved := C.ggml_backend_sched_reserve(c.b.sched, c.graph)
slog.Debug("compute graph", "nodes", C.ggml_graph_n_nodes(c.graph), "splits", C.ggml_backend_sched_get_n_splits(c.b.sched))
// Reserve may get called multiple times for different graphs - we just want the last run, which will contain the max allocations
for _, bt := range c.b.schedBufts {
c.b.btDeviceMemory[bt].Graph = ml.Memory{}
}
for i := range c.b.schedBackends {
bufferStatus := C.ggml_backend_sched_get_attempted_buffer_size(c.b.sched, c.b.schedBackends[i])
graph := &c.b.btDeviceMemory[c.b.schedBufts[i]].Graph
graph.Size += uint64(bufferStatus.size)
if bufferStatus.allocated && graph.Status != ml.Failed {
graph.Status = ml.Allocated
} else {
graph.Status = ml.Failed
}
slog.Info("compute graph", "backend", C.GoString(C.ggml_backend_name(c.b.schedBackends[i])), "buffer_type", C.GoString(C.ggml_backend_buft_name(c.b.schedBufts[i])),
"size", format.HumanBytes2(uint64(bufferStatus.size)))
}
if !reserved {
panic(ml.ErrNoMem{BackendMemory: *c.b.requiredMemory})
}
}
func (c *Context) MaxGraphNodes() int {
return c.maxGraphNodes
}
func shapeToGGML(shape []int) *C.int64_t {
sh := make([]C.int64_t, len(shape))
for i, s := range shape {
sh[i] = C.int64_t(s)
}
return &sh[0]
}
func pad(length, pad C.size_t) C.size_t {
return ((length + pad - 1) / pad) * pad
}
func (c *Context) newTensor(dtype ml.DType, shape []int) ml.Tensor {
if c.buft == nil {
panic("set Input or Layer before creating tensors")
}
var cdtype uint32
switch dtype {
case ml.DTypeF32:
cdtype = C.GGML_TYPE_F32
case ml.DTypeF16:
cdtype = C.GGML_TYPE_F16
case ml.DTypeQ80:
cdtype = C.GGML_TYPE_Q8_0
case ml.DTypeQ40:
cdtype = C.GGML_TYPE_Q4_0
case ml.DTypeI32:
cdtype = C.GGML_TYPE_I32
default:
panic("unsupported dtype")
}
if len(shape) < 1 || shape[0] == 0 {
var shape C.int64_t = 0
return &Tensor{b: c.b, t: C.ggml_new_tensor(c.ctx, cdtype, 1, &shape)}
} else if len(shape) > 4 {
panic("unsupported number of dimensions")
}
for _, dim := range shape {
if dim < 1 {
panic("invalid shape")
}
}
t := C.ggml_new_tensor(c.ctx, cdtype, C.int(len(shape)), shapeToGGML(shape))
size := pad(C.ggml_backend_buft_get_alloc_size(c.buft, t), C.ggml_backend_buft_get_alignment(c.buft))
b := C.ggml_backend_buft_alloc_buffer(c.buft, size)
if c.layer >= 0 {
cache := &c.b.btDeviceMemory[c.buft].Cache[c.layer]
cache.Size += uint64(size)
if b != nil {
cache.Status = ml.Allocated
} else {
cache.Status = ml.Failed
}
}
if b == nil {
panic(ml.ErrNoMem{BackendMemory: *c.b.requiredMemory})
}
*c.allocatedBuffers = append(*c.allocatedBuffers, b)
C.ggml_backend_tensor_alloc(b, t, C.ggml_backend_buffer_get_base(b))
return &Tensor{b: c.b, t: t}
}
func (c *Context) Empty(dtype ml.DType, shape ...int) ml.Tensor {
return c.newTensor(dtype, shape)
}
func (c *Context) Zeros(dtype ml.DType, shape ...int) ml.Tensor {
t := c.newTensor(dtype, shape)
C.ggml_set_zero(t.(*Tensor).t)
return t
}
func checkShape[S ~[]E, E any](s S, shape ...int) {
n := len(s)
if n == 0 {
return
}
for _, v := range shape {
n /= v
}
if n != 1 {
panic(fmt.Errorf("invalid shape: %v", shape))
}
}
func (c *Context) FromFloatSlice(s []float32, shape ...int) ml.Tensor {
checkShape(s, shape...)
t := c.newTensor(ml.DTypeF32, shape)
if len(s) > 0 {
C.ggml_backend_tensor_set(t.(*Tensor).t, unsafe.Pointer(&s[0]), 0, C.ggml_nbytes(t.(*Tensor).t))
}
return t
}
func (c *Context) FromIntSlice(s []int32, shape ...int) ml.Tensor {
checkShape(s, shape...)
