ollama/model/process_text.go
Jesse Gross 7916f55009 vocab: Use int32 for special tokens
Special tokens are currently read as uint32 from the model metadata.
However, all other parts of the system (including the tokenizer) use
int32 to represent tokens so it is impossible to represent the high
portion of the unsigned range. For consistency and to avoid casts,
we should just use int32 everywhere.
2025-02-13 17:09:26 -08:00

314 lines
6.4 KiB
Go

package model
import (
"cmp"
"iter"
"log/slog"
"strings"
"sync"
"github.com/dlclark/regexp2"
heap "github.com/emirpasic/gods/v2/trees/binaryheap"
)
type Special int32
const (
SpecialBOS Special = iota
SpecialEOS
)
type TextProcessor interface {
Encode(string) ([]int32, error)
Decode([]int32) (string, error)
Is(int32, Special) bool
}
type Vocabulary struct {
Values []string
Types []uint32
Scores []uint32
Merges []string
BOS, EOS int32
specialOnce sync.Once
special []string
valuesOnce sync.Once
values map[string]int32
mergeOnce sync.Once
merge map[string]int32
}
func (v *Vocabulary) Is(id int32, special Special) bool {
switch special {
case SpecialBOS:
return id == v.BOS
case SpecialEOS:
return id == v.EOS
default:
return false
}
}
func (v *Vocabulary) Encode(s string) int32 {
v.valuesOnce.Do(func() {
v.values = make(map[string]int32, len(v.Values))
for i, value := range v.Values {
v.values[value] = int32(i)
}
})
if id, ok := v.values[s]; ok {
return id
}
return -1
}
func (v *Vocabulary) Decode(id int32) string {
return v.Values[id]
}
func (v *Vocabulary) SpecialVocabulary() []string {
v.specialOnce.Do(func() {
for i := range v.Values {
if v.Types[i] == 3 {
v.special = append(v.special, v.Values[i])
}
}
})
return v.special
}
func (v *Vocabulary) Merge(left, right string) int {
v.mergeOnce.Do(func() {
v.merge = make(map[string]int32, len(v.Merges))
for i, merge := range v.Merges {
v.merge[merge] = int32(i)
}
})
if id, ok := v.merge[left+" "+right]; ok {
return int(id)
}
return -1
}
type BytePairEncoding struct {
pre *regexp2.Regexp
vocab *Vocabulary
}
func NewBytePairEncoding(pre string, vocab *Vocabulary) BytePairEncoding {
return BytePairEncoding{
pre: regexp2.MustCompile(pre, regexp2.Unicode|regexp2.RE2),
vocab: vocab,
}
}
func (bpe BytePairEncoding) Is(id int32, special Special) bool {
return bpe.vocab.Is(id, special)
}
func (bpe *BytePairEncoding) split(s string) iter.Seq[string] {
return func(yield func(string) bool) {
for m, _ := bpe.pre.FindStringMatch(s); m != nil; m, _ = bpe.pre.FindNextMatch(m) {
if !yield(m.String()) {
break
}
}
}
}
// fragment is a string fragment and their corresponding token IDs
type fragment struct {
value string
ids []int32
}
// pair is a pair of runes and its rank
type pair struct {
a, b int
rank int
value string
}
type merge struct {
p, n int
runes []rune
}
func (bpe BytePairEncoding) Encode(s string) ([]int32, error) {
fragments := []fragment{{value: s}}
for _, special := range bpe.vocab.SpecialVocabulary() {
// TODO: process special tokens concurrently
id := bpe.vocab.Encode(special)
for i := 0; i < len(fragments); i++ {
frag := fragments[i]
if len(frag.ids) > 0 {
continue
}
var middle []fragment
switch i := strings.Index(frag.value, special); {
case i < 0:
middle = append(middle, frag)
case i > 0:
middle = append(middle, fragment{value: frag.value[:i]})
fallthrough
default:
middle = append(middle, fragment{value: special, ids: []int32{id}})
if rest := frag.value[i+len(special):]; rest != "" {
middle = append(middle, fragment{value: rest})
}
}
fragments = append(fragments[:i], append(middle, fragments[i+1:]...)...)
}
}
var ids []int32
for _, frag := range fragments {
if len(frag.ids) > 0 {
ids = append(ids, frag.ids...)
slog.Debug("encoded", "text", frag.value, "ids", frag.ids, "special", true)
continue
}
for split := range bpe.split(frag.value) {
// TODO: process splits concurrently
var sb strings.Builder
for _, b := range []byte(split) {
r := rune(b)
switch {
case r == 0x00ad:
r = 0x0143
case r <= 0x0020:
r = r + 0x0100
case r >= 0x007e && r <= 0x00a0:
r = r + 0x00a2
}
sb.WriteRune(r)
}
// short circuit if the fragment is in the vocabulary
if id := bpe.vocab.Encode(sb.String()); id >= 0 {
ids = append(ids, id)
slog.Debug("encoded", "text", sb.String(), "ids", []int32{id})
continue
}
runes := []rune(sb.String())
merges := make([]merge, len(runes))
for r := range runes {
merges[r] = merge{
p: r - 1,
n: r + 1,
runes: []rune{runes[r]},
}
}
pairwise := func(a, b int) *pair {
if a < 0 || b >= len(runes) {
return nil
}
left, right := string(merges[a].runes), string(merges[b].runes)
rank := bpe.vocab.Merge(left, right)
if rank < 0 {
return nil
}
return &pair{
a: a,
b: b,
rank: rank,
value: left + right,
}
}
pairs := heap.NewWith(func(i, j *pair) int {
return cmp.Compare(i.rank, j.rank)
})
for i := range len(runes) - 1 {
if pair := pairwise(i, i+1); pair != nil {
pairs.Push(pair)
}
}
for !pairs.Empty() {
pair, _ := pairs.Pop()
left, right := merges[pair.a], merges[pair.b]
if len(left.runes) == 0 || len(right.runes) == 0 ||
string(left.runes)+string(right.runes) != pair.value {
continue
}
merges[pair.a].runes = append(left.runes, right.runes...)
merges[pair.b].runes = nil
merges[pair.a].n = right.n
if right.n < len(merges) {
merges[right.n].p = pair.a
}
if pair := pairwise(merges[pair.a].p, pair.a); pair != nil {
pairs.Push(pair)
}
if pair := pairwise(pair.a, merges[pair.a].n); pair != nil {
pairs.Push(pair)
}
}
for _, merge := range merges {
if len(merge.runes) > 0 {
// TODO: handle the edge case where the rune isn't in the vocabulary
if id := bpe.vocab.Encode(string(merge.runes)); id >= 0 {
ids = append(ids, id)
slog.Debug("encoded", "text", string(merge.runes), "ids", []int32{id})
}
}
}
}
}
return ids, nil
}
func (bpe BytePairEncoding) Decode(ids []int32) (string, error) {
var sb strings.Builder
for _, id := range ids {
for _, r := range bpe.vocab.Decode(id) {
switch {
case r == 0x0100:
// this produces 0x00 aka NULL
continue
case r == 0x0143:
r = 0x00ad
case r > 0x0100 && r <= 0x0120:
r = r - 0x0100
case r > 0x0120 && r <= 0x0142:
r = r - 0x00a2
}
// NOTE: not using WriteRune here because it writes the UTF-8
// encoding of the rune which is _not_ what we want
if err := sb.WriteByte(byte(r)); err != nil {
return "", err
}
}
}
slog.Debug("decoded", "ids", ids, "text", sb.String())
return sb.String(), nil
}