t := c.newTensor(ml.DTypeI32, shape)
if len(s) > 0 {
C.ggml_backend_tensor_set(t.(*Tensor).t, unsafe.Pointer(&s[0]), 0, C.ggml_nbytes(t.(*Tensor).t))
}
return t
}
func (c Context) Arange(start, stop, step float32, dtype ml.DType) ml.Tensor {
switch dtype {
case ml.DTypeF32:
// ggml_arange creates a float32 tensor
return &Tensor{
b: c.b,
t: C.ggml_arange(c.ctx, C.float(start), C.float(stop), C.float(step)),
}
case ml.DTypeI32:
// ggml_cast does not support float32 to int32 conversion
arange := make([]int32, 0, int((stop-start)/step))
for i := start; i < stop; i += step {
arange = append(arange, int32(i))
}
return c.Input().FromIntSlice(arange, len(arange))
default:
panic("unsupported dtype for arange")
}
}
func (c *Context) Close() {
if c != nil {
for _, b := range *c.allocatedBuffers {
C.ggml_backend_buffer_free(b)
}
*c.allocatedBuffers = nil
C.ggml_free(c.ctx)
}
}
type Tensor struct {
b *Backend
t *C.struct_ggml_tensor
sync func()
}
func (t *Tensor) LogValue() slog.Value {
return slog.GroupValue(
slog.String("name", C.GoString(C.ggml_get_name(t.t))),
slog.String("type", C.GoString(C.ggml_type_name(t.t._type))),
slog.Any("shape", t.Shape()),
)
}
func (t *Tensor) Dim(n int) int {
return int(t.t.ne[n])
}
func (t *Tensor) Stride(n int) int {
return int(t.t.nb[n])
}
func (t *Tensor) Shape() []int {
shape := make([]int, C.ggml_n_dims(t.t))
for i := range shape {
shape[i] = t.Dim(i)
}
return shape
}
func (t *Tensor) Bytes() (data []byte) {
if t.sync != nil {
data = make([]byte, C.ggml_nbytes(t.t))
t.sync()
C.ggml_backend_tensor_get(t.t, unsafe.Pointer(&data[0]), 0, C.ggml_nbytes(t.t))
}
return
}
func (t *Tensor) Floats() (data []float32) {
if t.sync != nil {
data = make([]float32, C.ggml_nelements(t.t))
t.sync()
C.ggml_backend_tensor_get(t.t, unsafe.Pointer(&data[0]), 0, C.ggml_nbytes(t.t))
}
return
}
func (t *Tensor) DType() ml.DType {
switch t.t._type {
case C.GGML_TYPE_F32:
return ml.DTypeF32
case C.GGML_TYPE_F16:
return ml.DTypeF16
case C.GGML_TYPE_Q8_0:
return ml.DTypeQ80
case C.GGML_TYPE_Q4_0:
return ml.DTypeQ40
case C.GGML_TYPE_I32:
return ml.DTypeI32
default:
return ml.DTypeOther
}
}
func (t *Tensor) Neg(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_neg(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Add(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_add(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) Repeat(ctx ml.Context, dim, n int) ml.Tensor {
if dim < 0 || dim >= C.GGML_MAX_DIMS {
panic("invalid dimension")
}
shape := make([]C.int64_t, C.GGML_MAX_DIMS)
for i := range C.GGML_MAX_DIMS {
if i == dim {
shape[i] = C.int64_t(t.Dim(i) * n)
} else {
shape[i] = C.int64_t(t.Dim(i))
}
}
tmpl := C.ggml_new_tensor(ctx.(*Context).ctx, t.t._type, C.int(len(shape)), unsafe.SliceData(shape))
return &Tensor{
b: t.b,
t: C.ggml_repeat(ctx.(*Context).ctx, t.t, tmpl),
}
}
func (t *Tensor) Stack(ctx ml.Context, dim int, s ...ml.Tensor) ml.Tensor {
if len(s) > 0 {
return t.Concat(ctx, s[0].Stack(ctx, dim, s[1:]...), dim)
}
return t
}
func (t *Tensor) Concat(ctx ml.Context, t2 ml.Tensor, dim int) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_concat(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, C.int(dim)),
}
}
func (t *Tensor) Contiguous(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_cont(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Mul(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_mul(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) Div(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_div(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) Mulmat(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_mul_mat(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) MulmatFullPrec(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
mul := C.ggml_mul_mat(ctx.(*Context).ctx, t.t, t2.(*Tensor).t)
C.ggml_mul_mat_set_prec(mul, C.GGML_PREC_F32)
return &Tensor{
b: t.b,
t: mul,
}
}
func (t *Tensor) MulmatID(ctx ml.Context, t2, ids ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_mul_mat_id(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, ids.(*Tensor).t),
}
}
func (t *Tensor) LayerNorm(ctx ml.Context, w, b ml.Tensor, eps float32) ml.Tensor {
tt := C.ggml_norm(ctx.(*Context).ctx, t.t, C.float(eps))
if w != nil {
tt = C.ggml_mul(ctx.(*Context).ctx, tt, w.(*Tensor).t)
if b != nil {
tt = C.ggml_add(ctx.(*Context).ctx, tt, b.(*Tensor).t)
}
}
return &Tensor{b: t.b, t: tt}
}
func (t *Tensor) RMSNorm(ctx ml.Context, w ml.Tensor, eps float32) ml.Tensor {
tt := C.ggml_rms_norm(ctx.(*Context).ctx, t.t, C.float(eps))
if w != nil {
tt = C.ggml_mul(ctx.(*Context).ctx, tt, w.(*Tensor).t)
}
return &Tensor{b: t.b, t: tt}
}
func (t *Tensor) Pad(ctx ml.Context, shape ...int) ml.Tensor {
if len(shape) != 4 {
panic("expected 4 dimensions")
} else if shape[3] != 0 {
panic("cuda does not support 4d tensors")
}
return &Tensor{
b: t.b,
t: C.ggml_pad(ctx.(*Context).ctx, t.t, C.int(shape[0]), C.int(shape[1]), C.int(shape[2]), C.int(shape[3])),
}
}
func (t *Tensor) Permute(ctx ml.Context, shape ...int) ml.Tensor {
if len(shape) != 4 {
panic("expected 4 dimensions")
}
return &Tensor{
b: t.b,
t: C.ggml_permute(ctx.(*Context).ctx, t.t, C.int(shape[0]), C.int(shape[1]), C.int(shape[2]), C.int(shape[3])),
}
}
func (t *Tensor) Rows(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_get_rows(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) Copy(ctx ml.Context, t2 ml.Tensor) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_cpy(ctx.(*Context).ctx, t.t, t2.(*Tensor).t),
}
}
func (t *Tensor) Reshape(ctx ml.Context, shape ...int) ml.Tensor {
switch len(shape) {
case 1:
return &Tensor{
b: t.b,
t: C.ggml_reshape_1d(ctx.(*Context).ctx, t.t, C.int64_t(shape[0])),
}
case 2:
return &Tensor{
b: t.b,
t: C.ggml_reshape_2d(ctx.(*Context).ctx, t.t, C.int64_t(shape[0]), C.int64_t(shape[1])),
}
case 3:
return &Tensor{
b: t.b,
t: C.ggml_reshape_3d(ctx.(*Context).ctx, t.t, C.int64_t(shape[0]), C.int64_t(shape[1]), C.int64_t(shape[2])),
}
case 4:
return &Tensor{
b: t.b,
t: C.ggml_reshape_4d(ctx.(*Context).ctx, t.t, C.int64_t(shape[0]), C.int64_t(shape[1]), C.int64_t(shape[2]), C.int64_t(shape[3])),
}
default:
panic("unsupported number of dimensions")
}
}
func (t *Tensor) Scale(ctx ml.Context, s float64) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_scale(ctx.(*Context).ctx, t.t, (C.float)(s)),
}
}
func (t *Tensor) SumRows(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_sum_rows(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Softmax(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_soft_max(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Sin(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_sin(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Cos(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_cos(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Tanh(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_tanh_inplace(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Sigmoid(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_sigmoid_inplace(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) View(ctx ml.Context, offset int, shape ...int) ml.Tensor {
switch len(shape) {
case 1:
return &Tensor{
b: t.b,
t: C.ggml_view_1d(ctx.(*Context).ctx, t.t, C.int64_t(shape[0]), C.size_t(offset)),
}
case 3:
return &Tensor{
b: t.b,
t: C.ggml_view_2d(ctx.(*Context).ctx, t.t,
C.int64_t(shape[0]), C.int64_t(shape[2]),
C.size_t(shape[1]),
C.size_t(offset)),
}
case 5:
return &Tensor{
b: t.b,
t: C.ggml_view_3d(ctx.(*Context).ctx, t.t,
C.int64_t(shape[0]), C.int64_t(shape[2]), C.int64_t(shape[4]),
C.size_t(shape[1]), C.size_t(shape[3]),
C.size_t(offset)),
}
case 7:
return &Tensor{
b: t.b,
t: C.ggml_view_4d(ctx.(*Context).ctx, t.t,
C.int64_t(shape[0]), C.int64_t(shape[2]), C.int64_t(shape[4]), C.int64_t(shape[6]),
C.size_t(shape[1]), C.size_t(shape[3]), C.size_t(shape[5]),
C.size_t(offset)),
}
default:
panic("unsupported number of dimensions")
}
}
func (t *Tensor) RoPE(ctx ml.Context, positions ml.Tensor, ropeDim int, ropeBase, ropeScale float32, options ...func(*rope.Options)) ml.Tensor {
// Default options
opts := &rope.Options{OriginalContextLength: 131072, Factors: &Tensor{}}
// Apply any provided options
for _, option := range options {
option(opts)
}
dequant := t.t
if C.ggml_is_quantized(t.t._type) {
dequant = C.ggml_cast(ctx.(*Context).ctx, t.t, C.GGML_TYPE_F32)
}
return &Tensor{
b: t.b,
t: C.ggml_rope_ext(
ctx.(*Context).ctx,
dequant,
positions.(*Tensor).t,
opts.Factors.(*Tensor).t,
C.int(ropeDim),
C.int(opts.Type),
C.int(opts.OriginalContextLength),
C.float(ropeBase),
C.float(ropeScale),
C.float(0.0),
C.float(1.0),
C.float(32.0),
C.float(1.0),
),
}
}
func (t *Tensor) IM2Col(ctx ml.Context, t2 ml.Tensor, s0, s1, p0, p1, d0, d1 int) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_im2col(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, C.int(s0), C.int(s1), C.int(p0), C.int(p1), C.int(d0), C.int(d1), true, C.GGML_TYPE_F32),
}
}
func (t *Tensor) GELU(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_gelu_inplace(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) SILU(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_silu_inplace(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) Conv2D(ctx ml.Context, t2 ml.Tensor, s0, s1, p0, p1, d0, d1 int) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_conv_2d(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, C.int(s0), C.int(s1), C.int(p0), C.int(p1), C.int(d0), C.int(d1)),
}
}
func (t *Tensor) AvgPool2D(ctx ml.Context, k, s int, p float32) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_pool_2d(ctx.(*Context).ctx, t.t, C.GGML_OP_POOL_AVG, C.int(k), C.int(k), C.int(s), C.int(s), C.float(p), C.float(p)),
}
}
func (t *Tensor) Set(ctx ml.Context, t2 ml.Tensor, offset int, strides ...int) ml.Tensor {
var tt *C.struct_ggml_tensor
switch len(strides) {
case 0:
tt = C.ggml_set_1d(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, C.size_t(offset))
case 1:
tt = C.ggml_set_2d(ctx.(*Context).ctx, t.t, t2.(*Tensor).t, C.size_t(offset), C.size_t(strides[0]))
default:
panic("unsupported number of dimensions")
}
return &Tensor{b: t.b, t: tt}
}
func (t *Tensor) ScaledDotProductAttention(ctx ml.Context, key, value, mask ml.Tensor, scale float64) ml.Tensor {
var kqMask *C.struct_ggml_tensor
if mask != nil {
kqMask = mask.(*Tensor).t
}
query := t.Permute(ctx, 0, 2, 1, 3)
key = key.Permute(ctx, 0, 2, 1, 3)
if t.b.flashAttention {
value = value.Permute(ctx, 0, 2, 1, 3)
kqv := C.ggml_flash_attn_ext(ctx.(*Context).ctx, query.(*Tensor).t, key.(*Tensor).t, value.(*Tensor).t, kqMask, C.float(scale), 0, 0)
C.ggml_flash_attn_ext_set_prec(kqv, C.GGML_PREC_F32)
return &Tensor{b: t.b, t: kqv}
} else {
kq := key.MulmatFullPrec(ctx, query)
kq = &Tensor{
b: t.b,
t: C.ggml_soft_max_ext(ctx.(*Context).ctx, kq.(*Tensor).t, kqMask, C.float(scale), 0),
}
kqv := value.Mulmat(ctx, kq)
return kqv.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
}
}
func (t *Tensor) Duplicate(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_dup(ctx.(*Context).ctx, t.t),
}
}
func (t *Tensor) TopK(ctx ml.Context, k int) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_top_k(ctx.(*Context).ctx, t.t, C.int(k)),
}
}
func (t *Tensor) Argsort(ctx ml.Context) ml.Tensor {
return &Tensor{
b: t.b,
t: C.ggml_argsort(ctx.(*Context).ctx, t.t, C.GGML_SORT_ORDER_ASC),
}
}